TheCaptn Posted February 9, 2016 Posted February 9, 2016 Any word on Plumbot integration yet? I'm just getting back into my game and was reminded that I have a sexy SH3B0T gathering dust in the corner for lack of Kinky World interactions.
Jolie Rouge Posted February 9, 2016 Posted February 9, 2016 Any word on Plumbot integration yet? I'm just getting back into my game and was reminded that I have a sexy SH3B0T gathering dust in the corner for lack of Kinky World interactions. A Sexbottrait-chip is in developement, so get her out of that corner and batteries charged for next public release!
claybmt Posted February 9, 2016 Posted February 9, 2016 I've got a stupid question. Yesterday afternoon I signed up to support Kinkyworld on Patreon. I know Oniki Kay has to verify the information before sending a link to the build. My question is will this take a day or three or will verification take place on the next billing cycle in March? No complaints, I'm fine either way...just looking for a general time frame.
TheCaptn Posted February 10, 2016 Posted February 10, 2016 @claybmt: The billing cycle always starts on the 1st of the month, and as far as I know there's no way to catch up or pay outside the normal cycle... I've just learned this because all my February patronages failed for insufficient funds, and now that I have money again I can't make them retry the debit.
shmeckle Posted February 10, 2016 Posted February 10, 2016 I've got a stupid question. Yesterday afternoon I signed up to support Kinkyworld on Patreon. I know Oniki Kay has to verify the information before sending a link to the build. My question is will this take a day or three or will verification take place on the next billing cycle in March? No complaints, I'm fine either way...just looking for a general time frame. I signed up on the 4th of this month and got a download link mailed to me yesterday. You may just have to wait until next Monday.
alexlll Posted February 10, 2016 Posted February 10, 2016 Hello, how to fix the incorrect display of pregnant body? Installed mods P.S. I fixed it by adding - cmar_fpreg_TopNude.package
maraas Posted February 10, 2016 Posted February 10, 2016 You have both gecko`s top/bottom for adult female, and cmars top/bottom for adult female.I`d recommend you to take out one of those. Gecko`s bodymesh do not have the pregnancymesh, so if your sim is pregnant it will not show.
DeletedUsername Posted February 10, 2016 Posted February 10, 2016 For those who are having issues with the game producing hundreds of service Sims and bloating/slowing down the system performance (I'm one of them), Oniki has been on it. I've been following her blog at: http://onikikay.blogspot.fr/p/kinky-worlds-reference-guide.html?zx=91a07354f492b545 She says: Oniki Kay6 février 2016 à 09:59 There is a bug in the current public version. The system continuously asks for KW services to create new sims even if none is required. This will be fixed in the next version. AlexIII, I think the baby is trying to get the hell out of there!!! On a more serious note, thank goodness maraas is there to provide a quick answer.
NovaDawn91 Posted February 10, 2016 Posted February 10, 2016 Hey there, I've also had a scripting error and problems accessing all options from the mod after installing a new EP. To uninstall KinkyWorld do I simply remove the files? I'm hoping my issues are resolved with an uninstall and reinstall of the mod. Thanks!
DeletedUsername Posted February 11, 2016 Posted February 11, 2016 Technically, there is no install/uninstall, as there is no .exe file you need to double click/run. You download the zip file, unzip and then copy/past the unzipped files into your packages folder: C:\Users\..\Documents\Electronic Arts\The Sims 3\Mods\Packages That's the "install". To remove the mod, you simply go back to the packages folder and delete the mod files you copy/pasted earlier. If your game does not run properly after you remove the mod, then try to "reset" your Sims 3 folder. Rename your Sims 3 folder as Sims 3_0 for instance, then restart a new Sim game. Your game will automatically re-create your Sims 3 folder with no mods/CC in it. You can then add back the stuff you know was working prior to adding KW mod and see what might be giving you trouble. Hope this helps... DUN,
Deviancy Posted February 11, 2016 Posted February 11, 2016 Hey there, I've also had a scripting error and problems accessing all options from the mod after installing a new EP. To uninstall KinkyWorld do I simply remove the files? I'm hoping my issues are resolved with an uninstall and reinstall of the mod. Thanks! You can simply remove the KW files from your mods directory to get rid of the mod but you may run into one tiny issue. Sometimes when one removes an expansion or a mod that adds skills or moodlets, the sims that had those moodlets or skills may go haywire, or they may just reset and be fine. As for the spawning bug, Nraas' Overwatch and Register should reduce that issue somewhat until the next public release, and there's no ETA on the next public build that I'm aware of. Of course one is free to become a donator, pretty sure the Pateron version has that bug fixed.
KSixNiner Posted February 11, 2016 Posted February 11, 2016 i notice a bug that when 2 sims that are sleeping together while 1 sim woohoo dreams the other is sleeping normally and another dreaming sim sleeping by them self, the sims that were sleeping together get reset and pop off the bed. and is there a way to disable the dreaming feature? i found that really annoying since sims always sleep above sheet and looks weird on single beds and endless popups about the dreams...
DeletedUsername Posted February 12, 2016 Posted February 12, 2016 Hello everyone, I'm having an issue and I have not been able to fix it. Whenever I run OKW and the animation packages, I can not save my games. Each time I try to save, it goes in saving mode, but then it just stays that way, the game doesn't save and does not go back. I then have to use Task Manager to force close the game! I started having this issue a few days ago. It initially happened every few saves, now it's each time I try to save it freezes. These are my PC specs: Windows 10 (home 64 bit)i7-3770 @ 3.4 GHzRAM: 16 GBMoBo: ASUS P8Z77-M ProGPU: EVGA GTX 970PSU: Corsair CX750MSSD 1: Samsung 840 Pro 256 GBSSD 2: Samsung 850 EVO 500 GBCase: Fractal Design ARC Mini R2 Mods installed: 1- NRaas Decensor, Master Controller, Register (installed today to reduce service Sims), Relativity. 2- NoBuildSparkles and nointro. 3- OKW mod, Amra, Master's and Lady666 animations. 4- see picture for recommended mods: After playing for a while, this starts to happen: As you can see, it seems that the system is getting overloaded and UI cards start taking longer to load. Now, these are the things I've tried without success: 1- verified game cache integrity through steam 2- deleted previous Sims 3 folder and restarted a new game, which created a new Sims 3 folder. 3- played game without OKW mod/animations for several hours (several Sim days), just NRaas mods. I was able to save several times. 4- added OKWmod/animation and loaded a save from previous game (that worked fine with only NRaas mods, no freezes on saves). However, game freezes on save after a few Sim hours. 5- deleted Sims 3 folder again and restarted a new game with OKW mod/animations. Activated OKW with all animations packages and saved game, save was fine. But, then after running the game a few Sim hours, the game did not save anymore and froze on saving screen. I don't have a problem with installing the mods, they work just fine. I don't get any errors when engaging in woohoos, teases or any aspect of OKW mod. It's just the save/save as that tend to freeze everything. I would really appreciate if any of you Simmers has had any issue like this and what you did to fix it. Thank you, DUN,
maraas Posted February 12, 2016 Posted February 12, 2016 Doublecheck if the cmar_male_nudeinCAS, and the cmar_female_nudeinCAS packages are for sims3. I thought those were for the sims 4...
SaintsRowFour Posted February 12, 2016 Posted February 12, 2016 There are limited options for what sims do for me, it's all grayed out and says no stage found.
ejswanny Posted February 12, 2016 Posted February 12, 2016 Hello everyone, I'm having an issue and I have not been able to fix it. Whenever I run OKW and the animation packages, I can not save my games. Each time I try to save, it goes in saving mode, but then it just stays that way, the game doesn't save and does not go back. I then have to use Task Manager to force close the game! I started having this issue a few days ago. It initially happened every few saves, now it's each time I try to save it freezes. 013.jpg These are my PC specs: Windows 10 (home 64 bit) i7-3770 @ 3.4 GHz RAM: 16 GB MoBo: ASUS P8Z77-M Pro GPU: EVGA GTX 970 PSU: Corsair CX750M SSD 1: Samsung 840 Pro 256 GB SSD 2: Samsung 850 EVO 500 GB Case: Fractal Design ARC Mini R2 Mods installed: 1- NRaas Decensor, Master Controller, Register (installed today to reduce service Sims), Relativity. 2- NoBuildSparkles and nointro. 3- OKW mod, Amra, Master's and Lady666 animations. 4- see picture for recommended mods: 016.jpg After playing for a while, this starts to happen: 017.jpg As you can see, it seems that the system is getting overloaded and UI cards start taking longer to load. Now, these are the things I've tried without success: 1- verified game cache integrity through steam 2- deleted previous Sims 3 folder and restarted a new game, which created a new Sims 3 folder. 3- played game without OKW mod/animations for several hours (several Sim days), just NRaas mods. I was able to save several times. 4- added OKWmod/animation and loaded a save from previous game (that worked fine with only NRaas mods, no freezes on saves). However, game freezes on save after a few Sim hours. 5- deleted Sims 3 folder again and restarted a new game with OKW mod/animations. Activated OKW with all animations packages and saved game, save was fine. But, then after running the game a few Sim hours, the game did not save anymore and froze on saving screen. I don't have a problem with installing the mods, they work just fine. I don't get any errors when engaging in woohoos, teases or any aspect of OKW mod. It's just the save/save as that tend to freeze everything. I would really appreciate if any of you Simmers has had any issue like this and what you did to fix it. Thank you, DUN, This may be a Steam issue also. I recently picked up Sims Medieval via Steam and had problems like this at times. Had many crashes via Steam. I completely uninstalled it and downloaded it via Origin (yeah I know they suck too but...) and used the product reg codes from Steam when installing via Origin. For what it's worth, it took Steam two weeks to reply to my help ticket. I had long since fixed my problem. Worth a try.
Shiro1104 Posted February 12, 2016 Posted February 12, 2016 Hmm, might not be a problem caused by this mod, but it's worth giving a try. Anyone here runs into the issue of inactive sims stand around doing nothing while their motives keep dropping? I know that they behave like that off-screen, but when three different sims keep staring at a toilet, the wall, and a bookcase for 10 sims hours straight while being on the same lot with my active sims then it's a problem. Resetting them didn't help. Tried different worlds and the problem persists. Thing is, I've been playing the sims 3 for years, and this is the first time I run into this issue, right after updating KW to the latest Patreon build (296). Just thought I should share and see if there's any fix. Edit: Removing all of my mods fixed the problem... Now moving onto see if it was KW that caused it... Edit 2: Running the game with only KW removed, problem fixed. *Sigh*, I'll just revert back to 295 and try again tomorrow, now it's time for bed... Edit 3: Couldn't settle my mind so I tried one last time. Yes, build 295 worked flawlessly without any problem, guess I'll just stick with it now.
maraas Posted February 12, 2016 Posted February 12, 2016 There are limited options for what sims do for me, it's all grayed out and says no stage found. Please check if you have all the files required for KW: http://www.loverslab.com/topic/48066-sims3-guide-to-onikis-kinkyworld-okw/
DeletedUsername Posted February 12, 2016 Posted February 12, 2016 Thanks for your replies, After a few hours trying different things and searching online, I think I found the problem!!! It's the darn CC's (custom content). If you have more than about 200 of them in your 'Downloads' folder, you start lagging and saving becomes an issue. I tried late last night a a previous save, but removed all the CC from the downloads folder, after several Sim days of play with OKW enabled, I was still able to save. I came across the solution when I was reading info about Delphy's multi-installer and CC Magic. The authors were talking about the advantage of using their software to merge CC's in order to reduce system overload/lag. On a more positive note, I just discovered the Call Girl option in OKW. I recently installed University Life and was checking out the Smart Phone and saw the Call girl option. Of course, I could not help but make a call and she showed up. Not the hottest chick in the hood, but I thought she would do! Until she asked for money...man, that girl means business. She won't do anything until you pay $750 for the first time, then it was $1000! There were many options to choose from, she could do a sexy dance, woohoo with your Sim and even do stuff with a dog or horse! I don't have pets expansion pack so I don't know how it looks. I did ask for something with the dog, I got a notification saying something like "...awkward.something..", I don't exactly remember. When I was given a choice on the smart phone with call "girl" I wanted, there were 5 different people: 4 of them were dudes! I'm hoping the choices get more diverse in the future. Another positive note, I used the "Find a Sim app" on my smart phone (I know it's not part of OKW mod) just thought it was cool. Who knows, maybe Oniki might incorporate it into her mod and do something kinky with it. So, I searched for a female Sim with some of Kinky's traits, see what showed up at my trailer's doorstep: Pretty hot huh? those were some of the CC's I had in my downloads folder. Oh, by the way...I was wondering if Oniki or anyone for that matter can tell me which file I need to look into in order to do some text editing. I want to change some of the Pie Menu info. For instance, instead of saying: WooHoo.InteractionName.Vaginal I would like to change it to: Ask to have sex instead of: WooHoo.InteractionName.Handjob I get: Ask for a handjob. When pointing to an Woohoo-able object, I would like it to say something like: Let's have sex here or something along those lines. I kinda found the file that has all the UI descriptions for the moodlets...etc, but could not figure out which file controls the Pie menus. Again, thanks for all your help.
bobby45 Posted February 13, 2016 Posted February 13, 2016 Thanks for your replies, After a few hours trying different things and searching online, I think I found the problem!!! It's the darn CC's (custom content). If you have more than about 200 of them in your 'Downloads' folder, you start lagging and saving becomes an issue. I tried late last night a a previous save, but removed all the CC from the downloads folder, after several Sim days of play with OKW enabled, I was still able to save. I came across the solution when I was reading info about Delphy's multi-installer and CC Magic. The authors were talking about the advantage of using their software to merge CC's in order to reduce system overload/lag. On a more positive note, I just discovered the Call Girl option in OKW. I recently installed University Life and was checking out the Smart Phone and saw the Call girl option. Of course, I could not help but make a call and she showed up. Not the hottest chick in the hood, but I thought she would do! Until she asked for money...man, that girl means business. She won't do anything until you pay $750 for the first time, then it was $1000! There were many options to choose from, she could do a sexy dance, woohoo with your Sim and even do stuff with a dog or horse! I don't have pets expansion pack so I don't know how it looks. I did ask for something with the dog, I got a notification saying something like "...awkward.something..", I don't exactly remember. When I was given a choice on the smart phone with call "girl" I wanted, there were 5 different people: 4 of them were dudes! I'm hoping the choices get more diverse in the future. Another positive note, I used the "Find a Sim app" on my smart phone (I know it's not part of OKW mod) just thought it was cool. Who knows, maybe Oniki might incorporate it into her mod and do something kinky with it. So, I searched for a female Sim with some of Kinky's traits, see what showed up at my trailer's doorstep: 014.jpg Pretty hot huh? those were some of the CC's I had in my downloads folder. Oh, by the way...I was wondering if Oniki or anyone for that matter can tell me which file I need to look into in order to do some text editing. I want to change some of the Pie Menu info. 012.jpg For instance, instead of saying: WooHoo.InteractionName.Vaginal I would like to change it to: Ask to have sex instead of: WooHoo.InteractionName.Handjob I get: Ask for a handjob. When pointing to an Woohoo-able object, I would like it to say something like: Let's have sex here or something along those lines. I kinda found the file that has all the UI descriptions for the moodlets...etc, but could not figure out which file controls the Pie menus. Again, thanks for all your help. Have S3PE installed. 1. Copy the interaction name that show up => WooHoo.InteractionName.Vaginal 2. add Oniki.KinkyMod. before => Oniki.KinkyMod.WooHoo.InteractionName.Vaginal 3. Calculate the FNV64 hash(Tools -> Hash) of the string you got at step 2 => 0x25381450944843D9 http://i.imgur.com/vodFbXL.png 4. open the mod Oniki_KinkyMod.package. 5. Locate the STBL of your language 6. right-click edit STBL http://i.imgur.com/gueD68c.png 7. add the hash you got at 3 8. Add your text like => Ask {1.SimFirstName} for sex http://i.imgur.com/2BlK4NU.png Most of Oniki interact, 0 is the actor and 1 is the target. You can look at the .dll in ILSpy to make sure. And look at the other translation to give you example. For solo interaction, you only have 0. You don't have to enter the name either. It could only be "Ask for sex" 9. Save 10. Click yes to commit change 11. Save the entire package 12. Enjoy
Shiro1104 Posted February 13, 2016 Posted February 13, 2016 Have S3PE installed. 1. Grab the interaction name => WooHoo.InteractionName.Vaginal 2. add Oniki.KinkyMod. before => Oniki.KinkyMod.WooHoo.InteractionName.Vaginal 3. Calculate the FNV64 hash(Tools -> Hash) of the string you got at step 2 => 0x25381450944843D9 4. open the mod Oniki_KinkyMod.package. 5. Locate the STBL of your language 6. right-click edit STBL 7. add the hash you got at 3 8. Add your text like => Ask {1.SimFirstName} for sex Most of Oniki interact, 0 is the actor and 1 is the target. You can look at the .dll in ILSpy to make sure. And look at the other translation to give you example. For solo interaction, you only have 0. You don't have to enter the name either. It could only be "Ask for sex" 9. Save 10. Click yes to commit change 11. Save the entire package 12. Enjoy This sounds totally awesome, wonder why Oniki hasn't done this yet. Can you explain it a little further? Since I'm a noob at these things. What do you mean at step 1 and 2? Where do I grab the interaction name and add Oniki.KinkyMod... ?
bobby45 Posted February 13, 2016 Posted February 13, 2016 Interaction name is the name that show up when it's not translated. In DeletedUsername image those are WooHoo.InteractionName.Vaginal WooHoo.InteractionName.Anal WooHoo.InteractionName.Handjob WooHoo.InteractionName.Teasing WooHoo.InteractionName.Oraljob You add Oniki.KinkyMod. transforming them into Oniki.KinkyMod.WooHoo.InteractionName.Vaginal Oniki.KinkyMod.WooHoo.InteractionName.Anal Oniki.KinkyMod.WooHoo.InteractionName.Handjob Oniki.KinkyMod.WooHoo.InteractionName.Teasing Oniki.KinkyMod.WooHoo.InteractionName.Oraljob With S3PE, you take the FNV64 HAsh Oniki.KinkyMod.WooHoo.InteractionName.Vaginal 0x25381450944843D9 Oniki.KinkyMod.WooHoo.InteractionName.Anal 0x1BB7C37164982459 Oniki.KinkyMod.WooHoo.InteractionName.Handjob 0x914E479A4ED05F91 Oniki.KinkyMod.WooHoo.InteractionName.Teasing 0xA7CCDEEF8CB38D86 Oniki.KinkyMod.WooHoo.InteractionName.Oraljob 0x2EECF6A921BE8D30 And then you edit the STBL. Adding the hash and the translation on the right. After you are done editing. It should look like this. http://i.imgur.com/2BlK4NU.png and in game. http://i.imgur.com/c1Xv6GV.jpg
Shiro1104 Posted February 13, 2016 Posted February 13, 2016 Interaction name is the name that show up when it's not translated. In DeletedUsername image those are WooHoo.InteractionName.Vaginal WooHoo.InteractionName.Anal WooHoo.InteractionName.Handjob WooHoo.InteractionName.Teasing WooHoo.InteractionName.Oraljob You add Oniki.KinkyMod. transforming them into Oniki.KinkyMod.WooHoo.InteractionName.Vaginal Oniki.KinkyMod.WooHoo.InteractionName.Anal Oniki.KinkyMod.WooHoo.InteractionName.Handjob Oniki.KinkyMod.WooHoo.InteractionName.Teasing Oniki.KinkyMod.WooHoo.InteractionName.Oraljob With S3PE, you take the FNV64 HAsh Oniki.KinkyMod.WooHoo.InteractionName.Vaginal 0x25381450944843D9 Oniki.KinkyMod.WooHoo.InteractionName.Anal 0x1BB7C37164982459 Oniki.KinkyMod.WooHoo.InteractionName.Handjob 0x914E479A4ED05F91 Oniki.KinkyMod.WooHoo.InteractionName.Teasing 0xA7CCDEEF8CB38D86 Oniki.KinkyMod.WooHoo.InteractionName.Oraljob 0x2EECF6A921BE8D30 And then you edit the STBL. Adding the hash and the translation on the right. After you are done editing. It should look like this. http://i.imgur.com/2BlK4NU.png and in game. http://i.imgur.com/c1Xv6GV.jpg Erm... What I meant was where do you "grab" them? In game, or in the file opened with S3PE?
bobby45 Posted February 13, 2016 Posted February 13, 2016 They show up when it's not translated. Just like in this second screen shot http://www.loverslab.com/topic/43249-sims3wip-kinkyworld-v026-updated-24-dec-2015/page-238?do=findComment&comment=1465631 in DeletedUsername post. You grab the exact text respecting the case and add Oniki.KinkyMod. before calculating the hash. Example when you dont have a bra you see this http://i.imgur.com/DUi8phE.jpg WearBra.InteractionName Add Oniki.KinkyMod. it give you this string Oniki.KinkyMod.WearBra.InteractionName you calculate the FNV64 hash in s3pe it gave you 0xCAA77B087B453A6E You go in STBL add that hash and the text you want to see instead of WearBra.InteractionName save and next time you play you will see the text you wrote.
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