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FUTA CONTENT THREAD - Futa News and More (1/26/17 Update)


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37 minutes ago, PR0FESS0R GRIMM said:

So I got the loincloth adjusted for flaccid, which I did resolve the crashing you mentioned, but the Giants revert back to default MNC models. The hard version comes on but the flaccid version is just default.

Make sure whatever "giant(number)_Hard.nif" you replaced also has it's flaccid counterpart replaced. So the normal "giant0x.nif". Or no number if you replaced that one.

Edited by Impish_
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4 minutes ago, Impish_ said:

Make sure whatever "giant(number)_Hard.nif" you replaced also has it's flaccid counterpart replaced. So the normal "giant0x.nif". Or no number if you replaced that one.

I have done this but for some reason it just doesn't appear ingame, I can pull the nif file up in nifskope and it is the edited flaccid one. When its just the nifskope edited one without Outfit Studio it appears.

Edited by PR0FESS0R GRIMM
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19 minutes ago, PR0FESS0R GRIMM said:

I have done this but for some reason it just doesn't appear ingame, I can pull the nif file up in nifskope and it is the edited flaccid one. When its just the nifskope edited one without Outfit Studio it appears.

Try 02. That's the one that works for me but the only one I've replaced.

Spoiler

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16 minutes ago, PR0FESS0R GRIMM said:

Yeah for some reason its not even appearing at all now, I literally have no idea why a simple mesh swap is being such a pain in the ass.

Hmm, my guess would be to double check all the nifs are in the right spot and spelled correctly. Or you may have another mod overwriting it somehow.

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47 minutes ago, Impish_ said:

Hmm, my guess would be to double check all the nifs are in the right spot and spelled correctly. Or you may have another mod overwriting it somehow.

Well I'm stupid and never realized Bakafactory's ABC overwrites the MNC meshes. Which has solved that problem but now it just instant crashes my game. I'll redo the meshes tomorrow because I've clogged up enough of this forum with my troubleshooting. Thanks for the help though.

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On 11/4/2022 at 9:47 PM, Hugebooblover said:

It is possible, I'm sure. I recall someone mentioning this here before, I don't remember if anyone tried. Who made the assets?

Unfortunately i can't remember the author of the model, but i do remember this conversation was here before with @TRX_Trixter months ago

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7 hours ago, Impish_ said:

Sorry, deleted my last post as it was actually totally wrong. 
I'm sure there's a simpler way to do it but what I did was;

 

  • Make a backup of MoreNastyCritters giant01_Hard.nif (or 02_Hard).
  • Open MNC Giant, PSBoss Giant, and my nif with Nifskope.
  • Delete all BSTriShape Branches from MNC Giant (right click Block>Remove Branch).
  • Copy all BSTriShape Branches from PSBoss Giant to MNC Giant. (you have to do each shape one at a time).
  • Copy my BSTriShape Branch to the now replaced MNC Giant nif.
  • Save.
    You only need to do this for the hard version, for the flaccid version you can just copy the flaccid BSTriShape branch to the PSBoss nif.

If anyone can inform me on an easier way to copy Nodes straight to another nif I'd be grateful.

Small video for noobs like me?

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9 hours ago, Impish_ said:

Sorry, deleted my last post as it was actually totally wrong. 
I'm sure there's a simpler way to do it but what I did was;

 

  • Make a backup of MoreNastyCritters giant01_Hard.nif (or 02_Hard).
  • Open MNC Giant, PSBoss Giant, and my nif with Nifskope.
  • Delete all BSTriShape Branches from MNC Giant (right click Block>Remove Branch).
  • Copy all BSTriShape Branches from PSBoss Giant to MNC Giant. (you have to do each shape one at a time).
  • Copy my BSTriShape Branch to the now replaced MNC Giant nif.
  • Save.
    You only need to do this for the hard version, for the flaccid version you can just copy the flaccid BSTriShape branch to the PSBoss nif.

If anyone can inform me on an easier way to copy Nodes straight to another nif I'd be grateful.

Any chance for a mesh version that works without MNC? I just want the futa mesh but I don`t use creature animations in my game.

 

Same goes for a futa mesh of the psboss hargravens if you have.

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12 hours ago, Impish_ said:

I've done it. 
enb2022_11_5_22_17_33.png.a2098c9c39bf56960f26a2309de4cde0.png
I want to try to polish the bone weights before I share the nif. Will be back in a bit. Enjoy the showcase while I'm away

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Sorry about the music, forgot to mute. Or not sorry if you enjoy it

 

 

Which mod is that? I haven't seen that giantwoman for LE owo

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9 hours ago, grenodeur said:

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Wow these are amazing! What is that eye mod? When I edit the eyes to look left, right, up or down too far, there is a black part on the edge of the eyeball, but on yours the eyeball is entirely white when they are looking sideways or upwards!! How did you do that?

Edited by mabowabo
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One more piece I didn't have time to post before Halloween. 

 

Backstory. Tim came over to his friend Billy's house to play a game of playstation, and they ran out of chips, so Billy went to the store.
At that time his sister decided to play a trick on Tim...

 

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Spoiler

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Edited by Helblar
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8 hours ago, helioskrill said:

Small video for noobs like me?

Spoiler
6 hours ago, devildx said:

Any chance for a mesh version that works without MNC? I just want the futa mesh but I don`t use creature animations in my game.

 

Same goes for a futa mesh of the psboss hargravens if you have.

gianthardnonabc.nif same process as applying the flaccid mesh. just copy to fem giant.

Haven't made one for hagravens. (yet?)

5 hours ago, LordDrakath15226 said:

Can you make a flaccid version for the Vamp Lord too?

mayhaps

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22 hours ago, Impish_ said:

I've done it. 
enb2022_11_5_22_17_33.png.a2098c9c39bf56960f26a2309de4cde0.png
I want to try to polish the bone weights before I share the nif. Will be back in a bit. Enjoy the showcase while I'm away

  Hide contents

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Sorry about the music, forgot to mute. Or not sorry if you enjoy it

 

 

Good stuff. Does this nif have vaginal collision?

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I'm having an issue with flaccid dongs atm and wondering if anyone could help me out. From what I've been able to glean from searching so far, this has something to do directly with using HDT-SMP but I don't wholly grasp how all these things relate to each other or even what the source of my problem is.

 

The penis just hangs, unnaturally bent slightly back and clips through the balls. I'm running the ERF Futanari mod presently, but have tried TRX and run into the same issue so I can comfortably say I've probably done something stupid for this to happen to my game.

 

While erect, everything is good and functioning properly. While soft, it sorta bends backward into the balls. 

 

I don't understand why it doesn't function like SOS does for males, along with many of the images I see in this thread, and bend forward over the balls.

 

I'm on AE, 1.6.640.

 

Quote

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1 hour ago, Impish_ said:

No I didn't include it, but if you edit ABC's giant like I did in the video above your end result will. 

I managed to get them finally working, the problem being that I was spawning in giants to see the results and those are usually broken for some reason and not working. However finding them naturally spawning in their camps works fine. I did give up on trying to get the cloth fitted nice over the flaccid version because the Nif kept corrupting everytime I tried. Even with the method you mentioned of seperating the cloth and then adding it on it just would make the entire model skew and break. Works fine though with the nude version flaccid and hard though now.

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On 11/5/2022 at 10:47 PM, Impish_ said:

Glad to help!

I also want to add I didn't do the giant all in Outfit Studio like I did with the Vampire Lord because, well I did at first, but on the first try the game kept crashing with that, so I redid it in Nifskope.


So I exported only the loin cloth after the edits then added it back to a fresh PSBoss nif.

Do you think you can send me the edited version of the loin cloth? I've tried editing it myself but I can't seem to get it right.

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