kaliban24 Posted April 27, 2016 Posted April 27, 2016 By the way, I had problems when saving while an active sim was whoring : after loading the save, the sim can"t stop whoring, and solicitations do not work any more. It's like she was still tagged as whoring, but the code was disabled. I found no way to "reset" her to work properly - even putting her in the sim bin and re-putting her in game didn't help.
springacres Posted April 27, 2016 Posted April 27, 2016 By the way, I had problems when saving while an active sim was whoring : after loading the save, the sim can"t stop whoring, and solicitations do not work any more. It's like she was still tagged as whoring, but the code was disabled. I found no way to "reset" her to work properly - even putting her in the sim bin and re-putting her in game didn't help.  I also had this problem. Thankfully, I was able to use my backup save to restore from and that fixed it - she wasn't whoring when I'd saved the backup, only with the more recent save. I now try to remember to have her stop whoring before I save each time, so I don't run into this again.
Douthorsmith Posted April 27, 2016 Posted April 27, 2016 When will be released the new version public?
no.1froggie Posted April 27, 2016 Posted April 27, 2016 When will be released the new version public?  I had asked the same thing a few days ago on page 268. OregonRain2 responded back with this:  "Unfortunately No.1froggie I don't have an answer for you. Still bug squashing on Patreon which I know is not good news to deliver but that is the case. I can only ask for continued patience while it gets sorted and that everyone continue to support however they can whether it is troubleshooting, reporting bugs and testing or Patreon in the interim."
Wicked Loveth Posted April 27, 2016 Posted April 27, 2016 For those of you having issues resetting your hooker Sims (lol) try deleting the Cache files in Documents > The Sims 3 folder. ONLY the cache files.I also learned that if you delete the files in Documents > The Sims 3 > Current Game.sim3 it should clear up some clutter for KW. PikAs put me on that to about twenty-fifty pages ago... or in a different thread, I can't remember anymore. Â Other useful tips behind the spoiler. The more you know ^ ~ Â Â Â > Don't let the game run too long--a lot of Error Code 12 save crashes can be avoided by exiting and reloading the game every so often. Sorry but TS3 was not meant to be run for five hours at a time. Them's the breaks.> Always remember to SAVE frequently. Better safe than sorry. Â > Delete the cache files in the aforementioned folders often. Â > Delete the everything in the FeaturedItems folder -- these are just thumbnails of store content that you don't need. Â > Turn off Shopping Mode. Â > Disable memories unless you're into that. Â > Merging CC is highly recommended. Do not merge mods, default skins (or any skins for that matter), patterns (if the pattern you downloaded came as a Sims3pack do not convert it into a package. Learned this hard way), animations, or CAS tattoos (accessory tats are fine). If you do decide to merge files, keep the original files in a safe place so if you want to get rid of something, it's easy. Stuff that should be merged: clothing (including accessories) objects, & hairs. Â Â Â Hope this helps!
DeletedUsername Posted April 27, 2016 Posted April 27, 2016 Â delete the files in Documents > The Sims 3 > Current Game.sim3 it should clear up some clutter for KW. Â Do you mean everything in that folder or just the package files?
Wicked Loveth Posted April 27, 2016 Posted April 27, 2016 (edited) Â Â Â delete the files in Documents > The Sims 3 >Â Current Game.sim3Â it should clear up some clutter for KW. Â Do you mean everything in that folder or just the package files? Â Â Hi, sorry for the abrupt post previously. Was on my phone lol. Â Yes, everything in the folder. Edited April 27, 2016 by Wicked Loveth
DeletedUsername Posted April 27, 2016 Posted April 27, 2016 Thanks, I'll give it a try. Â Oh, by the way...you may know the answer/solution! Upon loading my game today, a "rug" mysteriously appeared in front of my house. When I went to buy/build to move it into my inventory, it kept saying "can't use an object in use" or something like that! I used NRaas MC to reset everything...the whole town, but it did not fix that, the rug could not be moved because it was "in use". Any idea?
no.1froggie Posted April 27, 2016 Posted April 27, 2016 Thanks, I'll give it a try. Â Oh, by the way...you may know the answer/solution! Upon loading my game today, a "rug" mysteriously appeared in front of my house. When I went to buy/build to move it into my inventory, it kept saying "can't use an object in use" or something like that! I used NRaas MC to reset everything...the whole town, but it did not fix that, the rug could not be moved because it was "in use". Any idea? Thanks, I'll give it a try. Â Oh, by the way...you may know the answer/solution! Upon loading my game today, a "rug" mysteriously appeared in front of my house. When I went to buy/build to move it into my inventory, it kept saying "can't use an object in use" or something like that! I used NRaas MC to reset everything...the whole town, but it did not fix that, the rug could not be moved because it was "in use". Any idea? I've had doors that got stuck in the open position before and in buld/buy mode couldn't be moved because it was in use, yet no one on the lot. Try typing in the cheat bar "testingcheatsenabled true" then hold shift and click on that rug->object->delete. I've had it happen several times where that happens and the game crashes if I try to get rid of it in buld/buy mode. But deleting it that way in "live" mode always seemed to do the trick. Once it's deleted it will release its hold on the sim who is "using" that item. Hope this helps
DeletedUsername Posted April 27, 2016 Posted April 27, 2016  Try typing in the cheat bar "testingcheatsenabled true" then hold shift and click on that rug->object->delete... deleting it that way in "live" mode always seemed to do the trick. Once it's deleted it will release its hold on the sim who is "using" that item. Hope this helps   It has actually helped...the rug is gone! Thanks for the tip, very helpful...one positive rep for you!
springacres Posted April 27, 2016 Posted April 27, 2016  When will be released the new version public?  I had asked the same thing a few days ago on page 268. OregonRain2 responded back with this:  "Unfortunately No.1froggie I don't have an answer for you. Still bug squashing on Patreon which I know is not good news to deliver but that is the case. I can only ask for continued patience while it gets sorted and that everyone continue to support however they can whether it is troubleshooting, reporting bugs and testing or Patreon in the interim."   Sounds like the new version is going to be worth the wait!
Tsunami88 Posted April 27, 2016 Posted April 27, 2016 I absolutely love this mod. I only recently discovered it and have been using it for the past few weeks. I do have a couple issues and I am not sure if they’re due to how I play, the settings I use or actual bugs. My first problem is, I put the mod in and started with a town I had been playing for a while. Every time my sim asked someone to woohoo it was accepted. I had autonomy set on low. He was never rejected, even by complete strangers. I loved this. My problem started when I wanted to have a new town. I used Nraas porter to move my sim, his family and several friends to a new town. I always remove this mod before I actually start to play. So after removing the mod and rebooting, I started playing the town as usual with the same settings but now my sim gets rejected no matter what. Even if he is good friends or even a lover, he is always rejected now. The only time I can get someone to say yes is to have them join him when he’s doing something solo. So I wonder, was his old town behaving wrong or is the new town misbehaving? In the old town he first started out as a teenager and by the time I put the mod in he was well into his young adult life and I play on long life-span. So I am unsure if the fact that he was well established in the old town had anything to do with how others reacted to him. When he meets up with anyone in the new town that he is and was best friends with in the old town, the game does behave as though he is meeting them for the first time with the whole pop up saying, I love a sim who learns a new skill, we should get to know each other better, or something like that.  The other issue is the invite home feature. When hanging out at a community lot everyone seems to invite everyone else home so no one is left on the community lot. This is worse at parties and completely clears them out effectively ruining the point of a party. I’m not sure if the invite home feature can be turned off or if the only answer here is to shut the mod off when having a party. My sim is currently staying at a resort with his lover and has been pestered by this crazy woman in a cat sweater who is repeatedly trying to invite him home with her, he's not interested nor has he ever met her.  Again, I absolutely love this mod but was wondering if anyone could shed any light on the above mentioned situations, thank you so much for any help or advice you can offer.
janyses Posted April 28, 2016 Posted April 28, 2016 I absolutely love this mod. I only recently discovered it and have been using it for the past few weeks. I do have a couple issues and I am not sure if they’re due to how I play, the settings I use or actual bugs. My first problem is, I put the mod in and started with a town I had been playing for a while. Every time my sim asked someone to woohoo it was accepted. I had autonomy set on low. He was never rejected, even by complete strangers. I loved this. My problem started when I wanted to have a new town. I used Nraas porter to move my sim, his family and several friends to a new town. I always remove this mod before I actually start to play. So after removing the mod and rebooting, I started playing the town as usual with the same settings but now my sim gets rejected no matter what. Even if he is good friends or even a lover, he is always rejected now. The only time I can get someone to say yes is to have them join him when he’s doing something solo. So I wonder, was his old town behaving wrong or is the new town misbehaving? In the old town he first started out as a teenager and by the time I put the mod in he was well into his young adult life and I play on long life-span. So I am unsure if the fact that he was well established in the old town had anything to do with how others reacted to him. When he meets up with anyone in the new town that he is and was best friends with in the old town, the game does behave as though he is meeting them for the first time with the whole pop up saying, I love a sim who learns a new skill, we should get to know each other better, or something like that.  The other issue is the invite home feature. When hanging out at a community lot everyone seems to invite everyone else home so no one is left on the community lot. This is worse at parties and completely clears them out effectively ruining the point of a party. I’m not sure if the invite home feature can be turned off or if the only answer here is to shut the mod off when having a party. My sim is currently staying at a resort with his lover and has been pestered by this crazy woman in a cat sweater who is repeatedly trying to invite him home with her, he's not interested nor has he ever met her.  Again, I absolutely love this mod but was wondering if anyone could shed any light on the above mentioned situations, thank you so much for any help or advice you can offer. Firstly, you're using the same version of the mod as before? It should behave the same, then. However, if you had autonomy on low but started a new game, that setting went back to default, which is "high." "High" causes a lot of rejections if your sims aren't experienced enough. Double check the autonomy and make sure it's on Low. If you want woohoo to be accepted all of the time, enable debug interactions under "Miscellaneous" settings and then click your sim>Kinky>debug>AlwaysAccept On.  As for your second problem, I've never seen the invite home interaction so I can't help much there. But the crazy cat woman had me cracking up. Maybe I've never seen it because I keep autonomy on disabled? You could try that and see if it helps.     Did you happen to save your game and quit while you were whoring? I did that once and it broke it,i always stop whoring before i quit now.Only solution that worked for me is starting a new game.  I doubt it but i will start a new game with that in mind.  Try enabling debug under "Notifications." Next time you solicit, hopefully a message will pop up to give you a clue about what's going on. Post the messages here, if possible, or screenshots.  You said you could whore successfully before. Have you added any mods to the game since then? If so, remove them and your cache files. Also, reset your sims before you click "Start whoring," if you haven't already. (Press ctrl+shift+c and enter resetsim * into the cheat box.)  Here are the images. Still no progress. No interesting notifications other than irrelevant stray dog info.  asd1.png asd2.png asd3.png asd4.png asd5.png asd6.png asd7.png asd8.png  Why not start the whoreing interaction at your house then go to a different location. Hope this might fix it  if not . Good luck!!!    Will try that, thanks. I also started a new town with same household cos re-making them will take my hours. But if it doesn't work again i'll start over. If the problem persists i will pretty much give up.   Yeah, I didn't see anything unusual in your screenshots. I think you probably just got that bug that breaks whoring when you save and exit the game while whoring. Just try to remember to stop whoring before saving the game.
Tsunami88 Posted April 28, 2016 Posted April 28, 2016  I absolutely love this mod. I only recently discovered it and have been using it for the past few weeks. I do have a couple issues and I am not sure if they’re due to how I play, the settings I use or actual bugs. My first problem is, I put the mod in and started with a town I had been playing for a while. Every time my sim asked someone to woohoo it was accepted. I had autonomy set on low. He was never rejected, even by complete strangers. I loved this. My problem started when I wanted to have a new town. I used Nraas porter to move my sim, his family and several friends to a new town. I always remove this mod before I actually start to play. So after removing the mod and rebooting, I started playing the town as usual with the same settings but now my sim gets rejected no matter what. Even if he is good friends or even a lover, he is always rejected now. The only time I can get someone to say yes is to have them join him when he’s doing something solo. So I wonder, was his old town behaving wrong or is the new town misbehaving? In the old town he first started out as a teenager and by the time I put the mod in he was well into his young adult life and I play on long life-span. So I am unsure if the fact that he was well established in the old town had anything to do with how others reacted to him. When he meets up with anyone in the new town that he is and was best friends with in the old town, the game does behave as though he is meeting them for the first time with the whole pop up saying, I love a sim who learns a new skill, we should get to know each other better, or something like that.  The other issue is the invite home feature. When hanging out at a community lot everyone seems to invite everyone else home so no one is left on the community lot. This is worse at parties and completely clears them out effectively ruining the point of a party. I’m not sure if the invite home feature can be turned off or if the only answer here is to shut the mod off when having a party. My sim is currently staying at a resort with his lover and has been pestered by this crazy woman in a cat sweater who is repeatedly trying to invite him home with her, he's not interested nor has he ever met her.  Again, I absolutely love this mod but was wondering if anyone could shed any light on the above mentioned situations, thank you so much for any help or advice you can offer. Firstly, you're using the same version of the mod as before? It should behave the same, then. However, if you had autonomy on low but started a new game, that setting went back to default, which is "high." "High" causes a lot of rejections if your sims aren't experienced enough. Double check the autonomy and make sure it's on Low. If you want woohoo to be accepted all of the time, enable debug interactions under "Miscellaneous" settings and then click your sim>Kinky>debug>AlwaysAccept On.  As for your second problem, I've never seen the invite home interaction so I can't help much there. But the crazy cat woman had me cracking up. Maybe I've never seen it because I keep autonomy on disabled? You could try that and see if it helps.  Thank you! I feel incredibly dumb now since I know that's what I must have done before. I have a horrible memory sometimes and the mod was so new and I was so excited to discover it that I clicked so many things and read the entire guide that by the time I hopped towns I completely forgot what I had done. I guess my dude isn't as much of a Casanova as I thought, I won't tell him that though.     The crazy cat lady was rather humorous but she almost became shark food since I'm quick to kill offending simmies. She also kept thinking of dinner and I had a sneaking suspicious she wanted to feed my man to her kitties. Anyways, thank you so much for the help. I will try to disable the autonomy during parties and when out on the town to see if that helps the other issue. Â
no.1froggie Posted April 28, 2016 Posted April 28, 2016 Â Â When will be released the new version public? I had asked the same thing a few days ago on page 268. OregonRain2 responded back with this: Â "Unfortunately No.1froggie I don't have an answer for you. Still bug squashing on Patreon which I know is not good news to deliver but that is the case. I can only ask for continued patience while it gets sorted and that everyone continue to support however they can whether it is troubleshooting, reporting bugs and testing or Patreon in the interim." Sounds like the new version is going to be worth the wait! Yes it does
Alex_Umbreon Posted April 28, 2016 Posted April 28, 2016 Ok I found my issue with my sims not working and crashing about 3 seconds in after it starts loading the game (after into cutscene etc). I need to back update but I am tired of it not working. It corrupts the game when I try to do it. Help me please~ Â
rynegneas Posted April 28, 2016 Posted April 28, 2016 I'm having a problem I unpack the files to the mod folder and when I launch the game it doesn't  even say that it found anything I'm stump and I really want to play this mod  its something suppose to pop up when I get to the main menu ?    found out.. that apearntly I cant use 2.6 ? I have everything and updated to 1.67 odd
Douthorsmith Posted April 28, 2016 Posted April 28, 2016  When will be released the new version public?  I had asked the same thing a few days ago on page 268. OregonRain2 responded back with this:  "Unfortunately No.1froggie I don't have an answer for you. Still bug squashing on Patreon which I know is not good news to deliver but that is the case. I can only ask for continued patience while it gets sorted and that everyone continue to support however they can whether it is troubleshooting, reporting bugs and testing or Patreon in the interim."   Thank you. Â
Shiro1104 Posted April 28, 2016 Posted April 28, 2016 Okay, dumb question, but the newest patreon version changed the requirements for advancing the exhibitionist skill. I got stuck at the first one. How do I even sent a selfie to fulfill the requirement? Tried posting it online and giving it as a gift didn't work. Â Edit: Fixed it, the alternate video file that is posted on this forum seemed to be the reason.
simmerme Posted April 28, 2016 Posted April 28, 2016 ok, for some reason all my kinky world downloaded files are coming up as either 7Z, TGZ, or RAR files. on a tutorial I read for installing kinkyworld they show that the files should all be .PACKAGE files, but only a couple of mine are .PACKAGE ...what am I doing wrong? and can I get some help installing? ive been successful with installing mods before, but this one is confusing me... im sure the answer is rather simple, im just not getting it for some reason.... this mod sounds fabulous, and I cant wait to try it!
Shiro1104 Posted April 28, 2016 Posted April 28, 2016 ok, for some reason all my kinky world downloaded files are coming up as either 7Z, TGZ, or RAR files. on a tutorial I read for installing kinkyworld they show that the files should all be .PACKAGE files, but only a couple of mine are .PACKAGE ...what am I doing wrong? and can I get some help installing? ive been successful with installing mods before, but this one is confusing me... im sure the answer is rather simple, im just not getting it for some reason.... this mod sounds fabulous, and I cant wait to try it! Â You've been downloading and installing mods before but never encounter any RAR or 7Z file? That's quite a surprise. Â Right click on the RAR or 7Z file that you downloaded, choose "Extract Here" and watch the magic happens. You should see the package files, or at least the folder containing them once you're done.
maraas Posted April 28, 2016 Posted April 28, 2016 ok, for some reason all my kinky world downloaded files are coming up as either 7Z, TGZ, or RAR files. on a tutorial I read for installing kinkyworld they show that the files should all be .PACKAGE files, but only a couple of mine are .PACKAGE ...what am I doing wrong? and can I get some help installing? ive been successful with installing mods before, but this one is confusing me... im sure the answer is rather simple, im just not getting it for some reason.... this mod sounds fabulous, and I cant wait to try it! Â to open/unpack 7z,TGz and RAR files you need a program to open/unpack them. if you don`t have any I`ll recommend this: http://www.7-zip.org/ Â Hope that will help you!
simmerme Posted April 28, 2016 Posted April 28, 2016 Â ok, for some reason all my kinky world downloaded files are coming up as either 7Z, TGZ, or RAR files. on a tutorial I read for installing kinkyworld they show that the files should all be .PACKAGE files, but only a couple of mine are .PACKAGE ...what am I doing wrong? and can I get some help installing? ive been successful with installing mods before, but this one is confusing me... im sure the answer is rather simple, im just not getting it for some reason.... this mod sounds fabulous, and I cant wait to try it! Â to open/unpack 7z,TGz and RAR files you need a program to open/unpack them. if you don`t have any I`ll recommend this: http://www.7-zip.org/ Â Hope that will help you! Â Â thank you so much! I totally did not know that lol I will do this right away Â
Goofy666 Posted April 29, 2016 Posted April 29, 2016 Are there any news for an update ? I'd like to play it again with nraas register and it is broken a long time now.
Shimsham Posted April 29, 2016 Posted April 29, 2016 So I have a bug that occasionally happens where a sim will get stuck on a KW function like woohoo/get dressed/etc and just hang there, ignoring all commands and even the command to tell it to ignore that command. I can reset them with Master controller, but it just happens again. Any idea whats causing it? Only mods I have are KW and Nraas plugins.
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