Jump to content

[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


Recommended Posts

Posted

So, according to description and guides of this mod, it tells these:

Incompatibility:

+NRaas Overwatch: Disable Clean up Outfits. This process automaticaly removes extra (> 3) career outfits that may be used by my mod. Disable Stuck Check Auto-Reset. This process detects lots of False Positive (a teen doing is homework is not stuck neither her grandma sleeping in her bed, so don't reset it!) that just break your interactions not only kinky ones.

+NRaas ErrorTrap: Install the DisableDereferencing package if you want to keep this mod (http://nraas.wikispa...rrorTrap Tuning).

+NRaas ShooLess: Not required with KW and may cause conflicts.

"MUSTHAVE" In my game is NRAAS and CAMERA mods, sexy clothes, makeup, sliders

Nraas mods

http://nraas.wikispaces.com/

mastercontroller: basemod, cheats, integration, expanded tattoo. Progression is not to be used unless you also use nraas storyprogression! http://nraas.wikispa...asterController

Debugenabler http://nraas.wikispaces.com/DebugEnabler+Phase+Ten

And I have bottom screenshot of mods that I have:

attachicon.gifSims 3 Mods (CC) that I have now.jpg

If something in screenshot above still has incompatible mods/cc, please tell me.

 

 

The problem that I'm having now, is the High School problem:

After I turn on kinky World, wait until the game fully lodes it, setup various options (except enabling high school) (register high school done) for Kinky World, I save, quit, delete caches, come back, enable high school, setup options for high school (auto management & etc).

 

After those are done, I wait, for next day for school, it says school buss will be coming in an hour, which it doesn't show up, wait until school starts, which still not showing up, and it goes to skipping school at 9am.

 

So, I manually do visit community lot (High School that has been registered as kinky venue) to my teenager sim, he/she visit school, but no professors/headmaster/janitors Only bar/something tending person is there.

 

And do mind that I did "Auto School Management" that every positions are assigned to sims automatically.

Is that it?

 

Do I have to change high school using Master Controller?

 

Cause the custom world that I'm testing, there is single street in the middle of the world (long straight street from left end to right end).

 

Also, I have put original school (Community School for the Gifted), set story progression caste to disable for teenagers on that school rabbit hole lot.

 

Anyone help me with this?

Thank you for your mods list, I looked over it a cpl times but incase I missed it, I saw you had nraas story progression. Do you have the school module that goes with story progression? The module conflicts with kinky school.

Posted

 

Thank you for your mods list, I looked over it a cpl times but incase I missed it, I saw you had nraas story progression. Do you have the school module that goes with story progression? The module conflicts with kinky school.

Thanks for reply.

 

No.

 

I only have these for nraas story progression, besides what I have list on screenshot:

NRaas_StoryProgression

That's all I have in there.

 

Oh, for got to put as screenshot.

 

I have some other mods/cc in MTS Folder.

 

Will they also affect my problems?

So far all I've heard on the forum on a conflict is the the school module. I know it's tedious and I personally hate doing it. But one way to see if it's a mod conflict, remove all of your mods except the ones required for kinky. I would remove all CC too. If the school feature works fine, then it's a conflict. If it still doesn't work right then it's either a kinky setting or the mod itself. I don't do the kinky school feature. Even when I removed the module it still seemed temperamental and kinky usually works fine for me with no problems. If it is a conflict, I would add all CC in first to narrow down which folder has the conflict. If it's your downloads folder, there's blogs online to help find corrupted CC. I've never had it so I don't know the steps. If its a mod Delphys dashboard detects conflicting mods. http://modthesims.info/d/387006 that will at least give you an idea on what ones to suspect is causing the issue.
Posted

 

 

Thank you for your mods list, I looked over it a cpl times but incase I missed it, I saw you had nraas story progression. Do you have the school module that goes with story progression? The module conflicts with kinky school.

Thanks for reply.

 

No.

 

I only have these for nraas story progression, besides what I have list on screenshot:

NRaas_StoryProgression

 

That's all I have in there.

 

Oh, for got to put as screenshot.

 

I have some other mods/cc in MTS Folder.

 

Will they also affect my problems?

 

 

How I got the HighSchool set up and working:

 

Note, just using the most basic Nraas mods, no StoryProgression or Overwatch!

 

Enable KW, do my settings, wait for my other mods to do their job (Nraas Traffic and Register) and all the NPC-sims needed in bars and shops.

Then I click a wall of my school, kinky>venue>register venue: school.

After that I enable the school in kinky>settings>global and get a top-right pop-up about HighSchool created and Oniki`s new job (all set to auto).

The next day the bus will appear and take my teen-sims there.

Posted

 

How I got the HighSchool set up and working:

 

Note, just using the most basic Nraas mods, no StoryProgression or Overwatch!

 

Enable KW, do my settings, wait for my other mods to do their job (Nraas Traffic and Register) and all the NPC-sims needed in bars and shops.

Then I click a wall of my school, kinky>venue>register venue: school.

After that I enable the school in kinky>settings>global and get a top-right pop-up about HighSchool created and Oniki`s new job (all set to auto).

The next day the bus will appear and take my teen-sims there.

Thanks for reply.

 

I have a question.

 

What If the custom world I'm using only has single straight road/street? I mean the Dirt looks like one at the middle of world, which it goes through all the way from left side to all the way end to right side.

 

Let me first do what other person suggested, since that was first reply I got from anyone here.

 

Then let me test your suggestion.

 

Hope you don't mind that.

If your sims can get to school/work now they will be able to still get there after kinky is enabled :)

Posted

It's Kinkyworld not working ... i have no clue why it doesn't start i put mods in the mod folder but yet nothing activates in-game .... im confused as to what to do and pretty much am looking for any answer

Posted

It's Kinkyworld not working ... i have no clue why it doesn't start i put mods in the mod folder but yet nothing activates in-game .... im confused as to what to do and pretty much am looking for any answer

Did you give kinky a few min? After your town loads it takes a few depending on your system to load. Onikikay created it that way so our game wouldnt pause for it to load. Or are you saying your game isn't loading at all. If that's the case then where in the loading does it stop/crash? Most times if it's the first loading screen then odds are it's a corrupted mod or mod conflict. If it's after you choose a town/save then most often that's CC.

Posted

It's Kinkyworld not working ... i have no clue why it doesn't start i put mods in the mod folder but yet nothing activates in-game .... im confused as to what to do and pretty much am looking for any answer

 

Did you try clicking your sim and see if there`s a Kinky option in the pie menu?

 

Posted

 

 

 

 

If your sims can get to school/work now they will be able to still get there after kinky is enabled :)

Back.

 

Suddenly i got request to buy groceries from people that I live with, so, I had to go out during the test.

 

So, I might still need more time to test your suggestion.

There two funny things while testing, still testing.

 

My world/neighborhood that I'm using/one that I mentioned above, the either carpool/school bus doesn't even come.

 

I have to manually send my sims to their work and school for teenager.

 

Also, if I don't switch my teens school to this custom school for kinky world using Master Controller, teenager goes to original default ea rabbit hole school.

 

So, I had to change school to this new custom school using Master Controller.

 

Which that will give me another day to wait, which I had to change my teenager's age to 13.

 

While testing, I get this error:

<?xml version="1.0" encoding="UTF-8"?>

 

-<ScriptError Type="MiniScriptError" Version="6">

 

<ExceptionData>Oniki.KinkyMod v0.2.8 (325) Actor: Susie Hong System.NullReferenceException: A null value was found where an object instance was required. #0: 0x001b4 callvirt in Oniki.Careers.Oniki.Careers.HighSchoolStudent:.ctor (Sims3.Gameplay.CAS.SimDescription,Sims3.Gameplay.Careers.SchoolHigh,Oniki.Careers.SchoolLocation) (3E782920 [33943000] [3396AB68] [3EAE8EA8] ) #1: 0x0006c newobj in Oniki.Gameplay.Oniki.Gameplay.SimData:CreateSchool () () #2: 0x0015e callvirt in Oniki.Gameplay.Oniki.Gameplay.SimData:Create (Sims3.Gameplay.CAS.SimDescription) ([33943000] ) #3: 0x00034 call in Oniki.Gameplay.Oniki.Gameplay.SimData:Get (Sims3.Gameplay.CAS.SimDescription,bool) ([33943000] [1] ) #4: 0x00040 call in Oniki.Careers.Oniki.Careers.SchoolLocation:AssignStudents () () #5: 0x00000 in Sims3.Gameplay.Sims3.Gameplay.Function:Invoke () () #6: 0x00003 callvirt in Oniki.Services.Oniki.Services.FunctionTask:Simulate () () </ExceptionData>

 

</ScriptError>

attachicon.gifSims 3 Mods (CC) that I have now 2.jpg

 

With this now, still the school bus for my teenager doesn't come, even its like school is starts in 1 hour.

 

And clicking standard go to school button, i click, it shows up, it disappears right after it shows up.

 

So, I tried using nraas function go to school, but it gave me "NRaas.MasterController Script Error":

<?xml version="1.0" encoding="UTF-8"?>

 

-<ScriptError Type="MiniScriptError" Version="6">

 

<ExceptionData>Oniki.KinkyMod v0.2.8 (325) Actor: Susie Hong System.NullReferenceException: A null value was found where an object instance was required. #0: 0x001b4 callvirt in Oniki.Careers.Oniki.Careers.HighSchoolStudent:.ctor (Sims3.Gameplay.CAS.SimDescription,Sims3.Gameplay.Careers.SchoolHigh,Oniki.Careers.SchoolLocation) (40F0F920 [34BDD2A8] [337C26D8] [32A96A10] ) #1: 0x0006c newobj in Oniki.Gameplay.Oniki.Gameplay.SimData:CreateSchool () () #2: 0x00058 callvirt in Oniki.Careers.Oniki.Careers.SchoolLocation:AssignStudents () () #3: 0x00000 in Sims3.Gameplay.Sims3.Gameplay.Function:Invoke () () #4: 0x00003 callvirt in Oniki.Services.Oniki.Services.FunctionTask:Simulate () () </ExceptionData>

 

</ScriptError>

-- Script Errors -- Object: Name: Susie Hong Type: Sims3.Gameplay.Actors.Sim Object id: 0x600c0083391faab0 Position: (124.9548, 18.5090, 160.5336) Room id: 6 Level: 1 Flags: InWorld, IsUsed Lot: Sims3.Gameplay.Core.Lot Lot Name: Bulkhead - 2br, 2ba Lot Address: IsValid: True World: UserCreated OnVacation: False Season: Summer Posture: Sims3.Gameplay.Actors.Sim+StandingPosture Household: Smith LotHome: Bulkhead - 2br, 2ba Active Actor SimDescription: Name: Susie Hong Age: Teen Gender: Female SimDescriptionId: 6920907290960701920 LotHomeId: 0 HomeWorld: UserCreated Proper Genealogy Valid: True Species: Human Household: Smith Occult: None Alien: 0 Career: School: High School (1) Lot: Bulkhead - 2br, 2ba Address: Skill WooHoo: 0 Skill Homework: 5 Skill Exhibition: 0 Skill Photography: 0 Trait No Jealousy Trait Never Dull Trait Family-Oriented Trait Avant Garde Trait Long Distance Friend Trait Observant Trait Nurturing Trait Artistic Interactions: 1: Attend School (4:00 PM) NRaas.MasterControllerSpace.Sims.Intermediate.Careers.GotoSchool+GoToSchoolInRabbitHoleEx+Definition NRaas.MasterControllerSpace.Sims.Intermediate.Careers.GotoSchool+GoToSchoolInRabbitHoleEx+Definition UserDirected Object: Name: High School Type: Sims3.Gameplay.Objects.RabbitHoles.HighSchool Object id: 0x600c0083391fec80 Position: (282.0100, 15.5090, 219.4798) Room id: 27 Level: 0 Flags: IsUsed, HiddenFlagsModel Lot: Sims3.Gameplay.Core.Lot Lot Name: S. G. Twallan High School Lot Address: IsValid: True World: UserCreated OnVacation: False Season: Summer Counter: 1 Sim-Time: Tue. at 8:49 AM Start-Time: 02/28/2017 16:41:44 PreLoadup-Time: 02/28/2017 16:41:54 Loadup-Time: 02/28/2017 16:42:04 Log-Time: 02/28/2017 17:05:04 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. #0: 0x0004d throw in System.Collections.Generic.System.Collections.Generic.Dictionary`2:get_Item (Sims3.SimIFace.Slot) (33780E60 [824351308] ) #1: 0x001a8 callvirt in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.RabbitHole:RouteNearEntranceAndEnterRabbitHole (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Abstracts.RabbitHole/IRabbitHoleFollowers,Sims3.Gameplay.Abstracts.RabbitHole/BeforeEnteringRabbitHoleDelegate,bool,Sims3.SimIFace.Route/RouteMetaType,bool) (327E69C0 [334AEC00] [32EC7000] [33BD01B8] [1] [2] [1] ) #2: 0x00023 callvirt in NRaas.MasterControllerSpace.Sims.Intermediate.Careers.GotoSchool+GoToSchoolInRabbitHoleEx:RouteNearEntranceAndIntoBuilding (bool,Sims3.SimIFace.Route/RouteMetaType) (32EC7000 [1] [2] ) #3: 0x000a5 callvirt in Sims3.Gameplay.Abstracts.RabbitHole+RabbitHoleInteraction`2:Run () () #4: 0x000d7 callvirt in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () () #5: 0x00344 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () () #6: 0x00118 callvirt in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () () #7: 0x00013 call in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () () #8: 0x00022 ldc.i4.0 in ScriptCore.ScriptCore.ScriptProxy:Simulate () () Loaded Assemblies: NRaasMasterController: Version 133 NRaasMasterControllerCheats: Version 133 NRaasMasterControllerIntegration: Version 132 Oniki_KinkyMod ScriptCore SimIFace Sims3GameplayObjects Sims3GameplaySystems Sims3Metadata Sims3StoreObjects StoreObjectsBakersStation StoreObjectsCarnivalFoodMachine StoreObjectsCarousel StoreObjectsCowPasture StoreObjectsCraftersConsignment StoreObjectsDoorOfLifeAndDeath StoreObjectsGalleryShopBase StoreObjectsGalleryShopDoor StoreObjectsGlassAndJewelryWorkbench StoreObjectsHotTubGrottoGeo StoreObjectsJamMakingStation StoreObjectsMillWheel StoreObjectsPriusPlugin StoreObjectsRollerCoaster StoreObjectsStaircaseLanding StoreObjectsStaircaseLandingMansion StoreObjectsStoreHarvestables StoreObjectsTeaSet StoreObjectsToyMachine StoreObjectsTractor StoreObjectsWhackAChicken System System.Xml UI mscorlib

-- Script Errors -- Object: Name: Susie Hong Type: Sims3.Gameplay.Actors.Sim Object id: 0x600c0083391faab0 Position: (124.9548, 18.5090, 160.5336) Room id: 6 Level: 1 Flags: InWorld, IsUsed Lot: Sims3.Gameplay.Core.Lot Lot Name: Bulkhead - 2br, 2ba Lot Address: IsValid: True World: UserCreated OnVacation: False Season: Summer Posture: Sims3.Gameplay.Actors.Sim+StandingPosture Household: Smith LotHome: Bulkhead - 2br, 2ba Active Actor SimDescription: Name: Susie Hong Age: Teen Gender: Female SimDescriptionId: 6920907290960701920 LotHomeId: 0 HomeWorld: UserCreated Proper Genealogy Valid: True Species: Human Household: Smith Occult: None Alien: 0 Career: School: High School (1) Lot: Bulkhead - 2br, 2ba Address: Skill WooHoo: 0 Skill Homework: 5 Skill Exhibition: 0 Skill Photography: 0 Trait No Jealousy Trait Never Dull Trait Family-Oriented Trait Avant Garde Trait Long Distance Friend Trait Observant Trait Nurturing Trait Artistic Interactions: 1: Attend School (5:00 PM) NRaas.MasterControllerSpace.Sims.Intermediate.Careers.GotoSchool+GoToSchoolInRabbitHoleEx+Definition NRaas.MasterControllerSpace.Sims.Intermediate.Careers.GotoSchool+GoToSchoolInRabbitHoleEx+Definition UserDirected Object: Name: High School Type: Sims3.Gameplay.Objects.RabbitHoles.HighSchool Object id: 0x600c0083391fec80 Position: (282.0100, 15.5090, 219.4798) Room id: 27 Level: 0 Flags: IsUsed, HiddenFlagsModel Lot: Sims3.Gameplay.Core.Lot Lot Name: S. G. Twallan High School Lot Address: IsValid: True World: UserCreated OnVacation: False Season: Summer Counter: 2 Sim-Time: Tue. at 9:03 AM Start-Time: 02/28/2017 16:41:44 PreLoadup-Time: 02/28/2017 16:41:54 Loadup-Time: 02/28/2017 16:42:04 Log-Time: 02/28/2017 17:08:19 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. #0: 0x0004d throw in System.Collections.Generic.System.Collections.Generic.Dictionary`2:get_Item (Sims3.SimIFace.Slot) (33780E60 [824351308] ) #1: 0x001a8 callvirt in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.RabbitHole:RouteNearEntranceAndEnterRabbitHole (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Abstracts.RabbitHole/IRabbitHoleFollowers,Sims3.Gameplay.Abstracts.RabbitHole/BeforeEnteringRabbitHoleDelegate,bool,Sims3.SimIFace.Route/RouteMetaType,bool) (327E69C0 [334AEC00] [37E76E00] [333D67F8] [1] [2] [1] ) #2: 0x00023 callvirt in NRaas.MasterControllerSpace.Sims.Intermediate.Careers.GotoSchool+GoToSchoolInRabbitHoleEx:RouteNearEntranceAndIntoBuilding (bool,Sims3.SimIFace.Route/RouteMetaType) (37E76E00 [1] [2] ) #3: 0x000a5 callvirt in Sims3.Gameplay.Abstracts.RabbitHole+RabbitHoleInteraction`2:Run () () #4: 0x000d7 callvirt in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () () #5: 0x00344 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () () #6: 0x00118 callvirt in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () () #7: 0x00013 call in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () () #8: 0x00022 ldc.i4.0 in ScriptCore.ScriptCore.ScriptProxy:Simulate () () Loaded Assemblies: NRaasMasterController: Version 133 NRaasMasterControllerCheats: Version 133 NRaasMasterControllerIntegration: Version 132 Oniki_KinkyMod ScriptCore SimIFace Sims3GameplayObjects Sims3GameplaySystems Sims3Metadata Sims3StoreObjects StoreObjectsBakersStation StoreObjectsCarnivalFoodMachine StoreObjectsCarousel StoreObjectsCowPasture StoreObjectsCraftersConsignment StoreObjectsDoorOfLifeAndDeath StoreObjectsGalleryShopBase StoreObjectsGalleryShopDoor StoreObjectsGlassAndJewelryWorkbench StoreObjectsHotTubGrottoGeo StoreObjectsJamMakingStation StoreObjectsMillWheel StoreObjectsPriusPlugin StoreObjectsRollerCoaster StoreObjectsStaircaseLanding StoreObjectsStaircaseLandingMansion StoreObjectsStoreHarvestables StoreObjectsTeaSet StoreObjectsToyMachine StoreObjectsTractor StoreObjectsWhackAChicken System System.Xml UI mscorlib

 

If the bus doesn't come when you have no mods then I would say bc if the way the town is set up, it isn't going to show. I have no idea if kinky school requires the bus pickup. I've always had a bus. If you have the settings set to automatically fill the school, give it a sim day. The mod will send the kids to the school.

 

On the errors, I don't know much about them, lol never really tried. But there are several error readers on here that can help with that.

Posted

 

 

 

 

 

If your sims can get to school/work now they will be able to still get there after kinky is enabled :)

Back.

 

Suddenly i got request to buy groceries from people that I live with, so, I had to go out during the test.

 

So, I might still need more time to test your suggestion.

There two funny things while testing, still testing.

 

My world/neighborhood that I'm using/one that I mentioned above, the either carpool/school bus doesn't even come.

 

I have to manually send my sims to their work and school for teenager.

 

Also, if I don't switch my teens school to this custom school for kinky world using Master Controller, teenager goes to original default ea rabbit hole school.

 

So, I had to change school to this new custom school using Master Controller.

 

Which that will give me another day to wait, which I had to change my teenager's age to 13.

 

While testing, I get this error:

<?xml version="1.0" encoding="UTF-8"?>

 

-<ScriptError Type="MiniScriptError" Version="6">

 

<ExceptionData>Oniki.KinkyMod v0.2.8 (325) Actor: Susie Hong System.NullReferenceException: A null value was found where an object instance was required. #0: 0x001b4 callvirt in Oniki.Careers.Oniki.Careers.HighSchoolStudent:.ctor (Sims3.Gameplay.CAS.SimDescription,Sims3.Gameplay.Careers.SchoolHigh,Oniki.Careers.SchoolLocation) (3E782920 [33943000] [3396AB68] [3EAE8EA8] ) #1: 0x0006c newobj in Oniki.Gameplay.Oniki.Gameplay.SimData:CreateSchool () () #2: 0x0015e callvirt in Oniki.Gameplay.Oniki.Gameplay.SimData:Create (Sims3.Gameplay.CAS.SimDescription) ([33943000] ) #3: 0x00034 call in Oniki.Gameplay.Oniki.Gameplay.SimData:Get (Sims3.Gameplay.CAS.SimDescription,bool) ([33943000] [1] ) #4: 0x00040 call in Oniki.Careers.Oniki.Careers.SchoolLocation:AssignStudents () () #5: 0x00000 in Sims3.Gameplay.Sims3.Gameplay.Function:Invoke () () #6: 0x00003 callvirt in Oniki.Services.Oniki.Services.FunctionTask:Simulate () () </ExceptionData>

 

</ScriptError>

attachicon.gifSims 3 Mods (CC) that I have now 2.jpg

 

With this now, still the school bus for my teenager doesn't come, even its like school is starts in 1 hour.

 

And clicking standard go to school button, i click, it shows up, it disappears right after it shows up.

 

So, I tried using nraas function go to school, but it gave me "NRaas.MasterController Script Error":

<?xml version="1.0" encoding="UTF-8"?>

 

-<ScriptError Type="MiniScriptError" Version="6">

 

<ExceptionData>Oniki.KinkyMod v0.2.8 (325) Actor: Susie Hong System.NullReferenceException: A null value was found where an object instance was required. #0: 0x001b4 callvirt in Oniki.Careers.Oniki.Careers.HighSchoolStudent:.ctor (Sims3.Gameplay.CAS.SimDescription,Sims3.Gameplay.Careers.SchoolHigh,Oniki.Careers.SchoolLocation) (40F0F920 [34BDD2A8] [337C26D8] [32A96A10] ) #1: 0x0006c newobj in Oniki.Gameplay.Oniki.Gameplay.SimData:CreateSchool () () #2: 0x00058 callvirt in Oniki.Careers.Oniki.Careers.SchoolLocation:AssignStudents () () #3: 0x00000 in Sims3.Gameplay.Sims3.Gameplay.Function:Invoke () () #4: 0x00003 callvirt in Oniki.Services.Oniki.Services.FunctionTask:Simulate () () </ExceptionData>

 

</ScriptError>

-- Script Errors -- Object: Name: Susie Hong Type: Sims3.Gameplay.Actors.Sim Object id: 0x600c0083391faab0 Position: (124.9548, 18.5090, 160.5336) Room id: 6 Level: 1 Flags: InWorld, IsUsed Lot: Sims3.Gameplay.Core.Lot Lot Name: Bulkhead - 2br, 2ba Lot Address: IsValid: True World: UserCreated OnVacation: False Season: Summer Posture: Sims3.Gameplay.Actors.Sim+StandingPosture Household: Smith LotHome: Bulkhead - 2br, 2ba Active Actor SimDescription: Name: Susie Hong Age: Teen Gender: Female SimDescriptionId: 6920907290960701920 LotHomeId: 0 HomeWorld: UserCreated Proper Genealogy Valid: True Species: Human Household: Smith Occult: None Alien: 0 Career: School: High School (1) Lot: Bulkhead - 2br, 2ba Address: Skill WooHoo: 0 Skill Homework: 5 Skill Exhibition: 0 Skill Photography: 0 Trait No Jealousy Trait Never Dull Trait Family-Oriented Trait Avant Garde Trait Long Distance Friend Trait Observant Trait Nurturing Trait Artistic Interactions: 1: Attend School (4:00 PM) NRaas.MasterControllerSpace.Sims.Intermediate.Careers.GotoSchool+GoToSchoolInRabbitHoleEx+Definition NRaas.MasterControllerSpace.Sims.Intermediate.Careers.GotoSchool+GoToSchoolInRabbitHoleEx+Definition UserDirected Object: Name: High School Type: Sims3.Gameplay.Objects.RabbitHoles.HighSchool Object id: 0x600c0083391fec80 Position: (282.0100, 15.5090, 219.4798) Room id: 27 Level: 0 Flags: IsUsed, HiddenFlagsModel Lot: Sims3.Gameplay.Core.Lot Lot Name: S. G. Twallan High School Lot Address: IsValid: True World: UserCreated OnVacation: False Season: Summer Counter: 1 Sim-Time: Tue. at 8:49 AM Start-Time: 02/28/2017 16:41:44 PreLoadup-Time: 02/28/2017 16:41:54 Loadup-Time: 02/28/2017 16:42:04 Log-Time: 02/28/2017 17:05:04 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. #0: 0x0004d throw in System.Collections.Generic.System.Collections.Generic.Dictionary`2:get_Item (Sims3.SimIFace.Slot) (33780E60 [824351308] ) #1: 0x001a8 callvirt in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.RabbitHole:RouteNearEntranceAndEnterRabbitHole (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Abstracts.RabbitHole/IRabbitHoleFollowers,Sims3.Gameplay.Abstracts.RabbitHole/BeforeEnteringRabbitHoleDelegate,bool,Sims3.SimIFace.Route/RouteMetaType,bool) (327E69C0 [334AEC00] [32EC7000] [33BD01B8] [1] [2] [1] ) #2: 0x00023 callvirt in NRaas.MasterControllerSpace.Sims.Intermediate.Careers.GotoSchool+GoToSchoolInRabbitHoleEx:RouteNearEntranceAndIntoBuilding (bool,Sims3.SimIFace.Route/RouteMetaType) (32EC7000 [1] [2] ) #3: 0x000a5 callvirt in Sims3.Gameplay.Abstracts.RabbitHole+RabbitHoleInteraction`2:Run () () #4: 0x000d7 callvirt in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () () #5: 0x00344 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () () #6: 0x00118 callvirt in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () () #7: 0x00013 call in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () () #8: 0x00022 ldc.i4.0 in ScriptCore.ScriptCore.ScriptProxy:Simulate () () Loaded Assemblies: NRaasMasterController: Version 133 NRaasMasterControllerCheats: Version 133 NRaasMasterControllerIntegration: Version 132 Oniki_KinkyMod ScriptCore SimIFace Sims3GameplayObjects Sims3GameplaySystems Sims3Metadata Sims3StoreObjects StoreObjectsBakersStation StoreObjectsCarnivalFoodMachine StoreObjectsCarousel StoreObjectsCowPasture StoreObjectsCraftersConsignment StoreObjectsDoorOfLifeAndDeath StoreObjectsGalleryShopBase StoreObjectsGalleryShopDoor StoreObjectsGlassAndJewelryWorkbench StoreObjectsHotTubGrottoGeo StoreObjectsJamMakingStation StoreObjectsMillWheel StoreObjectsPriusPlugin StoreObjectsRollerCoaster StoreObjectsStaircaseLanding StoreObjectsStaircaseLandingMansion StoreObjectsStoreHarvestables StoreObjectsTeaSet StoreObjectsToyMachine StoreObjectsTractor StoreObjectsWhackAChicken System System.Xml UI mscorlib

-- Script Errors -- Object: Name: Susie Hong Type: Sims3.Gameplay.Actors.Sim Object id: 0x600c0083391faab0 Position: (124.9548, 18.5090, 160.5336) Room id: 6 Level: 1 Flags: InWorld, IsUsed Lot: Sims3.Gameplay.Core.Lot Lot Name: Bulkhead - 2br, 2ba Lot Address: IsValid: True World: UserCreated OnVacation: False Season: Summer Posture: Sims3.Gameplay.Actors.Sim+StandingPosture Household: Smith LotHome: Bulkhead - 2br, 2ba Active Actor SimDescription: Name: Susie Hong Age: Teen Gender: Female SimDescriptionId: 6920907290960701920 LotHomeId: 0 HomeWorld: UserCreated Proper Genealogy Valid: True Species: Human Household: Smith Occult: None Alien: 0 Career: School: High School (1) Lot: Bulkhead - 2br, 2ba Address: Skill WooHoo: 0 Skill Homework: 5 Skill Exhibition: 0 Skill Photography: 0 Trait No Jealousy Trait Never Dull Trait Family-Oriented Trait Avant Garde Trait Long Distance Friend Trait Observant Trait Nurturing Trait Artistic Interactions: 1: Attend School (5:00 PM) NRaas.MasterControllerSpace.Sims.Intermediate.Careers.GotoSchool+GoToSchoolInRabbitHoleEx+Definition NRaas.MasterControllerSpace.Sims.Intermediate.Careers.GotoSchool+GoToSchoolInRabbitHoleEx+Definition UserDirected Object: Name: High School Type: Sims3.Gameplay.Objects.RabbitHoles.HighSchool Object id: 0x600c0083391fec80 Position: (282.0100, 15.5090, 219.4798) Room id: 27 Level: 0 Flags: IsUsed, HiddenFlagsModel Lot: Sims3.Gameplay.Core.Lot Lot Name: S. G. Twallan High School Lot Address: IsValid: True World: UserCreated OnVacation: False Season: Summer Counter: 2 Sim-Time: Tue. at 9:03 AM Start-Time: 02/28/2017 16:41:44 PreLoadup-Time: 02/28/2017 16:41:54 Loadup-Time: 02/28/2017 16:42:04 Log-Time: 02/28/2017 17:08:19 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. #0: 0x0004d throw in System.Collections.Generic.System.Collections.Generic.Dictionary`2:get_Item (Sims3.SimIFace.Slot) (33780E60 [824351308] ) #1: 0x001a8 callvirt in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.RabbitHole:RouteNearEntranceAndEnterRabbitHole (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Abstracts.RabbitHole/IRabbitHoleFollowers,Sims3.Gameplay.Abstracts.RabbitHole/BeforeEnteringRabbitHoleDelegate,bool,Sims3.SimIFace.Route/RouteMetaType,bool) (327E69C0 [334AEC00] [37E76E00] [333D67F8] [1] [2] [1] ) #2: 0x00023 callvirt in NRaas.MasterControllerSpace.Sims.Intermediate.Careers.GotoSchool+GoToSchoolInRabbitHoleEx:RouteNearEntranceAndIntoBuilding (bool,Sims3.SimIFace.Route/RouteMetaType) (37E76E00 [1] [2] ) #3: 0x000a5 callvirt in Sims3.Gameplay.Abstracts.RabbitHole+RabbitHoleInteraction`2:Run () () #4: 0x000d7 callvirt in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () () #5: 0x00344 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () () #6: 0x00118 callvirt in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () () #7: 0x00013 call in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () () #8: 0x00022 ldc.i4.0 in ScriptCore.ScriptCore.ScriptProxy:Simulate () () Loaded Assemblies: NRaasMasterController: Version 133 NRaasMasterControllerCheats: Version 133 NRaasMasterControllerIntegration: Version 132 Oniki_KinkyMod ScriptCore SimIFace Sims3GameplayObjects Sims3GameplaySystems Sims3Metadata Sims3StoreObjects StoreObjectsBakersStation StoreObjectsCarnivalFoodMachine StoreObjectsCarousel StoreObjectsCowPasture StoreObjectsCraftersConsignment StoreObjectsDoorOfLifeAndDeath StoreObjectsGalleryShopBase StoreObjectsGalleryShopDoor StoreObjectsGlassAndJewelryWorkbench StoreObjectsHotTubGrottoGeo StoreObjectsJamMakingStation StoreObjectsMillWheel StoreObjectsPriusPlugin StoreObjectsRollerCoaster StoreObjectsStaircaseLanding StoreObjectsStaircaseLandingMansion StoreObjectsStoreHarvestables StoreObjectsTeaSet StoreObjectsToyMachine StoreObjectsTractor StoreObjectsWhackAChicken System System.Xml UI mscorlib

 

If the bus doesn't come when you have no mods then I would say bc if the way the town is set up, it isn't going to show. I have no idea if kinky school requires the bus pickup. I've always had a bus. If you have the settings set to automatically fill the school, give it a sim day. The mod will send the kids to the school.

 

On the errors, I don't know much about them, lol never really tried. But there are several error readers on here that can help with that.

Oh, ok.

 

I hope having two school won't affect anything.

 

Also, carpool for my 2 young adult sims also not coming.

 

Only mods that I have is what I posted as screenshot.

 

You seen my 2nd screenshot, right?

 

Cause that is only mods I have in my mod folder right now.

 

Also, if you want to see screenshot of my town, I can upload here now.

 

 

A screenshot would be a good idea, at least one could tell if the road is a road.

 

Another thing: you did register the HS and then enable it in KW-settings?

If so, did you get any top-right-pop-up about "School created blahblah..."?

 

Posted

 

A screenshot would be a good idea, at least one could tell if the road is a road.

 

Another thing: you did register the HS and then enable it in KW-settings?

If so, did you get any top-right-pop-up about "School created blahblah..."?

Ok, here is screenshot:

attachicon.gifSims 3 World (Neighborhood) that I currently playing.jpg

 

Yes, on both of your questions.

 

At first, it only had option to go to school for original ea default school, which I cleared cache, which didn't help.

 

So, I had to use Master Controller to change school to this custom school (S.G High School, I have trying to use) then it showed go to school option on that one, but, when the time shows that the bus is coming, no bus or not even carpool for my 2 young adult sims not coming.

 

Also funny thing is I see "Frosty Dreams" car moving.

I'm not certain but looks like to me you have no carpool bc there are no roads going to any of the venues. They would need roads to spawn the cars on. They probably spawn on the one road you do have. It spawns cars but they have no where to go so they probably disappear. Try a world that has all the roads in place and see if your school works then. :)
Posted

 

 

A screenshot would be a good idea, at least one could tell if the road is a road.

 

Another thing: you did register the HS and then enable it in KW-settings?

If so, did you get any top-right-pop-up about "School created blahblah..."?

Ok, here is screenshot:

attachicon.gifSims 3 World (Neighborhood) that I currently playing.jpg

 

Yes, on both of your questions.

 

At first, it only had option to go to school for original ea default school, which I cleared cache, which didn't help.

 

So, I had to use Master Controller to change school to this custom school (S.G High School, I have trying to use) then it showed go to school option on that one, but, when the time shows that the bus is coming, no bus or not even carpool for my 2 young adult sims not coming.

 

Also funny thing is I see "Frosty Dreams" car moving.

I'm not certain but looks like to me you have no carpool bc there are no roads going to any of the venues. They would need roads to spawn the cars on. They probably spawn on the one road you do have. It spawns cars but they have no where to go so they probably disappear. Try a world that has all the roads in place and see if your school works then. :)

 

 

No.1froggie is right, you need roads connected to lots, no way around that.

 

I`ll bump my world so you can download it and see the difference; look for Fleabottom.

 

Posted

 

 

 

No.1froggie is right, you need roads connected to lots, no way around that.

 

I`ll bump my world so you can download it and see the difference; look for Fleabottom.

 

This world is the one that I made using CAW to test the medieval world.

 

So, that is why there is only single road, to serve as medieval world.

 

I use this world cause it is simple to use, no routing problem or no nothing.

 

But, if roads "Must" to be connected to lots (Residential & Community), I would just edit the CAW world of this one.

 

Also, this game isn't my main active family/neighborhoods.

 

I made copy of that to different location, deleted, and let the game remake when I run Sims 3.

 

So, there is only single save for this game.

 

The world/neighborhood that I'm currently having problem.

 

So, If i have to place roads to be connected every single lots in my game, I will do that in CAW.

 

Also right now, I have placed my house connected to this single road.

 

So, let see if that works out.

 

Also, does it matter if I have or using Kinky World version 0.2.8?

 

 

 

P.S: Thanks for your world. I will have a look as additional world/neighborhood to use.

 

P.S.#2:

I now see school bus!!!!!

 

Should have better to known but the thing is the default EA World, for example, Isla Paradiso, I have placed the house far from street, but when school time, the school bus or carpool car comes to street, and my sim just walk to up to that street/roads to ride the school bus or carpool car.

 

So, I thought it will be same with this world/neighborhood that I made.

 

Guess I was wrong then.

 

Wait, that only solves the problem with school bus, the school bus instantly drop me off to school, but that's it.

 

The teenager got no interaction or cue for going to school.

 

I click the go to school, it's still same thing.

 

And its been 2 days but no one is at school, no professor, no janitor, no headmaster/principal/etc.

 

And my teenager still don't go school, I have to click building to visit school.

 

Maybe it's not my game problem or how I set up?

 

Since I only have mods that I have shown in 2 screenshot.

 

 

I understand fully wanting world that runs good. Thats why all I play on my crap computer is Aluna Island. Lol

 

Have you registered the school? If not, click the school--->kinky. There should be a register venue in the kinky pie menu. It's been several months since I did the school lol. But you have to register it for kinky to assign the jobs and students. By the next school day after registering it, the students and employees should go to school. Allowing kinky to automatically assign makes it easier. :)

Posted

 

 

 

 

 

 

No.1froggie is right, you need roads connected to lots, no way around that.

 

I`ll bump my world so you can download it and see the difference; look for Fleabottom.

 

This world is the one that I made using CAW to test the medieval world.

 

So, that is why there is only single road, to serve as medieval world.

 

I use this world cause it is simple to use, no routing problem or no nothing.

 

But, if roads "Must" to be connected to lots (Residential & Community), I would just edit the CAW world of this one.

 

Also, this game isn't my main active family/neighborhoods.

 

I made copy of that to different location, deleted, and let the game remake when I run Sims 3.

 

So, there is only single save for this game.

 

The world/neighborhood that I'm currently having problem.

 

So, If i have to place roads to be connected every single lots in my game, I will do that in CAW.

 

Also right now, I have placed my house connected to this single road.

 

So, let see if that works out.

 

Also, does it matter if I have or using Kinky World version 0.2.8?

 

 

 

P.S: Thanks for your world. I will have a look as additional world/neighborhood to use.

 

P.S.#2:

I now see school bus!!!!!

 

Should have better to known but the thing is the default EA World, for example, Isla Paradiso, I have placed the house far from street, but when school time, the school bus or carpool car comes to street, and my sim just walk to up to that street/roads to ride the school bus or carpool car.

 

So, I thought it will be same with this world/neighborhood that I made.

 

Guess I was wrong then.

 

Wait, that only solves the problem with school bus, the school bus instantly drop me off to school, but that's it.

 

The teenager got no interaction or cue for going to school.

 

I click the go to school, it's still same thing.

 

And its been 2 days but no one is at school, no professor, no janitor, no headmaster/principal/etc.

 

And my teenager still don't go school, I have to click building to visit school.

 

Maybe it's not my game problem or how I set up?

 

Since I only have mods that I have shown in 2 screenshot.

 

 

I understand fully wanting world that runs good. Thats why all I play on my crap computer is Aluna Island. Lol

 

Have you registered the school? If not, click the school--->kinky. There should be a register venue in the kinky pie menu. It's been several months since I did the school lol. But you have to register it for kinky to assign the jobs and students. By the next school day after registering it, the students and employees should go to school. Allowing kinky to automatically assign makes it easier. :)

Thanks for reply.

 

I already registered school like since 2 Sim days ago.

 

I have done setup everything since 2 Sims days ago.

 

Professor, janitor, headmaster, bartender assigned.

 

attachicon.gifSims 3 World (Neighborhood) that I currently playing 2.jpg

 

Basically my teenager was 13 yrs old when I created and played.

 

She is now 15, I set up 5 days to teenager life span, so 3 days left until she become 18.

 

 

I'm sorry, I've run out of ideas. Maybe sone one else will think of something I havent. Have you byou any chance tried a different world? Try an EA World and see if it works. That way we know if it's the custom world or something else :)

Posted

 

 

 

 

 

 

 

No.1froggie is right, you need roads connected to lots, no way around that.

 

I`ll bump my world so you can download it and see the difference; look for Fleabottom.

 

This world is the one that I made using CAW to test the medieval world.

 

So, that is why there is only single road, to serve as medieval world.

 

I use this world cause it is simple to use, no routing problem or no nothing.

 

But, if roads "Must" to be connected to lots (Residential & Community), I would just edit the CAW world of this one.

 

Also, this game isn't my main active family/neighborhoods.

 

I made copy of that to different location, deleted, and let the game remake when I run Sims 3.

 

So, there is only single save for this game.

 

The world/neighborhood that I'm currently having problem.

 

So, If i have to place roads to be connected every single lots in my game, I will do that in CAW.

 

Also right now, I have placed my house connected to this single road.

 

So, let see if that works out.

 

Also, does it matter if I have or using Kinky World version 0.2.8?

 

 

 

P.S: Thanks for your world. I will have a look as additional world/neighborhood to use.

 

P.S.#2:

I now see school bus!!!!!

 

Should have better to known but the thing is the default EA World, for example, Isla Paradiso, I have placed the house far from street, but when school time, the school bus or carpool car comes to street, and my sim just walk to up to that street/roads to ride the school bus or carpool car.

 

So, I thought it will be same with this world/neighborhood that I made.

 

Guess I was wrong then.

 

Wait, that only solves the problem with school bus, the school bus instantly drop me off to school, but that's it.

 

The teenager got no interaction or cue for going to school.

 

I click the go to school, it's still same thing.

 

And its been 2 days but no one is at school, no professor, no janitor, no headmaster/principal/etc.

 

And my teenager still don't go school, I have to click building to visit school.

 

Maybe it's not my game problem or how I set up?

 

Since I only have mods that I have shown in 2 screenshot.

 

 

I understand fully wanting world that runs good. Thats why all I play on my crap computer is Aluna Island. Lol

 

Have you registered the school? If not, click the school--->kinky. There should be a register venue in the kinky pie menu. It's been several months since I did the school lol. But you have to register it for kinky to assign the jobs and students. By the next school day after registering it, the students and employees should go to school. Allowing kinky to automatically assign makes it easier. :)

Thanks for reply.

 

I already registered school like since 2 Sim days ago.

 

I have done setup everything since 2 Sims days ago.

 

Professor, janitor, headmaster, bartender assigned.

 

attachicon.gifSims 3 World (Neighborhood) that I currently playing 2.jpg

 

Basically my teenager was 13 yrs old when I created and played.

 

She is now 15, I set up 5 days to teenager life span, so 3 days left until she become 18.

 

 

I'm sorry, I've run out of ideas. Maybe sone one else will think of something I havent. Have you byou any chance tried a different world? Try an EA World and see if it works. That way we know if it's the custom world or something else :)

Ok, let me try that.

 

And by the way, it might take time for me to post reply or result, so, hope you won't mind.

 

Cause I go somewhere tomorrow, so I have to go sleep early today.

 

make sure highschool on in kinky global setting...

Posted

 

 

 

 

 

 

 

 

 

No.1froggie is right, you need roads connected to lots, no way around that.

 

I`ll bump my world so you can download it and see the difference; look for Fleabottom.

 

This world is the one that I made using CAW to test the medieval world.

 

So, that is why there is only single road, to serve as medieval world.

 

I use this world cause it is simple to use, no routing problem or no nothing.

 

But, if roads "Must" to be connected to lots (Residential & Community), I would just edit the CAW world of this one.

 

Also, this game isn't my main active family/neighborhoods.

 

I made copy of that to different location, deleted, and let the game remake when I run Sims 3.

 

So, there is only single save for this game.

 

The world/neighborhood that I'm currently having problem.

 

So, If i have to place roads to be connected every single lots in my game, I will do that in CAW.

 

Also right now, I have placed my house connected to this single road.

 

So, let see if that works out.

 

Also, does it matter if I have or using Kinky World version 0.2.8?

 

 

 

P.S: Thanks for your world. I will have a look as additional world/neighborhood to use.

 

P.S.#2:

I now see school bus!!!!!

 

Should have better to known but the thing is the default EA World, for example, Isla Paradiso, I have placed the house far from street, but when school time, the school bus or carpool car comes to street, and my sim just walk to up to that street/roads to ride the school bus or carpool car.

 

So, I thought it will be same with this world/neighborhood that I made.

 

Guess I was wrong then.

 

Wait, that only solves the problem with school bus, the school bus instantly drop me off to school, but that's it.

 

The teenager got no interaction or cue for going to school.

 

I click the go to school, it's still same thing.

 

And its been 2 days but no one is at school, no professor, no janitor, no headmaster/principal/etc.

 

And my teenager still don't go school, I have to click building to visit school.

 

Maybe it's not my game problem or how I set up?

 

Since I only have mods that I have shown in 2 screenshot.

 

 

I understand fully wanting world that runs good. Thats why all I play on my crap computer is Aluna Island. Lol

 

Have you registered the school? If not, click the school--->kinky. There should be a register venue in the kinky pie menu. It's been several months since I did the school lol. But you have to register it for kinky to assign the jobs and students. By the next school day after registering it, the students and employees should go to school. Allowing kinky to automatically assign makes it easier. :)

Thanks for reply.

 

I already registered school like since 2 Sim days ago.

 

I have done setup everything since 2 Sims days ago.

 

Professor, janitor, headmaster, bartender assigned.

 

attachicon.gifSims 3 World (Neighborhood) that I currently playing 2.jpg

 

Basically my teenager was 13 yrs old when I created and played.

 

She is now 15, I set up 5 days to teenager life span, so 3 days left until she become 18.

 

 

I'm sorry, I've run out of ideas. Maybe sone one else will think of something I havent. Have you byou any chance tried a different world? Try an EA World and see if it works. That way we know if it's the custom world or something else :)

Ok, let me try that.

 

And by the way, it might take time for me to post reply or result, so, hope you won't mind.

 

Cause I go somewhere tomorrow, so I have to go sleep early today.

 

make sure highschool on in kinky global setting...

Thanks for reply.

As I replied to other person it is already on.

 

Can you please check and read my other post cause it shows it is on.

 

Also opening the spoiler part will also shows what I have been replying, which it also shows screenshot of every things turned on properly.

 

my bad then..

I just read about regist the school..

I sugest that because highschool disabled by default in global setting...

Posted

I apologize if this has been addressed before, but I've tried googling as extensively as possible with no results & I am getting frustrated & I'm about to throw in the towel if I still can't get any answers from here.

 

For one reason or another, all of my male sims have black (or dildo-like in appearance, including the balls, excluding a small bit of skin where the groin/stomach & penis conjoin) penis' & I've already tried to see if any mods I had that directly altered/added the penis was creating issues & nothing has fixed it. I removed each one, one at a time, still no change. I have all of cmar's sliders, buhudain's yar skin, & obvs oniki kay's installments. I noticed, however, when I were to remove either one of oniki's ah or ad penis package mods it would always force pause the game before any woohoo actions started but had no problem with the woohoo once it did start. It was only during the initial start that caused the force pause. That's not really what I am here for but I figured I'd bring it up since I've been fiddling around trying to figure out this whole issue. If it's supposed to look like a straight up dildo & not like an actual penis, I'll be a tad disappointed, but move on, though I doubt it's supposed to look like the penis is straight up in leather bondage, thus I am hoping for some answers straight from the forum itself.

Posted

I apologize if this has been addressed before, but I've tried googling as extensively as possible with no results & I am getting frustrated & I'm about to throw in the towel if I still can't get any answers from here.

 

For one reason or another, all of my male sims have black (or dildo-like in appearance, including the balls, excluding a small bit of skin where the groin/stomach & penis conjoin) penis' & I've already tried to see if any mods I had that directly altered/added the penis was creating issues & nothing has fixed it. I removed each one, one at a time, still no change. I have all of cmar's sliders, buhudain's yar skin, & obvs oniki kay's installments. I noticed, however, when I were to remove either one of oniki's ah or ad penis package mods it would always force pause the game before any woohoo actions started but had no problem with the woohoo once it did start. It was only during the initial start that caused the force pause. That's not really what I am here for but I figured I'd bring it up since I've been fiddling around trying to figure out this whole issue. If it's supposed to look like a straight up dildo & not like an actual penis, I'll be a tad disappointed, but move on, though I doubt it's supposed to look like the penis is straight up in leather bondage, thus I am hoping for some answers straight from the forum itself

The black penis was due to the wrong penisMesh_Map from cmar, I think. If you have the 2v1 swap it with the 2v2

 

cmars morphing penis: http://cmarnyc.blogs...eplacement.html

I use those three files:

  • cmar_penisMesh_Map2v2.zip
  • cmar_PenisSliderCAS.zip
  • cmar_MorphingpenisScript_1.63v2.zip (No longer needed for OKW)

 

Posted

Hello need advice. What amount should be paid by me (minimum) so I can download the latest version .If I put one Dolar I can download the latest version of the mod? Thanks.

Posted

Hello need advice. What amount should be paid by me (minimum) so I can download the latest version .If I put one Dolar I can download the latest version of the mod? Thanks.

On patreon, each donation amount tells you what you will receive. Getting the newest test version should be in one the lower amounts.

 

Edit: I just went to patreon, $5 or more gets you the weekly builds.

Posted

 

I apologize if this has been addressed before, but I've tried googling as extensively as possible with no results & I am getting frustrated & I'm about to throw in the towel if I still can't get any answers from here.

 

For one reason or another, all of my male sims have black (or dildo-like in appearance, including the balls, excluding a small bit of skin where the groin/stomach & penis conjoin) penis' & I've already tried to see if any mods I had that directly altered/added the penis was creating issues & nothing has fixed it. I removed each one, one at a time, still no change. I have all of cmar's sliders, buhudain's yar skin, & obvs oniki kay's installments. I noticed, however, when I were to remove either one of oniki's ah or ad penis package mods it would always force pause the game before any woohoo actions started but had no problem with the woohoo once it did start. It was only during the initial start that caused the force pause. That's not really what I am here for but I figured I'd bring it up since I've been fiddling around trying to figure out this whole issue. If it's supposed to look like a straight up dildo & not like an actual penis, I'll be a tad disappointed, but move on, though I doubt it's supposed to look like the penis is straight up in leather bondage, thus I am hoping for some answers straight from the forum itself

The black penis was due to the wrong penisMesh_Map from cmar, I think. If you have the 2v1 swap it with the 2v2

 

cmars morphing penis: http://cmarnyc.blogs...eplacement.html

I use those three files:

  • cmar_penisMesh_Map2v2.zip
  • cmar_PenisSliderCAS.zip
  • cmar_MorphingpenisScript_1.63v2.zip (No longer needed for OKW)

 

 

Actually that is the first thing I made sure of, seeing as I found that through googling pretty quickly, but both maps of cmar's did not make a difference. I did originally have the 2v2 map already in the my mods before trying the 1v2, seeing that did not change anything, I then put the 2v2 back in, still with no change. I suppose I could try removing the morphing mod since I also have that one in there & see if that changes anything, but other than that I guess the best I could do is redownload the map & see if it's just a corrupt file(?) (which I doubt but who knows). I really don't know what I'm doing wrong or what could be interfering since the aforementioned mods are the only thing that have anything to do the mesh. Maybe the tm, em, & am bottom nude map2's from cmar?

 

*I've downloaded the files from the site you provided, I am testing these ones out to see if the ones I picked up from sexysims was null/outdated & possibly the cause of everything.

post-1770642-0-23006400-1488402514_thumb.png

Posted

How do you get it so that when using Kinky options that the character can become pregnant? Do you need a certain moodlet to be present or is it a setting that needs to be turned on?

 

Kinda stuck on trying to activate it, After all normal Woohoo and Try for Baby don't use Kinky world animations.

 

 

Thanks in advance.

Posted

in okw ,there is a menstrual cycle.If you want your femsim Pregnant,there must be sperm in the womb of the fertile sim. you can look their cycle in okw / debug /show info. PS: you get a fertile moodlet,in the dangerous Phase.

Posted

in okw ,there is a menstrual cycle.If you want your femsim Pregnant,there must be sperm in the womb of the fertile sim. you can look their cycle in okw / debug /show info. PS: you get a fertile moodlet,in the dangerous Phase.

 

So Woohoo during that phase and we should be golden, OK. Will go give it a try now. Thanks :)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...