Ruby Arziendy Posted March 21, 2023 Posted March 21, 2023 10 hours ago, donnerwetter said: Since the cum mesh turned out to be more difficult to deal with than I anticipated, I decided to try something else for now:   accessoryoverlays.mp4 799.27 kB · 0 downloads  The excellent Futanari Accessory Pack from Tullius comes with many overlays, but the way they're integrated isn't the most modular. They're just equippable schlongs with different textures with the overlays baked into the diffuse maps. I'm trying to turn them into meshes you can equip on your schlong. If it works I'll edit the overlays to fit TRX as well. Which mod is that? OwO
donnerwetter Posted March 21, 2023 Posted March 21, 2023 8 hours ago, Ruby R.Z.N.D. said: Which mod is that? OwO  There's a link here  https://www.loverslab.com/blogs/entry/16101-futanari-accessory-pack-translated-esp/   1
Unorginal Posted March 21, 2023 Posted March 21, 2023 Quick question, what animation packs are compatible with Futa content? Most seem... very misaligned at best.
donnerwetter Posted March 21, 2023 Posted March 21, 2023 (edited) 17 minutes ago, Unorginal said: Quick question, what animation packs are compatible with Futa content? Most seem... very misaligned at best.  I believe Billyy's is the only currently available pack with futa animations, and while they're good, there aren't that many. While you can fix the dick alignment issues by doing this edit   it will make your schlongs look stretched out and weird, and you'll still have other alignment issues using animations made for male frames with female characters. Frankly, the situation sucks. Unless some new futa focused animator shows up to the scene (unlikely, hetero and beast are infinitely more popular) the best we can hope for is that whatever comes after Skyrim has a more gender-agnostic animation system.  Edited March 21, 2023 by donnerwetter 2
donnerwetter Posted March 21, 2023 Posted March 21, 2023 You can use different specular maps on the overlays and they'll work. You could use this to create equippable shiny/slobbery effects for schlongs, and probably bodies as well. You could probably make an equippable version of the wet asshole effect I made a while back ? Â accessoryoverlays3.mp4 Â 1
ToastedOrange1 Posted March 22, 2023 Posted March 22, 2023 On 3/20/2023 at 8:24 PM, Heryx said:  Reveal hidden contents  Hi, I have never posted on this thread so please bear with me. I don't know if this has been asked before, but how do you get physics(like gravity), to work on the schlong? Any help you can provide will be much appreciated! 1
donnerwetter Posted March 22, 2023 Posted March 22, 2023 4 hours ago, ToastedOrange1 said: Hi, I have never posted on this thread so please bear with me. I don't know if this has been asked before, but how do you get physics(like gravity), to work on the schlong? Any help you can provide will be much appreciated!  You can use a CBPC-based solution:  Or SMP. (Or both at the same time) The current versions of my vaginaless schlongs are set up to work with SMP mostly out of the box   I'm currently adapting the previously seen overlays for TRX 4
donnerwetter Posted March 23, 2023 Posted March 23, 2023 Got all the overlays adjusted to fit TRX:   I also figured the same approach could be used for other kinds of overlays with interesting effects  faceoverlaytest.mp4   5
slash197 Posted March 24, 2023 Posted March 24, 2023 The massive cumshots from that Korean accessory pack are real easy to mess with. 13
trasberny Posted March 24, 2023 Posted March 24, 2023 Has anyone been able to make smp skirts collide with SOS schlong. I've been using TRX's futa addon and can get SMP to work on both the skirt mod and the schlong, but I can't seem to get them to colide with one another in anyway by editing the .xml.  The only solution I can think of is editing the virtualbody in the skirt mod to imitate a schlong, but ofcourse that would be static and unaffected by SOS penis changes.  Is what I'm trying to do even possible with FSMP?
donnerwetter Posted March 24, 2023 Posted March 24, 2023 2 hours ago, trasberny said: Has anyone been able to make smp skirts collide with SOS schlong. I've been using TRX's futa addon and can get SMP to work on both the skirt mod and the schlong, but I can't seem to get them to colide with one another in anyway by editing the .xml.  The only solution I can think of is editing the virtualbody in the skirt mod to imitate a schlong, but ofcourse that would be static and unaffected by SOS penis changes.  Is what I'm trying to do even possible with FSMP?  I've actually tried that. My idea was to take a copy of the schlong mesh and merge it with the skirt's collision mesh- this would give it exactly the same sliders and weights as the schlong itself. This worked and there was some collision happening, presumably with the pelvis bone, but you would need to edit the skirt xml and declare the genital bones to enable proper collision.  I assume it's doable, but .xml editing is not my strong suit
trasberny Posted March 24, 2023 Posted March 24, 2023 56 minutes ago, donnerwetter said:  I've actually tried that. My idea was to take a copy of the schlong mesh and merge it with the skirt's collision mesh- this would give it exactly the same sliders and weights as the schlong itself. This worked and there was some collision happening, presumably with the pelvis bone, but you would need to edit the skirt xml and declare the genital bones to enable proper collision.  I assume it's doable, but .xml editing is not my strong suit  Would you be willing to share the bodyslide and xml for what you did? I'd like to have a go at editing the xml, see if we can get anywhere using your method.
donnerwetter Posted March 24, 2023 Posted March 24, 2023 (edited) 49 minutes ago, trasberny said:  Would you be willing to share the bodyslide and xml for what you did? I'd like to have a go at editing the xml, see if we can get anywhere using your method.  schlongskirtcollisiontest.7z  For the rest of the textures, esp, etc you'll need Vtaw Wardrobe 5 and its 3BA conversion. Also, merging the actual schlong mesh for collisions itself might have been overkill. I suppose it would be better practice to make a lower poly version for that purpose, but I just wanted to try out the concept. Edited March 24, 2023 by donnerwetter 1
donnerwetter Posted March 24, 2023 Posted March 24, 2023 The TRX versions of the overlays have turned out to be much more complicated. For whatever reason, unlike with the ERF version the overlay meshes will constantly clip through each other. After much trial and error, I figured out a way to mitigate it by adding a slider that inflates the overlays to hide the clipping. This is not perfect, which is already bad enough, but while testing I noticed both of my vaginaless TRX and TRX-ERF schlongs have a couple of sliders with fucked up morphs which result in random chaotic deformations all over the mesh, so I have to go back and correct those in every non-FW4 project. Â After that's done I have to go back and do the same corrections to my overlay projects and then continue with my inflation slider testing. All in all I'll probably have to edit and save like 50 BodySlide projects after already saving and editing dozens of BodySlide projects over the past few evenings. Oof 1
donnerwetter Posted March 26, 2023 Posted March 26, 2023 Looks like baka updated BHUNP recently, and...  Quote (2023-02-16) - Permanent removal of most of the full body sliders. 7BUNP 7B Natural 7B Oppai 7B Cleavage 8B Bcup 7B CH UNP Pushup UNP Skinny UNP Perky UNP Petite UNPK UNPCM UN7B UNPBB MCMBM Manga Leito CHSBHC ZGGB-R2 - BHUNP SE now supports only these sliders below as these sliders are the origins of the sliders above and can't seem to be replicated by slider tweaks. 7B 7B Bombshell UNP UNPB UNPB Oppai UNPC Top Model  Thank fucking god for that, the overabundance full-body sliders were what made working on BHUNP Vaginaless a giant nightmare. Looks like I'll need to update the body soon.  zenxsig1.mp4  sigjerk1.mp4   Spoiler sigjerk2.mp4    7
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