DarciaIV Posted March 24, 2015 Posted March 24, 2015 Yeah, had to be asked. I'm aware that there are indeed a few formerly active, and perhaps a few currently active, developers and contributors of the Skywind overhaul on the site. As new skeletons, animations, mechanics and meshes will be introduced, and the devs keep stating that MANY mods will destabilize their work, is anyone planning ahead or attempting preemptive work to avoid this issue? Thanks in advance guys, you keep me sane.
DarciaIV Posted March 24, 2015 Author Posted March 24, 2015 Duly noted, and that's precisely why I asked about "preemptive work". Not being snide, but pointing out that I was aware of the lack of source material. Will check in after first beta release.
Content Consumer Posted March 24, 2015 Posted March 24, 2015 Good question... but I'm not entirely sure what preparations could be made without knowing exactly what Skywind is going to do internally. Do we know if, for example, Skywind armors use various bodypart slots that DD uses (highly unlikely, but there have been crazier stuff)? Or any other obvious things like that?
Thermius Posted March 24, 2015 Posted March 24, 2015 Good question... but I'm not entirely sure what preparations could be made without knowing exactly what Skywind is going to do internally. Do we know if, for example, Skywind armors use various bodypart slots that DD uses (highly unlikely, but there have been crazier stuff)? Or any other obvious things like that?  The expression "Don't mention the war!" comes to mind.  Vaporware in my opinion...
Arethiel Posted March 24, 2015 Posted March 24, 2015 Honestly Skywind is looking more and more like Vaporware. Aside from that, I don't think they'll be able to entirely change how the Creation Engine works since they don't have the source code for Creation Engine so I imagine a lot of regular animation mods would work fine.
RUD3DUD3 Posted March 24, 2015 Posted March 24, 2015 no need for any compatibility if that skywind ever comes out though i highly doubt. sexlab allows flagging armor slots for stripping in MCM so that will take care of all types of armors.
Kimy Posted March 24, 2015 Posted March 24, 2015 Skywind was announced when? 2012? It's 2015 now....'nuff said.
Guest Posted March 24, 2015 Posted March 24, 2015 isn't the reason its taking so long is because Bethdesda banned them from using any resources from the previous game so they had to make everything from scratch?
volfin Posted March 24, 2015 Posted March 24, 2015 If they aren't using any assets, why do they insist you must own a copy of Elder Scrolls Morrowind III to use Skywind? They have to be borrowing assets from that game, or it wouldn't be necessary to play.
Jexsam Posted March 24, 2015 Posted March 24, 2015 Vaporware, maybe, but at least something that looks like progress is coming out for it. I'm keeping en eye on it, but I'm not expecting anything. Â That said, any concern for Sexlab compatibility can wait until something we can play with comes out.
Kimy Posted March 24, 2015 Posted March 24, 2015 If they aren't using any assets, why do they insist you must own a copy of Elder Scrolls Morrowind III to use Skywind? They have to be borrowing assets from that game, or it wouldn't be necessary to play. Â Apparently they plan to use touched-up MW assets, so that would explain possible legal troubles with Bethesda. Because they'd have to bundle the altered assets with their mod. Which they'd need permission for, and I have never heard of a gaming company allowing anybody to use their assets on such a large scale. They usually guard their IP like a pack of wolves, even if they no longer use it commercially. Â Projects like openMW are much safer from a legal point of view because they don't have to redistribute assets, they just use what's in the retail game. Â To be honest, not sure if the entire project is worth the trouble. With the sort of workload that has to go into making an old game run on an engine that's already dated as well, they might as well have developed a new RPG game from scratch. Â Â Not going to tell anybody how to use their spare time, of course. *shrug*
Serithi Posted March 24, 2015 Posted March 24, 2015 If they aren't using any assets, why do they insist you must own a copy of Elder Scrolls Morrowind III to use Skywind? They have to be borrowing assets from that game, or it wouldn't be necessary to play. Might be you gotta manually extract some stuff from the Morrowind .bsa's and put them in Skyrim's folders so Skywind can verify them, i would assume. The actual Skywind releases will not contain any Morrowind assets whatsoever, that's why Bethesda's cool with them doing it. Reason it's taking so long is because they're basically remaking the whole damned game with only a team of volunteers. I don't get this "it's vaporware" bullshit, they're absolutely working on it, it's just going to take a while. Take a look at what they've already gotten done, which is quite a lot.
RDKateran Posted March 24, 2015 Posted March 24, 2015 Hell I'm still waiting on Tamriel Rebuilt. Skywind... pfft.
WaxenFigure Posted March 25, 2015 Posted March 25, 2015 Hell I'm still waiting on Tamriel Rebuilt. Skywind... pfft. Discworld for the funny
Guest privateuser99 Posted March 25, 2015 Posted March 25, 2015 ofcourse i will made version of fdbb that will be compactible with skywind.... just need to be sexlab compactible with skywind.
DarciaIV Posted March 25, 2015 Author Posted March 25, 2015 The post on the possibility of Vaporware... the work IS being done. Will it be released anytime soon? No way of knowing. Maybe not at all? Possible yet unlikely. The core of the team does seem quite committed. Their primary problems seem to be A: lack of committed talent OUTSIDE that stable core, B: the sheer scale of  the project, and C: disorganization. Recently a lot of steps to reconfigure workflow have gone through, and I've seen more progress in the early months of this year than the last 6 months of 2014.  RUD3DUD3; your statement was actually the closest to an answer to my question I've gotten, so thanks a lot. I just got a bit concerned when the mentioned doing new body models, though they seem loathe to try and rig new skeletons unless they have no other choice.  Blarrgh; Since the entire plot and set of side-quests is still Morrowind (thus Bethesda I.P.), they felt compelled to add a detector to their installer that looks for a valid copy of Morrowind to avoid lawsuits. Originally they didn't intend for it, but the first commandment in the legal system has to be "Though shalt cover thine own ass".
carnifex Posted March 25, 2015 Posted March 25, 2015 I really hope Skywind makes it. I've tried replaying Morrowind recently, and apart from some nice nostalgic moments, I've had big trouble getting over how dated this game had become, and I don't just mean graphics. The clunky interface, the slow as fuck walking speed coupled with the aggravating "you can run a tiny bit faster but you'll run out of stamina and won't be able to do much else", the convoluted level ups that can screw the character over more than they help them... yeah, I must have been way more hardcore back when this game first hit, considering how much I've played it (although I distinctly recall being annoyed at some of these issues even back then, but I just gritted my teeth and kept on going, something I now lack the time and patience for). Â I don't think calling it "vaporware" is justified. It's an enormous project that's being worked on by a group of unpaid fans, so of course it's going to be extremely slow. Just consider how many relatively small mods we have here on LL that take months for authors to beat them into working shape, and then imagine a whole Morrowind-sized game that's solely made of mods. Â I really, really hope if it does come out, the great minds here at LL will add their unique touch to it. I'd pay money just to see what our awesome modders could do with SexLab tech and a certain well known NPC (you know whom I mean )
DarciaIV Posted March 27, 2015 Author Posted March 27, 2015 Carnifex, you have accurately stated the message I had hoped to convey. And that's very true, seems we were BOTH much more tolerant or hard-core RPG grognards as youths. Even modded out, Morrowind proved too underdeveloped. Or I guess really OVER-developed, too many stats playing too many roles in too many hidden dice rolls. Â It's STAGGERING how much work is needed, and being done by volunteers. I've been to the forums, and if you look at the old, old, incredibly OLD threads, a lot of people worked for like 3 months after claiming something, disappeared, and all their work vanished with them. That's part of what's setting it back, in addition to the MASSIVE workload. I would make donations if it were legal, but it's not even safe when worded properly. So, patience and help with the actual work (which I have NO skill at) is all we can offer. Â And, at the risk of sounding like an ass... I'm takin' a shot at Almalexia! Even if I wound up a dead man, at least I aimed for GREATNESS!!!
carnifex Posted March 27, 2015 Posted March 27, 2015 Frankly, I'd be willing to look past most of Morrowind's flaws... except for the damn level up system. It tries to achieve two goals that are mutually contradictory - advancing your character organically by leveling the skills you're using, and being this hardcore classic leveling system where you have to weigh your choices lest you screw yourself up. Net result being, you have to be mindful of your progression all the goddamn time, and keep grinding/buying skills you don't really use, just so you can optimize your attribute distribution. I don't think any other cRPG makes you so busy thinking about your level up scheme. Most games let you screw up your build if you pick the wrong option during level up, but only TES games let you screw up your build by just trying to immerse yourself in your character and playing the game casually.
DarciaIV Posted March 28, 2015 Author Posted March 28, 2015 I was mostly on about the ridiculous hit/ miss ratio in the combat system, but your statement about the conflicting dichotomy of the leveling system is spot on. It created a crazy set of exploits if you went totally nuts. Case in point: leveling up a non-class skill as mush as possible (training and grinding) to pick the corresponding stat for a large level-up boost (my best was +7). It's far too much time and effort to ENJOY doing it, but it's a legitimate strategy for bulking up a character in advance. Destroys immersion, greatly reduces the fun, adds a serious amount of grind... Yeah, guess that's why I stopped playing it right after Divayth Fyr. That's why I'm actually glad their team is discussing new perk trees that are Morrowind relevant. MUCH better off for it.
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