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BodyGen Feature in RaceMenu


jdods13

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Posted

I'm interested to know how many Skyrim players actually know about the new BodyGen feature in the latest version of race menu? If you do not know what thie feature is/does head to the nexus and check out the latest RaceMenu mod features: http://www.nexusmods.com/skyrim/mods/29624/?

 

So far only a grand total of three people seem to be openly excited about this feature and it's progress.

Posted

People know about it, Expired's already written a post about it and it's syntax in the UUNP thread.

He said it should already be working, if people want to make template files just follow his post's instructions and you should be good to go.

 

A few days ago though he said he might be thinking about changing/adding features to it currently.

Posted

That has already been done here: http://www.loverslab.com/topic/25380-npc-body-scale-randomizer/page-5

 

Currently this mod works as advertised. Female NPCs are 100% unique once you have this feature modifying them in your game. The only issue thus far is that the randomizations are not saved. So the npcs are constantly changing. We basically figured out how to use this mod ourselves. I wanted to start a discussion on a new thread so that the author of NPC body scale randomizer doesn't need to have his mod invaded by another. Here are a few screens with my settings.

 

post-10168-0-43893000-1439495197_thumb.jpg
post-10168-0-89402000-1439495197_thumb.jpg
post-10168-0-95641700-1439495196_thumb.jpg
 

morphs.ini

 

Skyrim.esm|000B9982=BodyGen (This currently only has Jenassa for testing) The full list is obviously quite large

.esm/.esp|*FormID*=templates.ini morph settings for every npc flagged female.

 

Template.ini

 

BodyGen=BreastsSH@-0.4:1.0, BreastsSSH@-0.4:1.0, Breasts@-2.0:0.0, BreastCleavage@-0.8:1.0, BreastGravity@-0.8:1.0, BreastFlatness@-0.8:0.8, BreastHeight@-0.8:0.8, BreastPerkiness@0.0:1.0, BreastsFantasy@-0.8:1.0, BreastsSmall@-0.8:0.8, BreastWidth@-0.4:0.4, DoubleMelon@-0.8:1.0, PushUp@-0.8:0.8, NippleAreola@-0.8:1.0, NippleDistance@-0.8:0.8, NippleDown@-0.8:0.8, NippleLength@-0.8:1.0, NipplePerkiness@-0.8:1.0, NippleSize@-0.8:1.0, NippleTip@-0.8:0.8, NippleUp@-0.8:0.8, AppleCheeks@-0.8:0.8, BigButt@-0.8:0.8, Butt@-0.8:0.8, ButtCrack@-0.8:1.0, ButtShape2@-1.0:1.0, ButtSmall@-0.8:0.8, ChubbyButt@-0.8:0.8, RoundAss@-0.8:0.8, Back@-0.8:0.8, Belly@-0.8:0.8, Bigbelly@-0.8:0.8, BigTorso@-0.8:0.8, ChubbyWaist@-0.8:0.8, Hipbone@-0.8:0.8, Hips@-0.8:0.8, TummyTuck@-0.8:0.8, Waist@-0.8:0.8, WideWaistLine@-0.8:0.8, Ankles@-0.8:0.8, CalfSize@-0.8:0.8, CalfSmooth@-0.8:0.8, ChubbyLegs@-0.8:0.8, KneeHeight@-0.8:0.8, Legs@-0.8:0.8, SlimThighs@-0.8:0.8, Thighs@-0.8:0.8, Arms@-0.8:0.8, ChubbyArms@-0.8:0.8, ShoulderSmooth@-0.8:0.8, ShoulderTweak@-0.8:0.8, ShoulderWidth@-0.8:0.8

 

In the images take not of the varied hip, waist and breast sizes... You can get a great deal of variety in the females now, just need them to remain 100% consistant through out game play.

 

Posted

So far this BodyGen feature is amazing. Would like to see the bodyslide pregnancy weight used in pregers mods instead of skeleton node scailing

Posted

I don't *think* that BodyGen interferes with the NPC Body Scale Randomizer in general, as the BSR only is changing the skeletal node scaling with a unique key tied to it via NiOverride. I could see a bit of fighting with actor weight values, but keeping the weight randomizing off within BSR will avoid that. As an aside, I still run into issues where the randomized height of an actor will go to zero and make that person invisible, so I'm still missing a sanity check there or something.

 

That said, I'm willing to revisit my code to use CANS once that's truly up and running without issue.

Posted

Until just last week when i got thinking about randomizing breast size independent of weight by scaling breast nodes i hadnt know about bodygen and im still a little confused about the whole thing. I think most basic users miss it because its full features have not been fully explained.

I.e, im wondering how this would affect armor and clothes, would it fit accurately (i saw shinji72 video and the scaling was terrible , naked and wearing clothes had different bodyshapes) and if so how do you create the meshes for the nude body and relevant clothings/armor, is it creating a bodyslide shape that has flat breast from 0 - 100 weight?

Posted

Until just last week when i got thinking about randomizing breast size independent of weight by scaling breast nodes i hadnt know about bodygen and im still a little confused about the whole thing. I think most basic users miss it because its full features have not been fully explained.

 

I.e, im wondering how this would affect armor and clothes, would it fit accurately (i saw shinji72 video and the scaling was terrible , naked and wearing clothes had different bodyshapes) and if so how do you create the meshes for the nude body and relevant clothings/armor, is it creating a bodyslide shape that has flat breast from 0 - 100 weight?

 

Everything works with bodyslide builds and exported .tri files. So you have to ultimately create a base .0 and .1 femalebody mesh and export the .tri files for it as well as batch built the armors that you plan to use in your game so they fit the base body and export the .tri files for each of those. This means that no matter what the armor mesh will match the body mesh. Once you have that in place you use CBBE/UUNP bodyslide racemenu morphs to implement the bodyslide morphs into skyrim. Once you have that working you can setup bodygen for RaceMenu which will apply bodyslide morphs that you specify on NPCs. I'm sure the current way of making this work will be simplified in time but if you want it now you have to set up quite a bit.

Posted

 

Until just last week when i got thinking about randomizing breast size independent of weight by scaling breast nodes i hadnt know about bodygen and im still a little confused about the whole thing. I think most basic users miss it because its full features have not been fully explained.

 

I.e, im wondering how this would affect armor and clothes, would it fit accurately (i saw shinji72 video and the scaling was terrible , naked and wearing clothes had different bodyshapes) and if so how do you create the meshes for the nude body and relevant clothings/armor, is it creating a bodyslide shape that has flat breast from 0 - 100 weight?

 

Everything works with bodyslide builds and exported .tri files. So you have to ultimately create a base .0 and .1 femalebody mesh and export the .tri files for it as well as batch built the armors that you plan to use in your game so they fit the base body and export the .tri files for each of those. This means that no matter what the armor mesh will match the body mesh. Once you have that in place you use CBBE/UUNP bodyslide racemenu morphs to implement the bodyslide morphs into skyrim. Once you have that working you can setup bodygen for RaceMenu which will apply bodyslide morphs that you specify on NPCs. I'm sure the current way of making this work will be simplified in time but if you want it now you have to set up quite a bit.

 

Thank you for the really straightforward guide. imma go try it in a month or so once im back at my gaming rig. If we can make women of all shapes and sizes that would indeed add another touch of immersiveness into the game

 

also just thought i might bring this to your attention http://www.loverslab.com/topic/39343-racemenu-v325b/page-30

 

it seems expired just updated racemenu and fixed the bug regarding bodygen resetting which was an issue you mentioned in another thread. does that mean different bodyshapes is now a full reality albeit required a slight complex set up

 

also jdods13 just some positive criticism, while your screenshots do show the different bodymorphs, the lighting is really really bad and its really hard to actually make them out clearly, would really recommend going to a location with better lighting if its possible

Posted

 

 

Until just last week when i got thinking about randomizing breast size independent of weight by scaling breast nodes i hadnt know about bodygen and im still a little confused about the whole thing. I think most basic users miss it because its full features have not been fully explained.

 

I.e, im wondering how this would affect armor and clothes, would it fit accurately (i saw shinji72 video and the scaling was terrible , naked and wearing clothes had different bodyshapes) and if so how do you create the meshes for the nude body and relevant clothings/armor, is it creating a bodyslide shape that has flat breast from 0 - 100 weight?

 

Everything works with bodyslide builds and exported .tri files. So you have to ultimately create a base .0 and .1 femalebody mesh and export the .tri files for it as well as batch built the armors that you plan to use in your game so they fit the base body and export the .tri files for each of those. This means that no matter what the armor mesh will match the body mesh. Once you have that in place you use CBBE/UUNP bodyslide racemenu morphs to implement the bodyslide morphs into skyrim. Once you have that working you can setup bodygen for RaceMenu which will apply bodyslide morphs that you specify on NPCs. I'm sure the current way of making this work will be simplified in time but if you want it now you have to set up quite a bit.

 

Thank you for the really straightforward guide. imma go try it in a month or so once im back at my gaming rig. If we can make women of all shapes and sizes that would indeed add another touch of immersiveness into the game

 

also just thought i might bring this to your attention http://www.loverslab.com/topic/39343-racemenu-v325b/page-30

 

it seems expired just updated racemenu and fixed the bug regarding bodygen resetting which was an issue you mentioned in another thread. does that mean different bodyshapes is now a full reality albeit required a slight complex set up

 

also jdods13 just some positive criticism, while your screenshots do show the different bodymorphs, the lighting is really really bad and its really hard to actually make them out clearly, would really recommend going to a location with better lighting if its possible

 

 

I knnow :( sorry for the bad lighting I kinda snapped those in a hurry while testing the mod. Everything should be working as intended at the moment. The setup is really not to difficult. Thank you for the heads up!

  • 1 month later...
Posted

Anyone know what format you can add a comment after the lines in the ini files?

So I could do

Skyrim.esm|A2C8E=whatever 

and label it to something like

Skyrim.esm|A2C8E=whatever (Lydia)

 

 

Posted

can everyone please share your template file? I'm interested to see what your configuration is like, please also state what bodyslide preset you are using

Posted

In the morphs.ini file can you have multiple individual definition from the same plugin? And name them so they make sense?

 

For example:

 

In morphs.ini

 

Skyrim.esm|000B9982=Jenassa (Let's say that formID is for Jenassa... I haven't checked)

Skyrim.esm|000B8893=Jordis (and pretend that's the correct FormID for Jordis)

 

And then in templates.ini

 

Jenassa=BreastsSH@0.9, BreastsSSH@0.2, Breasts@0.2, BreastCleavage@0.4

 

Jordis=DoubleMelon@0.15, BreastsSSH@0.2, BreastCleavage@0.4

 

Would that work?

 

 

For followers, it looks like I can access their racemenu by using EFF (thank you, expired!) and the changes seem to be persistent once I do a game save.

 

AND...

 

Let's say you set up a morphs.ini and templates.ini such that you randomize some settings for all female NPCs. 

Next time you start your game, isn't it going to read the morphs.ini and templates.ini and just randomize them again?

 

AND...

 

What about masking a formID?

I have a follower named Nylea.

Her current FormID in one MO Profile is 22000D62

 

can I have a morph.ini that has:

 

Nylea.esp|xx0d62=Nylea (I don't know how to properly mask formIDs... can you tell? And can you help?)

 

And then in templates.ini

 

Nylea=DoubleMelon@0.2

 

 

 

  • 3 months later...

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