Impish_ Posted November 26, 2022 Posted November 26, 2022 23 hours ago, creepycream said: No the other post with the video tutorial using outfit studio. So that it could work with SL animations. This one. Did you put the male vampire lord in first? I don't think the nodes will copy over if you load the male mesh after anything else. If that still doesn't work using the Nifskope method I used for the giant should work.
Swed_Dr_Plastic Posted November 26, 2022 Posted November 26, 2022 (edited) 2 hours ago, CosmicV said: You can get them from TRX patreon, it's paid content tho. I'm crying on the insde right now, btw do you recall a human bone armor floting around LL for skyrim pre Se I dont thing it has goten a Se port. Problem whit geting old is that you start to forget things. If i recall it was a bit modular both for males and females. Edited November 26, 2022 by Swed_Dr_Plastic
Bilgerat Posted November 27, 2022 Posted November 27, 2022 On 11/17/2022 at 9:34 AM, donnerwetter said: Remember the BHUNP butt transplant I showed in the previous two videos? I was disappointed in how it looked and found tweaking the geometry manually to better resemble BHUNP too difficult so I literally cut out the butthole and surrounding area from BHUNP, cut a hole in 3BA and Frankensteined them together, including painstakingly stitching the UV maps from the two bodies together. All for a difference most of you won't even notice: Sorry for asking here, but I've been trying to find info on how to tweak a body mesh without messing up existing sliders (either that, or adding new sliders) for ages, and it looks like you're doing exactly that. If you'd be so kind to point me to some tutorial for that, it'd help me greatly...
donnerwetter Posted November 27, 2022 Posted November 27, 2022 1 hour ago, Bilgerat said: Sorry for asking here, but I've been trying to find info on how to tweak a body mesh without messing up existing sliders (either that, or adding new sliders) for ages, and it looks like you're doing exactly that. If you'd be so kind to point me to some tutorial for that, it'd help me greatly... What are you trying to achieve? Depending on what you're trying to do, you WILL mess up sliders and then have to fix or reconstruct them as is the case with UV sliders.
FutaNemesislol Posted November 27, 2022 Posted November 27, 2022 I just realized my other pic above shares a familiar face Spoiler 19
thingemiebob Posted November 27, 2022 Posted November 27, 2022 4 hours ago, FutaNemesislol said: I just realized my other pic above shares a familiar face Hide contents I like yours more !
FutaNemesislol Posted November 27, 2022 Posted November 27, 2022 28 minutes ago, thingemiebob said: I like yours more ! Ohh thank you glad that ya do!!
TRX_Trixter Posted November 27, 2022 Posted November 27, 2022 Little decoration work in Volkihar castle. Looks like Lord Harkon dont minde XD Spoiler 17
Bilgerat Posted November 27, 2022 Posted November 27, 2022 17 hours ago, donnerwetter said: What are you trying to achieve? Depending on what you're trying to do, you WILL mess up sliders and then have to fix or reconstruct them as is the case with UV sliders. I'm trying to improve a bit the old UUNP special body for LE, since BHUNP and COCObody are not an option for me. Fixing weight paint and UV issues has been easy enough, but now I'm stuck trying to figure out how to improve the detail of the vagina mesh. If I could just replace it with one from a DAZ body that would be ideal, but then all the morphs would have to be rebuilt, and that's way more work that I can justify for such a tiny upgrade... unless there's a magical solution I don't know about. So I was wondering how did you deal with your mesh transplant, and how did you add those extra morphs afterward. Searching for info on the web has so far been fruitless.
donnerwetter Posted November 27, 2022 Posted November 27, 2022 (edited) 2 hours ago, Bilgerat said: I'm trying to improve a bit the old UUNP special body for LE, since BHUNP and COCObody are not an option for me. Fixing weight paint and UV issues has been easy enough, but now I'm stuck trying to figure out how to improve the detail of the vagina mesh. If I could just replace it with one from a DAZ body that would be ideal, but then all the morphs would have to be rebuilt, and that's way more work that I can justify for such a tiny upgrade... unless there's a magical solution I don't know about. So I was wondering how did you deal with your mesh transplant, and how did you add those extra morphs afterward. Searching for info on the web has so far been fruitless. First I used a CBBE to BHUNP conversion reference in reverse to make BHUNP more CBBE-shaped, and then sculpted the behind on my BHUNP mesh so the 3BA and BHUNP meshes were a rough match in the area I wanted to transplant. I deleted every vertice except the anus and its surroundings off the base vaginaless BHUNP mesh, then cut a roughly corresponding hole into vaginaless 3BA. I then imported both nifs in Blender and moved, added and deleted vertices on the edges of the cutout so it'd fit neatly into the hole on the 3BA body. The result isn't the prettiest- I'm a complete amateur when it comes to Blender or anything 3D. I then merged the edges so the two parts became one mesh and used the Smooth tool in Sculpt mode to blend everything together. I then spent several hours stitching the two UV maps together. Again, not the most amazing results since I'm not very good at this sort of thing. Once the mesh looked done I imported it back into Outfit Studio and conformed it to 3BA's sliders, but I ALSO conformed it to the specific BHUNP sliders I wanted to transfer to 3BA using another copy the CBBE-ified BHUNP mesh from earlier. When it comes to transferring body sliders, it helps if the source and target meshes are as similarly shaped as possible. I still had to go back to Blender to transfer the Areola Size UV slider from original 3BA as well as reconstruct the two anus texture relocation sliders from scratch using the originals as reference. (I could transfer the areola slider using vertex groups since the breast area was identical between the two bodies, the anus was however completely different hence the reconstruction) Edited November 27, 2022 by donnerwetter
Bilgerat Posted November 27, 2022 Posted November 27, 2022 1 hour ago, donnerwetter said: Once the mesh looked done I imported it back into Outfit Studio and conformed it to 3BA's sliders, but I ALSO conformed it to the specific BHUNP sliders I wanted to transfer to 3BA using another copy the CBBE-ified BHUNP mesh from earlier. When it comes to transferring body sliders, it helps if the source and target meshes are as similarly shaped as possible. I still had to go back to Blender to transfer the Areola Size UV slider from original 3BA as well as reconstruct the two anus texture relocation sliders from scratch using the originals as reference. (I could transfer the areola slider using vertex groups since the breast area was identical between the two bodies, the anus was however completely different hence the reconstruction) Thank you for the help. So if I understand correctly Outfit Studio is somehow capable of transferring sliders from one mesh to another, and you used Blender only to cut and stitch together meshes and UV. Time to look up some tutorials then...
donnerwetter Posted November 28, 2022 Posted November 28, 2022 (edited) @Bilgerat Yes, slider conforming is a very basic feature of Outfit Studio. Since you're already working with UUNP, why not try transplanting the vagina from BHUNP? It's UNP based which should mean way less issues with textures and UVs not matching. Edited November 28, 2022 by donnerwetter
Ruby Arziendy Posted November 28, 2022 Posted November 28, 2022 So maybe an off-topic question but since this thread raised it on me (Besides having found a workaround on LE) Im gonna ask it anyway, or more like mention it? Not sure how to say it XD I've been waiting a long time to start on SE, even tho I had it from a relative while ago (Before AE was released), and at the time it gave me an odd set of first impressions. Like issues modifying the textures, using totally different mods for the same things I had in LE so I felt clueless on how to even proceed since its essentially a new game engine, so most things are different even if they share a relatable process and things honestly looking better on the mods of my Oldrim version (Tho some obviously looked better, while some just were different). But the thing is that as much as the idea of starting to mod SE feels like climbing the Everest and as much as I love LE, Im noticing that the latter it's starting to reach it's base limitations for me and even tho I can still use without much issues, I see that soon Ill be forced to do the change yes or yes, so I prefer to start doing it now than later having an even bigger issue than now. Thing is, as you can imagine. Ive been playing LE for years and barely touched SE, and then with the whole AE version mods debacle, it pushed me even further from taking the leap so. I know it might a BIG thing to ask but, which would be the recommendations you guys would give me to get started on that? Ill probably have to keep my LE version for a long while until SE can even match the LE content but since a lot of things in SE work quite different than LE I feel so lost. Like, for example I use CBBE in LE which I think that in SE would be 3BBE? Or CBBE SE? I dont even know lol Also a side question, should I try to stay with the latest SE or aim directly to AE? AE seems like the one that would have the latest mod content but I heard in threads of SE a lot of issues being caused to have mods having a setup to that version and working properly when downgraded so. Since Ill pretty much start on hmmmm "Skyrim 64 bits" from scratch I wanna aim for the right one ?
TRX_Trixter Posted November 29, 2022 Posted November 29, 2022 New statue - "Dark passion". Hi poly version - on my Patreon 10
donnerwetter Posted November 29, 2022 Posted November 29, 2022 2 hours ago, Ruby R.Z.N.D. said: So maybe an off-topic question but since this thread raised it on me (Besides having found a workaround on LE) Im gonna ask it anyway, or more like mention it? Not sure how to say it XD I've been waiting a long time to start on SE, even tho I had it from a relative while ago (Before AE was released), and at the time it gave me an odd set of first impressions. Like issues modifying the textures, using totally different mods for the same things I had in LE so I felt clueless on how to even proceed since its essentially a new game engine, so most things are different even if they share a relatable process and things honestly looking better on the mods of my Oldrim version (Tho some obviously looked better, while some just were different). But the thing is that as much as the idea of starting to mod SE feels like climbing the Everest and as much as I love LE, Im noticing that the latter it's starting to reach it's base limitations for me and even tho I can still use without much issues, I see that soon Ill be forced to do the change yes or yes, so I prefer to start doing it now than later having an even bigger issue than now. Thing is, as you can imagine. Ive been playing LE for years and barely touched SE, and then with the whole AE version mods debacle, it pushed me even further from taking the leap so. I know it might a BIG thing to ask but, which would be the recommendations you guys would give me to get started on that? Ill probably have to keep my LE version for a long while until SE can even match the LE content but since a lot of things in SE work quite different than LE I feel so lost. Like, for example I use CBBE in LE which I think that in SE would be 3BBE? Or CBBE SE? I dont even know lol Also a side question, should I try to stay with the latest SE or aim directly to AE? AE seems like the one that would have the latest mod content but I heard in threads of SE a lot of issues being caused to have mods having a setup to that version and working properly when downgraded so. Since Ill pretty much start on hmmmm "Skyrim 64 bits" from scratch I wanna aim for the right one ? For purposes of smut, 3BA is the most widely used body- it is based on CBBE though so it shares the same textures. (There's also my vaginaless version for non-hermaphrodite dickgirls, femboys, etc as I'm sure you're aware ?) BHUNP is also an option if you wanna go with something UNP-based but it does not seem to be nearly as widely adopted or supported, at least judging from the download, like and endorsement numbers on Vaginaless BHUNP. I wouldn't say SE is a straight upgrade in terms of graphics, at least as far as ENBs are concerned. I STILL think Kwanon ENB for LE looks nicer than any of the SE presets I've tried. Also, as someone who's PC is becoming severely outdated, I've noticed SE + ENB seems to be even more punishing on my graphics card than LE was. Of course, you'll finally also get access to way faster and more importantly actively developed versions of SMP. You can also use CBPC in conjunction with SMP for more physics goodness. One thing that is a straight up downgrade is the loss of FloppySOS for LE. You can get a CBPC-based replacement but it is unfortunately not configurable ingame via hotkeys. You pick a physics preset to install and that's your lot. Finally, I never upgraded personally. This may become a problem if you use a lot of more general actively developed non-horny gameplay mods, but as someone who treats Skyrim as a NSFW screenshot toy I haven't run into issues. 1
Random_ Posted November 29, 2022 Posted November 29, 2022 (edited) 7 hours ago, Heryx said: Have you any preset of the girls to share, or are them for personal use only? They're gorgeous. Edited November 29, 2022 by Random_
fmilluminatus Posted November 29, 2022 Posted November 29, 2022 On 11/23/2022 at 4:46 AM, LunaLover69420 said: maybe i was on a "fake" version of the mod. either way, i found a version that (should) work with AE because it took out the DLL file requirement. if it works, ill quote it in a reply to this so others may find it. i tried it with my GOG AE version of skyrim and it works fine, except without a dll there is no MCM to edit which dicks are used and on which characters. That means it just does the default dick on all males, so you can't create futa/trap/femboy characters which I think defeats the point if you're in this thread.
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