jadusstone Posted February 24, 2015 Share Posted February 24, 2015 i was wondering if someone could convert these clothing for skyrim, unp body type http://gamescontent.ru/post/81/alice-madness-returns-novye-platya these are the HD textures http://gamescontent.ru/post/759/alice-madness-returns-hd-pack-nabor-hd-tekstur http://darkionsblog.com/load/alice_madness_returns_mods/dresses_mods/3 here's some mods i think would make good enemies or followers https://onedrive.live.com/?cid=dda3f79b209dfd8e&id=DDA3F79B209DFD8E%21589 there's also this http://z6.invisionfree.com/Resident_Evil_4_PC/ar/t18216.htmbut the links are dead...maybe someone here has them and yes i know of this thread http://www.loverslab.com/topic/14042-alice-madness-returns-clothes/but it's for oblivion Link to comment
darkconsole Posted February 24, 2015 Share Posted February 24, 2015 if that oblivion version is complete, wouldn't it take all of a few minutes to convert it to skyrim? Link to comment
jadusstone Posted February 24, 2015 Author Share Posted February 24, 2015 if that oblivion version is complete, wouldn't it take all of a few minutes to convert it to skyrim? i have no experience in modding so i wouldn't know where to start...plus i have a learning disability to learning how to mod would take a normal person maybe a month maybe more...it might take me three years to figure it out Link to comment
Kendo 2 Posted February 24, 2015 Share Posted February 24, 2015 if that oblivion version is complete, wouldn't it take all of a few minutes to convert it to skyrim? That really depends on the original conversion. I've tried converting Oblivion outfits to Skyrim and it is a hit or miss affair. I can get the OB model in the game but it acts like it is not tied to the body rigging. It just floats like five feet in front of the character. But I know it is weighted and rigged properly (doing it by hand in Blender) since if my toon sneaks the ported outfit sneaks too, only five feet in front of my toon. BUT I can then do another OB conversion and it works just like it should (weights, rigging, scaling, etc.) I have no explanation other than Skyrim being Skyrim, since I'm porting and working the meshes the exact same way. Link to comment
jadusstone Posted March 6, 2015 Author Share Posted March 6, 2015 so can anyone do this? sorry shamless bump...>,> Link to comment
Reenana Posted March 7, 2015 Share Posted March 7, 2015 if that oblivion version is complete, wouldn't it take all of a few minutes to convert it to skyrim? That really depends on the original conversion. I've tried converting Oblivion outfits to Skyrim and it is a hit or miss affair. I can get the OB model in the game but it acts like it is not tied to the body rigging. It just floats like five feet in front of the character. But I know it is weighted and rigged properly (doing it by hand in Blender) since if my toon sneaks the ported outfit sneaks too, only five feet in front of my toon. BUT I can then do another OB conversion and it works just like it should (weights, rigging, scaling, etc.) I have no explanation other than Skyrim being Skyrim, since I'm porting and working the meshes the exact same way. idk if it functions as it should have but some time ago someone pointed me about reassigning from weight name A to weight name B at the same loc using blender...? anyway, me download the resources to check it out C: Link to comment
zenna11 Posted March 8, 2015 Share Posted March 8, 2015 i have try 1 of alice model to convert need some time to set arms positon but can be done here its sample Link to comment
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