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Question about game money


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Posted

Way back in the long ago I read an interview with either Chris Avellone or Josh Sawyer.  The flag that allows things to not be affected by barter - and thus effectively treated like money - is one of the engine changes between Fallout 3 and NV.  I'd guess the MISC items are versions of the money from before the change or used in some kind of testing.

Posted

Anybody has the ID for that note (I saw 5 20 and 100 but no 10) ? I can't find and I am curious about any FNVedit warning it could generate.

Posted

Quick test in GECK and FNVEdit of taking an NCR 20 from CMNY and dropping it on the floor in a random cell, saved fine, no problems in fnvedit. Didn't try with the MISC since I think it's useless. ;)

 

and Jaam too.

Here the FNVEdit warning

post-165499-0-84547400-1424525471_thumb.jpg

Posted

AFKMODS?!?!?!?!?!

Why you people spread different versions of mods all around the net? ;)

Posted

 FNVEdit on Nexus is 3.0.32 :dodgy: and it will correct this. But I strongly recommend 3.0.33 for FNV, there was a major bug since the very first FNV version, and it is also way faster.

Posted

Anybody has the ID for that note (I saw 5 20 and 100 but no 10) ? I can't find and I am curious about any FNVedit warning it could generate.

The $10 & $50 are from a money adding mod.
Posted

It's not finished yet. Zilav wants to finish TES5lod first before a complete release. The forum was to accelerate bug fixes and experimental things while avoiding the newbees.

 

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