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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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Posted

Love the mod.

 

I am having an issue with the whore system. It works for a while each time I start up a new game then it breaks. I can initiate the interaction by clicking whore>solicit and the second sim and my sim agree to the interaction then nothing happens.

 

at this point i can't disable the whore state but can still start a non whore interaction.

 

I have tried to remove KW, delete scriptcache, and disable EPs load the game and then reenable and still no fix.

 

any ideas?

Posted

no sorry just the dildo but it was only supposed to be for animators to use for testing animations

I already asked this previously but didn't get an answer not sure if its because its a stupid question as it obvious to everyone else that it cant be done or just because no one knows the answer but ill ask again and see if I get any joy. When using debug mode you can equip prop the default command is filled in to equip the dildo to your hand (the one used from inventory for the dildo animation). is there a way to change this to another object like dildo décor downloaded from other mods?

 

Thanks for any replies

 


1-65 and above only

is it available for The Sims 1.55?

 

Posted

Anyone having issues with the bondage frame? Only my sims want to use it but one has a paddy and stamps their feet saying they can't get to it and the other just stands there and looks at it. :/

Posted

I already asked this previously but didn't get an answer not sure if its because its a stupid question as it obvious to everyone else that it cant be done or just because no one knows the answer but ill ask again and see if I get any joy. When using debug mode you can equip prop the default command is filled in to equip the dildo to your hand (the one used from inventory for the dildo animation). is there a way to change this to another object like dildo décor downloaded from other mods?

 

Thanks for any replies

This debug interaction allows to equip any game object. But you need to know the exact name of the object.

Examples:

phoneSmartPhone

PoolCue

accessoryCaneLlama

 

It's just a debug interaction that is useless unless you're an animator or a machinima creator.

Will there be an update in the near future ? I stopped playing it since it does not work with nraas register because of the whoring bug.

I'm really sorry. I wanted to release updated version sooner, but I still have a few annoying bugs to fix. Please, just wait a little bit more. :)

Posted
This well sounds. Your Mod is just fantastic. Though have decreased at the moment on v.0.2.5a, however, I can wait.

Finally, is there somebody who makes from Sims 3 these what it should be from beginning.

I for my part can thank only rather warmly for your work.

 

Thanks very much Oniki

Posted

 

I already asked this previously but didn't get an answer not sure if its because its a stupid question as it obvious to everyone else that it cant be done or just because no one knows the answer but ill ask again and see if I get any joy. When using debug mode you can equip prop the default command is filled in to equip the dildo to your hand (the one used from inventory for the dildo animation). is there a way to change this to another object like dildo décor downloaded from other mods?

 

Thanks for any replies

This debug interaction allows to equip any game object. But you need to know the exact name of the object.

Examples:

phoneSmartPhone

PoolCue

accessoryCaneLlama

 

It's just a debug interaction that is useless unless you're an animator or a machinima creator.

Will there be an update in the near future ? I stopped playing it since it does not work with nraas register because of the whoring bug.

I'm really sorry. I wanted to release updated version sooner, but I still have a few annoying bugs to fix. Please, just wait a little bit more. :)

 

 

Thanks for reply, How would I go about finding the exact name as I use it when playing an animation like the use dildo one and then switch out the dildo for something else

 

Posted

hello guys, my first post!!! ofcourse must be in one of the best mods so far i see, i Really love this mod not only the "sex party" but also how very detailed he his and well made, well now my question... any news about the next update??? any user patron of the modder can say how things are going??? specially the "school mod??? any news?? could be really cool if the modder could add more things like a "hospital" or a police, well start to "open the world" more, and add more cool features i'm really looking foward and if the school mod ending being really, really cool maybe I will also start to "support" the modder too, really looking foward to it.

Posted

Is anyone experiencing issues with using KinkyWorld in EA made worlds all of a sudden? Previously I had been only using KW in custom worlds, but wanted to start playing again in one of the original towns - Moonlight Falls to be precise. When I loaded MF and moved in my Sim (who was created with one of KW's custom traits), I noted that the game loaded exceptionally faster than usual (not a problem in itself, but made me a bit suspicious as to why). Then when I moused over my Sim, I noticed that no option for Kinky was showing up. What's more when I when to check her Simbology, she was displaying only 4 traits and the 5th custom KW trait she had was now gone.

 

I've exited out of the game and reloaded twice to find the same thing. The KW mods and animations by Amara and Lady 666 are still in the mods folder where I left them, and I even moved the caches out from the Sims 3 folder (since when I've had problems with other mods or deleted mods in the past, that has helped), but still to no avail. The game is acting like none of the KW mod assets are in the mods folder and I have no idea how to correct this.

 

I'm going to try and start new games in all of the default and store-bought TS3 worlds, just to see if this is an isolated case happening only in Moonlight Falls, and I'll try it again in the custom worlds to see if KW can still be used in them, but in the meantime, has anyone experienced going through something similar? What should I do? What CAN I do? Any help is most appreciated.

 

I'm having the same problem right now and don't know why. I haven't changed anything in my files. If i go to the save i had been using with this my game crashes, so i made a new family. In the new save everything shows up it just doesn't work(options are there but they just delete them and do something else.) If you fixed yours please let me know how. Thanks. I also don't have any custom worlds.

 

 

Posted

Hi Guys,

 

Is anyone having issues where all of a sudden the whole screen goes grey? its very weird, I have to zoom in or go to world screen to clear it. getting very frustrating.

 

thanks a again to all the modders for the brilliant work and time they put in to kinkyworld and the woohoo annimatons :)

 

angel  :angel:

Posted

 

Is anyone experiencing issues with using KinkyWorld in EA made worlds all of a sudden? Previously I had been only using KW in custom worlds, but wanted to start playing again in one of the original towns - Moonlight Falls to be precise. When I loaded MF and moved in my Sim (who was created with one of KW's custom traits), I noted that the game loaded exceptionally faster than usual (not a problem in itself, but made me a bit suspicious as to why). Then when I moused over my Sim, I noticed that no option for Kinky was showing up. What's more when I when to check her Simbology, she was displaying only 4 traits and the 5th custom KW trait she had was now gone.

 

I've exited out of the game and reloaded twice to find the same thing. The KW mods and animations by Amara and Lady 666 are still in the mods folder where I left them, and I even moved the caches out from the Sims 3 folder (since when I've had problems with other mods or deleted mods in the past, that has helped), but still to no avail. The game is acting like none of the KW mod assets are in the mods folder and I have no idea how to correct this.

 

I'm going to try and start new games in all of the default and store-bought TS3 worlds, just to see if this is an isolated case happening only in Moonlight Falls, and I'll try it again in the custom worlds to see if KW can still be used in them, but in the meantime, has anyone experienced going through something similar? What should I do? What CAN I do? Any help is most appreciated.

 

"I'm having the same problem right now and don't know why. I haven't changed anything in my files. If i go to the save i had been using with this my game crashes, so i made a new family. In the new save everything shows up it just doesn't work(options are there but they just delete them and do something else.) If you fixed yours please let me know how. Thanks. I also don't have any custom worlds."

 

-------

 

Hey there, sorry for the delay in response. Unfortunately I have no input at the moment on what to do. The first time this happened, the problem went away on its own. Now it's reappeared in my game about a day or so ago and I haven't had any luck  with the mod correcting itself (so to speak). Just out of curiousity though, do you have any of Nraas's mods or any other mods?

 

 

 

Posted

Worked with build 298 from Patreon release last night and managed to capture a few screen shots of changes.  Now I am not sure when some of these took place but these are my latest discoveries.

 

"Teaser Time With O'Rain"

 

1) KW now counts down the hours of pregnancy instead of the 3+number series it used to show

2) You can alter your Woohoo duration settings

3) Plug in the number you wish your Woohoo sessions to occur (240 I think is default)

4) Sims now exhibit fatigue from woohoo

5) Woohoo end time is now displayed in the top left corner of screen

6) Attractiveness scoring (I may have posted this previously) I played with that a bit last night and you can change the numbers to make a person more or less desirable to another (at least that's how I interpreted it)

 

 

Questions about school feature:  It is still in testing phase.  Just make sure you bookmarked the pages I had posted about the school requirements (I can always repost if needed). 

post-561062-0-38024600-1456687414_thumb.jpg

post-561062-0-73204700-1456687474_thumb.jpg

post-561062-0-82944100-1456687504_thumb.jpg

post-561062-0-17034500-1456687565_thumb.jpg

post-561062-0-21449200-1456687610_thumb.jpg

post-561062-0-91912700-1456687637_thumb.jpg

Posted

I just started using these mods. They work great and add a lot of atmosphere. I tried the debugging to test out some of the features and noticed when pregnant with puppies the belly does not scale. Is there any way to activate this or was it just not implemented yet? The sim walks around pregnant like just no baby bump. :P

Posted

 

 

Is anyone experiencing issues with using KinkyWorld in EA made worlds all of a sudden? Previously I had been only using KW in custom worlds, but wanted to start playing again in one of the original towns - Moonlight Falls to be precise. When I loaded MF and moved in my Sim (who was created with one of KW's custom traits), I noted that the game loaded exceptionally faster than usual (not a problem in itself, but made me a bit suspicious as to why). Then when I moused over my Sim, I noticed that no option for Kinky was showing up. What's more when I when to check her Simbology, she was displaying only 4 traits and the 5th custom KW trait she had was now gone.

 

I've exited out of the game and reloaded twice to find the same thing. The KW mods and animations by Amara and Lady 666 are still in the mods folder where I left them, and I even moved the caches out from the Sims 3 folder (since when I've had problems with other mods or deleted mods in the past, that has helped), but still to no avail. The game is acting like none of the KW mod assets are in the mods folder and I have no idea how to correct this.

 

I'm going to try and start new games in all of the default and store-bought TS3 worlds, just to see if this is an isolated case happening only in Moonlight Falls, and I'll try it again in the custom worlds to see if KW can still be used in them, but in the meantime, has anyone experienced going through something similar? What should I do? What CAN I do? Any help is most appreciated.

 

"I'm having the same problem right now and don't know why. I haven't changed anything in my files. If i go to the save i had been using with this my game crashes, so i made a new family. In the new save everything shows up it just doesn't work(options are there but they just delete them and do something else.) If you fixed yours please let me know how. Thanks. I also don't have any custom worlds."

 

-------

 

Hey there, sorry for the delay in response. Unfortunately I have no input at the moment on what to do. The first time this happened, the problem went away on its own. Now it's reappeared in my game about a day or so ago and I haven't had any luck  with the mod correcting itself (so to speak). Just out of curiousity though, do you have any of Nraas's mods or any other mods?

 

 

I have graphicalXTC sexualdaydreams installed and that has been installed the entire time. I'll try removing it and see and update you if that works.

 

 

 

 

 

Posted

Hi Guys,

 

Is anyone having issues where all of a sudden the whole screen goes grey? its very weird, I have to zoom in or go to world screen to clear it. getting very frustrating.

 

thanks a again to all the modders for the brilliant work and time they put in to kinkyworld and the woohoo annimatons :)

 

angel  :angel:

Hello angelwinz013, I have not had any issues such as the one you are experiencing.  Are you getting any error messages or blue screens that you might be able to post?  Are you running any NRAAS mods that might not be compatible?  Does this happen every time you exit and reenter your saved game or just once?  Was there something specific you were doing that caused this?  Okay I am asking a lot of questions but trying to trouble shoot while doing so.  If you could please post more info, then someone most likely will be able to better assist.  Thank you, O'Rain

Posted

Worked with build 298 from Patreon release last night and managed to capture a few screen shots of changes.  Now I am not sure when some of these took place but these are my latest discoveries.

 

"Teaser Time With O'Rain"

 

1) KW now counts down the hours of pregnancy instead of the 3+number series it used to show

2) You can alter your Woohoo duration settings

3) Plug in the number you wish your Woohoo sessions to occur (240 I think is default)

4) Sims now exhibit fatigue from woohoo

5) Woohoo end time is now displayed in the top left corner of screen

6) Attractiveness scoring (I may have posted this previously) I played with that a bit last night and you can change the numbers to make a person more or less desirable to another (at least that's how I interpreted it)

 

 

Questions about school feature:  It is still in testing phase.  Just make sure you bookmarked the pages I had posted about the school requirements (I can always repost if needed). 

 

Thanks for keeping us updated Rain! <3 :3

Is that a plumbot? Did KW get support for them? I thought only simbot from Ambitions had support?

 

Posted

 

 

Worked with build 298 from Patreon release last night and managed to capture a few screen shots of changes.  Now I am not sure when some of these took place but these are my latest discoveries.

 

"Teaser Time With O'Rain"

 

1) KW now counts down the hours of pregnancy instead of the 3+number series it used to show

2) You can alter your Woohoo duration settings

3) Plug in the number you wish your Woohoo sessions to occur (240 I think is default)

4) Sims now exhibit fatigue from woohoo

5) Woohoo end time is now displayed in the top left corner of screen

6) Attractiveness scoring (I may have posted this previously) I played with that a bit last night and you can change the numbers to make a person more or less desirable to another (at least that's how I interpreted it)

 

 

Questions about school feature:  It is still in testing phase.  Just make sure you bookmarked the pages I had posted about the school requirements (I can always repost if needed). 

 

 

Thanks for keeping us updated Rain! <3 :3

Is that a plumbot? Did KW get support for them? I thought only simbot from Ambitions had support?

 

 

 

Hey Darkening my dear, that is one of the Into the Future bots.  The sex trait chip is implemented on Patreon and in testing.  My simette in the picture (Paige) was impregnated by one.  I'm not what they are called for the Into the Future ones.  Requirements for the sexbot chip are: Level Seven Robot Building Skill, 1 tunneling nanite, 6 love crystals and 2 medium processing chips.  You may want to get your sims/simettes ready if you haven't already.  ;)

 

Posted

 

2) You can alter your Woohoo duration settings

3) Plug in the number you wish your Woohoo sessions to occur (240 I think is default)

 

 

This is a nice change, no more woohooing all night and then passing out on the floor instead of going to work laugh.png

 

Thanks for keeping us peasants informed! blush.gif

Posted

 

 

 

Worked with build 298 from Patreon release last night and managed to capture a few screen shots of changes.  Now I am not sure when some of these took place but these are my latest discoveries.

 

"Teaser Time With O'Rain"

 

1) KW now counts down the hours of pregnancy instead of the 3+number series it used to show

2) You can alter your Woohoo duration settings

3) Plug in the number you wish your Woohoo sessions to occur (240 I think is default)

4) Sims now exhibit fatigue from woohoo

5) Woohoo end time is now displayed in the top left corner of screen

6) Attractiveness scoring (I may have posted this previously) I played with that a bit last night and you can change the numbers to make a person more or less desirable to another (at least that's how I interpreted it)

 

 

Questions about school feature:  It is still in testing phase.  Just make sure you bookmarked the pages I had posted about the school requirements (I can always repost if needed). 

 

 

Thanks for keeping us updated Rain! <3 :3

Is that a plumbot? Did KW get support for them? I thought only simbot from Ambitions had support?

 

 

 

Hey Darkening my dear, that is one of the Into the Future bots.  The sex trait chip is implemented on Patreon and in testing.  My simette in the picture (Paige) was impregnated by one.  I'm not what they are called for the Into the Future ones.  Requirements for the sexbot chip are: Level Seven Robot Building Skill, 1 tunneling nanite, 6 love crystals and 2 medium processing chips.  You may want to get your sims/simettes ready if you haven't already.  ;)

 

 

 

So they come with 'equipment'?

 

Posted

 

 

 

 

 

Worked with build 298 from Patreon release last night and managed to capture a few screen shots of changes.  Now I am not sure when some of these took place but these are my latest discoveries.

 

"Teaser Time With O'Rain"

 

1) KW now counts down the hours of pregnancy instead of the 3+number series it used to show

2) You can alter your Woohoo duration settings

3) Plug in the number you wish your Woohoo sessions to occur (240 I think is default)

4) Sims now exhibit fatigue from woohoo

5) Woohoo end time is now displayed in the top left corner of screen

6) Attractiveness scoring (I may have posted this previously) I played with that a bit last night and you can change the numbers to make a person more or less desirable to another (at least that's how I interpreted it)

 

 

Questions about school feature:  It is still in testing phase.  Just make sure you bookmarked the pages I had posted about the school requirements (I can always repost if needed). 

 

 

Thanks for keeping us updated Rain! <3 :3

Is that a plumbot? Did KW get support for them? I thought only simbot from Ambitions had support?

 

 

 

Hey Darkening my dear, that is one of the Into the Future bots.  The sex trait chip is implemented on Patreon and in testing.  My simette in the picture (Paige) was impregnated by one.  I'm not what they are called for the Into the Future ones.  Requirements for the sexbot chip are: Level Seven Robot Building Skill, 1 tunneling nanite, 6 love crystals and 2 medium processing chips.  You may want to get your sims/simettes ready if you haven't already.  ;)

 

 

 

 

So they come with 'equipment'?

 

 

 

Yep they surely do ;)  It appears when time to do the deed. I've tried to add a picture to show you (3 times) but it's not working.  I have posted it earlier in the thread though if you can find it. 

 

Posted
Decided to post a copy of a script error log that appears in my Sims 3 folder whenever I start a new world. I currently don't get any KW options in my games anymore, the mod doesn't install or initialize, and characters that I had previously made with the custom traits are missing traits. Meanwhile KW is still in my mods folder. I currently have 1.69 of TS3, all expansion packs, all stuff packs with the exception of Katy Perry Sweet Treats, and Nrras's Overwatch, Master Controller, Career, Mover. If any additional info is needed, please let me know and I'll post it.

 

 

<?xml version="1.0" encoding="utf-8"?>

<ScriptError Version="6" Type="MiniScriptError" MaxRecursionDepth="0">

  <ExceptionData>simulating object is null

unable to obtain an interaction object

 

A null value was found where an object instance was required.

#0: 0x00019 callvirt   in Sims3.Gameplay.Objects.OnikiStuff.Sims3.Gameplay.Objects.OnikiStuff.MedicineData:Register (string,string,ulong,ulong,int,int,Sims3.Gameplay.ActorSystems.BuffNames,Oniki.Gameplay.DiseaseNames,int,bool) ([43F023C0] [439DFEA0] [5822472917803777894/0x50cd94451c06bf66] [5822472917803777894/0x50cd94451c06bf66] [12] [1599] [0] [1] [1] [0] )

#1: 0x000f0 call       in Oniki.Oniki.Main:Start () ()

#2: 0x0002c call       in Oniki.Oniki.KinkyMod:OnWorldLoadFinishedHandler (object,System.EventArgs) ([434E88A0] [443FE1C8] )

#3: 0x00000            in System.System.EventHandler:Invoke (object,System.EventArgs) (43BAABB8 [434E88A0] [443FE1C8] )

#4: 0x00013 callvirt   in Sims3.SimIFace.Sims3.SimIFace.World:OnWorldLoadFinished () ()

</ExceptionData>

  <GameData>

    <BuildType>Release Mono</BuildType>

    <CommandLine>C:\Program Files (x86)\Origin Games\The Sims 3\Game\Bin\TS3.exe</CommandLine>

    <Game_Version>1.69.43.024017</Game_Version>

    <Code_Version>0.XL-2.0.32</Code_Version>

    <Content_Version>1.Content.rl.41</Content_Version>

    <Thumbnail_Version>1.Thumbnail.dl.933</Thumbnail_Version>

    <TCC_Version>1.TCC.dl.1209</TCC_Version>

    <Build_Version>0.2.0.32</Build_Version>

    <Type>Release</Type>

    <Timestamp>2015-1-6-0801</Timestamp>

    <CPU_Level>High</CPU_Level>

    <GPU_Level>High</GPU_Level>

    <Game_Start>2016-03-01 14:52:32</Game_Start>

    <Data>C:\Program Files (x86)\Origin Games\The Sims 3\/GameData\</Data>

    <Overrides>(none)</Overrides>

    <Exe_Path>C:\Program Files (x86)\Origin Games\The Sims 3\Game\Bin\</Exe_Path>

    <User>Cassandra</User>

    <Host>CASSANDRA-PC</Host>

  </GameData>

</ScriptError>

Posted

Does anyone know how to read these script error messages?

 

I restarted a new game with a new Sims 3 folder, Mods: OKW, Lady666, Amra72, NRaas decensor, NRaas MC, NRaas Register.

after logging out of the game, I got these 2 files:

 

 


<?xml version="1.0" encoding="utf-8"?>
<Log Version="1" Type="Log">
  <LogData>Oniki.KinkyMod v0.2.6 (290)
KinkyMod.OnPreLoad
GuidMap.Create
Commodities.LoadTunings
Plants.Load: KinkyPlants
Ingredients.Load: KinkyIngredients
KinkyMod.OnPreLoad: Pets EP is NOT installed.
DreamsAndPromisesTuning.PreLoad
KinkyMod.OnWorldLoadFinishedHandler: SunsetValley
KinkyMod.RegisterCommands
Main.Start: New Game Build: 290
Main.Start: New world : SunsetValley
Main.Start: SimData: 0 data(s) found
Main.Start: Create new settings
WooHooStage.Load: Resource : kinkystages... Loaded
NPC.Load
SimData.OnPostEnterWorld: Upgrading
SimData.OnPostEnterWorld: Starting tasks
NPC.CreateNPCs
KinkyMod.OnWorldQuitHandler
SimData.OnLeaveWorld: Clear datas
SimData.Clear
Main.Stop: All modules stoped.
KinkyMod.UnregisterCommands
</LogData>
</Log>

 

the second one:

 

 


<?xml version="1.0" encoding="utf-8"?>
<Log Version="1" Type="Log">
  <LogData>Oniki.KinkyMod v0.2.6 (290)
KinkyMod.OnPreLoad
GuidMap.Create
Commodities.LoadTunings
Plants.Load: KinkyPlants
Ingredients.Load: KinkyIngredients
KinkyMod.OnPreLoad: Pets EP is NOT installed.
DreamsAndPromisesTuning.PreLoad
KinkyMod.OnWorldLoadFinishedHandler: SunsetValley
KinkyMod.RegisterCommands
Main.Start: New Game Build: 290
Main.Start: World Guid: 238951516
Main.Start: SimData: 0 data(s) found
Main.Start: Create new settings
WooHooStage.Load: Resource : kinkystages... Loaded
NPC.Load
SimData.OnPostEnterWorld: Upgrading
SimData.OnPostEnterWorld: Starting tasks
NPC.CreateNPCs
MorphTools: Nipples Depth Slider not found.
ServiceManager.Start
Rapist.Start
Flasher.Start
Peeping.Start
Main.Start: All modules started.
WooHooStage.Parse: Type not found: CrossWood
WooHooStage.Load: Resource : kw_amra72_animations... Loaded
KinkyMod.OnWorldQuitHandler
Rapist.Stop
Flasher.Stop
Peeping.Stop
ServiceManager.Stop
SimData.OnLeaveWorld: Clear datas
SimData.Clear
Main.Stop: All modules stoped.
KinkyMod.UnregisterCommands
</LogData>
</Log>

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