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Am 6.11.2022 um 3:33 Uhr sagte Impish_:

Ich habe es getan.
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Ich möchte versuchen, die Knochengewichte zu polieren, bevor ich den Nif teile. Wir werden in Kürze wiederkommen. Genießen Sie die Vitrine, während ich weg bin

  Enthüllen Sie versteckte Inhalte

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Sorry about the music, forgot to mute. Or not sorry if you enjoy it

 

 

Also das bekomme ich jetzt über Tage nicht mehr aus meinem Kopf

Grossartig gemacht!

:classic_wub:

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Update to the futa giant schlong. Fixed a line of vertices on the center of the scrotum that got stretched to one side. Also some bone weight improvements to the balls and shaft. They should hopefully animate a little smoother. 

gianthard.nif

If you've already edited your giant, just delete the schlong TriShape branch then copy the new one to it.

10 hours ago, devildx said:

Worked but looks very small. Can you make a version that have double the size?

It's not quite double the size but it's certainly bigger. Any larger and it looks a bit silly imo.
gianthardnonabclarger.nif

 

Edited by Impish_
fixed non abc nif. Again.
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2 hours ago, Impish_ said:

Update to the futa giant schlong. Fixed a line of vertices on the center of the scrotum that got stretched to one side. Also some bone weight improvements to the balls and shaft. They should hopefully animate a little smoother. 

gianthard.nif 682.16 kB · 7 downloads

If you've already edited your giant, just delete the schlong TriShape branch then copy the new one to it.

It's not quite double the size but it's certainly bigger. Any larger and it looks a bit silly imo.
gianthardnonabclarger.nif

 

image.png.8bc3bbc41339fb125203a7cd7bc81cec.png

 

Tried swapping out the schlongs with the one you provided and for some reason it comes out looking like this, Outfit Studio shows in the right position though. but Ingame its also in this position. The flaccid version was doing this too but for some reason fixed itself.

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20 minutes ago, PR0FESS0R GRIMM said:

Tried swapping out the schlongs with the one you provided and for some reason it comes out looking like this, Outfit Studio shows in the right position though. but Ingame its also in this position. The flaccid version was doing this too but for some reason fixed itself.

Thanks, edited the post with the fixed verison.

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On 11/6/2022 at 10:06 AM, devildx said:

Same goes for a futa mesh of the psboss hargravens if you have.

Here it is
enb2022_11_7_18_00_23.png.85344882654c250b38bfcc336c4f558e.png

Spoiler

Notes on adding them to Glenmoril
908926365_DesktopScreenshot2022_11.07-18_16_01_54.thumb.png.31f1b889b1163624af3474ace4f7421a.png

Click on the body and find BSLightingShaderProperty
539112298_DesktopScreenshot2022_11.07-18_16_09_09.thumb.png.486bc3bdc8d61f9308049f221216a221.png

Copy, not Copy Branch
378770748_DesktopScreenshot2022_11.07-18_16_18_85.thumb.png.a508d7ca07980ecbcce6452eb9155067.png

Find the schlong's BSLightingShaderProperty and Paste Over

1852730261_DesktopScreenshot2022_11.07-18_16_26_100.thumb.png.69fd3b6041544d7dd7264d9c0d6d3a14.png

I have the No Backlight version of the mod. If you have the backlight version you'll need to do this for both normal hagraven and Glemoril.

haghard.nifhagflaccid.nif

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33 minutes ago, Impish_ said:

Here it is
enb2022_11_7_18_00_23.png.85344882654c250b38bfcc336c4f558e.png

  Hide contents

Notes on adding them to Glenmoril
908926365_DesktopScreenshot2022_11.07-18_16_01_54.thumb.png.31f1b889b1163624af3474ace4f7421a.png

Click on the body and find BSLightingShaderProperty
539112298_DesktopScreenshot2022_11.07-18_16_09_09.thumb.png.486bc3bdc8d61f9308049f221216a221.png

Copy, not Copy Branch
378770748_DesktopScreenshot2022_11.07-18_16_18_85.thumb.png.a508d7ca07980ecbcce6452eb9155067.png

Find the schlong's BSLightingShaderProperty and Paste Over

1852730261_DesktopScreenshot2022_11.07-18_16_26_100.thumb.png.69fd3b6041544d7dd7264d9c0d6d3a14.png

I have the No Backlight version of the mod. If you have the backlight version you'll need to do this for both normal hagraven and Glemoril.

haghard.nif 708.54 kB · 3 downloads hagflaccid.nif 651.62 kB · 1 download

I know I am being picky but while it looks great is also very small for my tastes.?

 

 

 

 

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1 hour ago, Impish_ said:

Thanks, edited the post with the fixed verison.

The position is fixed but te schlong appears black in the game. Looks normal on nifskope. 

 

Looks like it has some extra vertex flags ("colors" and "eye data") that the giant mesh don't have. Removing those flags with niskope fixed.

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26 minutes ago, devildx said:

I know I am being picky but while it looks great is also very small for my tastes.?

haghardlarger.nifIt's about 25% larger

12 minutes ago, devildx said:

 

Looks like it has some extra vertex flags ("colors" and "eye data") that the giant mesh don't have. Removing those flags with niskope fixed.

Dammit, I hate that Outfit Studio does that sometimes. I usually catch it but guess I missed it that time. Fixed the upload in my post.

Edited by Impish_
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I tried to remake another one of my old screenshots and was once again reminded of how cool Kwanon ENB for LE was.

 

1803733297_waterfallremake(4).png.3751254110ed15de4f9aa8dda3024dfc.png

 

Some variations:

Spoiler

784902334_waterfallremake(1).png.98df5437be1d758de12162bf4068d034.png 

 

1057359601_waterfallremake(2).thumb.png.41cacf7f2bbb0711b1f597fef155565b.png

 

2117925604_waterfallremake(3).thumb.png.8b1d2bbe8369da32102413682254cdad.png

 

A closeup:

 

1088556485_waterfallremake(8).thumb.png.fe0a02d930bec78aae4ee1990dcd8542.png

 

And finally, the original and my attempts to more closely replicate its positioning and lighting. Still prefer the look Kwanon had

 

Spoiler

Tropiglam09.png.91782be5e09397696bdab74bfdae388c.png

 

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1860649920_waterfallremake(5).png.8da7409d3cfbb1352765b4f59e9dfe1e.png

 

 

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"Where'd the sun go?"

 

stormfall_1.thumb.png.1046dd02a26c1b31abfcc61dac188b6d.pngstormfall_2.thumb.png.dbf94e6852690453cfd469653826e889.png

 

SInce I've received no reports of bugs or major issues from my test release of the TRX ERF Hybrid Schlong for Vaginaless BHUNP, I started working on the 3BA version. While I have always preferred the shape of the balls on ERF overall, the most pressing reason for why I finally tried to tackle mashing the two schlongs together was physics and animation related. Unfortunately, the shape and amount of vertices on TRX means it doesn't really play well with ball physics and is hard to weight paint without jagged deformations all over the mesh.

 

Here's a video demonstrating the difference between TRX-ERF Hybrid (Left) and regular TRX (Right):

 

 

See how much smoother the movement on the left one is? I also sadly discovered that unlike with the BHUNP version it would seem like the 3BA version of the TRX-ERF Hybrid will need its own separate textue files, or at the very least a rebake. Really hope I don't need to make wholly separate patches for it.

 

Spoiler

 

trxerf3batextureproblem.png.52202014716f9ea324d228b8045865f4.png

 

 

Edited by donnerwetter
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On 11/8/2022 at 4:56 AM, Impish_ said:

 

 

On 11/8/2022 at 1:30 AM, Impish_ said:

Designed to be used with PsBoss' Female Giants, this framework will allow giantesses to spawn wherever male giants do - without replacing any of them.

hello i think this new mod in nexus help you and the community it is exactly what we need:  Giantesses Around Skyrim

Edited by demicabestan
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23 hours ago, Impish_ said:

Useful for anyone that doesn't use MoreNastyCritters. MNC already has a female giant you could replace. 

i've never seen giant females in the game so I didn't think MNC had any yet I've been modding for over 10 years.
this I do not understand how to have a giant female futa I tried with your files to implant the schlong on the nif of the female it does not work with Nifskope? I did the method for merging the schlongs on the Pbos statues and it works very well as explained. But it doesn't work with your nif I have a refusal from Nifskope. then you explained to replace the males but not to modify the females. I want to keep the males. replacing the males is risky with too many mods like ABC + sos animal  etc.
you are only talking about nifs while there are also textures that need to be changed, I really don't understand, it's not clear.  in mods with explorer I only find textures and meshes and scripts; the nif for the meshes, I don't understand what you call BSTriShape Branches?

Edited by demicabestan
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On 11/6/2022 at 4:53 PM, Impish_ said:
  Reveal hidden contents
2 hours ago, demicabestan said:

I tried with your files to implant the schlong on the nif of the female it does not work with Nifskope?

This video is about as clear as I can explain the process. Replacing the male giant first is required because it has the nodes needed for the penis to animate in Sexlab animations. After you do that you can rename it to replace the female giant. Should work the same. 
Make back ups of the male giant before you do it if you don't want to replace it.

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