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Posted

I tried to remake another one of my old screenshots and was once again reminded of how cool Kwanon ENB for LE was.

 

1803733297_waterfallremake(4).png.3751254110ed15de4f9aa8dda3024dfc.png

 

Some variations:

Spoiler

784902334_waterfallremake(1).png.98df5437be1d758de12162bf4068d034.png 

 

1057359601_waterfallremake(2).thumb.png.41cacf7f2bbb0711b1f597fef155565b.png

 

2117925604_waterfallremake(3).thumb.png.8b1d2bbe8369da32102413682254cdad.png

 

A closeup:

 

1088556485_waterfallremake(8).thumb.png.fe0a02d930bec78aae4ee1990dcd8542.png

 

And finally, the original and my attempts to more closely replicate its positioning and lighting. Still prefer the look Kwanon had

 

Spoiler

Tropiglam09.png.91782be5e09397696bdab74bfdae388c.png

 

1890101802_waterfallremake(6).png.31aa737bef4bfcd42e061c881f32a552.png

1860649920_waterfallremake(5).png.8da7409d3cfbb1352765b4f59e9dfe1e.png

 

 

Posted

I'm having an issue with a gap between the body and schlong, and when I disable MNC it fixes it. I've built the body and schlong in bodyslide like 10 times already. Does anyone have any idea on how to fix this?

Posted (edited)

"Where'd the sun go?"

 

stormfall_1.thumb.png.1046dd02a26c1b31abfcc61dac188b6d.pngstormfall_2.thumb.png.dbf94e6852690453cfd469653826e889.png

 

SInce I've received no reports of bugs or major issues from my test release of the TRX ERF Hybrid Schlong for Vaginaless BHUNP, I started working on the 3BA version. While I have always preferred the shape of the balls on ERF overall, the most pressing reason for why I finally tried to tackle mashing the two schlongs together was physics and animation related. Unfortunately, the shape and amount of vertices on TRX means it doesn't really play well with ball physics and is hard to weight paint without jagged deformations all over the mesh.

 

Here's a video demonstrating the difference between TRX-ERF Hybrid (Left) and regular TRX (Right):

 

 

See how much smoother the movement on the left one is? I also sadly discovered that unlike with the BHUNP version it would seem like the 3BA version of the TRX-ERF Hybrid will need its own separate textue files, or at the very least a rebake. Really hope I don't need to make wholly separate patches for it.

 

Spoiler

 

trxerf3batextureproblem.png.52202014716f9ea324d228b8045865f4.png

 

 

Edited by donnerwetter
Posted (edited)
On 11/8/2022 at 4:56 AM, Impish_ said:

 

 

On 11/8/2022 at 1:30 AM, Impish_ said:

Designed to be used with PsBoss' Female Giants, this framework will allow giantesses to spawn wherever male giants do - without replacing any of them.

hello i think this new mod in nexus help you and the community it is exactly what we need:  Giantesses Around Skyrim

Edited by demicabestan
Posted (edited)
23 hours ago, Impish_ said:

Useful for anyone that doesn't use MoreNastyCritters. MNC already has a female giant you could replace. 

i've never seen giant females in the game so I didn't think MNC had any yet I've been modding for over 10 years.
this I do not understand how to have a giant female futa I tried with your files to implant the schlong on the nif of the female it does not work with Nifskope? I did the method for merging the schlongs on the Pbos statues and it works very well as explained. But it doesn't work with your nif I have a refusal from Nifskope. then you explained to replace the males but not to modify the females. I want to keep the males. replacing the males is risky with too many mods like ABC + sos animal  etc.
you are only talking about nifs while there are also textures that need to be changed, I really don't understand, it's not clear.  in mods with explorer I only find textures and meshes and scripts; the nif for the meshes, I don't understand what you call BSTriShape Branches?

Edited by demicabestan
Posted
On 11/6/2022 at 4:53 PM, Impish_ said:
  Reveal hidden contents
2 hours ago, demicabestan said:

I tried with your files to implant the schlong on the nif of the female it does not work with Nifskope?

This video is about as clear as I can explain the process. Replacing the male giant first is required because it has the nodes needed for the penis to animate in Sexlab animations. After you do that you can rename it to replace the female giant. Should work the same. 
Make back ups of the male giant before you do it if you don't want to replace it.

Posted (edited)

thank you, the video is very clear, now the question is to have in games a spawning frequency of giant females as important as males, which is very far from the case in games. Very rare even. Maybe with spid more spawns can be added, single or multiple in mixed or unmixed group??

 

 

you're not talking about textures, there are textures for giant females in mods like MNC, they have to be replaced with that of PBoss?

 

Edit in video i see one file for the female femgiant.nif,  but there is another file in MNC  what to do with it? femgiant_Nude.nif

giant female futa nif.jpg

Edited by demicabestan
there are gaps and holes like on your video is that not a problem?
Posted (edited)

I'm probably eventually gonna go mad working on the new sliders for my vaginaless bodies, but I'm still not quite happy with how they look. I think a large part of why I'm having such difficulty is that I have no references to work off of, so here's a bit of an out there request: Does anyone have links to to some vaginaless dickgirl models I could open in Blender, like the ones people use to make futa Blender/SFM animations? I assume some of those are shared publicly.

 

I just need to see how the groins are structured on those models

Edited by donnerwetter
Posted (edited)
6 hours ago, demicabestan said:

thank you, the video is very clear, now the question is to have in games a spawning frequency of giant females as important as males, which is very far from the case in games. Very rare even. Maybe with spid more spawns can be added, single or multiple in mixed or unmixed group??

 

 

you're not talking about textures, there are textures for giant females in mods like MNC, they have to be replaced with that of PBoss?

 

Edit in video i see one file for the female femgiant.nif,  but there is another file in MNC  what to do with it? femgiant_Nude.nif

 

I don't know if SPID can spawn actors. 

 

You don't need to do anything with textures. PSBoss has his own texture path that his models use, so nothing needs to be replaced.

That's up to you. You can just copy and rename it to replace both or you can use PSBoss' new dressed version to replace "femgiant.nif" 

 

Also I'm not sure what you mean by gaps and holes. The white parts? Those are collision meshes for the player's body. Those come from ABC.

Edited by Impish_
Posted (edited)
1 hour ago, Impish_ said:

I don't know if SPID can spawn actors. 

 

You don't need to do anything with textures. PSBoss has his own texture path that his models use, so nothing needs to be replaced.

That's up to you. You can just copy and rename it to replace both or you can use PSBoss' new dressed version to replace "femgiant.nif" 

 

Also I'm not sure what you mean by gaps and holes. The white parts? Those are collision meshes for the player's body. Those come from ABC.

I was thinking of spid but it's for adding clothes or accessories and perk  to the npc. yes I am talking about the parts without visible textures. 

Familiers fabuleux à Skyrim Special Edition Nexus - Mods et communauté (nexusmods.com)

Edited by demicabestan
Posted (edited)
7 hours ago, donnerwetter said:

I'm probably eventually gonna go mad working on the new sliders for my vaginaless bodies, but I'm still not quite happy with how they look. I think a large part of why I'm having such difficulty is that I have no references to work off of, so here's a bit of an out there request: Does anyone have links to to some vaginaless dickgirl models I could open in Blender, like the ones people use to make futa Blender/SFM animations? I assume some of those are shared publicly.

 

I just need to see how the groins are structured on those models

 

I hope this helps you

 

Donner.blend

Edited by Helblar
Posted

Normally futa SOS usually placed higher than male SOS, so in most cases the animation wont be aligned at all. However, with the manual bend up/down key in SOS settings, i can bend it to a certain level to get it to align with most if not all. So because of that, i'm looking for any options or mods for SOS that can control the bend level when aroused, so i can make it stop before it bend up too much. Is that possible?

 

 

Spoiler

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image.png.bd7e646143f95cb35aaff0f7ac928351.png

 

Posted

Unfortunately, my 4k monitor just crapped out on me just when I decided to explore Screen Archery for the first time since playing Skyrim. However, I will still share them since many of you on this thread have been such a great inspiration with your beautifully taken Screenshots. Thank you to everyone who shares their screenshots. The last pic is still 4k, I think?

The Elder Scrolls V  Skyrim Special Edition Screenshot 2022.11.11 - 13.13.12.14 Thumbnail.png

The Elder Scrolls V  Skyrim Special Edition Screenshot 2022.11.11 - 13.13.59.42 Thumbnail.png

The Elder Scrolls V  Skyrim Special Edition Screenshot 2022.11.08 - 17.09.10.71 Thumbnail.png

Posted (edited)
16 hours ago, donnerwetter said:

 

Thank you so much for going out of your way to find something! Unfortunately, the mesh is missing both the anus and the dick and balls, the placement and shape of which are the main things I'm interested in ?

 

Oh, I'm sorry. I must have misunderstood you. I thought you wanted a basic smooth model with no genitals. 
Can I email you a model with genitals? You can figure out ways to attach the schlong to the body and there's an anus model.


 

Spoiler

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2.jpg.80a016dda4d065c11f75791ed25dc650.jpg

 

 

 

 

Edited by Helblar

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