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FUTA CONTENT THREAD - Futa News and More (1/26/17 Update)


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Posted
10 hours ago, donnerwetter said:

Since the cum mesh turned out to be more difficult to deal with than I anticipated, I decided to try something else for now:

 

 

 

The excellent Futanari Accessory Pack from Tullius comes with many overlays, but the way they're integrated isn't the most modular. They're just equippable schlongs with different textures with the overlays baked into the diffuse maps. I'm trying to turn them into meshes you can equip on your schlong. If it works I'll edit the overlays to fit TRX as well.

Which mod is that? OwO

Posted (edited)
17 minutes ago, Unorginal said:

Quick question, what animation packs are compatible with Futa content? Most seem... very misaligned at best.

 

I believe Billyy's is the only currently available pack with futa animations, and while they're good, there aren't that many. While you can fix the dick alignment issues by doing this edit

 

 

it will make your schlongs look stretched out and weird, and you'll still have other alignment issues using animations made for male frames with female characters. Frankly, the situation sucks. Unless some new futa focused animator shows up to the scene (unlikely, hetero and beast are infinitely more popular) the best we can hope for is that whatever comes after Skyrim has a more gender-agnostic animation system.

 

Edited by donnerwetter
Posted

You can use different specular maps on the overlays and they'll work. You could use this to create equippable shiny/slobbery effects for schlongs, and probably bodies as well. You could probably make an equippable version of the wet asshole effect I made a while back ?

 

 

Posted
On 3/20/2023 at 8:24 PM, Heryx said:

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  Reveal hidden contents

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Hi, I have never posted on this thread so please bear with me. I don't know if this has been asked before, but how do you get physics(like gravity), to work on the schlong? Any help you can provide will be much appreciated!

Posted
4 hours ago, ToastedOrange1 said:

Hi, I have never posted on this thread so please bear with me. I don't know if this has been asked before, but how do you get physics(like gravity), to work on the schlong? Any help you can provide will be much appreciated!

 

You can use a CBPC-based solution:

 

Or SMP. (Or both at the same time) The current versions of my vaginaless schlongs are set up to work with SMP mostly out of the box

 

smooches.png.2d3a5c4d4cc809fefe4d1f49a9bfec3f.png

 

I'm currently adapting the previously seen overlays for TRX

Posted

Has anyone been able to make smp skirts collide with SOS schlong. I've been using TRX's futa addon and can get SMP to work on both the skirt mod and the schlong, but I can't seem to get them to colide with one another in anyway by editing the .xml. 

 

The only solution I can think of is editing the virtualbody in the skirt mod to imitate a schlong, but ofcourse that would be static and unaffected by SOS penis changes.

 

Is what I'm trying to do even possible with FSMP?

Posted
2 hours ago, trasberny said:

Has anyone been able to make smp skirts collide with SOS schlong. I've been using TRX's futa addon and can get SMP to work on both the skirt mod and the schlong, but I can't seem to get them to colide with one another in anyway by editing the .xml. 

 

The only solution I can think of is editing the virtualbody in the skirt mod to imitate a schlong, but ofcourse that would be static and unaffected by SOS penis changes.

 

Is what I'm trying to do even possible with FSMP?

 

I've actually tried that. My idea was to take a copy of the schlong mesh and merge it with the skirt's collision mesh- this would give it exactly the same sliders and weights as the schlong itself. This worked and there was some collision happening, presumably with the pelvis bone, but you would need to edit the skirt xml and declare the genital bones to enable proper collision.

 

I assume it's doable, but .xml editing is not my strong suit

Posted
56 minutes ago, donnerwetter said:

 

I've actually tried that. My idea was to take a copy of the schlong mesh and merge it with the skirt's collision mesh- this would give it exactly the same sliders and weights as the schlong itself. This worked and there was some collision happening, presumably with the pelvis bone, but you would need to edit the skirt xml and declare the genital bones to enable proper collision.

 

I assume it's doable, but .xml editing is not my strong suit

 

Would you be willing to share the bodyslide and xml for what you did? I'd like to have a go at editing the xml, see if we can get anywhere using your method.

Posted (edited)
49 minutes ago, trasberny said:

 

Would you be willing to share the bodyslide and xml for what you did? I'd like to have a go at editing the xml, see if we can get anywhere using your method.

 

schlongskirtcollisiontest.7z

 

For the rest of the textures, esp, etc you'll need Vtaw Wardrobe 5 and its 3BA conversion. Also, merging the actual schlong mesh for collisions itself might have been overkill. I suppose it would be better practice to make a lower poly version for that purpose, but I just wanted to try out the concept.

Edited by donnerwetter
Posted

The TRX versions of the overlays have turned out to be much more complicated. For whatever reason, unlike with the ERF version the overlay meshes will constantly clip through each other. After much trial and error, I figured out a way to mitigate it by adding a slider that inflates the overlays to hide the clipping. This is not perfect, which is already bad enough, but while testing I noticed both of my vaginaless TRX and TRX-ERF schlongs have a couple of sliders with fucked up morphs which result in random chaotic deformations all over the mesh, so I have to go back and correct those in every non-FW4 project.

 

After that's done I have to go back and do the same corrections to my overlay projects and then continue with my inflation slider testing. All in all I'll probably have to edit and save like 50 BodySlide projects after already saving and editing dozens of BodySlide projects over the past few evenings. Oof

Posted

Looks like baka updated BHUNP recently, and...

 

Quote

(2023-02-16)
- Permanent removal of most of the full body sliders.
7BUNP
7B Natural
7B Oppai
7B Cleavage
8B Bcup
7B CH
UNP Pushup
UNP Skinny
UNP Perky
UNP Petite
UNPK
UNPCM
UN7B
UNPBB
MCMBM
Manga
Leito
CHSBHC
ZGGB-R2


- BHUNP SE now supports only these sliders below as these sliders are the origins of the sliders above and can't seem to be replicated by slider tweaks.
7B
7B Bombshell
UNP
UNPB
UNPB Oppai
UNPC
Top Model

 

Thank fucking god for that, the overabundance full-body sliders were what made working on BHUNP Vaginaless a giant nightmare. Looks like I'll need to update the body soon.

 

 

 

 

Spoiler

 

 

 

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