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FUTA CONTENT THREAD - Futa News and More (1/26/17 Update)


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Posted
9 hours ago, Piesel said:

Maybe this will help

Here's how to use it

 

 

Thank you! It works perfectly now.

 

Btw I'm Lara89, I upload Skyrim smut on some sites (Naughty machinima, Rule 34 video). I'd like to thank the entire community of Loverslab for your work and dedication to this.?

 

 

Posted
On 12/7/2022 at 2:24 PM, Impish_ said:

PSBoss Draugr Futa is here.

image.png.87f72147f4bd3de0d419df2d242fda17.png

  Reveal hidden contents

I don't know that the id for the pretty draugr is so I can only show off beef jerky ladies. 

enb2022_12_7_16_51_58.png.727a7d89bfe46c484baa7743855c5af9.png

Also I obviously can't share the playable cloth outfit I made. Sorry :(

enb2022_12_7_16_57_39.png.cccff4aacb692d391ee290b5914b3d0c.png

Instructions:

  Reveal hidden contents

For the ABC version you will need to copy NiNode 1 though 8 first. Paste them on the draugr's 0 NiNode. Then you can copy and paste the schlong.
You don't need to do this for the flaccid and non-ABC verison.
1898398825_DesktopScreenshot2022_12.07-17_12_05_74.thumb.png.afe48d91750cc111ce549fb2b4a86fa0.png

When copying to the different skin variants change the numbers in the textureset to match the body. 1 for base draugrfemale. 2 for the light/mid armor draugr. 3 for heavy.
292136023_DesktopScreenshot2022_12.07-17_14_08_40.png.be9d2afa0c1e2fe74aeebc8c2357a6d8.png

draugrschlongflaccid.nif 712.83 kB · 41 downloads draugrschlong_nonabc.nif 656.09 kB · 39 downloads draugrschlong_abc.nif 721.58 kB · 50 downloads

Like past creature edits you'll need to edit the cloth for the flaccid version yourself.
Enjoy :)

Always credits to TRX_Trixter for the schlong mesh. ❤️ 

I can't figure out how to do the abc one. I copied and pasted 1 through 8 but then I can't seem to copy the schlong over. I hate to ask but could you post more pics of each step please?

Posted
14 minutes ago, CyberQueen said:

I can't figure out how to do the abc one. I copied and pasted 1 through 8 but then I can't seem to copy the schlong over.

Is it giving you an error? If so you can click on "Show Details" and it'll tell you what's wrong. 

17 minutes ago, CyberQueen said:

could you post more pics of each step please?

There's no other steps between copying the nodes and copying the schlong, so not really. Make sure you are pasting everything onto the draugr's "0 NiNode". And when you copy the schlong use "Copy Branch" instead of plain copy.

Posted
2 hours ago, Impish_ said:

Is it giving you an error? If so you can click on "Show Details" and it'll tell you what's wrong. 

There's no other steps between copying the nodes and copying the schlong, so not really. Make sure you are pasting everything onto the draugr's "0 NiNode". And when you copy the schlong use "Copy Branch" instead of plain copy.

Ok so when I try to paste Branch of schlong it says "failed to map parent link NiNode˃DD 1". Do I need to copy branch of 0 NiNode Scene Root? I've been expanding it and Copying the 71 BSTriShape CBBE_Schlong.

Posted (edited)
43 minutes ago, CyberQueen said:

Ok so when I try to paste Branch of schlong it says "failed to map parent link NiNode˃DD 1". Do I need to copy branch of 0 NiNode Scene Root? I've been expanding it and Copying the 71 BSTriShape CBBE_Schlong.

Oh. After double checking, the updated ABC mesh included nodes that shouldn't have been there, so the instructions on which nodes to copy were inconsistent.
I updated both the mesh to remove those unnecessary nodes and the instructions on which nodes to copy. That was my fault for not catching it the first time, sorry.?
The nodes you need to copy are 3 through 10 now.

Edited by Impish_
Posted
2 hours ago, Impish_ said:

Oh. After double checking, the updated ABC mesh included nodes that shouldn't have been there, so the instructions on which nodes to copy were inconsistent.
I updated both the mesh to remove those unnecessary nodes and the instructions on which nodes to copy. That was my fault for not catching it the first time, sorry.?
The nodes you need to copy are 3 through 10 now.

Ok, I'll give it a shot. Thanks for the reply BTW

Posted
2 hours ago, CyberQueen said:

Ok, I'll give it a shot. Thanks for the reply BTW

 

3 hours ago, Impish_ said:

Oh. After double checking, the updated ABC mesh included nodes that shouldn't have been there, so the instructions on which nodes to copy were inconsistent.
I updated both the mesh to remove those unnecessary nodes and the instructions on which nodes to copy. That was my fault for not catching it the first time, sorry.?
The nodes you need to copy are 3 through 10 now.

Yea still can't get it to work. If I copy the branch of 0 NiNode Scene Root to the 0NiNode on the draugrfemale.nif it doesnt give me an error, but my game keeps crashing. I did copy and paste 3 through 10 as well.

Posted
17 minutes ago, CyberQueen said:

Yea still can't get it to work. If I copy the branch of 0 NiNode Scene Root to the 0NiNode on the draugrfemale.nif it doesnt give me an error, but my game keeps crashing. I did copy and paste 3 through 10 as well.

Don't copy the schlong's 0 NiNode. Having a duplicate nodes is what causes the crash. Use regular Copy on 3 NiNode...10 NiNode and paste on draugr's 0 NiNode one by one. Again, make sure you are only pasting onto draugr's 0 NiNode, that makes it the parent for each of the new nodes.

Posted
2 hours ago, Impish_ said:

Don't copy the schlong's 0 NiNode. Having a duplicate nodes is what causes the crash. Use regular Copy on 3 NiNode...10 NiNode and paste on draugr's 0 NiNode one by one. Again, make sure you are only pasting onto draugr's 0 NiNode, that makes it the parent for each of the new nodes.

So I've got that part down but I can't copy and paste the branch of BSTriShape CBBE_Schlong. I left click, copy branch, and then try to paste branch on the on draugr's 0NiNode and I get the error "failed to map parent link NiNode˃DD 1".

Posted (edited)
17 minutes ago, CyberQueen said:

So I've got that part down but I can't copy and paste the branch of BSTriShape CBBE_Schlong. I left click, copy branch, and then try to paste branch on the on draugr's 0NiNode and I get the error "failed to map parent link NiNode˃DD 1".

That means you somehow didn't copy/paste the nodes correctly. Make sure you're using the new version I uploaded.

"NiNode>DD 1" should be "3 NiNode"
1465563538_DesktopScreenshot2022_12_12-22_41_38_54.png.f8b699a615d878114c1b2342dca18c96.png

Here's a video. This is as simple as I can make the process.

Spoiler

 

 

 

Edited by Impish_
Posted
2 hours ago, Impish_ said:

That means you somehow didn't copy/paste the nodes correctly. Make sure you're using the new version I uploaded.

"NiNode>DD 1" should be "3 NiNode"
1465563538_DesktopScreenshot2022_12_12-22_41_38_54.png.f8b699a615d878114c1b2342dca18c96.png

It WORKED! I needed to download the new version you uploaded. Thanks so much for your help and the work you put into this, as well as the advice:)

Posted
20 minutes ago, CyberQueen said:

It WORKED! I needed to download the new version you uploaded. Thanks so much for your help and the work you put into this, as well as the advice:)

Great :)
Thanks for helping me realize the previous version was messed up lol. Enjoy the sexy futa zombies ;) 

Posted
15 hours ago, LordDrakath15226 said:

Since i'm currently in the middle of fixing my skyrim, i can't post pics but if anyone is interested, there's a method to add physics to the psboss mods, if anyone wants i can post it.

I tried with the giant a while back using Female Creatures Reworked as a base but I couldn't get the weight painting quite right. But even so, there is still the issue of not being allowed to share the edited meshes.

Posted
1 hour ago, Impish_ said:

I tried with the giant a while back using Female Creatures Reworked as a base but I couldn't get the weight painting quite right. But even so, there is still the issue of not being allowed to share the edited meshes.

Do you know if it possible for you to add different hairs to the giant model or other models. Thanks alot.  

Posted
20 hours ago, LordDrakath15226 said:

Since i'm currently in the middle of fixing my skyrim, i can't post pics but if anyone is interested, there's a method to add physics to the psboss mods, if anyone wants i can post it.

I'm interested, go on 

Posted
16 hours ago, aintnobody14 said:

Do you know if it possible for you to add different hairs to the giant model or other models. Thanks alot.  

Yeah it's possible. Just comes down to using hair meshes with open permission to be shared. That would be something I do on my own time though.

Posted
19 hours ago, Pandoriux said:

I'm interested, go on 

 

Well, here you go:

 


1) Open up bodyslide and press the botton att he bottom of the screen that says "outfit studio."

2) Choose "file > load outfit " and find one of psboss female draugr nifs. I'm using mod organizer 2. It should be at " (whatever you called this mod when you installed it) > meshes > actors > draugr > character assets" 

3) Once the draugr nifs loads up, choose "file > load reference." Next when the window pops up, look where it says "from template" and choose whatever nude body your skyrim is using. For example "CBBE 3BA body." If you want your draugr to have jiggle, I suggest using a body without 3ba since the draugr skeleton isn't built for that. ( you can modify the draugr skeleton to use 3ba but that's a tutorial for another day.) "CBBE body physics" is a good choce since it uses the simple breast bones. Though I won't be covering how to add jiggle yet so maybe it doesn't matter for now?

4) On the right side of outfit studio you can see the names of all the meshes, and your nude body which should have a green colored name. I chose CBBE body physics for this example
default_arms
default_cloth
head
default eyes
defaulkt_body_dress
CBBE

5) Click on the little eyeball near the names of the meshes to turn them all transparent, except for your nude body.  Next you want to reposition your nude body so that it better fits the draugr shape. Click on the green named nude body and start moving it. If you press the F key, a small sphere will appear that lets you manuver the body. Another way is to right click green nude body name and choose "move" from the pop up menu. You'll have to enter coordinates manually if you do it that way.

6) You can create a very accurate bodyslide if you spend a lot of time here, but since its your first time, I think you should just do it quick and dirty. Move your Green named nude body straight up until the shoulders are at the same height as the draugr shoulders, then use the sliders on the right to make the breasts fit better inside the draugr breasts. "Breast height 75%, Breasts 100%" worked for me.

7) At the top of the screen choose "slider  > set base shape." This will make it so your nude body's default shape is the one with inflated body parts ( as opposed to the "zeroed sliders" that it began with.)

? Now at the top of the screen again, choose "slider > confrom all." This will cause all the draugr shapes to sync up with your green named nude body. Test things out by moving the sliders on the right again. The draugr's body should morph along with the nude body now.

9) Highlight the green named nude body (just click on it) and then at the top of the screen choose "slider > new zap slider." It will ask you to create a name for the new zap, so you can make something up. I called mine "hide human body." Your new zap slider should appear at the very bottom of the list of sliders on the right. When you slide the bar to 100%, the nude body shold move forward as it clips through the draugr body. 
If you want this zap slider to be active by default when you're using bodyslide, click on the pencil key next to the slider name (this will turn the slider section into a purple color and also max the slider to 100%) and then press the "tab" button on your keyboard. When the "slider properties" window pops up, look at the "defaut values" section and activate the "zapped" option.
Zapped sliders cause meshes to be invisible in game. Good for hiding parts of an outfit (like removing sleeves or capes,) but can also be used to hide the nude body that clips through an outfit. Since we don't need any of the nude body to show, we can zap the whole thing.

10) At the top of the screen choose "file > save project as."
Display name = The name of the outfit when you are browsing inside bodyslide. I called mine "psboss new female draugr 1-2k draugrfemale" so when I'm going through my outfits, I can just type "psboss" and all the draugr I edited from his mods will appear. Be sure to click ""to project" so that this info will populate the lower boxes.

Output file name = this is the name of the nif. Since you loaded it as an outfit in the beginning of the turorial, it should already have the proper name here. "draugrfemale"

Output data path = where the nifs will go when you build inside bodyslide. It should already say "Meshes\actors\draugr\character assets"

Choose "single weight output" since psboss modded things for a single weight.
Single weight = draugrfemale.nif
Low high weight = draugrfemale_0 and draugrfemale_1 nifs

Once all the boxes are populated, you can choose "save." and the window will close.

At this point, if you go "file > load outfit" then you can choose another psboss nif to edit. Since your nude body is already in position, you can just "conform all" and then "save project as" to create a bodyslide for the new nif. Just change the display name and click "to project" again to populate the boxes with new info. ( so in a few seconds you can go thorugh and make all of psboss draugr nifs have bodyslide files)


Your new bodyslide files won't appear until you close and relaunch bodyslide and outfit studio. They will appear on the same list as all your other outfits, using the display name you chose earlier.

 

Ragology on the mod comments is the one that came up with this, i used the 3ba body and put in low and high weight but i have not yet tested to say it works and i have not found how to do this for the giants mod unless there's a way to change a mesh's size.

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