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FUTA CONTENT THREAD - Futa News and More (1/26/17 Update)


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Posted (edited)

 

12 hours ago, Good Provider said:

tried 

 

 

but I'm still getting the penis a bit higher then most animations expect.  The "strap on" gets it right

 

enb2023_2_7_22_57_23.bmp 7.91 MB · 4 downloads

 

10 hours ago, EddieNX69Nice said:

On that image I see that the foot is clipping in the strap on (black) so I wouldn't say that that one gets it right. I'd say the TRX is pretty good there, at least better than the strap on (no clipping).

I'm updating the mod in a bit today. Have 2 vids at the ready showing SoS Regular and the TRX edit I made.

Regular: https://gfycat.com/soggyscientificgar
TRX SMP 0.4: https://gfycat.com/inborntartgallowaycow

I didn't change the height for the update. If SoS Regular aligns for you, then new TRX will too. Equalizing those penises was the goal. For me, SoS Regular and TRX are at the same spot now and have very likewise results. My vid/Images are made on same MCM size and Alignment settings. The only difference is the cock.

I'm not running FUTA and I don't know how alignment checks out in such a setup. For testing reasons I'd suggest trying the same animations as I use to rule things out. A/B it with SoS Regular. If you want make some images of the comparison between the dick types. I'm curious to see the discrepancies.

 

Okay, so the reason for regular hetero animations not aligning perfectly with futa characters is the fact that schlongs have different positioning on male and female characters. How different? Let me demonstrate:

 

 

So, the male schlong is situated much lower and to the front compared to the female one. Male/female anims, aka the vast majority of all sex animations are animated with this schlong positioning in mind, which will obviously lead to vaginas, buttholes, hands, mouths and else not aligning with your female character's dick.

 

So, what is the dickgirl enthusiast to do? Try to mitigate the issue by pivoting the schlong up and down with Sexlab hotkeys? Try to simply ignore the problem? Stick to the handful of futa anims Billyy has made? Bitterly weep yourself to sleep at this blatant injustice? Well, you can actually do a fairly simple nif edit to force your female schlongs to use the male positioning instead.

 

0000sosmale.png.3750c03b9877604d37c88f05844de6fe.png

 

Simply change the circled part from SOSFemale.hkx to SOSmale.hkx.

 

Your sex scenes will go from this

 

Spoiler

sosfemale.jpg.06d1b7d7e0144d6c33c1354ed9f55dfa.jpg

 

to this

 

Spoiler

sosmale.jpg.6f0f1de7ece4210eb5e6d60fc6bea4b7.jpg

 

However, this is not a perfect solution, as your schlong will look a bit weird and distorted after its forced to contort to the male positioning:

 

Spoiler

Before

 

female.jpg.f62229c8bc54633fb2e0c33455d2e04a.jpg

 

After

 

male.jpg.8376c03a8d370fd95ea64a82f46ec5b1.jpg

 

So yeah, the results will be unsatisfactory whatever you do, so you just have to pick your poison.

Edited by donnerwetter
Posted (edited)

Futa PSBoss Falmer
enb2023_2_8_14_26_04.png.ae182444249c29c13ea13c8821fe3677.png

Spoiler

enb2023_2_8_14_17_04.png.a02091d59fa5fcb8e641319b150b32e6.png
enb2023_2_8_14_17_29.png.af731928686d0f3149a91813cff94113.png
enb2023_2_8_14_24_58.png.d542fca197cc54939805c067996ca9e3.png

Unfortunately I don't think there is much I can do about the stretching at the base of the schlong that shows up in some animations. I spent a good 40 minutes trying to smooth it out with no success.
Also the weights on the body itself are a little spotty in some places. The groin and between the buttcheeks are most noticeable.

This one seems safe to edit and export with Outfit Studio. No need to mess with NifSkope if you don't want to. Load the body in OS, drag and drop the schlong, File>Export>Nif to whatever falmer mesh(es) you want to replace.
Or if you want to use NifSkope follow the method here:

Spoiler

falmschlong.nif  falmschlong_nonABC.nif

As always, credits to TRX_Trixter for the schlong mesh.

falmschlong_flaccid.nif

Edited by Impish_
fixed flaccid mesh
Posted
3 hours ago, Impish_ said:

Futa PSBoss Falmer
enb2023_2_8_14_26_04.png.ae182444249c29c13ea13c8821fe3677.png

  Reveal hidden contents

enb2023_2_8_14_17_04.png.a02091d59fa5fcb8e641319b150b32e6.png
enb2023_2_8_14_17_29.png.af731928686d0f3149a91813cff94113.png
enb2023_2_8_14_24_58.png.d542fca197cc54939805c067996ca9e3.png

Unfortunately I don't think there is much I can do about the stretching at the base of the schlong that shows up in some animations. I spent a good 40 minutes trying to smooth it out with no success.
Also the weights on the body itself are a little spotty in some places. The groin and between the buttcheeks are most noticeable.

This one seems safe to edit and export with Outfit Studio. No need to mess with NifSkope if you don't want to. Load the body in OS, drag and drop the schlong, File>Export>Nif to whatever falmer mesh(es) you want to replace.
Or if you want to use NifSkope follow the method here:

  Reveal hidden contents

falmschlong.nif 687.81 kB · 5 downloads   falmschlong_flaccid.nif 710.06 kB · 5 downloads   falmschlong_nonABC.nif 648.77 kB · 7 downloads

As always, credits to TRX_Trixter for the schlong mesh.

The tutorial that you posted before on how to make the schlong bigger did not work for me. Can you post a detailed text version?

Posted
3 hours ago, Impish_ said:

Futa PSBoss Falmer
enb2023_2_8_14_26_04.png.ae182444249c29c13ea13c8821fe3677.png

  Hide contents

enb2023_2_8_14_17_04.png.a02091d59fa5fcb8e641319b150b32e6.png
enb2023_2_8_14_17_29.png.af731928686d0f3149a91813cff94113.png
enb2023_2_8_14_24_58.png.d542fca197cc54939805c067996ca9e3.png

Unfortunately I don't think there is much I can do about the stretching at the base of the schlong that shows up in some animations. I spent a good 40 minutes trying to smooth it out with no success.
Also the weights on the body itself are a little spotty in some places. The groin and between the buttcheeks are most noticeable.

This one seems safe to edit and export with Outfit Studio. No need to mess with NifSkope if you don't want to. Load the body in OS, drag and drop the schlong, File>Export>Nif to whatever falmer mesh(es) you want to replace.
Or if you want to use NifSkope follow the method here:

  Hide contents

falmschlong.nif 687.81 kB · 5 downloads   falmschlong_flaccid.nif 710.06 kB · 5 downloads   falmschlong_nonABC.nif 648.77 kB · 7 downloads

As always, credits to TRX_Trixter for the schlong mesh.

 

Not trying to start anything but: Does it always have to be that model of penis that's covered?

Posted
17 minutes ago, devildx said:

The tutorial that you posted before on how to make the schlong bigger did not work for me. Can you post a detailed text version?

This one?

I dunno if I'll actually be able to explain it more clearly than what's shown in the gif imo but,

Spoiler

- Use the mask tool with brush strength at around 80-90% on the shaft (and the balls if you want). Leave a little bit of the base unmasked so it stays "connected" to the body. There should be a gradient from masked to unmasked instead of a solid line.

- Click "Tool>Invert Mask" (or ctrl+i) then click the transform tool. Two down from "File" in the upper left.
- Click and drag the cube in the center of the circles. That'll resize the unmasked parts.
- Once you've got it the size you want, use the green and blue arrows to reposition unmasked parts so it's as flush as possible with the masked parts.

- Export the resized mesh to .nif.

(I only realized this after writing lol) I smoothed the edges of the schlong's base so you might be able to get away with just resizing the whole thing and repositioning it without any masking.

Posted
On 2/5/2023 at 1:57 PM, helioskrill said:

which animation is it? i cannot find it, meanwhile ill share some screenshots. I should adjust the poses but i have no idea how.

 

 

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Nice! Where the cum-drip come from? ?

Posted
56 minutes ago, LordDrakath15226 said:

Not trying to start anything but: Does it always have to be that model of penis that's covered?

Most of MNC's penises are textured with foreskin covering the tip. Also ABC has them rigged to simulate the foreskin being pulled during animations. (I think there are some giant animations that show that off) So it might look out of place if I copied the weights without having the foreskin there. I haven't tried though, honestly.

Also it's just my personal preference. d:

Posted (edited)
6 hours ago, Impish_ said:

Futa PSBoss Falmer
 

  Reveal hidden contents



 

Unfortunately I don't think there is much I can do about the stretching at the base of the schlong that shows up in some animations. I spent a good 40 minutes trying to smooth it out with no success.
Also the weights on the body itself are a little spotty in some places. The groin and between the buttcheeks are most noticeable.

This one seems safe to edit and export with Outfit Studio. No need to mess with NifSkope if you don't want to. Load the body in OS, drag and drop the schlong, File>Export>Nif to whatever falmer mesh(es) you want to replace.
Or if you want to use NifSkope follow the method here:

  Reveal hidden contents

falmschlong.nif 687.81 kB · 7 downloads   falmschlong_flaccid.nif 710.06 kB · 7 downloads   falmschlong_nonABC.nif 648.77 kB · 8 downloads

As always, credits to TRX_Trixter for the schlong mesh.

 

Great work!

 

Small issue I'm getting though and not sure what's causing it. THe ABC schlong works fine, but the flaccid ones seems to be purely black? It doesn't show up as black when viewed in Outfit Studio/Nifskope, but ingame it does. Nothing is overwriting the meshes or the textures so not sure why it's happening.

 

Edited by LaEspada
Posted
1 hour ago, LaEspada said:

 

Great work!

 

Small issue I'm getting though and not sure what's causing it. THe ABC schlong works fine, but the flaccid ones seems to be purely black? It doesn't show up as black when viewed in Outfit Studio/Nifskope, but ingame it does. Nothing is overwriting the meshes or the textures so not sure why it's happening.

 

Yeah I'm getting that too, when they switch to the nude body the schlong is correctly textured but the flaccid one is black.

Posted (edited)
On 12/2/2022 at 2:51 PM, Piesel said:

Update: This fix is no longer needed, CBBE 3BA has been updated and along with SOS Physics Manager.

Finally, I figured out how to get SOSPhysicsManager from CBBE 3BA working.
The problem was that the mod after version 2.42 didn't start at all.
And for those who already played with the old versions on their saves and updated, the script is already running and everything worked.
In short, I combined the script from the old and new versions and the mod started working.

If someone needs it, you can download and install.

Edit: For some reason mod may not work on AE.
I'll try to fix it, but if it doesn't work, I'll send it to the original author as is.

SOS Physics Manager.zip 5.49 kB · 300 downloads

 

So trying to get the floppy to stay when PC is receiving during a sexlab scene.

I've overwritten CBBE 3BA 2.46 with SurverX Floppy SMP v1.4 but the floppy-ness disappears when I start a sexlab scene and penis stays hard for the "female-role" in the scene.

 

Is this SOS physics manager in 2.46 still conflicting with Serana Dialogue add-on or general wonkiness? I've seen some comments about a couple of mods doing weird things behind the scene that breaks SOS Physics Manager.

 

I'm not sure if its even booting up in the 2.46 version. I do get the following message at load "CBBE 3BA Physics Manager: Json loaded done" but is this indicative of SOS physics manager working? I don't' se any other message like that. I saw in some other posts that "SOS Physicss Manager has loaded" should show up?

 

In the console I see "[MusSOSManager] disable actor: Prisoner" when I start an act. so I assume its working partially as the SOS floppyness stops during a scene.

Edited by LaEspada
Posted
10 hours ago, donnerwetter said:

Well, you can actually do a fairly simple nif edit to force your female schlongs to use the male positioning instead.

 

0000sosmale.png.3750c03b9877604d37c88f05844de6fe.png

 

Simply change the circled part from SOSFemale.hkx to SOSmale.hkx.

 

So yeah, the results will be unsatisfactory whatever you do, so you just have to pick your poison.

 

I want this poison! I couldn't open [TRX] Futanari addon for 3BA Vaginaless v2.nif with Blender.  What tool do I need to use?

 

Posted
11 hours ago, LaEspada said:

but the flaccid ones seems to be purely black?

10 hours ago, PR0FESS0R GRIMM said:

Yeah I'm getting that too, when they switch to the nude body the schlong is correctly textured but the flaccid one is black.

Oh it's those stupid Eye Data and Colors flags. I don't understand why Outfit Studio randomly puts them on when exporting. I updated my post with the fixed mesh.

Posted

Once the big update for my vaginaless bodies + the new schlong comes out, there'll also be an update to the Diamond Skin vaginaless patch to include all the normal map options from 2.2:

 

0000000dmndsknv2.2.png.8eaeb4fa35790bbde31839ee022c934f.png

 

There will also be a new set of patches for 3BA Vaginaless: Sapphire's Overhauled Skin, covering the body, as well as the ERF, TRX and the new TRX-ERF Hybrid schlongs:

 

ScreenShot891.thumb.png.c15030a6ad14ee60b35797937da73a8f.png

 

Yeah, I know no one's asked for it but I wanted to use the skin on my black characters and figured I might as well share the results.

Posted

I have the TRX futa schlong and normal SOS and for some reason the schlong is crocked/bent to left and it makes the animations not align great. Any fix for that?

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