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Fertile Breeder - Captured


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Posted

The Clover you meet in the Greenhouse, what color is her skin? If she's got a human skin, then there's an issue. If she's pink/purple it should continue.

Posted

The Clover you meet in the Greenhouse, what color is her skin? If she's got a human skin, then there's an issue. If she's pink/purple it should continue.

She is purple, still no conversation.

Posted

The call of callville part was awesome and super convienient , I didn't know about it until the boomers sent me here and the rebreather wasn't working lol. If you ever go back to modify it, you may want to place Brooke a little farther from the NCR camp during the priestess path, she gets so close to the camp while waiting for me that she starts to fight with them a little too early (i had to use console commands to get through that part), but otherwise works fine. 

Posted

I tried the Garden and it appears to be unplayable... Firstly Clover doesn't go to the location that is indicated when the quest first starts, she sorta just stops half way than wonders around aimlessly. After finding her and getting her to follow me to the cave, after entering entering nothing happens until walking through the cave an alert pops up named "Activator triggered" which then has "Activator triggered" in it which can be dismissed by clicking on an "ok" button. After a few seconds of nothing an event happens when something causes clover and the player to pass out all while clover is talking to us about what is happening during the event (Exposition!). After the blackout the player awakens to see a red coloured clover who than states "I feel... I don't know, weird". The player is not pregnant or coloured strangely, with all their items missing. The rooms contains another individual named rose, they just amongst some plants and complain about not having legs despite her still having them, she is can be talked to with the subjects being if she is in pain or about getting food for the player, she will then give a buff to the player which massively reduces water and food needs. there is also a mattress on the ground which acts as bedding, a chair, a door which when attempted to interact with prevents you and states that if opened you will be 'planted'. Clover when interacted with only states "I feel... I don't know, weird". with smaller talk turned on (I usually turn it off via the MCM due to it becoming highly annoying when ever you talk with someone they will start another conversation) with smaller talk on she starts another conversation with you after she states how she feels. this gives you the ability to learn more about her past and to ask her how she is going, this however doesn't do anything to advance the scenario and the mission can not be continued past this point as far as I can tell. I am hoping that it's just my own stupidity that is preventing me from continuing but I think it might be bugged.

 

Posted

I tried the Garden and it appears to be unplayable... Firstly Clover doesn't go to the location that is indicated when the quest first starts, she sorta just stops half way than wonders around aimlessly. After finding her and getting her to follow me to the cave, after entering entering nothing happens until walking through the cave an alert pops up named "Activator triggered" which then has "Activator triggered" in it which can be dismissed by clicking on an "ok" button. After a few seconds of nothing an event happens when something causes clover and the player to pass out all while clover is talking to us about what is happening during the event (Exposition!). After the blackout the player awakens to see a red coloured clover who than states "I feel... I don't know, weird". The player is not pregnant or coloured strangely, with all their items missing. The rooms contains another individual named rose, they just amongst some plants and complain about not having legs despite her still having them, she is can be talked to with the subjects being if she is in pain or about getting food for the player, she will then give a buff to the player which massively reduces water and food needs. there is also a mattress on the ground which acts as bedding, a chair, a door which when attempted to interact with prevents you and states that if opened you will be 'planted'. Clover when interacted with only states "I feel... I don't know, weird". with smaller talk turned on (I usually turn it off via the MCM due to it becoming highly annoying when ever you talk with someone they will start another conversation) with smaller talk on she starts another conversation with you after she states how she feels. this gives you the ability to learn more about her past and to ask her how she is going, this however doesn't do anything to advance the scenario and the mission can not be continued past this point as far as I can tell. I am hoping that it's just my own stupidity that is preventing me from continuing but I think it might be bugged.

 

I should have called it "Babel", for it seems to be the bane of my hubris. I made that whole episode without a lot of experience, and it's biting me in the ass right about now :/

But by the sound of it, it's nothing a console command can't fix for now. The problem is that Clover's greeting topics were a little messy.

Try hitting the following in console:

Select Clover (the mutated/colored version)

StartConversation player FBC3CloverGreet201

 

You'll miss out on a slight prompt, but nothing all too serious. Alternatively, load up this plugin to see if that fixes the issue. If not, use the above command.

FBCaptured.esp

Posted

 

I tried the Garden and it appears to be unplayable... Firstly Clover doesn't go to the location that is indicated when the quest first starts, she sorta just stops half way than wonders around aimlessly. After finding her and getting her to follow me to the cave, after entering entering nothing happens until walking through the cave an alert pops up named "Activator triggered" which then has "Activator triggered" in it which can be dismissed by clicking on an "ok" button. After a few seconds of nothing an event happens when something causes clover and the player to pass out all while clover is talking to us about what is happening during the event (Exposition!). After the blackout the player awakens to see a red coloured clover who than states "I feel... I don't know, weird". The player is not pregnant or coloured strangely, with all their items missing. The rooms contains another individual named rose, they just amongst some plants and complain about not having legs despite her still having them, she is can be talked to with the subjects being if she is in pain or about getting food for the player, she will then give a buff to the player which massively reduces water and food needs. there is also a mattress on the ground which acts as bedding, a chair, a door which when attempted to interact with prevents you and states that if opened you will be 'planted'. Clover when interacted with only states "I feel... I don't know, weird". with smaller talk turned on (I usually turn it off via the MCM due to it becoming highly annoying when ever you talk with someone they will start another conversation) with smaller talk on she starts another conversation with you after she states how she feels. this gives you the ability to learn more about her past and to ask her how she is going, this however doesn't do anything to advance the scenario and the mission can not be continued past this point as far as I can tell. I am hoping that it's just my own stupidity that is preventing me from continuing but I think it might be bugged.

 

I should have called it "Babel", for it seems to be the bane of my hubris. I made that whole episode without a lot of experience, and it's biting me in the ass right about now :/

But by the sound of it, it's nothing a console command can't fix for now. The problem is that Clover's greeting topics were a little messy.

Try hitting the following in console:

Select Clover (the mutated/colored version)

StartConversation player FBC3CloverGreet201

 

You'll miss out on a slight prompt, but nothing all too serious. Alternatively, load up this plugin to see if that fixes the issue. If not, use the above command.

 

 

That worked for me, however I'm invisible when interacting with the spore... think I missed a dependency somewhere

 

edit: actually just needed to be first person. What a mod though! thoroughly enjoyed that episode!

Posted

Alright, I will try out the updated esp you uploaded here http://www.loverslab.com/topic/48013-fertile-breeder-captured/?p=1777791 . I will edit this after I have finished to tell you how it goes.

 

Edit1: So Clover still only goes about halfway to the cave before stopping and walking around aimlessly, she stops close to Horowitz Farmstead and just slowly walks around randomly. Clover can be talked to and will then follow you.
After entering the cave nothing happens until you into the cave a little, then an alert pops up saying "Activator triggered" you can than dismiss it by clicking 'ok' not long after the alert (2-4 seconds) an event plays out were the player and clover fall asleep some how and then the screen cuts to black. You then wake up and it plays the getting up anmation that you do at the start of new vegas with the doc but the animation resets halfway through than clover starts an actual conversation with you and talks about you being pregnant and her skin being purple. 
So I think it's fixed, if there are anymore bugs that break the adventure I find I will post them. 
Thank you.

 

Edit2: So, after the first pregnancy with the plant you then have to get pregnant again, however I found it really annoying as the player character wasn't fertile and there is only one chance to get knocked up so I had to edit the time it takes to get fertile to get pregnant, after getting pregnant and giving birth to about 3 spore babies (I think that it's a bug with the pregnancy if you alter the fertility to much, I had to put it down to 1% so I could be fertile in time for lily to take me away) Basil (Grandpa) came in and tried to start a conversation but all it did was zoom in on his face than that was it. I tried again but with the plant instead of the spore this time it was lily that came in and did the same as her grandfather. can't continue from this...

Posted

Tried the updated .esp as per Stew52, it fulfills the intended purpose of getting as far as the greenhouse and starting a conversation with Clover.  I got as far as the pregnancy stage.

 

The breeding room's kinda dicey with a bug - Tendril tends to disappear towards the end of the scene.  Got past that bug by reloading the game - complete exit and reload, seems to be the only way to clear the papyrus engine properly.

 

The next one is as per Stew52, Basil tends to come in at about 0800, but doesn't do much apart from walk in and walk out.

 

Pop out the spore, and Lily turns up after a few hours.  The camera zooms in on Lily but doesn't do anything.  Trying to start a conversation ends in the same result.  Cannot progress - tried the turn off and on trick too.

 

On another note, using the standard download, I managed to just use additem to give the player a spore pod, setstage one further, (not necessarily in that order) and Lily turned up.  I was able to progress normally then.

 

Also using the old files, the part near the end where Jasmine gets the sap off you doesn't trigger you getting purple sap and completing the objectives.

 

It's still possible to complete the quest, but there's no way to give purple sap to Lily's aunt.  She does turn up at the end wandering the garden with coloured skin though.

 

I'm learning basic coding at the moment (TIS-100), and I've done a course on PLC programming (RS Logix - Allen Bradley), maybe I could break into the modding scene and take a look at the code?  Please go easy on me though, I am a noob on this topic.  Just that fresh eyes may see something?

 

And to finish off, Kudos to you pepertje on making an awesome series of mods.  Hope we can help you iron out the kinks so they work as intended :)

Posted

Tried the updated .esp as per Stew52, it fulfills the intended purpose of getting as far as the greenhouse and starting a conversation with Clover.  I got as far as the pregnancy stage.

 

The breeding room's kinda dicey with a bug - Tendril tends to disappear towards the end of the scene.  Got past that bug by reloading the game - complete exit and reload, seems to be the only way to clear the papyrus engine properly.

 

The next one is as per Stew52, Basil tends to come in at about 0800, but doesn't do much apart from walk in and walk out.

 

Pop out the spore, and Lily turns up after a few hours.  The camera zooms in on Lily but doesn't do anything.  Trying to start a conversation ends in the same result.  Cannot progress - tried the turn off and on trick too.

 

On another note, using the standard download, I managed to just use additem to give the player a spore pod, setstage one further, (not necessarily in that order) and Lily turned up.  I was able to progress normally then.

 

Also using the old files, the part near the end where Jasmine gets the sap off you doesn't trigger you getting purple sap and completing the objectives.

 

It's still possible to complete the quest, but there's no way to give purple sap to Lily's aunt.  She does turn up at the end wandering the garden with coloured skin though.

 

I'm learning basic coding at the moment (TIS-100), and I've done a course on PLC programming (RS Logix - Allen Bradley), maybe I could break into the modding scene and take a look at the code?  Please go easy on me though, I am a noob on this topic.  Just that fresh eyes may see something?

 

And to finish off, Kudos to you pepertje on making an awesome series of mods.  Hope we can help you iron out the kinks so they work as intended :)

 

As for Lily and Basil appearing in the Greenhouse, that has to do with a failsafe forcing them to appear at 8 AM in case you've given birth. I've had to throw some things around after I found out the spore pod pregnancy no longer worked properly, so it's basically become a clusterfuck after that. Try using the following console command on either Basil or Lily:

StartConversation Player FBC3BreedRetrieve

This should force them to start their dialogue to take you to the breeding section.

 

EDIT: attached is a quick update with some changes in the script which will hopefully help iron out the non-talking issue.

FBCaptured.esp

Posted

i have an issue, when starting callvile i get the quest to speak to the priest and the mayor. only they are over on black mountain with the inn keeper the whore and the priest's acolyte. speaking with them i can get to the part of the quest where the stranger speaks with you, and going back to the mountain i can get the whore to ask to speak to me in her room. only all five of them won't move from where they are. it isn't a nav map issue as i can shoot them and they will run....

 

i've tried using the placeatme command but the IDs i have on the characters don't work.

Posted

i have an issue, when starting callvile i get the quest to speak to the priest and the mayor. only they are over on black mountain with the inn keeper the whore and the priest's acolyte. speaking with them i can get to the part of the quest where the stranger speaks with you, and going back to the mountain i can get the whore to ask to speak to me in her room. only all five of them won't move from where they are. it isn't a nav map issue as i can shoot them and they will run....

 

i've tried using the placeatme command but the IDs i have on the characters don't work.

 

You shouldn't use "placeatme", but "moveto player" if you want to move them. This is especially important with characters involved in quest (i.e. any NPC with a custom RefID). If you were using the ID at the top of your screen, that's the RefID, use the "moveto player" command then.

  • 3 weeks later...
Posted

i also have a issue with the starting quest for callvile,after talking to the priest and mayor the quest doesnt update and just has talk to them checked.And the quest to enter the garden at the passage and meeting clover she tells me to come alone even though i dont have any companions following me,would maybe offspring from sexoutpregnancy cause that?

Posted

Okay, I don't know if I just have bad luck, but I can't find any of the NPCs for the Callville quest, starting with the Mayor.  Every time I get there, there's a fight between the militias and cazidors, but I've searched the whole town twice and no Mayor, no Mathias.  After a while searching, I'll also get a message about the Mysterious Figure being unconsious over and over again.

 

Any ideas?

Posted

Okay, I don't know if I just have bad luck, but I can't find any of the NPCs for the Callville quest, starting with the Mayor. Every time I get there, there's a fight between the militias and cazidors, but I've searched the whole town twice and no Mayor, no Mathias. After a while searching, I'll also get a message about the Mysterious Figure being unconsious over and over again.

 

Any ideas?

Did you talk to the guard outside the main gate?

 

Otherwise, you'll have to force the quest stage to 10.

Posted

 

Okay, I don't know if I just have bad luck, but I can't find any of the NPCs for the Callville quest, starting with the Mayor. Every time I get there, there's a fight between the militias and cazidors, but I've searched the whole town twice and no Mayor, no Mathias. After a while searching, I'll also get a message about the Mysterious Figure being unconsious over and over again.

 

Any ideas?

Did you talk to the guard outside the main gate?

 

Otherwise, you'll have to force the quest stage to 10.

 

 

what would the quest id's be?unless someone could help me with my last post

Posted

 

 

Okay, I don't know if I just have bad luck, but I can't find any of the NPCs for the Callville quest, starting with the Mayor. Every time I get there, there's a fight between the militias and cazidors, but I've searched the whole town twice and no Mayor, no Mathias. After a while searching, I'll also get a message about the Mysterious Figure being unconsious over and over again.

 

Any ideas?

Did you talk to the guard outside the main gate?

 

Otherwise, you'll have to force the quest stage to 10.

 

 

what would the quest id's be?unless someone could help me with my last post

 

 

I've added a list of all the quest ID's to the main DL page, you can refer to those.

 

Posted

 

 

 

Okay, I don't know if I just have bad luck, but I can't find any of the NPCs for the Callville quest, starting with the Mayor. Every time I get there, there's a fight between the militias and cazidors, but I've searched the whole town twice and no Mayor, no Mathias. After a while searching, I'll also get a message about the Mysterious Figure being unconsious over and over again.

 

Any ideas?

Did you talk to the guard outside the main gate?

 

Otherwise, you'll have to force the quest stage to 10.

 

 

what would the quest id's be?unless someone could help me with my last post

 

 

I've added a list of all the quest ID's to the main DL page, you can refer to those.

 

 

 

so the quest ID's dont seem to be working right for the quests that arent progressing.For the Babylon quest the "setstage" doesnt seem to do anything and the callvile quests only complete the quests and nothing else

 

Posted

 

 

 

 

Okay, I don't know if I just have bad luck, but I can't find any of the NPCs for the Callville quest, starting with the Mayor. Every time I get there, there's a fight between the militias and cazidors, but I've searched the whole town twice and no Mayor, no Mathias. After a while searching, I'll also get a message about the Mysterious Figure being unconsious over and over again.

 

Any ideas?

Did you talk to the guard outside the main gate?

 

Otherwise, you'll have to force the quest stage to 10.

 

 

what would the quest id's be?unless someone could help me with my last post

 

 

I've added a list of all the quest ID's to the main DL page, you can refer to those.

 

 

 

so the quest ID's dont seem to be working right for the quests that arent progressing.For the Babylon quest the "setstage" doesnt seem to do anything and the callvile quests only complete the quests and nothing else

 

 

 

Oh, I forgot I didn't have the quest add the proper objectives with SetStage yet :/

If you want the full rundown, you should use "GetStage" first, which will return YY (e.g. 10), to see what it's on. Then, use SetStage XX, with XX being (YY+10), and then using the command "SetObjectiveDisplayed XX 1"

This should cause the objective to be displayed and add the quest to your log if it isn't already.

Posted

 

 

 

 

 

Okay, I don't know if I just have bad luck, but I can't find any of the NPCs for the Callville quest, starting with the Mayor. Every time I get there, there's a fight between the militias and cazidors, but I've searched the whole town twice and no Mayor, no Mathias. After a while searching, I'll also get a message about the Mysterious Figure being unconsious over and over again.

 

Any ideas?

Did you talk to the guard outside the main gate?

 

Otherwise, you'll have to force the quest stage to 10.

 

 

what would the quest id's be?unless someone could help me with my last post

 

 

I've added a list of all the quest ID's to the main DL page, you can refer to those.

 

 

 

so the quest ID's dont seem to be working right for the quests that arent progressing.For the Babylon quest the "setstage" doesnt seem to do anything and the callvile quests only complete the quests and nothing else

 

 

 

Oh, I forgot I didn't have the quest add the proper objectives with SetStage yet :/

If you want the full rundown, you should use "GetStage" first, which will return YY (e.g. 10), to see what it's on. Then, use SetStage XX, with XX being (YY+10), and then using the command "SetObjectiveDisplayed XX 1"

This should cause the objective to be displayed and add the quest to your log if it isn't already.

 

 

"getstage" and "setstage" work fine but when i try to use "SetObjectiveDisplayed XX 1" it doesnt work for me.when i try it i put in "getstage 1a007381" and it shows im at 20,then "setstage 1a007381 30" but when i try "setobjectivedisplayed 1a007381 1" or "setobjectivedisplayed 30 1" it doesnt work

 

Posted

 

 

 

 

 

 

Okay, I don't know if I just have bad luck, but I can't find any of the NPCs for the Callville quest, starting with the Mayor. Every time I get there, there's a fight between the militias and cazidors, but I've searched the whole town twice and no Mayor, no Mathias. After a while searching, I'll also get a message about the Mysterious Figure being unconsious over and over again.

 

Any ideas?

Did you talk to the guard outside the main gate?

 

Otherwise, you'll have to force the quest stage to 10.

 

 

what would the quest id's be?unless someone could help me with my last post

 

 

I've added a list of all the quest ID's to the main DL page, you can refer to those.

 

 

 

so the quest ID's dont seem to be working right for the quests that arent progressing.For the Babylon quest the "setstage" doesnt seem to do anything and the callvile quests only complete the quests and nothing else

 

 

 

Oh, I forgot I didn't have the quest add the proper objectives with SetStage yet :/

If you want the full rundown, you should use "GetStage" first, which will return YY (e.g. 10), to see what it's on. Then, use SetStage XX, with XX being (YY+10), and then using the command "SetObjectiveDisplayed XX 1"

This should cause the objective to be displayed and add the quest to your log if it isn't already.

 

 

"getstage" and "setstage" work fine but when i try to use "SetObjectiveDisplayed XX 1" it doesnt work for me.when i try it i put in "getstage 1a007381" and it shows im at 20,then "setstage 1a007381 30" but when i try "setobjectivedisplayed 1a007381 1" or "setobjectivedisplayed 30 1" it doesnt work

 

 

 

You'll have to use the following form: "setobjectivedisplayed [QuestID] XX 1"

So for you, it would be "setobjectivedisplayed 1a007381 30 1"

Posted

 

 

 

 

 

 

 

Okay, I don't know if I just have bad luck, but I can't find any of the NPCs for the Callville quest, starting with the Mayor. Every time I get there, there's a fight between the militias and cazidors, but I've searched the whole town twice and no Mayor, no Mathias. After a while searching, I'll also get a message about the Mysterious Figure being unconsious over and over again.

 

Any ideas?

Did you talk to the guard outside the main gate?

 

Otherwise, you'll have to force the quest stage to 10.

 

 

what would the quest id's be?unless someone could help me with my last post

 

 

I've added a list of all the quest ID's to the main DL page, you can refer to those.

 

 

 

so the quest ID's dont seem to be working right for the quests that arent progressing.For the Babylon quest the "setstage" doesnt seem to do anything and the callvile quests only complete the quests and nothing else

 

 

 

Oh, I forgot I didn't have the quest add the proper objectives with SetStage yet :/

If you want the full rundown, you should use "GetStage" first, which will return YY (e.g. 10), to see what it's on. Then, use SetStage XX, with XX being (YY+10), and then using the command "SetObjectiveDisplayed XX 1"

This should cause the objective to be displayed and add the quest to your log if it isn't already.

 

 

"getstage" and "setstage" work fine but when i try to use "SetObjectiveDisplayed XX 1" it doesnt work for me.when i try it i put in "getstage 1a007381" and it shows im at 20,then "setstage 1a007381 30" but when i try "setobjectivedisplayed 1a007381 1" or "setobjectivedisplayed 30 1" it doesnt work

 

 

 

You'll have to use the following form: "setobjectivedisplayed [QuestID] XX 1"

So for you, it would be "setobjectivedisplayed 1a007381 30 1"

 

 

thanks it worked :D

 

Posted

ok, i have the bad thing of encounterign a serious problem when activating fbc: i cant load my main menu.

 

systemspecs:

 

os win10
cpu i7-3770
graphics gtx-660
ram 16gb ddr3

 

 

loadorder:

 

GameMode=FalloutNV

FalloutNV.esm=1
CaravanPack.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
TribalPack.esm=1
Sexout.esm=1
SexoutSlavery.esm=1
SexOutScorpionsGang.esp=1
UnethicalDeeds.esm=1
Daughters of Ares.esp=1
SexoutCommonResources.esm=1
SexoutDrugging.esm=1
SexoutTryout.esm=1
SexoutWorkingGirl.esp=1
SexoutSoliciting.esm=1
SexoutStore.esm=1
msexBase.esm=1
SexoutKennel.esp=1
SexoutPregnancyV3.esm=1
Maternity Pack Overkill.esp=1
SexoutOffSpring.esm=1
Fertile Breeder.esp=1
RemoveWorkstationNeeds.esp=1
FBFarm.esp=1
FBCaptured.esp=1
SexoutSpunk.esp=1
Daughters of Ares - CouriersStash.esp=1
The Mod Configuration Menu.esp=1
SexoutAnimManagement.esp=1
SexoutPosNew.esp=1
SexoutLust - anyHUD.esp=1
FBLoadScreensInsert.esp=1
FBLoadScreensOverwrite.esp=1
SexoutBang.esp=1
SunnyCompanion.esp=1
SexoutStraponSex.esp=1
SexoutSexAssault.esp=1
SexoutSoliciting-DLC.esp=1
Sexout-Wear-And-Tear.esp=1
SexoutKennelShow.esp=1
SexoutSex.esp=1
SmallerTalk.esp=1
SexoutSexkey.esp=1
Sprint.esp=1
GG_VirginGirl.esp=1
PrnOut.esp=1
BodyMorph.esp=1
SOSistersOfChastity.esp=1
SexoutASB.esp=1
msexVeronica.esp=1
SexoutZAZ.esp=1
SexoutAftermath.esp=1
AdvancedMedicalScanner.esp=1
SexoutCyberKennel.esp=1
SexoutKennelShowARESExpansion.esp=1
SexoutConsequences.esp=1
ARESproject.esp=1
Bouncing Natural Breasts.esp=1
msexFort.esp=1

 

 

i already have sit a half day on getting mpo to run, doenst had think that there would help a small languagechange, but seams to just have switchet over to another esp/mod causing it. fbf and fb no prob, but fbc and no more a main menu, just stops laoding aftert the backgroudnappears

Posted

probably my fault for doing some sort of sequence breaking thing but-

 

I have a problem with Anna in Calville.

 

I'm meant to infect her with the breeder 'infection' so we banged and then I asked her on a lovely date to see the chapel.

 

When she went outside she ran into the wall for a few minutes before turning to me and saying there was a lakelurk in the chapel (we were nowhere near the chapel and there was no lakelurk).

 

Eventually she managed to run through the wall and immediately headed towards the water. I figured because there wasn't a lakelurk in the chapel she was going for the next best thing, a wild one?

 

She swam into the lakelurk for a few more minutes before returning to land and gunning it down. I lured another lakelurk towards her, hoping for better luck, and she killed that one too.

 

So now Anna is just swimming about in the water in that one spot, occasionally returning to land, and I've got "Wait for the Lurker to fuck Anna" in my quest log.

Posted

probably my fault for doing some sort of sequence breaking thing but-

 

I have a problem with Anna in Calville.

 

I'm meant to infect her with the breeder 'infection' so we banged and then I asked her on a lovely date to see the chapel.

 

When she went outside she ran into the wall for a few minutes before turning to me and saying there was a lakelurk in the chapel (we were nowhere near the chapel and there was no lakelurk).

 

Eventually she managed to run through the wall and immediately headed towards the water. I figured because there wasn't a lakelurk in the chapel she was going for the next best thing, a wild one?

 

She swam into the lakelurk for a few more minutes before returning to land and gunning it down. I lured another lakelurk towards her, hoping for better luck, and she killed that one too.

 

So now Anna is just swimming about in the water in that one spot, occasionally returning to land, and I've got "Wait for the Lurker to fuck Anna" in my quest log.

 

Try disabling the piece of the wall she's running against so she can move through it, or move her to you once you're outside the walls. The issue is likely her being blocked.

Posted

 

 

 

Try disabling the piece of the wall she's running against so she can move through it, or move her to you once you're outside the walls. The issue is likely her being blocked.

 

 

I tried moving her to me just the other side of the wall and also moving her to me while standing right in front of the chapel. In both cases she turned around and headed straight for the water

 

(honestly I'm so sorry because your mods are incredible but here I am getting things wrong again)

(basically I love all your work, and your storytelling, and the choices you make available, and your characterisation, and I'm sorry that so much of this is problems)

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