bemis67 Posted May 28, 2017 Posted May 28, 2017 In the new update, Sims won't woohoo when privacy is set to none. Is that supposed to happen? No it`s a bug, Go into kinyworld settings & change exhibitionism setting to standard or exhibitionist, that will fix it. There was supposed to be a hotfix released @ a month ago for it, but for one reason or another it never happened. That's because the hotfix caused even more bugs to show up
Vester7 Posted May 28, 2017 Posted May 28, 2017 Hey guys. Is Kinkyworld limited as well to 8 sims per household? Meaning to say the chance for pregnancy (which is regulated by kinkyworld) gets shut down to 0 once there are 8 sims or more per household. Is there a way to remove this? Or is it due to Nraas, as I've installed Nrass master controller, overwatch, story progresion, debug enabler, and regulator? Do I have to use Nraas's instructions to grab woohooer to allow women to get pregnant in a household that already at least has eight sims? Or will this cause complications that are unnecessary because Kinkyworld has already stand alone setting in regards to allow babies in a household that already has eight people? Help please...
aynasm Posted May 28, 2017 Posted May 28, 2017 I'm having a little problem, the alcoholic drinks are not working when made by the bartender. If my sim go home, and make them, the moodlet appears, if they try to drink at a bar, nightclub, it won't appear.I had a different issue where every time someone ordered a drink from a bartender, the bartender would reset and disappear, and then come running back into the bar a few minutes later. I had a couple of different mods installed that related to drinking and to bartending: ani_GetDrunk and icarusallsorts.Bartending. It might not have been related to both of them, but after removing both of those, my problem cleared up, and I was able to order drinks, and to get drunk. Do you have any other mods installed that are related to bars, bartenders, or getting drunk? I had the Get Drunk, but was before, now I only have no acrobatics and other that make the ordinary bar became professional. I'm gonna take a look. Thanks for the answer!
SkyCake Posted May 28, 2017 Posted May 28, 2017 Quick question! Do I have to "activate" any of the animation packages for them to be in the game and work? A little confused if that's the way KW used to work, or if that's the way it still works. Thank you! Amazing mod, by the way! Added a bunch of realism to my game. Such as a dildo by the bed and sucking dicks at a party! Edit: Also! Curious what the skills do? My Sim is a Woohooer and Exhibitionist, and I've been leveling those skills. But, I haven't really noticed any differences from level to level.
mrinku Posted May 28, 2017 Posted May 28, 2017 Quick question! Do I have to "activate" any of the animation packages for them to be in the game and work? A little confused if that's the way KW used to work, or if that's the way it still works. Thank you! Amazing mod, by the way! Added a bunch of realism to my game. Such as a dildo by the bed and sucking dicks at a party! Edit: Also! Curious what the skills do? My Sim is a Woohooer and Exhibitionist, and I've been leveling those skills. But, I haven't really noticed any differences from level to level. The more recent builds of KW will try to install some of the animation packages, but I'd recommend manual activation. However, one new feature is the ability to save your current KW settings (which does include animations) and to load them in when starting a new game. The main effect of having the Kinky Traits is that your Sim will be more likely to do related actions, and will gain skill experience in the related skills faster than Sims that don't have it. Think of normal Sim traits like Expert Gardener or Athletic. They'll also tend to get positive moodlets from engaging in the appropriate activities (typically "Having a Blast"), same as with normal skills of the same sort.
applesnraisins Posted May 28, 2017 Posted May 28, 2017 Any Patreons willing to let us Common Folk know what's going on regarding progress of the mod's development? Added features, bug fixes, etc.?
mrinku Posted May 28, 2017 Posted May 28, 2017 I'm having a little problem, the alcoholic drinks are not working when made by the bartender. If my sim go home, and make them, the moodlet appears, if they try to drink at a bar, nightclub, it won't appear.I had a different issue where every time someone ordered a drink from a bartender, the bartender would reset and disappear, and then come running back into the bar a few minutes later. I had a couple of different mods installed that related to drinking and to bartending: ani_GetDrunk and icarusallsorts.Bartending. It might not have been related to both of them, but after removing both of those, my problem cleared up, and I was able to order drinks, and to get drunk. Do you have any other mods installed that are related to bars, bartenders, or getting drunk? I had the Get Drunk, but was before, now I only have no acrobatics and other that make the ordinary bar became professional. I'm gonna take a look. Thanks for the answer! I've been having similar issues with bars and alcoholic drinks. Specifically, when I try to make them my Sim will start to do so but then teleport a short distance away from the bar and stop. Only running with Base Game and Pets (later added in Seasons and Generations on another game, but the same effects happen), with KW, NRaas Master Controller and Overwatch (in both cases with the reccommended settings tweaks). I HAVE successfully made a single drink, but never a batch.
Dielle Posted May 29, 2017 Posted May 29, 2017 I'm having issues doing llaundry in the game, and was wondering if anyone else was as well?
Vester7 Posted May 29, 2017 Posted May 29, 2017 Ok guys, either my posts aren't appearing or whatever, but I'll rephrase my question. Has anybody been able to have children (naturally with woohoo, not through CAS or add character options) exceeding the "limit" of eight sims, with or without mods accompanying KinkyWorld? How does one do so? What settings must I put or must Kinkyworld have an accompanying mod?
applesnraisins Posted May 29, 2017 Posted May 29, 2017 Ok guys, either my posts aren't appearing or whatever, but I'll rephrase my question. Has anybody been able to have children (naturally with woohoo, not through CAS or add character options) exceeding the "limit" of eight sims, with or without mods accompanying KinkyWorld? How does one do so? What settings must I put or must Kinkyworld have an accompanying mod? I know that using a mod from NRAAS (pretty sure it's Master Controller's settings menu), you can remove the limit.
mrinku Posted May 29, 2017 Posted May 29, 2017 Ok guys, either my posts aren't appearing or whatever, but I'll rephrase my question. Has anybody been able to have children (naturally with woohoo, not through CAS or add character options) exceeding the "limit" of eight sims, with or without mods accompanying KinkyWorld? How does one do so? What settings must I put or must Kinkyworld have an accompanying mod? KW has always ignored the 8 character limit for babies added through KW pregnancy. Even back in 2.6 I overloaded my family that way. You don't need to do anything special except get pregnant. However you'll need another mod to fully ignore the limit - KW won't let you invite a 9th Sim to join the household, or to adopt a pet that would bring your household above 10.
LrdNikon Posted May 29, 2017 Posted May 29, 2017 http://www.loverslab.com/topic/56802-how-to-create-a-simlish-plumbotand-yes-they-can/ I try to do this and everytime I complete and do the resetSim action sim disappears from portrait panel. I find the sim at my front door but there is no interaction. can't click the sim to do anything. Is this because of the latest KW build, because you can transform a sim to droid?
Jolie Rouge Posted May 29, 2017 Posted May 29, 2017 http://www.loverslab.com/topic/56802-how-to-create-a-simlish-plumbotand-yes-they-can/ I try to do this and everytime I complete and do the resetSim action sim disappears from portrait panel. I find the sim at my front door but there is no interaction. can't click the sim to do anything. Is this because of the latest KW build, because you can transform a sim to droid? Yep, you have that Transform-to-Droid button and don`t need my description; posted it shortly before we got the SexBot chip (must be a year or more).
aynasm Posted May 29, 2017 Posted May 29, 2017 I'm having a little problem, the alcoholic drinks are not working when made by the bartender. If my sim go home, and make them, the moodlet appears, if they try to drink at a bar, nightclub, it won't appear.I had a different issue where every time someone ordered a drink from a bartender, the bartender would reset and disappear, and then come running back into the bar a few minutes later. I had a couple of different mods installed that related to drinking and to bartending: ani_GetDrunk and icarusallsorts.Bartending. It might not have been related to both of them, but after removing both of those, my problem cleared up, and I was able to order drinks, and to get drunk. Do you have any other mods installed that are related to bars, bartenders, or getting drunk? I had the Get Drunk, but was before, now I only have no acrobatics and other that make the ordinary bar became professional. I'm gonna take a look. Thanks for the answer! I've been having similar issues with bars and alcoholic drinks. Specifically, when I try to make them my Sim will start to do so but then teleport a short distance away from the bar and stop. Only running with Base Game and Pets (later added in Seasons and Generations on another game, but the same effects happen), with KW, NRaas Master Controller and Overwatch (in both cases with the reccommended settings tweaks). I HAVE successfully made a single drink, but never a batch. Well, if you don't have any bar mods, it could be the Overwatch, that's the only one that i don't have, because was causing problems all the time.
Jolie Rouge Posted May 29, 2017 Posted May 29, 2017 I'm having a little problem, the alcoholic drinks are not working when made by the bartender. If my sim go home, and make them, the moodlet appears, if they try to drink at a bar, nightclub, it won't appear.I had a different issue where every time someone ordered a drink from a bartender, the bartender would reset and disappear, and then come running back into the bar a few minutes later. I had a couple of different mods installed that related to drinking and to bartending: ani_GetDrunk and icarusallsorts.Bartending. It might not have been related to both of them, but after removing both of those, my problem cleared up, and I was able to order drinks, and to get drunk. Do you have any other mods installed that are related to bars, bartenders, or getting drunk? I had the Get Drunk, but was before, now I only have no acrobatics and other that make the ordinary bar became professional. I'm gonna take a look. Thanks for the answer! I've been having similar issues with bars and alcoholic drinks. Specifically, when I try to make them my Sim will start to do so but then teleport a short distance away from the bar and stop. Only running with Base Game and Pets (later added in Seasons and Generations on another game, but the same effects happen), with KW, NRaas Master Controller and Overwatch (in both cases with the reccommended settings tweaks). I HAVE successfully made a single drink, but never a batch. Base game, Pets, Seasons and Generations? You know, for bars and mixing drinks you`d need Late Night?
bemis67 Posted May 29, 2017 Posted May 29, 2017 Ok guys, either my posts aren't appearing or whatever, but I'll rephrase my question. Has anybody been able to have children (naturally with woohoo, not through CAS or add character options) exceeding the "limit" of eight sims, with or without mods accompanying KinkyWorld? How does one do so? What settings must I put or must Kinkyworld have an accompanying mod? I know that using a mod from NRAAS (pretty sure it's Master Controller's settings menu), you can remove the limit. You need more than just Master Controller scroll down to the first section http://nraas.wikispaces.com/Which+Mod+FAQ
Lucyinthesky135 Posted May 29, 2017 Posted May 29, 2017 I am having a problem with this mod and I was wondering if anyone might have a solution. When I installed this mod into my documents>EA>the sims 3>Mods>Package folder like I am supposed to my scripts stop running. They no longer pop up at the menu screen in game to show that they are installed. I tried loading a save to see if it was just that they were not showing but may still be working but that isn't the case. Anyone know what is causing it or how to fix it? I tried starting with a fresh The Sims 3 folder and only loading this mod and then loading other mods one by one and checking after each one to see if they work. But from the beginning with KW installed scripts don't load.
mrinku Posted May 29, 2017 Posted May 29, 2017 Base game, Pets, Seasons and Generations? You know, for bars and mixing drinks you`d need Late Night? You can nominally make KW alcoholic drinks at normal Juice bars, which are in vanilla, or at least through Sims Store downloads. I've got a hot tub too (from Lucky Palms). However, you're right that Mixology isn't enabled. But yeah, I had wondered if KW needed Late Night for the alcohol effects (only table dancing is mentioned in top of page). I do have Late Night, but only through Origin and I'm currently playing off my Steam version. Still have the Origin version on the laptop so I might run a test game on that. Edit: Just realised my laptop is still patched to KW 2.8, so I'll need to fix that as well to test it properly. And while "Have -> Have Beer Drink" works, it does appear that my Sim is drinking juice (Sugar Rush moodlet, KW debug shows no level or drunkedness). So I expect you're right about needing Late Night. Noticed one odd thing... after I "Make Drinks -> Make Beer Drinks" and teleport my maid goes over to the bar and cleans up an invisible glass from inside the bar. Edit 2: Okay, checked it and it was definitely the lack of Late Night that was causing the issue. That probably needs to be updated on the top page to list Late Night being required for alcohol as well as table dancing. I noticed that KW doesn't seem to initially affect the actual Late Night bars - the ones you can learn Mixology from - though possibly leveling up Mixology or stocking the bar with Nectar might affect that. You can mix up booze from normal juice bars, but apparently not from the Future version (which just delivers a suitable synth drink).
divaneam Posted May 29, 2017 Posted May 29, 2017 Hello, Does anyone know how "interaction tuning" work? Is the number higher means sims more likely to do it? Thank you
AaronSims Posted May 30, 2017 Posted May 30, 2017 Neither of these really worked so I took out all NRaas Story Progression and Overwatch. I really hope this works. Aaron, getting back to basics, can I check on your hardware and what versions of Sims 3 and the various mods you're using (including KW)? The solution might end up being as simple as needing to re-download them. I did that a million times. I figured it out though. It was my socialCache.package. Weird that no one else gets this... I always clear out all of my caches before I launch the game. Attached is my batch file, saved as plain text, since I cannot upload '.bat' files here for some reason. Just rename it to 'cclear.bat', drop it into your "The Sims 3" folder (or subfolder, such as "Saves"), and then double click on it before starting the game. Renaming it doesn't change that...if you want, pm me and I'll give you my email to send the original file to. I've also been deleting the socialCache and it started happening again. But I've noticed that when I reload the game, it's completely reset, the season, relationships, wishes (unless it's related to the Life Time Wish), days, some moodlets, needs, everything except career progress. I also get a message asking me if I want to add in lots that aren't in the world. (Dog Park, Cat Park, supernatural hangouts, Bot Emporium.) Any ideas? Neither of these really worked so I took out all NRaas Story Progression and Overwatch. I really hope this works. Aaron, getting back to basics, can I check on your hardware and what versions of Sims 3 and the various mods you're using (including KW)? The solution might end up being as simple as needing to re-download them. I did that a million times. I figured it out though. It was my socialCache.package. Weird that no one else gets this... I always clear out all of my caches before I launch the game. Attached is my batch file, saved as plain text, since I cannot upload '.bat' files here for some reason. Just rename it to 'cclear.bat', drop it into your "The Sims 3" folder (or subfolder, such as "Saves"), and then double click on it before starting the game. Renaming it doesn't change that...if you want, pm me and I'll give you my email to send the original file to. I've also been deleting the socialCache and it started happening again. But I've noticed that when I reload the game, it's completely reset, the season, relationships, wishes (unless it's related to the Life Time Wish), days, some moodlets, needs, everything except career progress. I also get a message asking me if I want to add in lots that aren't in the world. (Dog Park, Cat Park, supernatural hangouts, Bot Emporium.) Any ideas?
LinksSword Posted May 31, 2017 Posted May 31, 2017 IS this compatible with Nraas Vector? Which is used to make a virus outbreak using moodlets, motives and other triggers? Can i use kinky's moodlets with it to make a horn dog virus? - Update: It does!
CandyApple Posted June 1, 2017 Posted June 1, 2017 Update: It does! How did you do it? That sounds cool!
Vester7 Posted June 2, 2017 Posted June 2, 2017 (I've posted this on the FAQ as well) So guys, I believe I've posted some stuff regarding pregnancies in Kinkyworld and the answer was Kinkyworld by itself ignores the 8 sim limit. But I kinda want a second opinion on this because I'm still having problems. I've got a lot of Nraas mods and I wonder if they interfere with kinkyworld's scripts regarding this matter ( I don't have nraas woohooer though ). However I think I've identified strong factors as to why I'm having trouble with pregnancy with kinkyworld and nraas and I want to have somebody verify it. Firstly, I have a modified options that basically shifts the base lifespan stages to have a total amount of days equal to 80 years. In other words, on epic lifespan, my sims have a total of 29,000 (give or take) days to live. To balance this real lifespan out and prevent sims from potentially giving birth to a hundred babies every year, I've modified (using kinkyworld, not nraas) the pregnancy duration from the default 72 hours to 6570 hours. So, my big question, will these changes and possible other conflicting mods screw with Kinkyworld's self contained pregnancy scripts? Any response would be appreciated guys.
Lovelybones19 Posted June 2, 2017 Posted June 2, 2017 (I've posted this on the FAQ as well) So guys, I believe I've posted some stuff regarding pregnancies in Kinkyworld and the answer was Kinkyworld by itself ignores the 8 sim limit. But I kinda want a second opinion on this because I'm still having problems. I've got a lot of Nraas mods and I wonder if they interfere with kinkyworld's scripts regarding this matter ( I don't have nraas woohooer though ). However I think I've identified strong factors as to why I'm having trouble with pregnancy with kinkyworld and nraas and I want to have somebody verify it. Firstly, I have a modified options that basically shifts the base lifespan stages to have a total amount of days equal to 80 years. In other words, on epic lifespan, my sims have a total of 29,000 (give or take) days to live. To balance this real lifespan out and prevent sims from potentially giving birth to a hundred babies every year, I've modified (using kinkyworld, not nraas) the pregnancy duration from the default 72 hours to 6570 hours. So, my big question, will these changes and possible other conflicting mods screw with Kinkyworld's self contained pregnancy scripts? Any response would be appreciated guys. What problem are you having exactly? I probably have not seen your first post if you did post so could you clarify please?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now