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Posted

Here are a few comparison videos of how ball physics look like between the regular TRX and TRX-ERF hybrid addons:

 

TRX:

 

 

 

TRX-ERF Hybrid:

 

 

 

More in spoilers:

 

Spoiler

 

TRX

 

 

 

TRX-ERF Hybrid

 

 

 

 

TRX

 

 

 

 

TRX-ERF Hybrid

 

 

 

 

 

I like to think making it was time well spent ?

 

Anyway, the whole series of vaginaless body and schlogn updates should finally be ready in the coming days. Just need to organise everything, take screenshots, write some descriptions...

Posted
15 hours ago, donnerwetter said:

Here are a few comparison videos of how ball physics look like between the regular TRX and TRX-ERF hybrid addons:

 

TRX:

 

 

 

TRX-ERF Hybrid:

 

 

 

More in spoilers:

 

  Reveal hidden contents

 

I like to think making it was time well spent ?

 

Anyway, the whole series of vaginaless body and schlogn updates should finally be ready in the coming days. Just need to organise everything, take screenshots, write some descriptions...

So, can you provide these mods?pls`````

Posted

My next project after the updates are done will likely be equippable flaccid schlongs.

 

 

 

 

 

Spoiler

 

 

 

 

 

I'm hoping to have working SMP physics with these, but unfortunately my tests with a physics-driven shaft look like this:

 

Spoiler

 

 

 

 

 

I'm fairly confident that by tweaking the values below it could be fixed however:

 

Spoiler

 

    <!-- Penis -->

    <bone-default>
        <inertia x="2" y="2" z="2" />
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1" />
            <origin x="0" y="0" z="0" />
        </centerOfMassTransform>
        <linearDamping>0.99</linearDamping>
        <angularDamping>0.99</angularDamping>
        <friction>0.1</friction>
        <rollingFriction>0.1</rollingFriction>
        <restitution>0.33</restitution>
        <gravity-factor>0.7</gravity-factor>
    </bone-default>

    <bone name="NPC Genitals01 [Gen01]">
        <mass>0.2</mass>
    </bone>
    <bone name="NPC Genitals02 [Gen02]">
        <mass>0.18</mass>
    </bone>
    <bone name="NPC Genitals03 [Gen03]">
        <mass>0.16</mass>
    </bone>
    <bone name="NPC Genitals04 [Gen04]">
        <mass>0.14</mass>
    </bone>
    <bone name="NPC Genitals05 [Gen05]">
        <mass>0.12</mass>
    </bone>
    <bone name="NPC Genitals06 [Gen06]">
        <mass>0.1</mass>
    </bone>

    <generic-constraint-default name="base">
        <frameInA>
            <basis x="0" y="0" z="0" w="1" />
            <origin x="0" y="0" z="0" />
        </frameInA>
        <useLinearReferenceFrameA>false</useLinearReferenceFrameA>
        <linearLowerLimit x="-0.1" y="-0" z="-0.05" />
        <linearUpperLimit x="0.1" y="-0" z="0.05" />
        <angularLowerLimit x="-0.2" y="-0.02" z="-0.02" />
        <angularUpperLimit x="-0.2" y="0.02" z="0.02" />
        <linearStiffness x="1000" y="1000" z="1000" />
        <angularStiffness x="800" y="800" z="800" />
        <linearDamping x="1" y="1" z="1" />
        <angularDamping x="1" y="1" z="1" />
        <linearEquilibrium x="0" y="0" z="0" />
        <angularEquilibrium x="0" y="0" z="0" />
    </generic-constraint-default>
    <generic-constraint-default name="connect">
        <frameInA>
            <basis x="0" y="0" z="0" w="1" />
            <origin x="0" y="0" z="0" />
        </frameInA>
        <useLinearReferenceFrameA>false</useLinearReferenceFrameA>
        <linearLowerLimit x="-0.1" y="-0" z="-0.05" />
        <linearUpperLimit x="0.1" y="-0" z="0.05" />
        <angularLowerLimit x="-0.1" y="-0.02" z="-0.02" />
        <angularUpperLimit x="-0.05" y="0.02" z="0.02" />
        <linearStiffness x="1000" y="1000" z="1000" />
        <angularStiffness x="800" y="800" z="800" />
        <linearDamping x="1" y="1" z="1" />
        <angularDamping x="1" y="1" z="1" />
        <linearEquilibrium x="0" y="0" z="0" />
        <angularEquilibrium x="0" y="0" z="0" />
    </generic-constraint-default>

    <constraint-group>
        <generic-constraint template="base" bodyA="NPC Genitals01 [Gen01]"
            bodyB="NPC GenitalsBase [GenBase]"></generic-constraint>
        <generic-constraint template="connect" bodyA="NPC Genitals02 [Gen02]"
            bodyB="NPC Genitals01 [Gen01]"></generic-constraint>
        <generic-constraint template="connect" bodyA="NPC Genitals03 [Gen03]"
            bodyB="NPC Genitals02 [Gen02]"></generic-constraint>
        <generic-constraint template="connect" bodyA="NPC Genitals04 [Gen04]"
            bodyB="NPC Genitals03 [Gen03]"></generic-constraint>
        <generic-constraint template="connect" bodyA="NPC Genitals05 [Gen05]"
            bodyB="NPC Genitals04 [Gen04]"></generic-constraint>
        <generic-constraint template="connect" bodyA="NPC Genitals06 [Gen06]"
            bodyB="NPC Genitals05 [Gen05]"></generic-constraint>
    </constraint-group>

 

 

 

Any suggestions?

Posted

I was to ask about the flaccid penises... Is there any way to do it during Sexlab scenes? Like in a scene with two futas, one with the hard tool and the other with the flaccid. Like it is outside sex scenes. I'm using TRX futanari addon btw.

 

---------

 

 

Posted
4 hours ago, Lara89 said:

I was to ask about the flaccid penises... Is there any way to do it during Sexlab scenes? Like in a scene with two futas, one with the hard tool and the other with the flaccid. Like it is outside sex scenes. I'm using TRX futanari addon btw.

 

---------

 

 

 

 

all i do is use the sexlab hotkeys to control how hard and soft it is

 

 

Posted

Well, I ended up finding the old pose I used anyway

 

1328395336_finalists1(1).png.39e0ae23d56fe12cc9461ea5e6f4c124.png

 

Some slight alterations:

 

Spoiler

 

 

409372808_finalists1(4).png.bd6bffa182cb93e365676f380c140575.png1712940644_finalists1(3).png.20652092cec007856b486c17e72c98d6.png1290603916_finalists1(2).png.0539da7a9dcd4055393de084d716f116.png

 

Here's all the new poses:

 

350071378_finalists2(5).png.730ac9c9e8298c6e4bd22e84b5ae0ba3.png

 

Spoiler

 

1189344908_finalists2(1).png.a68b2cbac46385086c7b7130600970f4.png41490972_finalists2(6).png.5ee1b77534a398c407165be545dde518.png1785529270_finalists2(4).png.fde6c653574b7c70bcd065eebb6a3ff0.png965472653_finalists2(3).png.dbcc172cae4bd31e1012de898e5cf944.png997443143_finalists2(2).png.80a8056eea97ebd8c8d4d4c8af330ea0.png

 

 

Which do you think would fit the best?

Posted
5 hours ago, donnerwetter said:

Well, I ended up finding the old pose I used anyway

 

1328395336_finalists1(1).png.39e0ae23d56fe12cc9461ea5e6f4c124.png

 

Some slight alterations:

 

  Hide contents

 

 

409372808_finalists1(4).png.bd6bffa182cb93e365676f380c140575.png1712940644_finalists1(3).png.20652092cec007856b486c17e72c98d6.png1290603916_finalists1(2).png.0539da7a9dcd4055393de084d716f116.png

 

Here's all the new poses:

 

350071378_finalists2(5).png.730ac9c9e8298c6e4bd22e84b5ae0ba3.png

 

  Hide contents

 

1189344908_finalists2(1).png.a68b2cbac46385086c7b7130600970f4.png41490972_finalists2(6).png.5ee1b77534a398c407165be545dde518.png1785529270_finalists2(4).png.fde6c653574b7c70bcd065eebb6a3ff0.png965472653_finalists2(3).png.dbcc172cae4bd31e1012de898e5cf944.png997443143_finalists2(2).png.80a8056eea97ebd8c8d4d4c8af330ea0.png

 

 

Which do you think would fit the best?

 

2th picture in new poses, the rest of the new poses feels a bit stretched :)

Posted
3 hours ago, tznvlw said:

 

2th picture in new poses, the rest of the new poses feels a bit stretched :)

 

The second one is one of my favourites ?

 

"Hey! What are you looking at?"

 

350977677_sgrnsqt(34).png.e277a83f0fe6f2d112f8e9201aea3e15.png

 

Spoiler

160663234_sgrnsqt(24).png.04b1f70f6b926e2286318999b8554595.png

 

Posted
7 hours ago, LordDrakath15226 said:

 

Is that a blender model ported to Skyrim?

The hat and hair are, ported myself. The face is Racemenu sculpt based on the face model.

Posted
3 hours ago, Impish_ said:

The hat and hair are, ported myself. The face is Racemenu sculpt based on the face model.

 

Goddamn it, i was hoping the answer would be yes cause then i would ask for help importing models.

Posted
2 hours ago, LordDrakath15226 said:

Goddamn it, i was hoping the answer would be yes cause then i would ask for help importing models.

Yeah getting the face functional for a custom race is beyond me.

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