Skit Posted June 24, 2015 Posted June 24, 2015 View File Patch to allow spouse enhanced options to Staff - silent voice for now.Still a beta. I'm updating my mod to add more spouses so I'll update soon for SE 1.7.3 too if patch needed. You need : Skyrim Skse Skyui Sexlab and his requirements Spouse enhanced 4.1 or 5.1 => an update for sexlab 1.7.3 can be found "here in this thread" (I need to check for compatibility). Dremora of Skitamine aka Sanguine squad spouseenhancedstaff dremoraskitamine_espalone.zip For Liadys, because Nexus DL don't work at the moment. Submitter Skit Submitted 06/24/2015 Category WIP / Beta Requires sexlab,spouse enhanced,dremora of skitamine,skyui,skse Special Edition Compatible
rydin Posted June 24, 2015 Posted June 24, 2015 This look interesting. I'll take a look! Ps. Cool avatar!
Skit Posted June 24, 2015 Author Posted June 24, 2015 It's still a beta, but I'm glad I could make it work for my follower (Thanks for my avatar xD,it's inspired by sd+)
mem4ob4 Posted June 24, 2015 Posted June 24, 2015 Skit, You may want to move this into the Skyrim section Mem
Skit Posted June 24, 2015 Author Posted June 24, 2015 Oh I'll do this XD, thank you ! Edit : I think it's made
Uncle64 Posted June 27, 2015 Posted June 27, 2015 Did you find the error? I can try to install the mods again, using MO so there are no problem. One question. I was trying to find the section you talked about. "" open quest mainquest => misc -> made a copy from shared dialogue -> changed the voicetype condition Go to Player dialogues tab => seek for "initiateBranch" something like that When you found the "my love...) duplicate one of the reply and change it to the shared you made + the voice type condition."" I could not find that. What I could see in TSVed do it come from Dremora since that part overwrite the parts that are from Skyrim main game. Did one screen shot. Those lines are added from the base game. Do you have one French version?
Skit Posted June 27, 2015 Author Posted June 27, 2015 Did you find the error? I can try to install the mods again, using MO so there are no problem. One question. I was trying to find the section you talked about. "" open quest mainquest => misc -> made a copy from shared dialogue -> changed the voicetype condition Go to Player dialogues tab => seek for "initiateBranch" something like that When you found the "my love...) duplicate one of the reply and change it to the shared you made + the voice type condition."" I could not find that. What I could see in TSVed do it come from Dremora since that part overwrite the parts that are from Skyrim main game. Did one screen shot. Those lines are added from the base game. Do you have one French version? I made some screen from my CK to help you, "my love" is really well hidden XD lol My bad ! True my Skyrim is french and I tought topics would swith to EN for EN users, so I'll have to translate those as well. Thank you to point this out to me I'll make an update so. Is Maramal speech affected as well ?
Uncle64 Posted June 27, 2015 Posted June 27, 2015 Thanks for the picture I will try to get the plugin to work. Did dl you small update of the Dremora to. Do you know that there are one small patch so SE works better whit sexlab? I have it here, you can find the link for it in SE support tread. http://www.loverslab.com/topic/25737-spouses-enhanced/page-42?do=findComment&comment=828941
Skit Posted June 28, 2015 Author Posted June 28, 2015 Oh my that's great ! Thank you :0, I'll add the link. For what I know Staff is even seeking for affection by himself, a thing I never could have with Sam Guevenne XD(but Sam is Sam).
WraithSlayer Posted July 19, 2015 Posted July 19, 2015 I recently picked up Spouses Enhanced (link) to do some tweaks and fixes, and version 1.6.0 adds unvoiced support for custom NPCs, which may impact this add-on depending on what it does exactly. If the dialogue lines you've added to Staff are voiced, you'll want to make sure that Staff's voice-type is inserted into _SE_SpecialVoices when your add-on initializes, which will prevent Staff from taking the unvoiced dialogue path I've built, and use yours instead. This can be done by creating a new quest in the CK that executes the following code: if !_SE_SpecialVoices.HasForm(StaffVoice) _SE_SpecialVoices.AddForm(StaffVoice) endif If Staff isn't voice acted in your mod though, you don't need to do anything. In fact, your patch might not be necessary at all anymore.
Skit Posted July 22, 2015 Author Posted July 22, 2015 Thanks for your help. He is custom voiced, when I can grab some time for modding i'll take a look. Thannnnnks !!!
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