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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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Posted

Here is my result of my game after I have put every mods that I had before, when I was playing "My Main Game with several active worlds/neighborhoods.

 

I got bunch of in-game script error.

 

Let me write here so that if people knows about it, look at it.

 

it's kinda a lot so I will put here as spoiler (which it has to be clicked to view it)

 

Script Error 1:

 

<?xml version="1.0" encoding="UTF-8"?>

-<ScriptError Type="MiniScriptError" Version="6">

<ExceptionData>Oniki.KinkyMod v0.2.8 (325) Actor: Martina Collins System.NullReferenceException: A null value was found where an object instance was required. #0: 0x001b4 callvirt in Oniki.Careers.Oniki.Careers.HighSchoolStudent:.ctor (Sims3.Gameplay.CAS.SimDescription,Sims3.Gameplay.Careers.SchoolHigh,Oniki.Careers.SchoolLocation) (509E1248 [58C14000] [59434DB0] [58952070] ) #1: 0x0006c newobj in Oniki.Gameplay.Oniki.Gameplay.SimData:CreateSchool () () #2: 0x0015e callvirt in Oniki.Gameplay.Oniki.Gameplay.SimData:Create (Sims3.Gameplay.CAS.SimDescription) ([58C14000] ) #3: 0x00034 call in Oniki.Gameplay.Oniki.Gameplay.SimData:Get (Sims3.Gameplay.CAS.SimDescription,bool) ([58C14000] [1] ) #4: 0x00040 call in Oniki.Careers.Oniki.Careers.SchoolLocation:AssignStudents () () #5: 0x00000 in Sims3.Gameplay.Sims3.Gameplay.Function:Invoke () () #6: 0x00007 leave.s in Oniki.Services.Oniki.Services.FunctionTask:Simulate () () </ExceptionData>

</ScriptError>

 

 

Script Error 2:

 

<?xml version="1.0" encoding="UTF-8"?>

-<ScriptError MaxRecursionDepth="0" Type="MiniScriptError" Version="6">

<ExceptionData>simulating object is null unable to obtain an interaction object A null value was found where an object instance was required. #0: 0x00007 callvirt in Sims3.Gameplay.Roles.Sims3.Gameplay.Roles.RoleManager:VerifyRoleGivingObjectRoles () () #1: 0x00003 callvirt in Sims3.Gameplay.Roles.Sims3.Gameplay.Roles.RoleManagerTask:Simulate () () #2: 0x0001e callvirt in ScriptCore.ScriptCore.ScriptProxy:Simulate () () </ExceptionData>

-<GameData>

<BuildType>Release Mono</BuildType>

<CommandLine>C:\Program Files (x86)\Electronic Arts\The Sims 3\game\bin\TS3W.exe</CommandLine>

<Game_Version>21.0.150.024001</Game_Version>

<Code_Version>0.RL-2.0.209</Code_Version>

<Content_Version>1.Content.rl.41</Content_Version>

<Thumbnail_Version>1.Thumbnail.dl.933</Thumbnail_Version>

<TCC_Version>1.TCC.dl.1209</TCC_Version>

<Build_Version>0.2.0.209</Build_Version>

<Type>Release</Type>

<Timestamp>2014-01-16-1625</Timestamp>

<CPU_Level>UltraHigh</CPU_Level>

<GPU_Level>Uber</GPU_Level>

<Game_Start>2017-03-02 17:42:57</Game_Start>

<Data>C:\Program Files (x86)\Electronic Arts\The Sims 3/GameData\</Data>

<Overrides>(none)</Overrides>

<Exe_Path>C:\Program Files (x86)\Electronic Arts\The Sims 3\game\bin\</Exe_Path>

<User>slcbuilder</User>

<Host>SLC1-BUILD111</Host>

</GameData>

</ScriptError>

 

 

Script Error 3:

 

<?xml version="1.0" encoding="UTF-8"?>

-<ScriptError MaxRecursionDepth="0" Type="MiniScriptError" Version="6">

<ExceptionData>simulating object is null unable to obtain an interaction object List has changed. #0: 0x0000e throw in System.Collections.ArrayList+SimpleEnumerator:MoveNext () () #1: 0x000a0 callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractions (Sims3.Gameplay.Autonomy.CommodityInteractionMap) (615C7460 [6181D408] ) #2: 0x00010 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractions (Sims3.Gameplay.Autonomy.CommodityInteractionMap,Sims3.Gameplay.Autonomy.CommodityKind) (615C7460 [6181D408] [0] ) #3: 0x00039 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractionsForLocalAutonomy (Sims3.Gameplay.Autonomy.CommodityKind) (615C7460 [0] ) #4: 0x00019 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractionsOnObjects (Sims3.Gameplay.Autonomy.CommodityKind,bool) (615C7460 [0] [1] ) #5: 0x000c7 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:RunAutonomy (Sims3.Gameplay.Autonomy.CommodityKind,bool) (615C7460 [0] [1] ) #6: 0x00021 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:RunAutonomy (bool) (615C7460 [1] ) #7: 0x00002 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:TryFindBestAction () () #8: 0x00026 callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.AutonomyManager:Simulate () () #9: 0x00022 ldc.i4.0 in ScriptCore.ScriptCore.ScriptProxy:Simulate () () </ExceptionData>

-<GameData>

<BuildType>Release Mono</BuildType>

<CommandLine>C:\Program Files (x86)\Electronic Arts\The Sims 3\game\bin\TS3W.exe</CommandLine>

<Game_Version>21.0.150.024001</Game_Version>

<Code_Version>0.RL-2.0.209</Code_Version>

<Content_Version>1.Content.rl.41</Content_Version>

<Thumbnail_Version>1.Thumbnail.dl.933</Thumbnail_Version>

<TCC_Version>1.TCC.dl.1209</TCC_Version>

<Build_Version>0.2.0.209</Build_Version>

<Type>Release</Type>

<Timestamp>2014-01-16-1625</Timestamp>

<CPU_Level>UltraHigh</CPU_Level>

<GPU_Level>Uber</GPU_Level>

<Game_Start>2017-03-02 17:42:57</Game_Start>

<Data>C:\Program Files (x86)\Electronic Arts\The Sims 3/GameData\</Data>

<Overrides>(none)</Overrides>

<Exe_Path>C:\Program Files (x86)\Electronic Arts\The Sims 3\game\bin\</Exe_Path>

<User>slcbuilder</User>

<Host>SLC1-BUILD111</Host>

</GameData>

</ScriptError>

 

 

So, now I ran ultra speed to see what happens to teenagers when time to go school (Technically, I always use ultra speed when I play game)

I don't know much on script errors but "A null value was found where an object instance was required. " I think means there was no animation for the interaction. Usually the name before is the sim trying to use the object. In this case it says Martina Collins. Do you have your animations loaded in the kinky menu? That's usually the cause for that error. The rest someone more script error savvy than myself will have to tell you what the others mean.

Posted

 

 

 

 

Here is my result of my game after I have put every mods that I had before, when I was playing "My Main Game with several active worlds/neighborhoods.

 

I got bunch of in-game script error.

 

Let me write here so that if people knows about it, look at it.

 

it's kinda a lot so I will put here as spoiler (which it has to be clicked to view it)

 

Script Error 1:

 

<?xml version="1.0" encoding="UTF-8"?>

-<ScriptError Type="MiniScriptError" Version="6">

<ExceptionData>Oniki.KinkyMod v0.2.8 (325) Actor: Martina Collins System.NullReferenceException: A null value was found where an object instance was required. #0: 0x001b4 callvirt in Oniki.Careers.Oniki.Careers.HighSchoolStudent:.ctor (Sims3.Gameplay.CAS.SimDescription,Sims3.Gameplay.Careers.SchoolHigh,Oniki.Careers.SchoolLocation) (509E1248 [58C14000] [59434DB0] [58952070] ) #1: 0x0006c newobj in Oniki.Gameplay.Oniki.Gameplay.SimData:CreateSchool () () #2: 0x0015e callvirt in Oniki.Gameplay.Oniki.Gameplay.SimData:Create (Sims3.Gameplay.CAS.SimDescription) ([58C14000] ) #3: 0x00034 call in Oniki.Gameplay.Oniki.Gameplay.SimData:Get (Sims3.Gameplay.CAS.SimDescription,bool) ([58C14000] [1] ) #4: 0x00040 call in Oniki.Careers.Oniki.Careers.SchoolLocation:AssignStudents () () #5: 0x00000 in Sims3.Gameplay.Sims3.Gameplay.Function:Invoke () () #6: 0x00007 leave.s in Oniki.Services.Oniki.Services.FunctionTask:Simulate () () </ExceptionData>

</ScriptError>

 

 

Script Error 2:

 

<?xml version="1.0" encoding="UTF-8"?>

-<ScriptError MaxRecursionDepth="0" Type="MiniScriptError" Version="6">

<ExceptionData>simulating object is null unable to obtain an interaction object A null value was found where an object instance was required. #0: 0x00007 callvirt in Sims3.Gameplay.Roles.Sims3.Gameplay.Roles.RoleManager:VerifyRoleGivingObjectRoles () () #1: 0x00003 callvirt in Sims3.Gameplay.Roles.Sims3.Gameplay.Roles.RoleManagerTask:Simulate () () #2: 0x0001e callvirt in ScriptCore.ScriptCore.ScriptProxy:Simulate () () </ExceptionData>

-<GameData>

<BuildType>Release Mono</BuildType>

<CommandLine>C:\Program Files (x86)\Electronic Arts\The Sims 3\game\bin\TS3W.exe</CommandLine>

<Game_Version>21.0.150.024001</Game_Version>

<Code_Version>0.RL-2.0.209</Code_Version>

<Content_Version>1.Content.rl.41</Content_Version>

<Thumbnail_Version>1.Thumbnail.dl.933</Thumbnail_Version>

<TCC_Version>1.TCC.dl.1209</TCC_Version>

<Build_Version>0.2.0.209</Build_Version>

<Type>Release</Type>

<Timestamp>2014-01-16-1625</Timestamp>

<CPU_Level>UltraHigh</CPU_Level>

<GPU_Level>Uber</GPU_Level>

<Game_Start>2017-03-02 17:42:57</Game_Start>

<Data>C:\Program Files (x86)\Electronic Arts\The Sims 3/GameData\</Data>

<Overrides>(none)</Overrides>

<Exe_Path>C:\Program Files (x86)\Electronic Arts\The Sims 3\game\bin\</Exe_Path>

<User>slcbuilder</User>

<Host>SLC1-BUILD111</Host>

</GameData>

</ScriptError>

 

 

Script Error 3:

 

<?xml version="1.0" encoding="UTF-8"?>

-<ScriptError MaxRecursionDepth="0" Type="MiniScriptError" Version="6">

<ExceptionData>simulating object is null unable to obtain an interaction object List has changed. #0: 0x0000e throw in System.Collections.ArrayList+SimpleEnumerator:MoveNext () () #1: 0x000a0 callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractions (Sims3.Gameplay.Autonomy.CommodityInteractionMap) (615C7460 [6181D408] ) #2: 0x00010 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractions (Sims3.Gameplay.Autonomy.CommodityInteractionMap,Sims3.Gameplay.Autonomy.CommodityKind) (615C7460 [6181D408] [0] ) #3: 0x00039 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractionsForLocalAutonomy (Sims3.Gameplay.Autonomy.CommodityKind) (615C7460 [0] ) #4: 0x00019 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractionsOnObjects (Sims3.Gameplay.Autonomy.CommodityKind,bool) (615C7460 [0] [1] ) #5: 0x000c7 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:RunAutonomy (Sims3.Gameplay.Autonomy.CommodityKind,bool) (615C7460 [0] [1] ) #6: 0x00021 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:RunAutonomy (bool) (615C7460 [1] ) #7: 0x00002 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:TryFindBestAction () () #8: 0x00026 callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.AutonomyManager:Simulate () () #9: 0x00022 ldc.i4.0 in ScriptCore.ScriptCore.ScriptProxy:Simulate () () </ExceptionData>

-<GameData>

<BuildType>Release Mono</BuildType>

<CommandLine>C:\Program Files (x86)\Electronic Arts\The Sims 3\game\bin\TS3W.exe</CommandLine>

<Game_Version>21.0.150.024001</Game_Version>

<Code_Version>0.RL-2.0.209</Code_Version>

<Content_Version>1.Content.rl.41</Content_Version>

<Thumbnail_Version>1.Thumbnail.dl.933</Thumbnail_Version>

<TCC_Version>1.TCC.dl.1209</TCC_Version>

<Build_Version>0.2.0.209</Build_Version>

<Type>Release</Type>

<Timestamp>2014-01-16-1625</Timestamp>

<CPU_Level>UltraHigh</CPU_Level>

<GPU_Level>Uber</GPU_Level>

<Game_Start>2017-03-02 17:42:57</Game_Start>

<Data>C:\Program Files (x86)\Electronic Arts\The Sims 3/GameData\</Data>

<Overrides>(none)</Overrides>

<Exe_Path>C:\Program Files (x86)\Electronic Arts\The Sims 3\game\bin\</Exe_Path>

<User>slcbuilder</User>

<Host>SLC1-BUILD111</Host>

</GameData>

</ScriptError>

 

 

So, now I ran ultra speed to see what happens to teenagers when time to go school (Technically, I always use ultra speed when I play game)

 

I don't know much on script errors but "A null value was found where an object instance was required. " I think means there was no animation for the interaction. Usually the name before is the sim trying to use the object. In this case it says Martina Collins. Do you have your animations loaded in the kinky menu? That's usually the cause for that error. The rest someone more script error savvy than myself will have to tell you what the others mean.
Oh, I might have forgot to load about 1.

Let me load it and try again.

 

P.S.1:

 

I still get script error.

Unfortunately I don't know what all the codes refer to. :( other than some errors popping up, hows it seem to be working? School still ok? Other interactions ok? Your other mods working ok?

Posted

 

 

 

 

 

 

 

 

 

 

Here is my result of my game after I have put every mods that I had before, when I was playing "My Main Game with several active worlds/neighborhoods.

 

I got bunch of in-game script error.

 

Let me write here so that if people knows about it, look at it.

 

it's kinda a lot so I will put here as spoiler (which it has to be clicked to view it)

 

Script Error 1:

 

<?xml version="1.0" encoding="UTF-8"?>

-<ScriptError Type="MiniScriptError" Version="6">

<ExceptionData>Oniki.KinkyMod v0.2.8 (325) Actor: Martina Collins System.NullReferenceException: A null value was found where an object instance was required. #0: 0x001b4 callvirt in Oniki.Careers.Oniki.Careers.HighSchoolStudent:.ctor (Sims3.Gameplay.CAS.SimDescription,Sims3.Gameplay.Careers.SchoolHigh,Oniki.Careers.SchoolLocation) (509E1248 [58C14000] [59434DB0] [58952070] ) #1: 0x0006c newobj in Oniki.Gameplay.Oniki.Gameplay.SimData:CreateSchool () () #2: 0x0015e callvirt in Oniki.Gameplay.Oniki.Gameplay.SimData:Create (Sims3.Gameplay.CAS.SimDescription) ([58C14000] ) #3: 0x00034 call in Oniki.Gameplay.Oniki.Gameplay.SimData:Get (Sims3.Gameplay.CAS.SimDescription,bool) ([58C14000] [1] ) #4: 0x00040 call in Oniki.Careers.Oniki.Careers.SchoolLocation:AssignStudents () () #5: 0x00000 in Sims3.Gameplay.Sims3.Gameplay.Function:Invoke () () #6: 0x00007 leave.s in Oniki.Services.Oniki.Services.FunctionTask:Simulate () () </ExceptionData>

</ScriptError>

 

 

Script Error 2:

 

<?xml version="1.0" encoding="UTF-8"?>

-<ScriptError MaxRecursionDepth="0" Type="MiniScriptError" Version="6">

<ExceptionData>simulating object is null unable to obtain an interaction object A null value was found where an object instance was required. #0: 0x00007 callvirt in Sims3.Gameplay.Roles.Sims3.Gameplay.Roles.RoleManager:VerifyRoleGivingObjectRoles () () #1: 0x00003 callvirt in Sims3.Gameplay.Roles.Sims3.Gameplay.Roles.RoleManagerTask:Simulate () () #2: 0x0001e callvirt in ScriptCore.ScriptCore.ScriptProxy:Simulate () () </ExceptionData>

-<GameData>

<BuildType>Release Mono</BuildType>

<CommandLine>C:\Program Files (x86)\Electronic Arts\The Sims 3\game\bin\TS3W.exe</CommandLine>

<Game_Version>21.0.150.024001</Game_Version>

<Code_Version>0.RL-2.0.209</Code_Version>

<Content_Version>1.Content.rl.41</Content_Version>

<Thumbnail_Version>1.Thumbnail.dl.933</Thumbnail_Version>

<TCC_Version>1.TCC.dl.1209</TCC_Version>

<Build_Version>0.2.0.209</Build_Version>

<Type>Release</Type>

<Timestamp>2014-01-16-1625</Timestamp>

<CPU_Level>UltraHigh</CPU_Level>

<GPU_Level>Uber</GPU_Level>

<Game_Start>2017-03-02 17:42:57</Game_Start>

<Data>C:\Program Files (x86)\Electronic Arts\The Sims 3/GameData\</Data>

<Overrides>(none)</Overrides>

<Exe_Path>C:\Program Files (x86)\Electronic Arts\The Sims 3\game\bin\</Exe_Path>

<User>slcbuilder</User>

<Host>SLC1-BUILD111</Host>

</GameData>

</ScriptError>

 

 

Script Error 3:

 

<?xml version="1.0" encoding="UTF-8"?>

-<ScriptError MaxRecursionDepth="0" Type="MiniScriptError" Version="6">

<ExceptionData>simulating object is null unable to obtain an interaction object List has changed. #0: 0x0000e throw in System.Collections.ArrayList+SimpleEnumerator:MoveNext () () #1: 0x000a0 callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractions (Sims3.Gameplay.Autonomy.CommodityInteractionMap) (615C7460 [6181D408] ) #2: 0x00010 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractions (Sims3.Gameplay.Autonomy.CommodityInteractionMap,Sims3.Gameplay.Autonomy.CommodityKind) (615C7460 [6181D408] [0] ) #3: 0x00039 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractionsForLocalAutonomy (Sims3.Gameplay.Autonomy.CommodityKind) (615C7460 [0] ) #4: 0x00019 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractionsOnObjects (Sims3.Gameplay.Autonomy.CommodityKind,bool) (615C7460 [0] [1] ) #5: 0x000c7 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:RunAutonomy (Sims3.Gameplay.Autonomy.CommodityKind,bool) (615C7460 [0] [1] ) #6: 0x00021 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:RunAutonomy (bool) (615C7460 [1] ) #7: 0x00002 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:TryFindBestAction () () #8: 0x00026 callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.AutonomyManager:Simulate () () #9: 0x00022 ldc.i4.0 in ScriptCore.ScriptCore.ScriptProxy:Simulate () () </ExceptionData>

-<GameData>

<BuildType>Release Mono</BuildType>

<CommandLine>C:\Program Files (x86)\Electronic Arts\The Sims 3\game\bin\TS3W.exe</CommandLine>

<Game_Version>21.0.150.024001</Game_Version>

<Code_Version>0.RL-2.0.209</Code_Version>

<Content_Version>1.Content.rl.41</Content_Version>

<Thumbnail_Version>1.Thumbnail.dl.933</Thumbnail_Version>

<TCC_Version>1.TCC.dl.1209</TCC_Version>

<Build_Version>0.2.0.209</Build_Version>

<Type>Release</Type>

<Timestamp>2014-01-16-1625</Timestamp>

<CPU_Level>UltraHigh</CPU_Level>

<GPU_Level>Uber</GPU_Level>

<Game_Start>2017-03-02 17:42:57</Game_Start>

<Data>C:\Program Files (x86)\Electronic Arts\The Sims 3/GameData\</Data>

<Overrides>(none)</Overrides>

<Exe_Path>C:\Program Files (x86)\Electronic Arts\The Sims 3\game\bin\</Exe_Path>

<User>slcbuilder</User>

<Host>SLC1-BUILD111</Host>

</GameData>

</ScriptError>

 

 

So, now I ran ultra speed to see what happens to teenagers when time to go school (Technically, I always use ultra speed when I play game)

 

I don't know much on script errors but "A null value was found where an object instance was required. " I think means there was no animation for the interaction. Usually the name before is the sim trying to use the object. In this case it says Martina Collins. Do you have your animations loaded in the kinky menu? That's usually the cause for that error. The rest someone more script error savvy than myself will have to tell you what the others mean.
Oh, I might have forgot to load about 1.

Let me load it and try again.

 

P.S.1:

 

I still get script error.

Unfortunately I don't know what all the codes refer to. :( other than some errors popping up, hows it seem to be working? School still ok? Other interactions ok? Your other mods working ok?
I can play game.

And as for school, I can't test it now, cause its only Sunday for sim, so I have to wait one more day to test.

 

The usual interactions sims fine to me, not sure for inactives.

 

One thing I noticed, is after I put all the mods that I had, which I didn't put, when I was testing, the inactive sims sims to stop going to certain community lot/s.

 

My other mods, I don't know until I have to call services for service mods.

 

 

 

I've had errors before but didn't seem to effect my game so I never worried about them. Check your mods and make sure their settings are still set. Hard to say what they do when removed added removed lol. Also, always delete your cashe. Those have things from previous saves in them. Some times if you add or remove and add again or just adding an updated one or new one the mods may not load right because of the cashe storing info. Sorry I can't more of help.

Posted

 

 

 

 

 

 

 

 

 

 

 

 

Here is my result of my game after I have put every mods that I had before, when I was playing "My Main Game with several active worlds/neighborhoods.

 

I got bunch of in-game script error.

 

Let me write here so that if people knows about it, look at it.

 

it's kinda a lot so I will put here as spoiler (which it has to be clicked to view it)

 

Script Error 1:

 

<?xml version="1.0" encoding="UTF-8"?>

-<ScriptError Type="MiniScriptError" Version="6">

<ExceptionData>Oniki.KinkyMod v0.2.8 (325) Actor: Martina Collins System.NullReferenceException: A null value was found where an object instance was required. #0: 0x001b4 callvirt in Oniki.Careers.Oniki.Careers.HighSchoolStudent:.ctor (Sims3.Gameplay.CAS.SimDescription,Sims3.Gameplay.Careers.SchoolHigh,Oniki.Careers.SchoolLocation) (509E1248 [58C14000] [59434DB0] [58952070] ) #1: 0x0006c newobj in Oniki.Gameplay.Oniki.Gameplay.SimData:CreateSchool () () #2: 0x0015e callvirt in Oniki.Gameplay.Oniki.Gameplay.SimData:Create (Sims3.Gameplay.CAS.SimDescription) ([58C14000] ) #3: 0x00034 call in Oniki.Gameplay.Oniki.Gameplay.SimData:Get (Sims3.Gameplay.CAS.SimDescription,bool) ([58C14000] [1] ) #4: 0x00040 call in Oniki.Careers.Oniki.Careers.SchoolLocation:AssignStudents () () #5: 0x00000 in Sims3.Gameplay.Sims3.Gameplay.Function:Invoke () () #6: 0x00007 leave.s in Oniki.Services.Oniki.Services.FunctionTask:Simulate () () </ExceptionData>

</ScriptError>

 

 

Script Error 2:

 

<?xml version="1.0" encoding="UTF-8"?>

-<ScriptError MaxRecursionDepth="0" Type="MiniScriptError" Version="6">

<ExceptionData>simulating object is null unable to obtain an interaction object A null value was found where an object instance was required. #0: 0x00007 callvirt in Sims3.Gameplay.Roles.Sims3.Gameplay.Roles.RoleManager:VerifyRoleGivingObjectRoles () () #1: 0x00003 callvirt in Sims3.Gameplay.Roles.Sims3.Gameplay.Roles.RoleManagerTask:Simulate () () #2: 0x0001e callvirt in ScriptCore.ScriptCore.ScriptProxy:Simulate () () </ExceptionData>

-<GameData>

<BuildType>Release Mono</BuildType>

<CommandLine>C:\Program Files (x86)\Electronic Arts\The Sims 3\game\bin\TS3W.exe</CommandLine>

<Game_Version>21.0.150.024001</Game_Version>

<Code_Version>0.RL-2.0.209</Code_Version>

<Content_Version>1.Content.rl.41</Content_Version>

<Thumbnail_Version>1.Thumbnail.dl.933</Thumbnail_Version>

<TCC_Version>1.TCC.dl.1209</TCC_Version>

<Build_Version>0.2.0.209</Build_Version>

<Type>Release</Type>

<Timestamp>2014-01-16-1625</Timestamp>

<CPU_Level>UltraHigh</CPU_Level>

<GPU_Level>Uber</GPU_Level>

<Game_Start>2017-03-02 17:42:57</Game_Start>

<Data>C:\Program Files (x86)\Electronic Arts\The Sims 3/GameData\</Data>

<Overrides>(none)</Overrides>

<Exe_Path>C:\Program Files (x86)\Electronic Arts\The Sims 3\game\bin\</Exe_Path>

<User>slcbuilder</User>

<Host>SLC1-BUILD111</Host>

</GameData>

</ScriptError>

 

 

Script Error 3:

 

<?xml version="1.0" encoding="UTF-8"?>

-<ScriptError MaxRecursionDepth="0" Type="MiniScriptError" Version="6">

<ExceptionData>simulating object is null unable to obtain an interaction object List has changed. #0: 0x0000e throw in System.Collections.ArrayList+SimpleEnumerator:MoveNext () () #1: 0x000a0 callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractions (Sims3.Gameplay.Autonomy.CommodityInteractionMap) (615C7460 [6181D408] ) #2: 0x00010 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractions (Sims3.Gameplay.Autonomy.CommodityInteractionMap,Sims3.Gameplay.Autonomy.CommodityKind) (615C7460 [6181D408] [0] ) #3: 0x00039 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractionsForLocalAutonomy (Sims3.Gameplay.Autonomy.CommodityKind) (615C7460 [0] ) #4: 0x00019 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractionsOnObjects (Sims3.Gameplay.Autonomy.CommodityKind,bool) (615C7460 [0] [1] ) #5: 0x000c7 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:RunAutonomy (Sims3.Gameplay.Autonomy.CommodityKind,bool) (615C7460 [0] [1] ) #6: 0x00021 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:RunAutonomy (bool) (615C7460 [1] ) #7: 0x00002 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:TryFindBestAction () () #8: 0x00026 callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.AutonomyManager:Simulate () () #9: 0x00022 ldc.i4.0 in ScriptCore.ScriptCore.ScriptProxy:Simulate () () </ExceptionData>

-<GameData>

<BuildType>Release Mono</BuildType>

<CommandLine>C:\Program Files (x86)\Electronic Arts\The Sims 3\game\bin\TS3W.exe</CommandLine>

<Game_Version>21.0.150.024001</Game_Version>

<Code_Version>0.RL-2.0.209</Code_Version>

<Content_Version>1.Content.rl.41</Content_Version>

<Thumbnail_Version>1.Thumbnail.dl.933</Thumbnail_Version>

<TCC_Version>1.TCC.dl.1209</TCC_Version>

<Build_Version>0.2.0.209</Build_Version>

<Type>Release</Type>

<Timestamp>2014-01-16-1625</Timestamp>

<CPU_Level>UltraHigh</CPU_Level>

<GPU_Level>Uber</GPU_Level>

<Game_Start>2017-03-02 17:42:57</Game_Start>

<Data>C:\Program Files (x86)\Electronic Arts\The Sims 3/GameData\</Data>

<Overrides>(none)</Overrides>

<Exe_Path>C:\Program Files (x86)\Electronic Arts\The Sims 3\game\bin\</Exe_Path>

<User>slcbuilder</User>

<Host>SLC1-BUILD111</Host>

</GameData>

</ScriptError>

 

 

So, now I ran ultra speed to see what happens to teenagers when time to go school (Technically, I always use ultra speed when I play game)

 

I don't know much on script errors but "A null value was found where an object instance was required. " I think means there was no animation for the interaction. Usually the name before is the sim trying to use the object. In this case it says Martina Collins. Do you have your animations loaded in the kinky menu? That's usually the cause for that error. The rest someone more script error savvy than myself will have to tell you what the others mean.
Oh, I might have forgot to load about 1.

Let me load it and try again.

 

P.S.1:

 

I still get script error.

Unfortunately I don't know what all the codes refer to. :( other than some errors popping up, hows it seem to be working? School still ok? Other interactions ok? Your other mods working ok?
I can play game.

And as for school, I can't test it now, cause its only Sunday for sim, so I have to wait one more day to test.

 

The usual interactions sims fine to me, not sure for inactives.

 

One thing I noticed, is after I put all the mods that I had, which I didn't put, when I was testing, the inactive sims sims to stop going to certain community lot/s.

 

My other mods, I don't know until I have to call services for service mods.

 

 

I've had errors before but didn't seem to effect my game so I never worried about them. Check your mods and make sure their settings are still set. Hard to say what they do when removed added removed lol. Also, always delete your cashe. Those have things from previous saves in them. Some times if you add or remove and add again or just adding an updated one or new one the mods may not load right because of the cashe storing info. Sorry I can't more of help.

As for deleting setting, don't worry about it cause I do that every 6 sim hours.

 

I think that is enough deleting caches?

 

Basically every sim 6 hours i save, close game and re run and go through same after every sim 6 hours.

 

And it seems my setting is fine and other then school, which i can't currently test, seems fine to me, besides sims no longer going to this particular community lot that they were going constantly before I added mods.

 

Also, only mods that deal with setting that I have is this mod and nraas mods, I think.

 

P.S.1:

Are these mod having problem?

 

<ExceptionData>simulating object is null unable to obtain an interaction object A null value was found where an object instance was required. #0: 0x00007 callvirt in Sims3.Gameplay.Roles.Sims3.Gameplay.Roles.RoleManager:VerifyRoleGivingObjectRoles () () #1: 0x00003 callvirt in Sims3.Gameplay.Roles.Sims3.Gameplay.Roles.RoleManagerTask:Simulate () () #2: 0x0001e callvirt in ScriptCore.ScriptCore.ScriptProxy:Simulate () () </ExceptionData>

<ExceptionData>simulating object is null unable to obtain an interaction object A null value was found where an object instance was required. #0: 0x00007 callvirt in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Services:Remove (Sims3.Gameplay.Services.Service) ([48889230] ) #1: 0x0006b call in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:Destroy (Sims3.Gameplay.Services.Service) ([48889230] ) #2: 0x00003 call in douglasveiga.douglasveiga.FactoryWorker:DestroyFactoryWorker () () #3: 0x00000 call in douglasveiga.douglasveiga.FactoryWorker:Destroy () () #4: 0x00004 call in douglasveiga.douglasveiga.FactoryWorkerLoader:OnWorldQuit (object,System.EventArgs) ([442588A0] [5A59B5B0] ) #5: 0x00000 in System.System.EventHandler:Invoke (object,System.EventArgs) (52F34F28 [442588A0] [5A59B5B0] ) #6: 0x00011 callvirt in Sims3.SimIFace.Sims3.SimIFace.World:OnWorldQuit () () </ExceptionData>

 

Just for the info, I have these in mod folder with other nraas mods:

attachicon.gifCurrent NRaas Mods that I have.jpg

 

P.S.2:

I just used Delphy's Dashboard or something.

 

And found out I forgot to check for duplicated mods, when I was copying backup copy of every mods that I had and I actually did for some clothing.

 

Is it a custom lot? If so, try deleting it and adding it again. If not, Master controller has an option to reset lots. Go to the lot your having problems with and click the ground. Go to nraas master controller and in there somewhere should be a reset lot option. Been a long time since I was in it to remember where it is and im not in the game to check. You can also reset town and that takes a bit depending on your computer. But that resets every object and sim in the town.

Posted

 

 

 

 

 

 

 

 

 

 

 

 

 

Here is my result of my game after I have put every mods that I had before, when I was playing "My Main Game with several active worlds/neighborhoods.

 

I got bunch of in-game script error.

 

Let me write here so that if people knows about it, look at it.

 

it's kinda a lot so I will put here as spoiler (which it has to be clicked to view it)

 

Script Error 1:

 

<?xml version="1.0" encoding="UTF-8"?>

-<ScriptError Type="MiniScriptError" Version="6">

<ExceptionData>Oniki.KinkyMod v0.2.8 (325) Actor: Martina Collins System.NullReferenceException: A null value was found where an object instance was required. #0: 0x001b4 callvirt in Oniki.Careers.Oniki.Careers.HighSchoolStudent:.ctor (Sims3.Gameplay.CAS.SimDescription,Sims3.Gameplay.Careers.SchoolHigh,Oniki.Careers.SchoolLocation) (509E1248 [58C14000] [59434DB0] [58952070] ) #1: 0x0006c newobj in Oniki.Gameplay.Oniki.Gameplay.SimData:CreateSchool () () #2: 0x0015e callvirt in Oniki.Gameplay.Oniki.Gameplay.SimData:Create (Sims3.Gameplay.CAS.SimDescription) ([58C14000] ) #3: 0x00034 call in Oniki.Gameplay.Oniki.Gameplay.SimData:Get (Sims3.Gameplay.CAS.SimDescription,bool) ([58C14000] [1] ) #4: 0x00040 call in Oniki.Careers.Oniki.Careers.SchoolLocation:AssignStudents () () #5: 0x00000 in Sims3.Gameplay.Sims3.Gameplay.Function:Invoke () () #6: 0x00007 leave.s in Oniki.Services.Oniki.Services.FunctionTask:Simulate () () </ExceptionData>

</ScriptError>

 

 

Script Error 2:

 

<?xml version="1.0" encoding="UTF-8"?>

-<ScriptError MaxRecursionDepth="0" Type="MiniScriptError" Version="6">

<ExceptionData>simulating object is null unable to obtain an interaction object A null value was found where an object instance was required. #0: 0x00007 callvirt in Sims3.Gameplay.Roles.Sims3.Gameplay.Roles.RoleManager:VerifyRoleGivingObjectRoles () () #1: 0x00003 callvirt in Sims3.Gameplay.Roles.Sims3.Gameplay.Roles.RoleManagerTask:Simulate () () #2: 0x0001e callvirt in ScriptCore.ScriptCore.ScriptProxy:Simulate () () </ExceptionData>

-<GameData>

<BuildType>Release Mono</BuildType>

<CommandLine>C:\Program Files (x86)\Electronic Arts\The Sims 3\game\bin\TS3W.exe</CommandLine>

<Game_Version>21.0.150.024001</Game_Version>

<Code_Version>0.RL-2.0.209</Code_Version>

<Content_Version>1.Content.rl.41</Content_Version>

<Thumbnail_Version>1.Thumbnail.dl.933</Thumbnail_Version>

<TCC_Version>1.TCC.dl.1209</TCC_Version>

<Build_Version>0.2.0.209</Build_Version>

<Type>Release</Type>

<Timestamp>2014-01-16-1625</Timestamp>

<CPU_Level>UltraHigh</CPU_Level>

<GPU_Level>Uber</GPU_Level>

<Game_Start>2017-03-02 17:42:57</Game_Start>

<Data>C:\Program Files (x86)\Electronic Arts\The Sims 3/GameData\</Data>

<Overrides>(none)</Overrides>

<Exe_Path>C:\Program Files (x86)\Electronic Arts\The Sims 3\game\bin\</Exe_Path>

<User>slcbuilder</User>

<Host>SLC1-BUILD111</Host>

</GameData>

</ScriptError>

 

 

Script Error 3:

 

<?xml version="1.0" encoding="UTF-8"?>

-<ScriptError MaxRecursionDepth="0" Type="MiniScriptError" Version="6">

<ExceptionData>simulating object is null unable to obtain an interaction object List has changed. #0: 0x0000e throw in System.Collections.ArrayList+SimpleEnumerator:MoveNext () () #1: 0x000a0 callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractions (Sims3.Gameplay.Autonomy.CommodityInteractionMap) (615C7460 [6181D408] ) #2: 0x00010 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractions (Sims3.Gameplay.Autonomy.CommodityInteractionMap,Sims3.Gameplay.Autonomy.CommodityKind) (615C7460 [6181D408] [0] ) #3: 0x00039 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractionsForLocalAutonomy (Sims3.Gameplay.Autonomy.CommodityKind) (615C7460 [0] ) #4: 0x00019 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractionsOnObjects (Sims3.Gameplay.Autonomy.CommodityKind,bool) (615C7460 [0] [1] ) #5: 0x000c7 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:RunAutonomy (Sims3.Gameplay.Autonomy.CommodityKind,bool) (615C7460 [0] [1] ) #6: 0x00021 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:RunAutonomy (bool) (615C7460 [1] ) #7: 0x00002 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:TryFindBestAction () () #8: 0x00026 callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.AutonomyManager:Simulate () () #9: 0x00022 ldc.i4.0 in ScriptCore.ScriptCore.ScriptProxy:Simulate () () </ExceptionData>

-<GameData>

<BuildType>Release Mono</BuildType>

<CommandLine>C:\Program Files (x86)\Electronic Arts\The Sims 3\game\bin\TS3W.exe</CommandLine>

<Game_Version>21.0.150.024001</Game_Version>

<Code_Version>0.RL-2.0.209</Code_Version>

<Content_Version>1.Content.rl.41</Content_Version>

<Thumbnail_Version>1.Thumbnail.dl.933</Thumbnail_Version>

<TCC_Version>1.TCC.dl.1209</TCC_Version>

<Build_Version>0.2.0.209</Build_Version>

<Type>Release</Type>

<Timestamp>2014-01-16-1625</Timestamp>

<CPU_Level>UltraHigh</CPU_Level>

<GPU_Level>Uber</GPU_Level>

<Game_Start>2017-03-02 17:42:57</Game_Start>

<Data>C:\Program Files (x86)\Electronic Arts\The Sims 3/GameData\</Data>

<Overrides>(none)</Overrides>

<Exe_Path>C:\Program Files (x86)\Electronic Arts\The Sims 3\game\bin\</Exe_Path>

<User>slcbuilder</User>

<Host>SLC1-BUILD111</Host>

</GameData>

</ScriptError>

 

 

So, now I ran ultra speed to see what happens to teenagers when time to go school (Technically, I always use ultra speed when I play game)

 

I don't know much on script errors but "A null value was found where an object instance was required. " I think means there was no animation for the interaction. Usually the name before is the sim trying to use the object. In this case it says Martina Collins. Do you have your animations loaded in the kinky menu? That's usually the cause for that error. The rest someone more script error savvy than myself will have to tell you what the others mean.
Oh, I might have forgot to load about 1.

Let me load it and try again.

 

P.S.1:

 

I still get script error.

Unfortunately I don't know what all the codes refer to. :( other than some errors popping up, hows it seem to be working? School still ok? Other interactions ok? Your other mods working ok?
I can play game.

And as for school, I can't test it now, cause its only Sunday for sim, so I have to wait one more day to test.

 

The usual interactions sims fine to me, not sure for inactives.

 

One thing I noticed, is after I put all the mods that I had, which I didn't put, when I was testing, the inactive sims sims to stop going to certain community lot/s.

 

My other mods, I don't know until I have to call services for service mods.

 

 

I've had errors before but didn't seem to effect my game so I never worried about them. Check your mods and make sure their settings are still set. Hard to say what they do when removed added removed lol. Also, always delete your cashe. Those have things from previous saves in them. Some times if you add or remove and add again or just adding an updated one or new one the mods may not load right because of the cashe storing info. Sorry I can't more of help.

As for deleting setting, don't worry about it cause I do that every 6 sim hours.

 

I think that is enough deleting caches?

 

Basically every sim 6 hours i save, close game and re run and go through same after every sim 6 hours.

 

And it seems my setting is fine and other then school, which i can't currently test, seems fine to me, besides sims no longer going to this particular community lot that they were going constantly before I added mods.

 

Also, only mods that deal with setting that I have is this mod and nraas mods, I think.

 

P.S.1:

Are these mod having problem?

 

<ExceptionData>simulating object is null unable to obtain an interaction object A null value was found where an object instance was required. #0: 0x00007 callvirt in Sims3.Gameplay.Roles.Sims3.Gameplay.Roles.RoleManager:VerifyRoleGivingObjectRoles () () #1: 0x00003 callvirt in Sims3.Gameplay.Roles.Sims3.Gameplay.Roles.RoleManagerTask:Simulate () () #2: 0x0001e callvirt in ScriptCore.ScriptCore.ScriptProxy:Simulate () () </ExceptionData>

<ExceptionData>simulating object is null unable to obtain an interaction object A null value was found where an object instance was required. #0: 0x00007 callvirt in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Services:Remove (Sims3.Gameplay.Services.Service) ([48889230] ) #1: 0x0006b call in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:Destroy (Sims3.Gameplay.Services.Service) ([48889230] ) #2: 0x00003 call in douglasveiga.douglasveiga.FactoryWorker:DestroyFactoryWorker () () #3: 0x00000 call in douglasveiga.douglasveiga.FactoryWorker:Destroy () () #4: 0x00004 call in douglasveiga.douglasveiga.FactoryWorkerLoader:OnWorldQuit (object,System.EventArgs) ([442588A0] [5A59B5B0] ) #5: 0x00000 in System.System.EventHandler:Invoke (object,System.EventArgs) (52F34F28 [442588A0] [5A59B5B0] ) #6: 0x00011 callvirt in Sims3.SimIFace.Sims3.SimIFace.World:OnWorldQuit () () </ExceptionData>

 

Just for the info, I have these in mod folder with other nraas mods:

attachicon.gifCurrent NRaas Mods that I have.jpg

 

P.S.2:

I just used Delphy's Dashboard or something.

 

And found out I forgot to check for duplicated mods, when I was copying backup copy of every mods that I had and I actually did for some clothing.

 

Is it a custom lot? If so, try deleting it and adding it again. If not, Master controller has an option to reset lots. Go to the lot your having problems with and click the ground. Go to nraas master controller and in there somewhere should be a reset lot option. Been a long time since I was in it to remember where it is and im not in the game to check. You can also reset town and that takes a bit depending on your computer. But that resets every object and sim in the town.

Do you mean, "douglasveiga.douglasveiga.FactoryWorker"?

 

If you meant that that is mod from MTS, here is link: Factory Worker Service v1.1 (Updated 28th Oct)

No I thought it was a community lot that wasn't having sims visit. This just looks like a service mod. Are you calling them for a service and they aren't showing up? Guess I misunderstood what was wrong.

Posted

 

thank you guys for your replies. it seems my sim got pregnant after all. but problems. she doesn't show any signs like nausea. her belly isn't getting bigger. nothing. I just saw that she's pregnant in MC.

How many sim days has it been since you checked MC to see if she is pregnant? Make sure in the settings you enable outside pregnancies. In the settings you can change how long she is pregnant for too. Hope this helps. :blush:

3 days. still nothing.

Posted

Is there a setting to make it so a sims always accept woohoo?

Yes in the kinky menu-->debug -->always accept on

Sorry if wrong tab in Kinky menu, I haven't played in a long time, been really busy and I don't have the game brought up to check.

Posted

 

 

 

 

 

 

 

 

 

my bad then..

I just read about regist the school..

I sugest that because highschool disabled by default in global setting...

Maybe I should try delete this and try again?

 

Ok, I will try EA Default World/Neighborhood now and see if that works.

 

So, I will probably come back tomorrow.

 

I have to go sleep after I test cause I go somewhere tomorrow, early time.

 

So, bye all.

 

So, now I'm back with the test result.

 

This time, as suggested, I have tried EA Default World/Neighborhood.

 

Well, technically this: IslaParadiso.world with Fixes applied [update 2013.11.29] is what I actually tested.

 

When I tested, after everything sets up and working, I tried my teenager sim go to S.G High School.

 

When the time for teenager to go school, as usual, it says the school bus will be coming at 8am.

 

And the bus actually came at 8am, my teenager sim walked up to street/road to ride the school bus.

 

Then when the school bus was heading to S.G High School, it dropped me off to street in the half way to school.

 

So, I tried to use EA Default Go School, which didn't work.

 

Then I tried to use Master Controller's Go to school option.

 

Now, it shows scrip error and it does nothing, which I have to manually click S.G High School and click visit the high school option.

 

Then my teenager sim goes to school, which is like over 9am, which still there is only bartender.

 

So, I waited couple of sim minutes, all the professors, janitor, and headmaster comes to school.

 

Then my teenager sim goes to class room to seat, which professor follows.

My teenager seats on chair and take notes, which now doesn't shows "skipping class".

 

After another several minutes, professor stops lecturing, and he/she does other stuffs, and now it shows "skipping class" and after another some sim time, he/she backs lecturing and stops and it stays until the school ends (at 5pm).

 

And the bottom line of all the happening above is, other teenagers in the world/neighborhood (6 of them excluding my teenager), doesn't come to school and they get script error.

 

Also, as I described above, there is problem even my teenager going to school.

 

And I still only have mod that is required to run Kinky World mod, which I will show in bottom screenshot:

attachicon.gifSims 3 Mods (CC) that I have now 3.jpg

 

And by the way, "The Sims 3" Folder is fresh folder that is generated by game, when I cut the old folder that has all my active neighborhood and pasted to different location for safe keeping, so that I can test this mod and especially kinky high school.

 

Do you need those Animated WooHoo animations and or the mod? If that is your whole lists of mods I don't see anything as to what is causing the problem. Unless it is The AW mod that could be it.

What do you mean "those animated woohoo"?

 

Do you mean "AW_JezaAnimations" and "JezaAnimations"?

 

Would that cause the problem?

 

Yeah, what I have list on screenshot was only thing I have in mod folder, excluding the "NoBuildSparkles",

 

P.S.1:

Now total 5 teenagers among 9 comes to S.G High School.

 

Oh, so, that 4 sims that doesn't come to school, they are all service sims.

 

And funny thing is when I look at the age of those 4 sims, one says 19, which is young adult not teenager, which she didn't have aged to young adult, which I would do that using CAS.

 

Unless your using a mod that takes animated woohoo (aw animations) you don't need them for KW. They shouldn't cause any problems they are just animations. They just won't show up when you put in your KW animations

Oh, ok.

 

If Kinky can't use that animated woohoo, then I will delete them.

 

So, then is it safe for me to add other custom content including other Nraas stuffs?

Cause the mod that isn't compatible with this mod in the first page of this mod, have only 2, but when I read posts, it looks like there is some mods/cc that are also not compatible with this mod that didn't get listed as not compatible.

 

So, can you or anyone tell me what is not compatible and what is compatible with this mod that aren't listed on first page of this mod?

 

Also, which mods among bottom screenshot is compatible or not compatible with this mod?

attachicon.gifSims 3 - CC(Mods) - Which ones are compatible and which ones are not combatible 1.jpgattachicon.gifSims 3 - CC(Mods) - Which ones are compatible and which ones are not combatible 2.jpg

 

You really don't need the penis script for KW. Thanking that out will be one less package file opening and being read taken a clock cycle to be used for something else.

Posted

whoa? what? Jezaanimations not working with OKW??? i have twenty Animationspacks(Amra72,L666,Master,Mike24,Jeza,SM&SF,KIW,WTW,HDS,AfterDusk,Galgat,Maryjane),and all work with Okw.if your JezaAnims not working,then it is corrupt.,try another DL.

Like to see your Screen shot of those animations that are for the AW mod, In the KW WooHoo Animation screen. Amra72, L66, Mike24, Galgat, Master, and MaryJane have animations that work with KW written for Kinky. Unless you are using a old KW build that uses the old way of registering animations for KW, I'm not seeing how you have those animations being used with this mod.

Posted

 

 

 

 

 

 

 

 

 

 

 

 

my bad then..

I just read about regist the school..

I sugest that because highschool disabled by default in global setting...

Maybe I should try delete this and try again?

 

Ok, I will try EA Default World/Neighborhood now and see if that works.

 

So, I will probably come back tomorrow.

 

I have to go sleep after I test cause I go somewhere tomorrow, early time.

 

So, bye all.

 

So, now I'm back with the test result.

 

This time, as suggested, I have tried EA Default World/Neighborhood.

 

Well, technically this: IslaParadiso.world with Fixes applied [update 2013.11.29] is what I actually tested.

 

When I tested, after everything sets up and working, I tried my teenager sim go to S.G High School.

 

When the time for teenager to go school, as usual, it says the school bus will be coming at 8am.

 

And the bus actually came at 8am, my teenager sim walked up to street/road to ride the school bus.

 

Then when the school bus was heading to S.G High School, it dropped me off to street in the half way to school.

 

So, I tried to use EA Default Go School, which didn't work.

 

Then I tried to use Master Controller's Go to school option.

 

Now, it shows scrip error and it does nothing, which I have to manually click S.G High School and click visit the high school option.

 

Then my teenager sim goes to school, which is like over 9am, which still there is only bartender.

 

So, I waited couple of sim minutes, all the professors, janitor, and headmaster comes to school.

 

Then my teenager sim goes to class room to seat, which professor follows.

My teenager seats on chair and take notes, which now doesn't shows "skipping class".

 

After another several minutes, professor stops lecturing, and he/she does other stuffs, and now it shows "skipping class" and after another some sim time, he/she backs lecturing and stops and it stays until the school ends (at 5pm).

 

And the bottom line of all the happening above is, other teenagers in the world/neighborhood (6 of them excluding my teenager), doesn't come to school and they get script error.

 

Also, as I described above, there is problem even my teenager going to school.

 

And I still only have mod that is required to run Kinky World mod, which I will show in bottom screenshot:

attachicon.gifSims 3 Mods (CC) that I have now 3.jpg

 

And by the way, "The Sims 3" Folder is fresh folder that is generated by game, when I cut the old folder that has all my active neighborhood and pasted to different location for safe keeping, so that I can test this mod and especially kinky high school.

 

Do you need those Animated WooHoo animations and or the mod? If that is your whole lists of mods I don't see anything as to what is causing the problem. Unless it is The AW mod that could be it.

What do you mean "those animated woohoo"?

 

Do you mean "AW_JezaAnimations" and "JezaAnimations"?

 

Would that cause the problem?

 

Yeah, what I have list on screenshot was only thing I have in mod folder, excluding the "NoBuildSparkles",

 

P.S.1:

Now total 5 teenagers among 9 comes to S.G High School.

 

Oh, so, that 4 sims that doesn't come to school, they are all service sims.

 

And funny thing is when I look at the age of those 4 sims, one says 19, which is young adult not teenager, which she didn't have aged to young adult, which I would do that using CAS.

 

Unless your using a mod that takes animated woohoo (aw animations) you don't need them for KW. They shouldn't cause any problems they are just animations. They just won't show up when you put in your KW animations

Oh, ok.

 

If Kinky can't use that animated woohoo, then I will delete them.

 

So, then is it safe for me to add other custom content including other Nraas stuffs?

Cause the mod that isn't compatible with this mod in the first page of this mod, have only 2, but when I read posts, it looks like there is some mods/cc that are also not compatible with this mod that didn't get listed as not compatible.

 

So, can you or anyone tell me what is not compatible and what is compatible with this mod that aren't listed on first page of this mod?

 

Also, which mods among bottom screenshot is compatible or not compatible with this mod?

attachicon.gifSims 3 - CC(Mods) - Which ones are compatible and which ones are not combatible 1.jpgattachicon.gifSims 3 - CC(Mods) - Which ones are compatible and which ones are not combatible 2.jpg

 

You really don't need the penis script for KW. Thanking that out will be one less package file opening and being read taken a clock cycle to be used for something else.

Oh, ok.

 

I'm back with test result.

 

It seems now that I have removed that service from MTS (Factory Worker Service v1.1 (Updated 28th Oct) by douglasveiga), and removed all animated woohoo and NRaas Register, so far, I don't get script error.

 

Of course I should still check for another day or few days, to see what happens.

 

And luckily Kinky High School (S.G High School), works fine, meaning professors, janitor, headmaster, and teenagers comes to this school fine and my young adult sim teaches teenagers fine.

That's good! Glad we made progress :)

Posted

 

That's good! Glad we made progress :)

Yeah, so far, it doesn't give me script errors.

 

And so far, with all the MTS mods (that I had been using for my backed up Sims 3 Folder, NRaas (Excluding, Story Progression School Module), S.G High School works as intended.

 

One question about registering venue as hotel.

 

When I place the motel/inn that I built, which community lot should I choose to be? Hangout or Resort?

When I created a hotel I had it on a visitor's allowed lot.

Posted

 

 

 

That's good! Glad we made progress :)

Yeah, so far, it doesn't give me script errors.

 

And so far, with all the MTS mods (that I had been using for my backed up Sims 3 Folder, NRaas (Excluding, Story Progression School Module), S.G High School works as intended.

 

One question about registering venue as hotel.

 

When I place the motel/inn that I built, which community lot should I choose to be? Hangout or Resort?

When I created a hotel I had it on a visitor's allowed lot.
Oh, ok.

 

Looking at sim visiting community lots, most of them just go to work place or either they stay home.

 

Now I rarely see inactive sims visiting community lots.

 

Maybe there is something to do with NRaas mods?

 

For example, maybe I'm missing required module, besides base mods?

EA's story progression doesn't push sims to lots very often. I think kinky does some but I don't really know for sure. You want sims moving around town a lot at all hours of the day you need a mod like story progression. It takes awhile to set up but overwatch has an option to export/import your nraas settings. If you have SP and they still aren't doing much then it's probably in your SP settings.

Posted

Hello its real nice mod Only problems fore me i can't get it to work i have read so many time what to do stil not working on my sims 3 game   i load done all stuff i need stil not working my Pc is only 3 years old   its like i miss one file are mod     I have look at youtub and see there  the have diffrent stuff like the namn tag i still have the basic game the have like sun beside the avatar photo i am not  the click and get Onki Kinky  to setting and all that i am not get that my big read gards fore your work Mr Gert Thomsen


Hello its real nice mod Only problems fore me i can't get it to work i have read so many time what to do stil not working on my sims 3 game   i load done all stuff i need stil not working my Pc is only 3 years old   its like i miss one file are mod     I have look at youtub and see there  the have diffrent stuff like the namn tag i still have the basic game the have like sun beside the avatar photo i am not  the click and get Onki Kinky  to setting and all that i am not get that my big read gards fore your work Mr Gert Thomsen

Posted

@LrdNikon: I´m to dumb or to old for posting Screenshots,but the old AW_Animations working fine in my OKW V2.7. In Settings/wohoo/Animations they are registered as (Legacy). The only Thing this Animations have,there is no Stage Switching.

Posted

Hi. Looks like it was already asked but the situation is such:

 

I used version 0.2.5 previously and had these animation packs installed:

 

1. KW_Amra72_Animations
2. KW_Lady666_Animations
3. KW_Lady666_Crazy_Animations
4. KW_Lady666_Kinky_Animations

 

But with latest version first pack does not work. It simply says "No such pack" or something like that when I'm trying to add it. Could you suggest how to fix or what animation packs should work?

 

It's not a grave issue but having half less poses is a bit of a pity.

 

 

UPD: Nevermind. I downloaded the latest versions ogf files and iit worked

 

Posted

A little while back there was a question about rape rewards. I did my own test, using a non-Rapist Evil sim and have confirmed that after about 10 rapes you start getting a "rapist skill rewards" message after each violation. I also got to 20 rapes with no police involvement (mainly by the simple expedient of inviting victims home and locking the door).

 

In any case, while it looks like a LTR Rapist trait and a Rapist achievement are intended, they're not implemented yet.

 

@gamer_desu: Yeah, if you're upgrading KW it's always a good idea to get the most up to date mods. 

Posted

@LrdNikon: I´m to dumb or to old for posting Screenshots,but the old AW_Animations working fine in my OKW V2.7. In Settings/wohoo/Animations they are registered as (Legacy). The only Thing this Animations have,there is no Stage Switching.

May I get a list of those Animations? Please and thank you.

Posted

Does this mod not work with Sims 4? Every-time I download it my game does not launch and then of course when I remove the mod, then it wants to launch. what do I do?

Posted

sure: here are all Animations i use: AfterDuskSims, Amra72_Lesbian_Animations, FallinEsper_SexAnimations, ghoct_SexAnimations, HDSCreations, Jezaanimations Masteranimations, Mastermoonlight, Mike24_lesbian_bed, KIWanimations, SFanimations, SManimations, WTWanimations, KW_Amra72_Animations, KW_L666_Animations, KW_L666_Rapebdsm_Animations, KW_L666_Kinky_Animations, KW_mike24_Pets, KW_Mike24_Classics, KW_mike24_lesbians.the ones not started with "KW_" are registered as Legacy.

Sydneynycole: OKW is for Sims3. For Sims 4 look for WickedWohoo.Its similar,but i dont know it,because i dont have Sims 4.

Posted

Would be really helpful if someone posted the changelogs from patreon - the wiki is outdated, would like to see what's happening/changing to see if I actually want to put money forth.


 


Does this mod not work with Sims 4? Every-time I download it my game does not launch and then of course when I remove the mod, then it wants to launch. what do I do?

Yeah it's for sims 3.

Posted

Would be really helpful if someone posted the changelogs from patreon - the wiki is outdated, would like to see what's happening/changing to see if I actually want to put money forth.

 

Does this mod not work with Sims 4? Every-time I download it my game does not launch and then of course when I remove the mod, then it wants to launch. what do I do?

Yeah it's for sims 3.

 

well since the patreons users  somehow follow the "silence rule" too when comes to this new then here for you latest patreon:

 

342:

+Fixed: Taking showers or bathes correctly decrease Crabs infection instead of increasing it.

+Fixed: Layers (Cum, Bruised, Blood) are correctly applied even if not outfit change occurs.

+Fixed: Photoshoot situations correctly increase exhibition skill's points.

+Fixed: Exception error when a Sim joined the Modeling career but is not selectable anymore (eg: the player switched to another household).

+Fixed: Rare cases where the WooHooLoop interaction is canceled by UI before even being started.

+Fixed: Wrong test in PrivacySituation preventing Sim to continue interaction when intruders are successfully shooed.

+Fixed: TakeShower no longer throw an exception when KW is disabled.

+Tuned: Kinky Dance and Online Kinky Show grant more exhibition skill's points.

+Added: Bloody vagina moodlet and layer effect.

 

"10$+ Patrons can vote for the next big feature. Here are the 6 propositions.

1. Porn Star Career. Your Sims seek fame and sex? Let them embrace the porn career. Starting from small appearances in herotic tv shows to first role in porn blockbusters.

2. Brothel Manager (Pimp and Madam). Hire whores, train them, educate them. Start from the street and build a luxurious and prosperous brothel.

3. Biker Gang. Sometime, a biker gang raids the town. Your Sims have to find a shelter before they get caught and raped. Unless they are as strong as wonderwoman or superman and fight the bikers to defend their neighbours.

4. Zombie Invasion. Same as biker gang (but zombies are much slower because they have no moto).

5. Blackmailed. This is a "One Sim Adventure" (only one at the same time) that relies mostly on events, situations and opportunities. How a respectful, innocent and proper (preferably, else it won't be fun) Sim will become the toy of a shaddy Sim.

6. Not so Big. Several smaller features. Panty fetish: Girls can earn money by selling their dirty underwear. Fetishists get a positive moodlet when acquiring new panties and can steal panties. Beauty contest: The most attractive participant (or the one who did the greatest bribe) will earn money and fame. Virginity for sale: Your Sim really needs cash and is still a virgin? Why not sale her virginity by auction?

The results will be available in 2 weeks."

 

 

 

Build 343 (hotfix)

343:

+Fixed: Interactions availability messed up after the refactoring of KinkyInteraction and SocialInteraction.

+Fixed: Removed Debug notification 'OutfitManager.OnReset'.

+Fixed: WooHooLoop interaction's ActiveStage is now initialized with a valid completion time even if the master's interaction is about to finish. This should prevent joining Sims' interaction to be canceled before even being started.

Any feedback about woohoo join will be most welcome.

+Added: Call girl filters. You can select between None (your Sim will receive no mission), Call girl (your Sim will receive only normal call girl missions), Escort (your Sim will receive only escort missions) or Both (your Sim will receive both normal call girl and escort missions).

Warning, the filter may has been reseted to None when upgrading. Your Sims may have to use their phone (or computer) to change the filter.

 

344:

+Fixed: A bug in OutfitManager.Update that was causing unecessary outfit swap. This fix should improve the Sims' autonomy in crowded worlds.

+Fixed: Sims are non longer stuck on couch after they masturbated while watching porn on TV.

+Fixed: A bug when creating KW social interaction's tuning preventing autonomous usage. You should notice far more kinky autonomous interactions now.

+Fixed: Upper naked score was replacing the Lower naked score instead of being added. This means that computed naked scores were lower than expected.

+Fixed: GetTimeToCompletion returning 0 when the selected stage has never been played before, causing Join interactions to be cancelled by UI.

+Fixed: WooHooing actors swap should work again. Note: Sims can't join woohoo when a swap interaction is pending and Sims can't swap when a join interaction is pending.

+Fixed: Sims are no longer stuck on bed after bed woohoo has been cancelled because the slave Sim interrupted the interaction for any reason.

+Fixed: Sims can now chose another bed to sleep when the owned one has no free part.

+Fixed: ReadSomething cooldown is now applied after reading instead of before. This should allow Sims to read autonomously again.

Because lots of things have been modified internally, most of the Sims/Objects will be reseted when upgrading to this build. A few exception error windows may popup during the first Sims minutes, but nothing to worry about.

the 344 looks like a "release candidate" for the public since it's full focused in bug fix and none feature.

 

but still have a annoying bug or feature which make the game instead of generate "new service sims" keep using peoples from my houses to be whores.

Posted

Everything is working fine (I just love the Callgirl-Job :D ) but one thing that bugs me a lot is, I can't get my Sims (tried several times, new game, existing households, freshly aged up sims) and I can't get them to level up their exhibition skill beyond level 2. I have no script errors so I think the problem lies elsewhere but where could it be? I had the Nraas Woohooer + Kamasimtra, uninstalled that, no change, uninstalled the animated woohoo, no change, uninstalled the kinky mod, reinstalled it, no change.

Posted

Everything is working fine (I just love the Callgirl-Job :D ) but one thing that bugs me a lot is, I can't get my Sims (tried several times, new game, existing households, freshly aged up sims) and I can't get them to level up their exhibition skill beyond level 2. I have no script errors so I think the problem lies elsewhere but where could it be? I had the Nraas Woohooer + Kamasimtra, uninstalled that, no change, uninstalled the animated woohoo, no change, uninstalled the kinky mod, reinstalled it, no change.

 

That would be one of three requirements (and open the exhibition skill tab to learn more about it) your sims have to meet:

 

take a kinky selfie.

 

send a kinky selfie to another sim.

 

post a kinky selfie online.

 

Usually a selfie is taken in phone>camera>take kinky selfie

 

and sent to another sim in

 

phone>social networks>text>send kinky selfie.

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