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FUTA CONTENT THREAD - Futa News and More (1/26/17 Update)


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Posted
26 minutes ago, Cobraofficer11 said:

I don't need this...it's just that i totally need this...lol. great physique, sexy as hell. is this for a future character we will be seeing?

 

This is the same body as the character in my last few posts (my TBD preset), I've just decided to try making an actual Touched by Dibella version of the TRX Futanari Addon.

Posted

Has anyone tried making a schlong mod that would extend back and cover the vagina and be lined up with the male SOS? Would that be a more lightweight way of going about the vaginaless futa idea? I'm really curios 

Posted
13 hours ago, donnerwetter said:

 

There are a few factors to consider before you mess with the coordinates, such as your actors' sizes. Are they different races? Have you enabled the SL option to resize characters during sex scenes?

 

Remember that you can also alter schlong angles during sex scenes. Make sure your PC is selected, then press... uhh... C and shift+C to bend the schlong up and down. Check the SL MCM for the exact hotkeys, and for the hotkey for cycling between actors in a scene.

 

I've never resorted to NiNode edits, so I'm afraid I can't help too much with that.

Thanks.  I have tried the resized option, and am aiming for the height that works for most of the human females. I really want to avoid having to having to fix every animation.  If I can create a solution that can be bundled into a mod it will work for all future games. So I really want to get this to work in a mod.

Posted (edited)

MOD UPDATE: Mature Skin Patches for Vaginaless 3BA + Schlongs

 

maturepatchdisplay.thumb.png.2c6b3ee0c318cc11810cf7606e2a4f81.png

 

Probably not the most popular skin in 2023, but I wanted to scratch at least one request off the list.

 

DOWNLOAD

 

 

MOD UPDATE: Schlong Physics Selector FOMOD for all Vaginaless schlongs

 

A FOMOD that allows you to choose between four different SMP .xml's for your vaginaless schlongs. Though only the balls-only one is recommended for regular play, you can have some fun with SMP-enabled shafts in certain poses. Thanks to pema123, who's work the .xml's are based on and tznvlw for making the FOMOD.

 

DOWNLOAD

 

 

 

 

 

 

 

 

Example of SMP shaft shenanigans

 

 

 

Speaking of popular skins in 2023, I got permission to make patches for BnP.

Edited by donnerwetter
Posted
1 hour ago, donnerwetter said:

MOD UPDATE: Mature Skin Patches for Vaginaless 3BA + Schlongs

 

maturepatchdisplay.thumb.png.2c6b3ee0c318cc11810cf7606e2a4f81.png

 

Probably not the most popular skin in 2023, but I wanted to scratch at least one request off the list.

 

DOWNLOAD

 

 

MOD UPDATE: Schlong Physics Selector FOMOD for all Vaginaless schlongs

 

A FOMOD that allows you to choose between four different SMP .xml's for your vaginaless schlongs. Though only the balls-only one is recommended for regular play, you can have some fun with SMP-enabled shafts in certain poses. Thanks to pema123, who's work the .xml's are based on and tznvlw for making the FOMOD.

 

DOWNLOAD

 

 

 

 

 

 

 

 

Example of SMP shaft shenanigans

 

 

 

 

Speaking of popular skins in 2023, I got permission to make patches for BnP.

Would these new SMP schlongs work on regular 3BA too? 

Posted
23 minutes ago, thesanchezking said:

Would these new SMP schlongs work on regular 3BA too? 

 

Yes... mostly. Obviously it's not going to be seamless where the body connects with the body under the balls, but then again last time I checked both ERF and TRX were made for CBBE SE, not 3BA, so 3BA users weren't getting a seamless experience anyway.

Posted (edited)
1 hour ago, donnerwetter said:

 

Yes... mostly. Obviously it's not going to be seamless where the body connects with the body under the balls, but then again last time I checked both ERF and TRX were made for CBBE SE, not 3BA, so 3BA users weren't getting a seamless experience anyway.

 

this is a great start for basically having almost the same floppy physics from le, i'm glad this mod is here now! I guess the only thing is the not being able to adjust the schlong part in game but changing it in mod manager works fine, but like all things in skyrim time changes, and this can possibly work one day

Edited by FutaNemesislol
Posted
29 minutes ago, FutaNemesislol said:

 

this is a great start for basically having almost the same floppy physics from le, i'm glad this mod is here now! I guess the only thing is the not being able to adjust the schlong part in game but changing it in mod manager works fine, but like all things in skyrim time changes, and this can possibly work one day

 

You can also pause midgame, manually copy over a new xml, alt tab back, type smp reset in console and switch that way.

 

Arousal Changes is supposed to have FloppySOS-like preser switching via hotkeys built into it. You would just need to combine these xmls with the ones in it.

 

Namely, you'd want to just leave the Penis section in each is as is and copy over everything else from vaginaless schlong xmls.

 

Pema123 is probably going to integrate the new physics into Arousal Changes himself at some point

Posted (edited)

Considering making a patch for Demoniac Skin. However, there are two versions of Demoniac for SE:

 

The original by regenbot 3, converted by Rektas69:

 

https://www.nexusmods.com/skyrimspecialedition/mods/19355

 

And the updated version by Daymarr:

 

https://www.nexusmods.com/skyrimspecialedition/mods/29114

 

Is the Daymarr version considered the superior one? I'd need to get permissions from them first.

 

Edit; Turns out they're exactly the same, save for the vagina textures used. Gonna go with the original,

Edited by donnerwetter
Posted
1 hour ago, Ruby R.Z.N.D. said:

I see that PSBoss has released the Dwarven Centurion version of the vanilla mobs. While Im waiting for the LE version, has anyone tried on SE to make a futa version? ?

I whipped one up when it was released but haven't tested it yet. Maybe later tonight.

Posted

I have been making a Flaccid conversion of Bikini Armors for personal use and seemed to be successful working on my PC (Pic 1) However, when I equip it on an NPC there seems to be a mesh poke through (Pic 2). I used Outfit Studio, and I am not sure what I am missing in the process. If anyone has any knowledge about what I am not doing right, I would be very grateful for some advice on the matter. I do use OBody Stanalone and tried both PC and NPC with the same body type. I also use a 3bbb Succubus custom race Succubus Race - with horns and SMP tail at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) I also "Confirmed Selected, Confirmed All, Set Base Shape" in my process in Outfit Studio. I only built the 01.nif mesh and later tonight I will build the build the 02.nif mesh and ground mesh to see if that helps. I apologize if this topic has already been covered but, I did make an effort to search the forum first. A quick link to the answer would be cool also. Thank you everyone. 

image.png.2905f89a6f94ef53a26c7f72543c2c14.pngimage.png.4e5009615667f12910bd76ef9f2fb912.png

Posted
9 minutes ago, brigri said:

I have been making a Flaccid conversion of Bikini Armors for personal use and seemed to be successful working on my PC (Pic 1) However, when I equip it on an NPC there seems to be a mesh poke through (Pic 2). I used Outfit Studio, and I am not sure what I am missing in the process. If anyone has any knowledge about what I am not doing right, I would be very grateful for some advice on the matter. I do use OBody Stanalone and tried both PC and NPC with the same body type. I also use a 3bbb Succubus custom race Succubus Race - with horns and SMP tail at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) I also "Confirmed Selected, Confirmed All, Set Base Shape" in my process in Outfit Studio. I only built the 01.nif mesh and later tonight I will build the build the 02.nif mesh and ground mesh to see if that helps. I apologize if this topic has already been covered but, I did make an effort to search the forum first. A quick link to the answer would be cool also. Thank you everyone. 

image.png.2905f89a6f94ef53a26c7f72543c2c14.pngimage.png.4e5009615667f12910bd76ef9f2fb912.png

 

Did you check the weight painting?

Posted
8 minutes ago, donnerwetter said:

 

Did you check the weight painting?

Not sure how to do that.... kind of a novice but, I will try to look up weight painting and see what I can learn about it.... thank you.

Posted
54 minutes ago, Impish_ said:

I whipped one up when it was released but haven't tested it yet. Maybe later tonight.

Yeah unfortunately this one may end up being the first one Ill have to pass or just keep the female version. Somehow MNC is not triggering ANY animation with Dwemer/Dwarven (Btw how dafuk people even set those two appart? lol) specific sets. I tested them and they work with all types but those bot creatures dont activate for some odd reason. Anyone has managed to get some of those animations to work?

Posted
13 minutes ago, brigri said:

Not sure how to do that.... kind of a novice but, I will try to look up weight painting and see what I can learn about it.... thank you.

 

The Bone and Posing tabs are what you'll want to look for

 

weight.png.f3f9531445e82a3d7ed6ed5725838a2d.png

 

You could try parenting the schlong and copying the various genital weights from it onto your bikini bottom

 

weight2.png.f921f3fc5b3efb1f0696a186d9949847.png

 

Posted (edited)
15 minutes ago, donnerwetter said:

 

The Bone and Posing tabs are what you'll want to look for

 

weight.png.f3f9531445e82a3d7ed6ed5725838a2d.png

 

You could try parenting the schlong and copying the various genital weights from it onto your bikini bottom

 

weight2.png.f921f3fc5b3efb1f0696a186d9949847.png

 

Yeah, I did not do this....I will give it a try and see if I can copy the weights and parent the schlong. I also, just found a forum here on LL I will look at too. Thank you for the Pics. It will make learning this a lot easier. 

 

 

Edited by brigri
Posted (edited)
44 minutes ago, Ruby R.Z.N.D. said:

Yeah unfortunately this one may end up being the first one Ill have to pass or just keep the female version. Somehow MNC is not triggering ANY animation with Dwemer/Dwarven (Btw how dafuk people even set those two appart? lol) specific sets. I tested them and they work with all types but those bot creatures dont activate for some odd reason. Anyone has managed to get some of those animations to work?

Yeah PSBoss' model is very misaligned with the original/ABC's meshes, so using it for functional SL scenes is a no go. Here's a static futa mesh I made the other day anyways.

Spoiler

enb2023_3_14_19_17_11.png.c0b585a82ccadff607ef3d00e6b7a35d.png
enb2023_3_14_19_17_29.png.5cb8adf753d8f5e405399b7c2bc39d7d.png

centurionschlong.nif

Edited by Impish_
Posted
1 hour ago, donnerwetter said:

 

The Bone and Posing tabs are what you'll want to look for

 

weight.png.f3f9531445e82a3d7ed6ed5725838a2d.png

 

You could try parenting the schlong and copying the various genital weights from it onto your bikini bottom

 

weight2.png.f921f3fc5b3efb1f0696a186d9949847.png

 

YES! I got it to work....copy the genital weights to the bikini mesh was just the thing to work....thank you Donnerwetter for putting me on the right track and helping me learn a new aspect of modding. Now, I need to play with the mesh and smoothing tools to get the bikini bottoms to be a nice smooth pouch. That's the fun part, lol Thank you again. :)

Posted
31 minutes ago, brigri said:

YES! I got it to work....copy the genital weights to the bikini mesh was just the thing to work....thank you Donnerwetter for putting me on the right track and helping me learn a new aspect of modding. Now, I need to play with the mesh and smoothing tools to get the bikini bottoms to be a nice smooth pouch. That's the fun part, lol Thank you again. :)

 

Depending on the mesh you may end up having to add more vertices to your mesh to make your bulges not look incredibly blocky. For that I'd typically recommend exporting your mesh to blender, but you can also use the Refine Mesh option in Outfit Studio, found under "Shape" in the upper left. This will double the poly count on the selected shape. You can use the masking tool beforehand to mask the areas that don't need more vertices.

 

45 minutes ago, Honch said:

No, neither are the correct one. This is somewhat confusing but this file: https://regenbot.tistory.com/152?category=682827 is the correct one that is most up to date.

 

Here's an image showing the difference between the two default diffuse maps.

 

Left is new, right is Daymarr.

femalebody_1.png

 

NecDaz Feet has an option for a Demoniac Skin edit with almost a thousand downloads and he/she refers to this same link.Untitled.png.4afc56a6894d20f17110723af1f7b05c.png

 

MAJOR thanks for unearthing that link! I wouldn't have come across that on my own. I am also delighted to notice it has WAY less texture options than the old version, which means way less work for me. I just wish I hadn't spent several hours sorting the textures on the old version. I had already edited one diffuse map as well ?

Posted
14 minutes ago, donnerwetter said:

 

Depending on the mesh you may end up having to add more vertices to your mesh to make your bulges not look incredibly blocky. For that I'd typically recommend exporting your mesh to blender, but you can also use the Refine Mesh option in Outfit Studio, found under "Shape" in the upper left. This will double the poly count on the selected shape. You can use the masking tool beforehand to mask the areas that don't need more vertices.

 

 

MAJOR thanks for unearthing that link! I wouldn't have come across that on my own. I am also delighted to notice it has WAY less texture options than the old version, which means way less work for me. I just wish I hadn't spent several hours sorting the textures on the old version. I had already edited one diffuse map as well ?

I haven't used Blender in years.... since, I've played around with programs like Daz3d but, I think I'm approaching the point that, if I want to continue to Mod at a higher level than I am currently at now I will have to go back and re-learn Blender. I am sure it has changed in the last ten years. I have used the smoothing tool in Outfit Studio but, not the Shape Tab and added poly count. I will defiantly experiment with that. Thank you. That's awesome! :)

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