...0... Posted April 12, 2015 Posted April 12, 2015 This is my personal experience. I started in 1999 with AC1 a sandbox MMO played it for year. Then AC2 played for 3 years Then in between AC2 and after also 3 years Lineage 2. Played some Shadow bane sandbox, Saga of Ryzom sandbox, and short while also at launch WoW themepark(which is not my favorite style) first 4 months. Then i stopped decline of anti social already present i was burned out with mmo's this was around 2005. Holygrale for me was coming in form of Darkfall sandbox indie game, but the development was long( to long) time 2001-2009. So before Darkfall was released i tried one more time a MMO hyped at time and could be WoW killer called Age of Conan man oh man what a waste of time and money, played it at launch first two months and quit terrible game WoW anti social and mentality also in that game. 2009 Darkfall released was totally destroyed by ex WoW players or players with same social crap and mentality. Still played it 3 years but game was beyond repair it wwas destroyed by way they where used to play in wow was terible. But my worse experience and most corrupted wow crap in game was Asheron's calls 2 mmo which i picked up again 8 months ago which is a old school MMO but toally corrupted by wow mentality not only social interaction between players the way they want fast cookies xp rush through dungeons leave when not fast succes rage quit or dumb talk. Result i played in last 11years maybe 4 years in 4years before that 4years hehe. Spent maybe 300 euro in last 10 years multi player games also same wow virus as mm's. Thats reason why i play mainly solo games its no fun anymore playing multi or mmo's. The Anti-Social MMO Phenomenon In its current state, WoW is unmistakably an anti-social MMO. There is really no need to speak to a fellow player as you don’t need to speak to progress your character. I’ve personally joined guilds both before and after the launch of Warlords of Draenor where it is rare to see guild members chatting on guildchat. Despite the propaganda and nostalgia for guilds that Blizzard would have you believe, this scenario of silence is representative of the average guild today. If it were not for various guild perks, most players would not need to join a guild. Even in dungeon groups, there is no need to speak to anyone. Why bother to speak and make a social investment when you’ll most likely never see them again. If you were to spend time typing a “hello all” you might actually fall behind as the group races from mob to mob in their blood lust to complete the dungeon. Here is article:Warning very long read. http://www.wolfsheadonline.com/the-destructive-legacy-of-blizzards-world-of-warcraft/comment-page-1/#comment-14333
Guest Posted April 12, 2015 Posted April 12, 2015 To be fair, PC gaming back in the 90s was looked down upon. Nowadays, I run into a gamer almost every day, it is acceptable, and with that is more interest in getting to the goal than it is via the experience of it all. I would hate to say that gaming has become more "casual" since I really don't like that term, but for lack of another, gaming has become more "casualized". Partly because computers have become much more user friendly than they were back then. (no more need to know DOS commands, or mess with autoexec.bat/config.sys) The Internet was around but many didn't know about NetZero, Juno and the only thing they noticed was the weekly AOL disk appearing in the mailbox.
xXDeliteXx Posted April 12, 2015 Posted April 12, 2015 IMO It is bad that it's acceptable (too acceptable) now. Leads to a cultural decline. And nothing casual about not having physical friends. Online gaming and any gaming at that, should be moderated at a healthy level.
spoonsinger Posted April 12, 2015 Posted April 12, 2015 Comes down to percentages in human interaction. (highlighted by the Will Self story "Quantity theory of insanity"). In any extended interacting body of people the likely hood of coming across an unsavory character, (subjective), is increased if those interactions are also increased. (probably a misquote). (ps loved the late 90's/early 2000 for online. Playing on crappy 56K modems v's US bod's with ISDN on Counterstrike and managing to play on level terms with no bad mouthing - well not much anyway).
Cynical Misanthrope Posted April 12, 2015 Posted April 12, 2015 I hate being social in games. And we have the COD-bad-mouthing-inmature-brats-generation to thank for that. Which is strange, because at the same time I love CO-OP and "work as a team" games. In MMO's I refuse to interact with random players as much as possible. Unless they have proven to be alright in my book. Sadly, the only way to enjoy a (mmo) game, is to find a guild with people with similar minds, goals, and mature levels. The last real MMO that I played on serious level, was Rift. And I was also a member of a guild that was considered to be the leading raiding guild on the server. Which is funny, because that wasn't our goal. We played to have fun, and just fuck around, and have a good laugh. We could die 100 times on a boss, but still laugh until we cried because someone said something funny or similar. One of the leaders even invited us, to his house to have a summer-party, so a friend of mine (who also played Rift at the time) and me decided to go and meet them. It was one of the best times in my life, and most of us still talk on a regular basis. I would never had sticked around in Rift, if it wasn't for the guild. Same thing with The Secret World. A game I just play on a sporadic level. I am not a member of a guild, but the people who plays the game, and the community as a whole is incredible great and helpful. I think I have never seen a troll or a bad mouthing ADHD kid in there. Maybe it's because, when it was released, those with a short attention span, saw it wasn't "WoW" and left. Also, it didn't had the greatest success, so I guess thats also one of the reasons it has "survived" the CoD kids.
Angrybird Posted April 12, 2015 Posted April 12, 2015 When there's voice chat I introduce myself by calling everyone a faggot.
SweetLittleSister Posted April 12, 2015 Posted April 12, 2015 Which AC server? I was on Harvestgain from around 2000, back when Dark Majesty was an optional expansion and a mage who could and would cast Sword Mastery Other III on you was your new best friend. AC did go downhill, eventually, but it stayed good for a long time. There are a few people around who block rushers. Check out Left 4 Dead for a game that requires communication and cooperation. Rush ahead in that game and you may well find yourself in the main menu and unable to reconnect to that server.
afa Posted April 13, 2015 Posted April 13, 2015 ...Sigh...the article is more painful than long to read. I made it past about half way and then start skimming the rest over a few parts. First, the writer never define what is this mythical "social" aspect that the game is missing other than pointing out there's less talking/chatting between people and then went on the usual/typical bashing streamlining gameplay, "lol casualz", and for the fucking love of god boasting downtime as something that is positive (are you fucking serious!?) Social aspect of a MMORPG is more of a western player thing; western players were more likely to put social as a more important aspect of a game. MMORPGs of that era were a different beasts. Pay to play monthly fee was the norm. WoW was a game changer in many aspect, but for the years before WoW and maybe even a few afterward Korea was the center of MMORPG due to their nation wide internet infrastructure at that time. Two different approaches to the whole social aspect: 1. A game that is always on will have communities form as a side effects. A game with people interactions 2. A chatroom with the advance of technology can be made into a game. A chatroom with avatar WoW is the former while the writer wants the latter. Stating that Blizzard is a video game company first is...well obvious, they are making a game not a chatroom. MMORPG at that time was also quite simply a grindfest. Everything takes forever to do, perhaps deliberately. I was involve with a "fairly well known franchise" MMORPG back then a little before WoW releases, was also in a "guild" or whatever you call it that pretty much always have people on, and to top it off it was an MMORPG that did not launch with PvP. If the writer somehow felt that PvP content is detrimental. And the conversations we had in the guild went something like this: "X went up in prices again, I have to farm for another week now" "I am behind on gear, but too poor to afford them, need to farm for weeks now" "I have been looking for a group for X hours" "I have been looking for a group for X days" "do we have any healer here? We are have been waiting for X hours now" "I just died can't really do much for 20(?) minutes now" or "someone in our group just died we all have to wait for 20(?) minutes now" "afk, will see you guys in about 20(?) minutes, just missed the boat" (traveling to another part of the world to meet) "We have to rest every other fight, leveling is so slow" "I just died to something that is con easy wtf" "even mobs that don't give you exp can still kill you" And of course "I wish I can solo something even for less exp than just sitting around" "I feel like this is more work than my real work" So if the writer think that somehow bringing back the "old school" bullshit formula will work then the whole genre might as well go down in flames, and I already care very little for MMORPG these days because it seems like everyone was/is just banking on the tedium to made everything "work" and when WoW came in and changed the formula a little for the better it is view as the fucking apocalypse.
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