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Posted

I'm currently working on the mod...

 

 

 

There is a trigger... when you enter into Artharak house, you enable it. After a time exploring the ous,e if you go to the right place, you will receive a message about the closet...

Everything is tested and work fine. The only problem is the marker and the path calculation, but there is nothing I can do... (I locked the temple gate with a key for that reason, but it doesn't change anything. you willr eceive the key by a dialogue when you will be inside the temple).

 

Just came here to say i was having trouble getting through an invisible wall, lucky i checked back :)

 

Will try waiting in the house a bit

 

Edit: Found the light house and eventually went with resist but now i'm not sure if i'm stuck or just the end of the current content

 

 

escaped and went to riften and got smuggled back in and then spoke to susana and then the drunk guy agreed to help and sent me back to wait in susana house, spoke to her but then no new objective, tried waiting around in susana's house and i can see a disguised lurker but nothing happens from then on

 


 

 

 

I'm also stuck after kill the invisible luker, then the mision say talk to drunk guy, i talk with him, but nothing happen, the objetive mision no change and no new objetive

 

If you chosen the resit path, this lurker will be not invincible, and hostile toward the player.

Kill it for make the quest progress.

 

small comment I want to share and I dont know how to use the option to hide spoiler.

with skill and luck I can pass the bug in the mision "torments begin" that no put me inside of the cell after lurka rape (I use a trick), then continuous normal, but what I want to emphasize is in the mision "find a way to get rid of your restrains (talk to a priest of mara in riften)" when scape from the captors, you're supposed to walk all the way to Riften, I think that's the idea, but the road is very long and you find several enemies that however much you try to run or dodge always end up killing you, I know that there are two obvious ways to doing, the first would teleporting and the second would be calling your followers for protection, but I think using either takes away the sense of mission, not be more appropriate to have less road ahead, or something else should happen and how I withstood interrogation I have another bug?

I am now stuck in the mision "revenge" talk to zadok allenith after killing the invicible monster, nothing happen when i talk with zadock

I'm enjoying the mod but I want to collaborate reporting abnormalities

and just out of curiosity, what would be needed to give voice to the plot?

You wish a smaller road ?

 

When the monster die, zadok is teleported to Susana house.

 

Talk to him, he will give your gear.

 

 

 

 

There is a trigger... when you enter into Artharak house, you enable it. After a time exploring the ous,e if you go to the right place, you will receive a message about the closet...

Everything is tested and work fine. The only problem is the marker and the path calculation, but there is nothing I can do... (I locked the temple gate with a key for that reason, but it doesn't change anything. you willr eceive the key by a dialogue when you will be inside the temple).

 

Just came here to say i was having trouble getting through an invisible wall, lucky i checked back :)

 

Will try waiting in the house a bit

 

Edit: Found the light house and eventually went with resist but now i'm not sure if i'm stuck or just the end of the current content

 

 

escaped and went to riften and got smuggled back in and then spoke to susana and then the drunk guy agreed to help and sent me back to wait in susana house, spoke to her but then no new objective, tried waiting around in susana's house and i can see a disguised lurker but nothing happens from then on

 


 

 

 

I'm also stuck after kill the invisible luker, then the mision say talk to drunk guy, i talk with him, but nothing happen, the objetive mision no change and no new objetive

 

 

After killing the hidden lurker i'm now at this point as well, his dialogue is repeatable - done it 3 times but no quest objective changes or gear is returned, did a showinventory on him and he also doesn't have my stuff
 

 

 

Posted

thanks for replying, good to know you're still working to improve the mod

I do not know if you achieved at me understand, I try 5 times reach to riften without using teleportation or invoke followers, but always died on the way, consider that many people use mods that hinder life in skyrim, frostfall, ineed, revenge of enemy, more bandits, deadliest dragons (I use this for example), I had no choice but to teleport, and I think it takes away the sense of mission.

I chose the resit path, the lurker was invincible, and no hostile toward the player, but I killed him, when the monster die, zadok is teleported to Susana house, I talk to him, but he no give me the gears.

Posted

thanks for replying, good to know you're still working to improve the mod

I do not know if you achieved at me understand, I try 5 times reach to riften without using teleportation or invoke followers, but always died on the way, consider that many people use mods that hinder life in skyrim, frostfall, ineed, revenge of enemy, more bandits, deadliest dragons (I use this for example), I had no choice but to teleport, and I think it takes away the sense of mission.

I chose the resit path, the lurker was invincible, and no hostile toward the player, but I killed him, when the monster die, zadok is teleported to Susana house, I talk to him, but he no give me the gears.

 

I know

 

For Zadok, it's only a stage script problem.

 

For Riften, I use a level 1 character, and I suceed...

The point is dont hesitate to call help (followers...)

 

The lurker is no invincible, justuse kill on him.

 

The main problem is the dagon faction remains unhostile toward the player...

 

Posted

Delzaron, I had not realized that you are the creator of 2 of my 4 favorite missions quest mod, and you're working on other more, you are amazing, great dedication from your part, do not be discouraged, if you do, you would leave us with the desire to see that how the stories end.

I do not want keep annoying you, only 2 quick questions

1 you say "For Zadok, it's only a stage script problem", what should I do?, or should I wait for the upgrade

2 in a forworn story, I was wondering if there is way to do that forsworn aggressive to the player and no harm the mision, because all missions in the vanilla game involving the forsworn become dull because they no longer attack the player once you join the tribe, and for some rarity when I joined the tribe, the vampires also stopped attackme,

Posted

Delzaron, I had not realized that you are the creator of 2 of my 4 favorite missions quest mod, and you're working on other more, you are amazing, great dedication from your part, do not be discouraged, if you do, you would leave us with the desire to see that how the stories end.

I do not want keep annoying you, only 2 quick questions

1 you say "For Zadok, it's only a stage script problem", what should I do?, or should I wait for the upgrade

2 in a forworn story, I was wondering if there is way to do that forsworn aggressive to the player and no harm the mision, because all missions in the vanilla game involving the forsworn become dull because they no longer attack the player once you join the tribe, and for some rarity when I joined the tribe, the vampires also stopped attackme,

 

Whic mods ?

 

1 : for Zadok, it's just the script go to stage 50 instead of stage 60. Setstage it for now, it will be fixed for the next release.

2 : forsworns are not related to vampires, so there is no reasons vampires are peacefull, except for the Koldun (they are peacefill toward some creatures which are peacefull toward vampires...). The problem is, if you join the friend forsworn faction (you never gain the forsworn faction, to avoid hostile reaction of guards), and if you harm them, every forsworns will be hostile toward you... including the AFS forsworns.

 

For FTD, I'm making modifications :

- more clients for Hostel and Inn.

- some dockers at work on the docks

- a training phase with Lurka (resist path). Two ends : good end : be sold, cart accident. Bad end : furotub and breeding to death.

- Additional dialogues lnes for immersion (the parasite phase, actually).

 

 

  • 1 month later...
Posted

I met Nasura's problem, too.

I looked quest script, and might found what happens.

Why Nasura die? In stage 100, she is setten essential false. Some dameges contiued after she become mortal.

 

Why Nasura never become slavery with fighting forever? In CheckNasura, IsBleedingOut is called just once.

 

Posted

Thank you for reply.

I disabled defeat and death alternative, already.

I read a part of scrpits via creatin kit.

 

I met two cases.

1) Nasura never become slave.

In stage index 90,

setobjectivecompleted(80)
setobjectivedisplayed(90)
aFTDNasuraREF.startcombat(playerref)
utility.wait(20)
CheckNasura()

CheckNasura called just once. If first CheckNasura failed, player has no more chance to CheckNasura.

Then, Nasura never become slavery.

 

2) Nasura become slavery but die.

When CheckNasura succeed, stage goes to 100.

aFTDNasuraREF.stopcombat()
aFTDNasuraREF.addtofaction(aFTDDagonSlaveFaction)
aFTDNasuraREF.setoutfit(aFTDslaveoutfit)
aFTDNasura_Thalmor.setessential(false)
setobjectivecompleted(90)
setobjectivedisplayed(100)

Here, Nasura setessential(fales).

Nasura may get continuous damage when she got setessentials fales.

This may cause Nasura to die.

 

When I removed aFTDNasura_Thalmor.setessential(false), I succeeded to make Nasura a living slave.

 

Posted

I'm just a newbie of Creation Kit and Papyrus.

It is better to use some event handler. But I don't know how to do it. Following is my best. I hope somebody sugest better one.

 

1) delete aFTDNasura_Thalmor.setessential(false)

2) modify CheckNasura

Function CheckNasura()
    int count
    While count < 20
        If aFTDNasuraREF.IsBleedingOut() == true
            aFTD3Insmouth.setstage(100)
        EndIf
        count += 1
        Utility.Wait(5)
    EndWhile
EndFunction

20 as loop limit means that player should have beat down Nasura in 100 seconds.

I guess this is a dirty code.

 

3) put aFTDNasura_Thalmor.setessential(false) in later stage.

Nasura is still immortal after stage 100, so she live after ceremony.

I have no idea where is the good postion to aFTDNasura_Thalmor.setessential(false).

 

Posted

Hi, Delzaron.

 

I guess, the code utility.wait(20) and CheckNasura() is work around.

The event hander OnEnterBleedOut in aFTCNasuraScript is the one.

 

OnEnterBleedOut() recieves no argument.

Modify OnEnterBleedout in aFTCNasuraScript like following.

Event OnEnterBleedout()
    aFTD3Insmouth.setstage(100)
endEvent

Stage 90 in aFTDEInsmouth, remove 2 lines.

utility.wait(20)
CheckNasura()

Make Nasura mortal in later stage to aboid over damages.

Move next line from stage 100 to stage 110(or later).

aFTDNasura_Thalmor.setessential(false)

I tried these patche, and got good result.

 

Posted

Hi, Delzaron.

 

I guess, the code utility.wait(20) and CheckNasura() is work around.

The event hander OnEnterBleedOut in aFTCNasuraScript is the one.

 

OnEnterBleedOut() recieves no argument.

Modify OnEnterBleedout in aFTCNasuraScript like following.

Event OnEnterBleedout()
    aFTD3Insmouth.setstage(100)
endEvent

Stage 90 in aFTDEInsmouth, remove 2 lines.

utility.wait(20)
CheckNasura()

Make Nasura mortal in later stage to aboid over damages.

Move next line from stage 100 to stage 110(or later).

aFTDNasura_Thalmor.setessential(false)

I tried these patche, and got good result.

 

I made the edits.

I keeped Nasura function as a security.

 

I will upload a patch (a new version is not needed !)

 

Posted

Hi, Delzaron.

I suggest another patch.

In aFTD4Begin, Mankara give player character(PC) to Lurka, and Lurka rapes PC, after that PC forced into the cell(jail).

Now, the senario about Lurka and PC is controlled by timer(utility.wait).

If the rape play keeps long time (more than 60 sec.), PC stayes out side cell. Maybe, SexLab animation keep PC's postion agains quest action.

If the rape play spends short time, PC have nothing to do after sex. After all, PC forced into cell, but should wait.

 

My suggestion is here.

In QF_aFTD4Begin_0504617A

Function StartLurkaSex()
    Debug.Notification("Starting Sex")
    actor[] sexActors = new actor[2]   ;its an 2 actor anim
    sexActors[0] = playerref 
    sexActors[1] = aFTDLurkaREF
    sslBaseAnimation[] anims = SL.GetAnimationsByTags(2, "Aggressive,vag")
    RegisterForModEvent("AnimationEnd_FTDLurkaForced", "PutPlayerIntoJail")   ; Unique hook name may be better
    SL.StartSex(sexActors, anims, victim = playerref, allowbed=false, hook="FTDLurkaForced")
    Debug.Notification("Sex Started")
EndFunction

event PutPlayerIntoJail(string eventName, string argString, float argNum, form sender)
    UnregisterForModEvent("AnimationEnd_FTDLurkaForced")
    Debug.Notification("Sex finished")
    aFTD4Begin.setstage(20)
endEvent

I guess this is what you would like to do.

In your original code RegisterForModEvent() was already called. But I can't find event hander. So, I added.

 

In stage 10, these 2 lines are not need. If setsstage(20) called twice, something may go wrong.

utility.wait(60)
setstage(20)

For safe net, check current stage and setstage.

Debug.MessageBox("Lurka forces her way into my intimacy...")
StartLurkaSex()
utility.wait(60)
Debug.Notification("Current stage is "+GetStage())
If GetStage() == 10
  setstage(20)
EndIf
Posted

Wow!  Excellent progress!  The mod looks great!

 

One question. . . is there a simple way to get the various armors in your mod to point to Bodyslide versions of the basic armors?  I downloaded all of them so they'd fit right, and when I completed the Cult quest and became a priestess, the "Dagon" armor doesn't fit right.

Posted

I never used bodyslide, but maybe you can use it on the meshes files of the mod.

 

I dont like dependencies, so I try to include all the armors I use for mods into the mod itself.

Posted

Being blind ?

 

Did you get the sex scene with Maive ?

 

Use T touch and wait 1 hour in game, it's just gwenaelle who have difficulties to move to the marker for beginning the scene.

Posted

Being blind ?

 

Did you get the sex scene with Maive ?

 

Use T touch and wait 1 hour in game, it's just gwenaelle who have difficulties to move to the marker for beginning the scene.

 being blind with their actions ...when erikur say he would be blind for 5000 and when senator say they know how to buy my silence..and no i didn't get that scene you are mentioning ??

Posted

Hi,Delzaron.

I post two patches. The first is not script; it's quest settings about Skald(the Jarl of Dawnstar).

Skald is the Jarl of Dawnstar, but he will lost his position according to main quest of game.

In this situation, Brina Merilis become the Jarl of Dawnstar. When I played FTD first, Brina Merilis wad the Jarl.

 

In aFTD3Corruption, Skald gets quest mark although he have lost his position.

 

And another small problem. In quest stage 10, player ordered by ShalTar, to talk Jarl of Dawnstar.

When player character meets any Jarl(for example, Balgruuf of Whiterun), the dialogue "I came behalf of ..." appears.

 

The quest marker on Skald appears in stage 10 and 40. So I tried following modify and get good result.

 

Modify aFTD3corruption.

1. Create new alias for Brina Merilis(UniqueActor).(assume the name of alias is 'BrinaMerilis').

2. Modify the condition of dialogue "aFTD3CorruptionNPCView" to restrict only Dawnstar.

 add a condiont to Topic Text: "I have come on behalf of the Harbor Master of Insmouth. We should talk."

ConditionFunction: GetInFaction
Faction: DawnstarWhiteHallFaction
Comparison: ==
Value: 1.0000
Run on: Subject

3. Modiry the Quest Objectives, to quest marker appears on Skald exclusively or Brina.

3.1 Objective Index 10

add a condition to SkaldtheElder.

ConditionFunction: GetInFaction
Faction: JobJarlFaction
Comparison: ==
Value: 1.0000
Run on: Quest Alias: SkaldtheElder

create a new TargetRef of BrinaMerilis(created at step1) with condition like SkaldtheElder.

ConditionFunction: GetInFaction
Faction: JobJarlFaction
Comparison: ==
Value: 1.0000
Run on: Quest Alias: BrinaMerilis

3.2 Objective Index 40, do same in Inde 10.

Add condtion to SkaldtheElder.

Create a TargetRef of BrinaMerilis with condition.

 

I will post another patch, in next post. It will be short.

Posted

In aFTD2End, player character returns to Mankara from Rlyeh.

Stages go advance auto maticaly, and Mankara start dialogue with player character(forcegreeting).

If player cancel the sequence of dialogue, player loses all controls.

Player can't talk to Mankara and Mankara doesn't talk to Mankara.

 

I tried following patch.

Player can start dialogue with Mankara, because activation is not disabled.

In the script QF_aFTD2End_0502E820 in aFTD2End;

Function disableplayersAI()
;    game.disablePlayerControls(abActivate = false)
    game.disablePlayerControls(abMovement = false, abFighting = false, abCamSwitch = false, abLooking = false, abSneaking = true, abMenu = false, abActivate = false, abJournalTabs = false)
    game.forcethirdperson()
    game.setplayeraidriven(true)
Endfunction

At least, adActivate=false is needed to talk to Mankara from player character.

 


P.S.

I missed to remove "Debug.Notification()"s in former post.

They are not needed.

 

Posted

Two reports of small bugs.

1. Shul Tar takes only SteelIngots.

In aFTD3Begin stage 80, needs like this.

playerref.removeitem(Malachite,10)

2. Falk Firebeard promissed 2000 of gold at the beginning of quest.

When I bring Atia to him (at the end of resist path), he told me that he give me 5000 gold and thanks.

In fact, he pay me 3000 gold.

 

Nest is an idea to quest.

In resist path, player should kill Khurshul before other executives of cult.

So,it will be better that the key of the temple of deeps should appeare in Khurshl's inventories when she dead.

 

Posted

Sorry to say this mod is just too much trouble to enjoy for me. The main problem is the Parasite Armor, first it require the cbbe body which I'm not fond of using because the unrealistic body compare to unp. Then it's the requirement of XP32 of the cbbe body itself has some issue with my game that cancel some animation. Would be great if the Parasite Armor is replace with Aradia's Living Armor which I think is less complicated and actually looks more like a parasite. Also during the part where I have to find the ingots, kind of break immersion running around with a parasite around my character without any reaction from other normal NPC.

 

For the armor, you can change the meshe...

XP32 skeleton is not really required, it was for aradia parasiter armor, but I don't use it anymore...

 

I take note of the break immersion : I already prepared a farm clothe, with the same script as the parasite.

The point with the parasite and the ingots is you should find them whitout going in towns or public places...

Hi, any update on the farm clothe? I'm not sure if it is still the furo tub or the Parasite armor. After I went out to gather ingots, I can't use forge, sit, mine... I thought it's been fixed? Or is it intentional and will be back to normal after remove armor?

 

Also please check attached, my character boobs is stretched. I know it's the problem of UNP body, but would it not be better to use  Aradia Living Armor (Jellyfish Edition) which I think is more believable and more compatible?

post-536630-0-14422000-1450628491_thumb.jpg

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