MikeJones84 Posted March 8, 2015 Posted March 8, 2015 There are several guides with long lists of mods but, why not create mod packs with installer and customization options? Personally I don't enjoy modding like I used to because, as most here know, modding can become a game in itself and can really take away from the actual game.
pinky6225 Posted March 8, 2015 Posted March 8, 2015 They do on the steam workshop as i recall, you can download an entire list of mods that someone has set. As to why its not done here or on nexus well... Bandwidth as the file would be huge - i have 4.7 GB of compressed mods in my nexus folder Compatibility - My PC is most likely different to your PC so if your PC is better than mine i won't be able to run all you can and vice versa so only people with identical PCs would be able to use Preferences - I use the mods that interest me so chances are they won't all interest you so you would either end up with a barebones mods pack (which you can do yourself following the guides) or a bespoke mod list nobody other than me wants to play Tools/extensions - These don't always have to be installed in the same place/method and often they have to be used after installation - if someone is incapable of reading and following a guide they wouldn't read and follow this part of the mod pack installation so it wouldnt work Future use/support - As you add more mods,use different mods, break skyrim etc you gain knowledge both in installing and troubleshooting which you wouldn't get if a mod pack was doing all the work so once you got tired of the mod pack what would you do as you wouldn't have the knowledge to add further mods
winny257 Posted March 8, 2015 Posted March 8, 2015 but look for example at the armor mods, why for each armor a standalone ESP? Examples. http://www.loverslab.com/topic/10546-wip-chsbhc-armor-conversions-o3zman-and-ozzking/ http://www.loverslab.com/topic/6295-chsbhc-armors-and-clothes-conversions/ why no merge of all the armor in an ESP? I can not use all because the limit of the mods is set to (255 mods)! edit: there are some modder the combine their mods, but there are a few like Alan's BBP pack.in Oblivion it was the rule. there was more mod pack's.
Veladarius Posted March 8, 2015 Posted March 8, 2015 You can easily merge armor and weapon mods (and others) with TES5Edit and the merge script from the Nexus. I use it on armor, weapons and hair primarily and it works fine, just takes a minute or two.
Bloodfang Posted March 8, 2015 Posted March 8, 2015 Permissions hassles, I would assume. This, you can take some time to select the best mods that fit your interest and save them like I do though. It'll save you some time later !
Kimy Posted March 8, 2015 Posted March 8, 2015 Permissions hassles, I would assume. I think this is the main culprit there. Artists (particularly those on Nexus) seem to be a lot more reluctant to licence their stuff under an open source type of licence than programmers are. While a few artists set liberal permissions allowing bundling their assets in other mods, the vast majority of them unfortunately doesn't, so combined ESPs would link back to every single original mod they use and users would still have to download them individually. Which...doesn't save you a whole lot of work. Might as well download what you intend to use and combine it on your end.
winny257 Posted March 8, 2015 Posted March 8, 2015 You can easily merge armor and weapon mods (and others) with TES5Edit and the merge script from the Nexus. I use it on armor, weapons and hair primarily and it works fine, just takes a minute or two. that was a joke, or? to utilize the "TES5Edit", one must also English can. I do not speak English word, and I find it very hard to understand.
Akzyra Posted March 9, 2015 Posted March 9, 2015 To lazy, don't want to, to hard, whatever the reason. If want some packs, do it yourself and PLEASE respect every modauthor in regard to using their mods. Nexus does something with sharing your modlist. Don't know more because I am a MO user
myuhinny Posted March 9, 2015 Posted March 9, 2015 Another reason why not many bundle mods is because if one mod/plugin in that bundle gets updated the whole bundle has to be redone and the bigger the bundle the longer it will take. Oblivion use to have bundled lovers mods but every time one of those plugins updated they had to redo the bundle and the new bundle might work different from the last bundle and force you to restart/redo the game. It is why you don't seem them here on LL anymore nor will you get any tech support help here on LL for them either. What I do for oblivion is unzip a mod throw away the .esp and anything else except for the mesh and texture folders those I drop into my data folder then fire up the CS (creation set) and add the nifs that I want to a .esp that I made which also has some chests that I made I then place the items into those chest and save. Then I can go into the game open the chest and have all the armors I ever wanted and never have to worry about the .esp limit. You can also do this with skyrim and fallout games or you can just add items to a different mod that already has a chest.
snsd4203 Posted March 9, 2015 Posted March 9, 2015 Here's the thing most modders, myself included, won't tolerate external uploads outside Nexus.
Guest Vendayn Posted March 9, 2015 Posted March 9, 2015 There are mod packs for Morrowind, Oblivion and Skyrim. You just won't see them in the typical places.
Rayblue Posted March 9, 2015 Posted March 9, 2015 One of the few mod packs I've seen was the one that combines several UNP textures, skeletons, meshes and other options.
yatol Posted March 17, 2015 Posted March 17, 2015 There are several guides with long lists of mods but, why not create mod packs with installer and customization options? because those mods are updated from time to time, so making a compilation is a waste of time some want to try a requiem in a leveled world? [03/17/2015 - 12:27:10PM] Papyrus log opened (PC) [03/17/2015 - 12:27:10PM] Update budget: 1.600000ms (Extra tasklet budget: 1.600000ms, Load screen budget: 2000.000000ms) [03/17/2015 - 12:27:10PM] Memory page: 128 (min) 512 (max) 76800 (max total) [03/17/2015 - 12:27:28PM] Cannot open store for class "RSVDisableScript", missing file? [03/17/2015 - 12:27:31PM] Cannot open store for class "jjnudebombtimer", missing file? [03/17/2015 - 12:28:30PM] Error: File "SexLabAroused.esm" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [CFQuestFramework (0C000D62)].creatureframework.initialize() - "CreatureFramework.psc" Line ? [CFQuestConfiguration (0C000D63)].cfconfigmenu.OnGameReload() - "CFConfigMenu.psc" Line ? [CFQuestConfiguration (0C000D63)].cfconfigmenu.OnInit() - "SKI_ConfigBase.psc" Line ? [03/17/2015 - 12:28:35PM] Error: File "1nivWICCloaksCRAFT.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line ? [_WetQuest (22000D63)]._wetquestscript.OnInit() - "_WetQuestScript.psc" Line ? [03/17/2015 - 12:28:35PM] Error: File "1nivWICCloaks.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line ? [_WetQuest (22000D63)]._wetquestscript.OnInit() - "_WetQuestScript.psc" Line ? [03/17/2015 - 12:28:35PM] Error: File "1nivWICCloaksNoGuards.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line ? [_WetQuest (22000D63)]._wetquestscript.OnInit() - "_WetQuestScript.psc" Line ? [03/17/2015 - 12:28:35PM] Error: File "Cloaks.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line ? [_WetQuest (22000D63)]._wetquestscript.OnInit() - "_WetQuestScript.psc" Line ? [03/17/2015 - 12:28:35PM] Error: File "Cloaks - No Imperial.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line ? [_WetQuest (22000D63)]._wetquestscript.OnInit() - "_WetQuestScript.psc" Line ? [03/17/2015 - 12:28:35PM] Error: File "Cloaks - Player Only.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line ? [_WetQuest (22000D63)]._wetquestscript.OnInit() - "_WetQuestScript.psc" Line ? [03/17/2015 - 12:28:36PM] Error: File "WetandCold - Ashes.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line ? [_WetQuest (22000D63)]._wetquestscript.OnInit() - "_WetQuestScript.psc" Line ? [03/17/2015 - 12:28:36PM] warning: Passing NONE to non-object argument 6. stack: [sLWQuestMain (2C0058C9)].slwquestmain.Register() - "SLWQuestMain.psc" Line ? [sLWQuestMain (2C0058C9)].slwquestmain.OnCreatureFrameworkRegister() - "SLWQuestMain.psc" Line ? [03/17/2015 - 12:28:36PM] warning: Passing NONE to non-object argument 9. stack: [CFQuestFramework (0C000D62)].creatureframework.RegisterCreatureEventsToMod() - "CreatureFramework.psc" Line ? [sLWQuestMain (2C0058C9)].slwquestmain.Register() - "SLWQuestMain.psc" Line ? [sLWQuestMain (2C0058C9)].slwquestmain.OnCreatureFrameworkRegister() - "SLWQuestMain.psc" Line ? [03/17/2015 - 12:28:37PM] Error: File "WetandCold - Holidays.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line ? [_WetQuest (22000D63)]._wetquestscript.OnInit() - "_WetQuestScript.psc" Line ? [03/17/2015 - 12:28:37PM] Error: File "Wyrmstooth.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line ? [_WetQuest (22000D63)]._wetquestscript.OnInit() - "_WetQuestScript.psc" Line ? [03/17/2015 - 12:28:37PM] Error: File "Chesko_Frostfall.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line ? [_WetQuest (22000D63)]._wetquestscript.OnInit() - "_WetQuestScript.psc" Line ? [03/17/2015 - 12:28:37PM] Error: File "iNeed.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line ? [_WetQuest (22000D63)]._wetquestscript.OnInit() - "_WetQuestScript.psc" Line ? [03/17/2015 - 12:28:37PM] Error: File "getSnowy.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (22000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line ? [_WetQuest (22000D63)]._wetquestscript.OnInit() - "_WetQuestScript.psc" Line ? [03/17/2015 - 12:28:43PM] VM is freezing... [03/17/2015 - 12:28:43PM] VM is frozen [03/17/2015 - 12:28:44PM] Saving game... more details on the mess some errors that's not me i have those with original esp too you'll have 2 problems with that compilation there was some alreadyreqtified things in some patch i have copy paste in the requiem esp the java thing result isn't the same, custom ini, or custom edit, don't know requiem esp is a backup before getting rid of what i don't like i use immersive potion, that's in potion esp, and it edit less things than requiem so if you don't delete ingestible from one of those esp, you'll get a mix if you don't use mo, good luck if you don't install the mods in the right order here's the load order Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp Skyrim Project Optimization - No Homes - Full Version.esm daymoyl.esm Lanterns Of Skyrim - All In One - Main.esm northern_encounters2.esp obis.esp (obis + obis dg) DragonCombatOverhaulDragonborn.esp Requiem.esp (children are rschildren, there's some patch in that, blessing ignore crime, most of requiem unof patch, heartfire and dragonborn) Hothtrooper44_ArmorCompilation.esp (immersive armor & weapon) Skyrim Immersive Creatures.esp (immersive creature & immersive creature dlc) CollegeOfWinterholdImmersive.esp (with cwidawndragonpatch, cwinopulentoutfits, omagereplacerpack) Breezehome_Fully_Upgradable.esp potion.esp Iridum Eyes NRT.esp KS Hairdo's.esp SGEyebrows.esp SGHairPackAIO.esp TheEyesOfBeauty.esp dD - Enhanced Blood Main.esp DeadlyCombat.esp DeadlyCombat_GiantsAIFix.esp Rebirth Monster.esp (nerfed version) Reduced Distance NPC Greetings.esp 00FacialExpressions.esp Craftable and Placeable Havok-enabled Bedrolls .esp SSAssist_Tools.esp TradeBarter.esp FCO - Follower Commentary Overhaul.esp Guard Dialogue Overhaul.esp iHUD.esp FAMP2.esp Unique BOOZE Bottles.esp Potions.esp maybe more things AI Overhaul.esp ai overhaul npc protected feminine female npc 85 (elf, bandit, dawnguard) bijin warmaiden seranaholic you'll have neck gaps with the original files, or wrong textures on the head facegendata.7z is there for that, don't know if there is aela, adriana or the other old edits Civil War Overhaul.esp (files are from the esp that is 653 ko) Immersive Patrols II.esp 3DNPC.esp Inconsequential NPCs.esp WetandCold.esp AOS.esp JKs Skyrim.esp weatherpure.esp relightning skyrim pure weather natural skyrim rain real rain supreme storm realistic water two tamriel reload btt.esp tamriel reload better town texture better snow verdant skyrim distance overhaul skyfalls+skymills smim brawl patch is probably required, those scripts were removed from the requiem folder C00VilkasScript CompanionsSingleCombatantScript DGIntimidateAliasScript DGIntimidatePlayerScript MS11CalixtoScript esp.7z facegendata.7z
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