DeadSomething Posted August 9, 2015 Posted August 9, 2015 can someone explain in detail waht this does? it looks cool.
gregathit Posted August 9, 2015 Posted August 9, 2015 can someone explain in detail waht this does? it looks cool. Did you read the OP or watch the video? It provides an alter that is "fuckable"........so to speak.
DeadSomething Posted August 10, 2015 Posted August 10, 2015 i watched the video, but i had to watch it on mute. all i understood was that there's an altar (of which there are plenty in each temple) and that there would be sex (which loversmods add). i hope there will be more mods like this to implement sex into daily life in tamriel.
fejeena Posted August 10, 2015 Posted August 10, 2015 In the AnvilCathedral are 3 priestesses. One "lies" on the altar and you can have sex with her. At night all 3 priestesses are in The Flowing Bowl. I have a Animation Problem, the priestess lies on the altar ( bent over Position) but the Player use a Lovers Sex Animation not matching the NPC Position. If I use the Position keys ( Change Animation) the NPC Position/Animation is messed up. Seems the Mod use ani 129 ( not sure ) for the Player , and the LAPF and old Lovers with PK kf is not the right Position for the bent over NPC. ----------------------- And a conflict Problem with KotN. The Altar ID was changed to aaDonateCathAltarAnvil. In KotN Editor ID is AnvilAltarDibellaMain. In Oblivion esm no Editor ID.
TDA Posted August 10, 2015 Author Posted August 10, 2015 In the AnvilCathedral are 3 priestesses. One "lies" on the altar and you can have sex with her. At night all 3 priestesses are in The Flowing Bowl. I have a Animation Problem, the priestess lies on the altar ( bent over Position) but the Player use a Lovers Sex Animation not matching the NPC Position. If I use the Position keys ( Change Animation) the NPC Position/Animation is messed up. Seems the Mod use ani 129 ( not sure ) for the Player , and the LAPF and old Lovers with PK kf is not the right Position for the bent over NPC. ----------------------- And a conflict Problem with KotN. The Altar ID was changed to aaDonateCathAltarAnvil. In KotN Editor ID is AnvilAltarDibellaMain. In Oblivion esm no Editor ID. Show me a screenshot, I do not understand what there is not working. The mod adds a new branch in the sleeping animation. But it is unique only to the priestess
fejeena Posted August 10, 2015 Posted August 10, 2015 And the Mod is not translated priestesses names are gibberish letters, also vanilla cell Names. And sometimes a problem with AI packages, priestess stopps moving after enter Anvil even after I got in the inn and wait an hour she was still at the same spot. ----------------------------------------------------------------------------- Animation Problem: quest scn aaQBMushCretureOwnScript if Call xLoversCmnIsReady tar if Call xLoversCmnIsReady me Call xLoversCmnInitQuestInterface set xLoversQuest.offence to tar set xLoversQuest.defence to me Let xLoversQuest.SPos := 129; Call xLoversCmnCallbackEntry 1 aaDonateStage1Fun tar me Call xLoversCmnCallbackEntry 2 aaDonateStage2Fun tar me Call xLoversCmnCallbackEntry 3 aaDonateStage3Fun tar me Call xLoversCmnCallbackEntry 4 aaDonateRestorePosConroller tar me ------------------------------------------------------------- Lovers Position 129 is used during sex Ok here some screenshots priestess in Position , all fine sex first stage ani 129 sex second stage ani 129 if I use the grab key(Position Change) during sex if I use the grab key(Position Change) during sex ----------------------------------------------- And the KotN ID conflict: The Altar ID was changed to aaDonateCathAltarAnvil. In KotN Editor ID is AnvilAltarDibellaMain. In Oblivion esm no Editor ID.
TDA Posted August 11, 2015 Author Posted August 11, 2015 Thanks for the detailed analysis. 1.The whole script is only suitable for animations 129. 2.I do not use KotN, so it is difficult for me to assess the problem. 3. I did not have AI problems, even with a complex mod on the dynamic behavior (random NPC cook before the fire permanently.) 4. Flip positions, I've seen only when trying to insert the GetSleeping==1 mode animation But in the archive these imitation (instantaneous transition). 5. I checked on different systems (Windows), it's okay. 6.Maybe I'll check in Nehrim, but later. Then all.
fejeena Posted August 11, 2015 Posted August 11, 2015 But my ani 129 ( the LAPF ani) does not fit the NPC Position. The Pictures "sex first stage" and "sex second stage" are ani 129. The Player is in crouch Position, but should be a Standing Position. Can you upload your 129 kf and ini files ? The AI package Problem is mybe a Problem in my game. The KotN Editor ID conflict can be fixed by useing the same ID as KotN : AnvilAltarDibellaMain. So both Mod should work. -----------------------Edit: The LAPF 129 kf files all 129_DefMotion kf files 21kb size 129_OffMotionx1.kf 19 kb size 129_OffMotionx2.kf 21 kb 129_OffMotionx3.kf 21 kb 129_OffMotionx0.kf 19kb
fejeena Posted August 11, 2015 Posted August 11, 2015 But the ani in the old Revised_BBB_11-200_Animations_Pack_12-12-12 is also wromg / does not suit the NPC Position. So you use a unique Animation and only you can use your Mod. I will try to find a suitable LAPF ani.
fejeena Posted August 11, 2015 Posted August 11, 2015 Overwrite a LAPF ani, not good. In LAPF are many free ani numbers. I filled all free LAPF numbers with the old PK animations. So I overwrite a old ani with your ani. I use Number 140, changed the script and works fine. And i changed the Altar ID to AnvilAltarDibellaMain. ( and the corresponding scripts )
TDA Posted August 11, 2015 Author Posted August 11, 2015 Overwrite a LAPF ani, not good. In LAPF are many free ani numbers. I filled all free LAPF numbers with the old PK animations. So I overwrite a old ani with your ani. I use Number 140, changed the script and works fine. And i changed the Altar ID to AnvilAltarDibellaMain. ( and the corresponding scripts ) im glad for you. LAPF is not Engineering documentation from PRD to Route Sheets. I use the basic functions of the system. The whole task of user reduces to replacing files...What can be easier?
HellScythe2018 Posted August 14, 2015 Posted August 14, 2015 Hi to all So in the end you must do to me by the same problem here spoke fejeena and are very nabbo in set or change things then please let screenshots made to me or explained in detail so they understand the other. ^^ Spoken by real pros ^^
fejeena Posted August 18, 2015 Posted August 18, 2015 Hi to all So in the end you must do to me by the same problem here spoke fejeena and are very nabbo in set or change things then please let screenshots made to me or explained in detail so they understand the other. ^^ Spoken by real pros ^^ ? What do you want to know ? I do not understand your question. install the Mod and the extra 129.7z all works ( only if you use Knights of the Nine there will be conflict/error because of the changed Altar ID) -------------------------------------------------------------------------------- TDA : where are the download files ? Or do you create a LAPF and KotN compatible Version ? ! And I still have Problems with the AI package of the priestess ( the one you can fuck) , she stops walking when she enters Anvil or the church. So I must visit Anvil during the time when they are in the Church ( e.g. 10AM no Problems , all in the church )
TDA Posted August 18, 2015 Author Posted August 18, 2015 Hi to all So in the end you must do to me by the same problem here spoke fejeena and are very nabbo in set or change things then please let screenshots made to me or explained in detail so they understand the other. ^^ Spoken by real pros ^^ ? What do you want to know ? I do not understand your question. install the Mod and the extra 129.7z all works ( only if you use Knights of the Nine there will be conflict/error because of the changed Altar ID) -------------------------------------------------------------------------------- TDA : where are the download files ? Or do you create a LAPF and KotN compatible Version ? ! And I still have Problems with the AI package of the priestess ( the one you can fuck) , she stops walking when she enters Anvil or the church. So I must visit Anvil during the time when they are in the Church ( e.g. 10AM no Problems , all in the church ) I did not touch NavMeshes or landscape, do not know why you have a problem with the AI. =========================================== files destroyed, I have no more interest in this mod.
HellScythe2018 Posted August 18, 2015 Posted August 18, 2015 And the Mod is not translated priestesses names are gibberish letters, also vanilla cell Names. And sometimes a problem with AI packages, priestess stopps moving after enter Anvil ScreenShot462.jpg even after I got in the inn and wait an hour she was still at the same spot. ----------------------------------------------------------------------------- Animation Problem: quest scn aaQBMushCretureOwnScript if Call xLoversCmnIsReady tar if Call xLoversCmnIsReady me Call xLoversCmnInitQuestInterface set xLoversQuest.offence to tar set xLoversQuest.defence to me Let xLoversQuest.SPos := 129; Call xLoversCmnCallbackEntry 1 aaDonateStage1Fun tar me Call xLoversCmnCallbackEntry 2 aaDonateStage2Fun tar me Call xLoversCmnCallbackEntry 3 aaDonateStage3Fun tar me Call xLoversCmnCallbackEntry 4 aaDonateRestorePosConroller tar me ------------------------------------------------------------- ScreenShot469.jpg Lovers Position 129 is used during sex Ok here some screenshots ScreenShot463.jpg priestess in Position , all fine ScreenShot464.jpg sex first stage ani 129 ScreenShot465.jpg sex second stage ani 129 ScreenShot466.jpg if I use the grab key(Position Change) during sex ScreenShot467.jpg if I use the grab key(Position Change) during sex ----------------------------------------------- And the KotN ID conflict: The Altar ID was changed to aaDonateCathAltarAnvil. In KotN Editor ID is AnvilAltarDibellaMain. In Oblivion esm no Editor ID. ID.jpg I'm in the setting is very easy downloads 129.7z it makes me the same error my english sucks if you can tell me where to place the folder (129)
fejeena Posted August 18, 2015 Posted August 18, 2015 You don't install the 129 Folder ! Unpack the 129.7z somewhere in an empty folder Open the Folder 129 copy 129_Motion.ini and paste it in Folder : Data\ini\ copy all 8 kf files and paste in Folder : Data\meshes\characters\_male\idleanims\ani2\ ! It will overwrite the LAPF 129 Animation ! Better first backup the original ini and the original 8 kf files.
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