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Question about game money


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Posted

Looking in GECK there is $10 NCR Caravan Money and $10 NCR Misc Money, anyone know what the differences are?

 

Can you play Caravan with ordinary NCR Misc money?

 

Does Caravan Money show in inventory of NPC's with it or as loot for pick pocketing etc?

Posted

I think the MISC is the one that should be used in world for cluttering (i.e you put over a table). I once used the "wrong" one, apparently nothing changed, it worked in the same way, however FNVEdit protested and warned me about that. And I do prefer it has no warnings... :)

Posted

What tab are they under in the GECK? I believe there's a record type in the GECK that is specifically for money models for Caravan, and all it does is randomly pick stuff to throw on the table based on the wager.

Posted

It's under a special tab in GECK called caravan money and it sems to be manly given to actors that might gamble I think. I'm not sure how that works as far as maybe it's a way to stop them losing all their money or something or to have money to gamble even if they are broke otherwise.

Posted

Those money never appear in world if you notice. They are only in spawns, containers or people, never on a table. If you put them in world, it will work but you will have a warning by FNVEdit (or PU, I don't recall which one, I more think Check Errors of FNVEdit, some time has passed since I did it)

Posted

I've noticed having 2 versions of the same bill in my inventory that don't stack, the sale value of one is fixed and the other based on barter skill as normal.

Posted

Yeah that pretty much tells me they are 2 different things and their values are fixed for one and not the other. More NV crazieness :)

Posted

The non-caravan money shouldn't ever appear in game inventory unless some mod did something with it. In vanilla and DLC it's only present in the "formlist of everything".

 

iqAWHGq.jpg

 

You'll notice one.. exception. Why? Because.. why not?!

Posted

The non-caravan money shouldn't ever appear in game inventory unless some mod did something with it. In vanilla and DLC it's only present in the "formlist of everything".

 

 

:blush: ...

Posted

they are 2 different IDs and they are not scripted, nor there's a vanilla script that references them to automatically change them: so yeah, I would be really surprised if they were stacking. Those MISC were done to be used as clutter, just like the prewar money. Their absolute value is a good clue.

Posted

Yeah Lonesome road seems to use it in some dialogue checks b the looks, it just means if we need to check for money we need to check both types :P

Why the hell is a $100NCR worth 100 caps at a Caravan game but only 40 caps anywhere else? :)

Posted

...the value is not the real value... maybe it's like texas hold em... have you ever seen when they play on tv? they bet millions, but at the end they win some hundreds thousands... :) :) :)

Posted

Yeah Lonesome road seems to use it in some dialogue checks b the looks, it just means if we need to check for money we need to check both types :P

You shouldn't have to check for both.

 

The ones under caravan money are the only ones that matter. These are the ones found on dead bodies, inside random lockers, whatever. They don't have anything to do with caravan except that you can use them when playing caravan instead of caps.

 

Those are also the ones used in the dialog to pay the player and everything else.

 

The MISC ones only have 'junk' value, not money value. They're no different than any other junk laying around like drinking glasses or spoons. Absolutely nothing in vanilla+DLC is using the ones under MISC, and mods really "shouldn't" be using them either since the game doesn't understand/treat them as money.

 

The engine is not even using the MISC ones as 'clutter' AJ. That's where they are in the GECK MISC list, but they're not placed in any cells, and they're not in any leveled lists or inventory or anywhere. The only place they're referenced is in that 'Everything' formlist -- which itself is not used by anything, anywhere, ever.

 

Why the hell is a $100NCR worth 100 caps at a Caravan game but only 40 caps anywhere else? :)

It's not, it's only 40 @ caravan also.

Posted

 

The engine is not even using the MISC ones as 'clutter' AJ.

It's full of cut contents. The value at 40 is a good clue that the initial idea of the devs could have been what I stated. I don't see why a mod shouldn't use them as clutter, in fact there's more than one that already use these assets (AWOP for example), as many other mods use cut contents. They're not evil, really

Posted

Not saying they are "evil" just that they are unused, and there's no telling that they may or may not have been intended for use as clutter. I wouldn't use them that way just because if the player picks them up, they end up with two stacks like Odessa mentioned -- one of real money you can spend and play caravan with, and one that's just 'junk'.

Posted

They aren't evil, but they are misleading. In-game, NCR money is money. You can wager it in caravan and trade it for chips at casinos. That's the caravan version. The misc version is just clutter. It serves no purpose other than to be sold as junk. It can't be wagered, it can't be traded for chips.

 

Edit: Ninja'd by Pride.

Posted

Well, I didn't think that part needed stating :P

Ah true, but Ive never played caravan more than half a time a long time ago, so nevr seen caravan money in my game, I only realised it existd when I found it in FNVEdit a few days ago.

It's a wonder no ones tried to turn it into a Sexout Strip version by now :)

Posted

I'm assuming you can trade Caravan money for caps or use it to barter at merchants too?

Heh yes, it's "money". The fixed value is I guess just a fixed exchange rate, because it is money, and not affected by barter skill and all that stuff.

 

The unused ones that are in MISC will have their value affected by that stuff and you won't be able to play caravan with them, buy chips, or do anything like that. You'll have to sell them for caps (with barter skill etc. involved) and then use the caps to do anything.

 

If you did want to leave piles of money laying around on a desk or something, and for some reason the regular money won't work, I'd probably just make my own misc items using the models and textures for the money and script them so that taking them causes them to vanish and be replaced with real money.

Posted

 

 and for some reason the regular money won't work

 

They do work, you pick them and all. But FNVEdit points them with a warning, I don't know why this happens nor what it means

Posted

Quick test in GECK and FNVEdit of taking an NCR 20 from CMNY and dropping it on the floor in a random cell, saved fine, no problems in fnvedit. Didn't try with the MISC since I think it's useless. ;)

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