Jump to content

[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


Recommended Posts

Posted (edited)

Hi there! I'm using my other account now but I was thinking of making tentacle rape/rape/sex animations ( my slutty character, ohh he loves tentacles just that there aren't any in Sims), and I'm pretty new to animating.  Just a heads up Onikay, in case if you need any new animations. I don't know a lick of coding so I'm not sure how this'll work. 

I'll post some pics of the animations later. Feedback appreciated.

 

One more thing: Do you need help with animations? I'm quite new but I'll try my best. :)

( Some of my anis may look weird with a female sim though)

Edited by callissiaaaaaaa
Posted

Hi there! I'm using my other account now but I was thinking of making tentacle rape/rape/sex animations ( my slutty character, ohh he loves tentacles just that there aren't any in Sims), and I'm pretty new to animating.  Just a heads up Onikay, in case if you need any new animations. I don't know a lick of coding so I'm not sure how this'll work. 

I'll post some pics of the animations later. Feedback appreciated.

 

One more thing: Do you need help with animations? I'm quite new but I'll try my best. :)

( Some of my anis may look weird with a female sim though)

 

I don't know much but that could go really well out in the ocean areas

*summon kraken*

 

might have to edit it but tis an idea

Posted

Hi there! I'm using my other account now but I was thinking of making tentacle rape/rape/sex animations ( my slutty character, ohh he loves tentacles just that there aren't any in Sims), and I'm pretty new to animating. Just a heads up Onikay, in case if you need any new animations. I don't know a lick of coding so I'm not sure how this'll work.

I'll post some pics of the animations later. Feedback appreciated.

 

One more thing: Do you need help with animations? I'm quite new but I'll try my best. :)

( Some of my anis may look weird with a female sim though)

Ooh, I'm interested in your anims lol. And don't worry about it looking weird for genders, so of the other anims have the same issue too. You can make your own animation thread here like Lady and Amra.

Posted

I keep getting a NoSuitablePosition error. What does this mean?

 

This sounds like you are doing a user directed interaction on an object that you don`t have a suitable animation for.

When you say error do you mean notification...like in this pic?

 

It helps people to answer your question more accurately if you give as much detail as possible about what you were doing with your sims when you see this "error"

post-783403-0-86569200-1439756980_thumb.png

Posted

 

 

 

Thanks for a great mod, I'm really enjoying it.

 

Kind of a strange question, but would it be possible to allow insemination during sex for Futa girls? One of my favorite sims is a futa (I used an accessory version of the morphing penis) and I would like her to be able to impregnate her partner if the time of the month is right, however KW sees her as full female and doesn't add sperm to her partner after sex.

 

While I would prefer a system that detected the penis accessory, a simple 'allow same-sex insemination' toggle would work.

Well while you are on it, have you found it annoying to keep seeing your futa sim wearing a strapon dildo inside her futa-cock? I do.

I turned on female strapon because -- well that way a lesbian couple can use male sex animations. Oh, but can't have everything, afterall. Seems to me the penis/strapon accessory is added on the sims' naked outfits by Kinky world when the sim/autonomous initializes the outfit. Unless the game can tell it's a she-male, it can't choose to add a female penis instead.

 

I've been looking, but I just can't find a 3rd gender mode or a new supernatural state mod. So for me it's highly improbable.

 

But female-female pollination should be doable -- it's in the game (or is it Woohooer? I haven't really checked.) It just need to be enabled.

It's part of Woohooer.

 

My work-around for now is to wait until her partner is fertile then enable external pregnancy and let woohooer go at it. It manages to do the job, but it bypasses the wonderful menstration and sperm-exposure system that comes with KM.

 

Hmm, I'm in the same boat. It would be great to have same-sex insemination possible since the sperm-menstrual system is so fun to play with (already tweaked the mod for males to have wombs and male animations available for females but the problem is the adding the sperm). Hopefully that's an option in the future?

 

 

 

I know it's an older post, but I just came up with a way to make this request work:

 

If we had a custom trait that could be added to Futa girls, Kinky Mod can check for that trait before adding the strap-on and then again when deciding whether to add sperm to their sex target.

 

I did a quick proof-of-concept using the latest Patreon build and a trait I downloaded from MTS. With the check for the trait hacked in to the KW code, my futa girl skipped the strap-on and successfully spermed her partner.

 

Posted

i see a lot of people are already playing with the 0.2.5 version...mind spreading the love?

 

Ones who are donators on patreon as a bonus get to try the new versions before others.  If you would like to get the new versions early then stop on over to patreon. :)

Posted

 

Hi there! I'm using my other account now but I was thinking of making tentacle rape/rape/sex animations ( my slutty character, ohh he loves tentacles just that there aren't any in Sims), and I'm pretty new to animating.  Just a heads up Onikay, in case if you need any new animations. I don't know a lick of coding so I'm not sure how this'll work. 

I'll post some pics of the animations later. Feedback appreciated.

 

One more thing: Do you need help with animations? I'm quite new but I'll try my best. :)

( Some of my anis may look weird with a female sim though)

 

I don't know much but that could go really well out in the ocean areas

*summon kraken*

 

might have to edit it but tis an idea

 

Yep! I'm going to use the kraken model. Finally the 'summon the kraken' reward isn't useless anymore! :)

I'll finish my 'foreplay' animations first, they'll take some time... :(

If the sim is a male sim he'll be able to get pregnant with ailen babies too. ( a faster way to get alien babies)

Now all I need is a coder to help me...

Also pregnant cuntboys <3 !!!

Posted

Hello ! First, thank you for this very interesting mod - I especially like the idea of a "libido" need for my sims !

 

I am too lazy to read the whole thread, so ignore this post if this problem was already mentioned.

 

I like to have lots of sims doing things in my neighborhoods, so I use Shimrod's Townie out on town mod. It makes sure that there is often someone in any given venue, especially if an active sim is already there. It also makes sure that no pets are allowed in some lots, like bars or the library.

 

But, when I use Kinky World, my town is almost empty. If I pause and take a look at lots, there is at most one or two persons out there, while I normally have at least three or four venues with visitors. I sent one of my test sims to the local hang-out multiple time (there usually is two or three sims there) to lokk for new friends, but it was always empty, even after a few hours dancing the time away. Empty is not the good word, though : dogs and cats were everywhere !

Same thing at the library : no sim redaing or working on the computers, but dogs and cats were running the place. When I decided to test whoring, the only customers I was able to find in the whole town were the ghosts - at least it was funny !

 

I made another test game, in Isla Paradisio. First day went normally, my test sim met lot of potential customers the first day, all parks, beaches, hangouts, museums,libraries, etc, had at least a resident townie visiting. But the following day, the streets and venues were empty. She found only two sims in the whole day, and both were homeless townies - residents were nowhere to be found. No dogs, though, as Story Progression had no time to "petify" the townies. I stopped testing after three days in a deserted town.

 

i began a new game after uninstalling KW, and the townies are flocking around as expected.

Dog interactions and rapist service were not activated, but High Ai Load was.

Is it a bug or something you wanted ?

 

Also - it seems that KW blocks the "rotation" feature of NRAAS's dresser mod (if you have multiple clothes for a given category, it randomly selects the one you wear each day), but it probaly is normal as it may conflict with your clothing code.

 

Again thanks for your work, fun mod.

Posted

Hello ! First, thank you for this very interesting mod - I especially like the idea of a "libido" need for my sims !

 

I am too lazy to read the whole thread, so ignore this post if this problem was already mentioned.

 

I like to have lots of sims doing things in my neighborhoods, so I use Shimrod's Townie out on town mod. It makes sure that there is often someone in any given venue, especially if an active sim is already there. It also makes sure that no pets are allowed in some lots, like bars or the library.

 

But, when I use Kinky World, my town is almost empty. If I pause and take a look at lots, there is at most one or two persons out there, while I normally have at least three or four venues with visitors. I sent one of my test sims to the local hang-out multiple time (there usually is two or three sims there) to lokk for new friends, but it was always empty, even after a few hours dancing the time away. Empty is not the good word, though : dogs and cats were everywhere !

Same thing at the library : no sim redaing or working on the computers, but dogs and cats were running the place. When I decided to test whoring, the only customers I was able to find in the whole town were the ghosts - at least it was funny !

 

I made another test game, in Isla Paradisio. First day went normally, my test sim met lot of potential customers the first day, all parks, beaches, hangouts, museums,libraries, etc, had at least a resident townie visiting. But the following day, the streets and venues were empty. She found only two sims in the whole day, and both were homeless townies - residents were nowhere to be found. No dogs, though, as Story Progression had no time to "petify" the townies. I stopped testing after three days in a deserted town.

 

i began a new game after uninstalling KW, and the townies are flocking around as expected.

Dog interactions and rapist service were not activated, but High Ai Load was.

Is it a bug or something you wanted ?

 

 

 

Also - it seems that KW blocks the "rotation" feature of NRAAS's dresser mod (if you have multiple clothes for a given category, it randomly selects the one you wear each day), but it probaly is normal as it may conflict with your clothing code.

 

Again thanks for your work, fun mod.

 

You should at least read page 1 of this thread and the link for the reference guide. KW code does access outfits, so there may be some conflicts there.

When you say story progression do you mean nraas SP? The more script mods you have running with KW the more "strangeness" you are likely to see.

KW is a heavy duty script mod, more like an EP than a mod.

Most long term users of KW have probably threw out some of the mods they were using before KW.

You mention libido...that is a feature of Alfiechans animated woohoo+, are you using that too?

I`m using shimrods townies (though I have edited it to suit my own playstyle) and my hoods are buzzing with sims, but it does take a simweek or 3 for that to happen.

 

Posted

 

Creator: Oniki 'Kinky' Kay
Version: 0.2.4 (Oregon)
Release Date: 15 Feb 2015
Latest version: 8 July 2015
 
Work In Progress
 
This mod is NOT related to Animated WooHoo and does NOT requires it to function.
 
 
If you like my work, support me on Patreon (Unfortunatly, Paypal donations aren't possible anymore).
 
 
WARNINGS:
+Version 0.2 Introduced a new animation system and requires specials animations packages (check the requirements section). Animations packages for Animated WooHoo are still supported through the legacy system, but can't use the new features.
+When starting a new game, the initialization process of the game (not Kinky World's one) continue after loading. Sims are instantiated household per household during normal gameplay (active household is instantiated first, of course). When a sim is instantiated by the system, this mod has to perform its own process. You still can play during this time, but keep in mind that when a household is instantiated the game become a bit unresponsive, that's why there may be lags. And the bigger the household is, the bigger the lag is.
 
This mod allows sims to have fun in various 'kinky' ways. This is an early WIP version so do not expect too much except bugs and frustrating gameplay.
 
Note: Most of the new interactions require some skills and motivation. So do not expect your sim to accept stripteasing in the middle of a crowded community lot without training. WooHoo motive increase with time but with stimulation too. Seeing a naked (and attractive) sim is stimulating.
And stray dogs aren't dangerous but can do naugthy things to your sims.
 
Reference Guide: http://onikikay.blogspot.fr/p/kinky-worlds-reference-guide.html. (Thanks to OregonRain2).
 
FAQ:
TODO
 
Known Issues:
+Your sim was sleeping and dreaming and now is awake but has left behind a trail of floating z's.
 
I'll try to improve this mod and the documentation little by little.
 
Features:
+Sex motive: Used by custom interactions scoring function.
+Menstrual cycle.
+Custom female impregnation system based on menstrual cycle.
+Custom skills: Exhibitionist, Sex, DogSlut.
+Custom buffs: Aroused, Horny, FirstWooHooEver.
+Custom traits: Slut, Exhibitionist, DogBreeder.
+Custom interactions: UndressBottom, UndressTop, RemovePanty, AskForWooHoo, PeeHere, StripteaseOnCounterOrTable, Striptease.
+Moded interactions: TakeShower, UseToilet.
+Stray dogs: Spawns naughty dogs on lots (community and residentials)  to do kinky things with female sims.
+Rapist service: Spawns male npc on community lots when a female sim wanders alone during night time.
+Whore Role: Earn money using your woohoo skill.
 
Planned Features Most of the features are already coded but need cleaning and debugging)
+Braless experience (same as pantyless)
+Settings UI.
+Growing teens: Runtime modofications of sliders to change the body shape over time.
+School situation: You can see your sims while they are at school and even control them to do naughty things.
+Drunk effects: Drunk sims are more likely to do or accept kinky interactions.
+More Custom interactions.
+Add statistics reports for custom skills.
+Better interaction scoring.
+Socialization manager
+New animation definition format
 
Requires: The Sims 3 v1.67
 
Additional Packs Required:
+Pets (only if you want pets stuff)
 
Optional Packs:
+Into The Future (required for dreaming animations)
+World Adventures (required for training dummy)
+Late Night (required for Kinky dance on counters or tables)
 
Custom Content Required:
+CmarNYC Penis Mesh & Sliders (Scripts not required) : http://cmarnyc.blogspot.fr/2013/05/the-morphing-penis-default-replacement.html
 
Custom Content Recommended:
+See through clothes & mini skirts without panty
Console commands:
+oniki.kinkymod.enabledebug [true|false] : Enable debug interactions
+oniki.kinkymod.enableteen [true|false] : Enable interactions for teen
+oniki.kinkymod.autonomylevel [0|1|2] : 2 is the highest (default) autonomy level. The controled sim can refuse to do user directed interactions. 1 : EA standard autonomy. 0 : No autonomous interaction (not implemented yet).
 
Installation:
Like any other Sims 3 mods. Unpack the archive inside the mods folder.
When starting a new world, don't forget to register the animations packages into the mod using the settings menu.
 
Incompatibility:
+NRaas Overwatch: Disable Clean up Outfits. This process automaticaly removes extra (> 3) career outfits that may be used by my mod. Disable Stuck Check Auto-Reset. This process detects lots of False Positive (a teen doing is homework is not stuck neither her grandma sleeping in her bed, so don't reset it!) that just break your interactions not only kinky ones.
 
Thanks:
+Amra72 for his wonderful animations.
+Lady666 another amazing animator.
+OregonRain2, mmoblitz, windpl and all that support my work.
 
ChangeLog:
v0.2.4 (Oregon)(it's strongly recommended to start a new game):
+Reworked WooHoo skill with statistics, challenges and rewards.
+Your sims can use their woohoo skill to earn money.
 
v0.2.3 (Oregon) (it's strongly recommended to start a new game):
+Modified Clothing system. Less memory usage and better compatibility with pregnant sims and sims with supernatural form (should be compatible with NRaas Dresser too, but not tested)
+Modified Rape situation. Rape can be interrupted, police can be called (use your sim's phone) and rapist can be arrested, thrown in jail and registered as sex offender
+Fixed Attraction score was only 1/100th of what it should be in some situations.

 

v0.2.2 (Oregon):
+Fixed Rapist no longer chain fight victim
+Fixed WooHoo can now be interrupted (you still have to wait for the end of the current loop)
+Added missing relative test for some interactions
+Increased WooHoo difficulty if target is not the partner of actor and even more if partner is on same lot
+Modifed WooHoo skill requirement is lower
+Fixed Table slots are correctly checked before usage
+Added additional object usage test after routing 
+Fixed WooHoo moodlets
+Fixed animation positions in Hottub
 
v0.2.1 (Oregon):
+Fixed Unitialized variable in BlowJob interaction.
+Modified Rape interaction to use new animation system.
+Added Legacy Animation System to use old but popular animations packages (compatibility with New Animation System is limited).
+Fixed bug when determining fight winner of Rape interaction.
 
v0.2 (Oregon): 
+New animation system.
+New objects: condom dispenser, training dummy (requires World Adventures).
+Customized massage table interaction (requires Infinite Zen Massage Table from EA Store).
+Originals flirty/romantic interactions have a greater impact on the arousal level and Short Term Context (flirty, seducive, hot) between two sims increase the scoring for kinky interactions.
 
v0.1.9e:
+Fixed Travelling from one world to another should be safe.
+Fixed Services are now correctly paused when entering in Build/Buy mode and resumed after leaving Town Edit mode.
+Fixed Related sims can no longer show bottom.
 
v0.1.9c:
+Fixed Bug in Rapist service lots selection.
+Fixed DogBreeder trait missing strings.
+Fixed Human pregnancy correctly deliver puppies when inseminated by dog.
+Modified rape fight animation is now shorter.
+Added DogSlut skill slightly increase on some social interactions with dogs.
+Added Missing check in NakedBroadcaster reaction.
+Added WooHoo announces option.
+Added Force HighLod AI option.
+Added option to load/unload specific animations package.
 
v0.1.9b:
+Fixed a problem when creating a relationship that may leads to random errors.
+Fixed a bug in sim update that was causing npc to be traited as townie sims.
+Added a test to detect blocked/used objects so that they cannot be selected by autonomous interactions.
 
v0.1.9a:
+Fixed Error when the player uses AskForWooHoo interaction on a sim and RandomPosition is disabled.
 
v0.1.9: (WARNING: This version is not compatible with the previous ones).
+Pets EP is now optional if you don't want pet stuff.
+Removed Exhibitionist broadcaster doesn't show skill meter anymore.
+Fixed Broadcasters are now correctly disposed after interaction reset.
+Fixed Teens were not listed even if the teen option is enabled when selecting partner for woohoo interaction on object.
+Fixed Running KinkyWooHoo interactions are now properly saved and restored.
+Fixed Toddler or below can't use EnterSleeping interaction anymore.
+Fixed Raped and WooHooWithDog moodlets (durations and effects still need tuning).
+Fixed Sleeping in a tent should not cause a reset exception anymore.
+Tuned PeeHere Interaction. Now require a higher exhibitionist level (even if there's no toilet on the lot).
+Added Townies can be "recruted" by the rapist service.
+Added New interaction CastHornyCurse.
 
v0.1.8:
+Fixed issue that was preventing sims to change outfit before going to sleep. Sims can sleep under the blanket again, or not.
+Fixed a bug that was cancelling woohoo interactions started by clicking on an object.
+Fixed a bug that was allowing teen sims to be aroused even when the option was disabled.
 
v0.1.7:

+Fixed Traits & Skills not loaded.
+Fixed issue with bunk beds.
+Added option setting for family related interactions.
 
v0.1.6:
+Fixed potential synchronization problem with 3rd sim during autonomous threesome interactions.
+Added more checks in PostWooHoo method.
 
v0.1.5:

+Fixed a bug that was causing SimData of ghost sims being created then destroyed immediatly.
+Fixed a bug where rapists are spawned with incompatible traits.
 
v0.1.4:
+Lots of fixes.
+Rapist service.
+Threesome interactions.
+Reworked animations by Amra72.
+Option settings UI.
Note: Upgrading from any previous version reset all settings.
 
v0.1.3:
+Fixed DreamAboutEx interaction is no longuer hidden.
+Fixed Dream animations not played if Into The Future is not installed.
+Tuned Solo WooHoo difficulty is lower.
+Added HandjobToDog interaction.
 
v0.1.2:

+Fixed Allocation of temp SimData for service Sims.
+Fixed PantyPullDown Interaction: Target should properly react.
+Fixed MountSimOnAllFours Interaction: AcceptWooHoo result was inverted. Interaction is now always added to masturbating sim.
+Fixed OnWorldQuitHandler: Custom commands are now correctly unregistered.
 
v0.1.1:
+Removed some debug messages appearing even when NotifyLevel is set to default.
+Fixed PantyPullDown interaction: Actor animation not playing, disabled self interaction and firstpass tuning.
+Fixed UndressBottom interaction: Posture check before playing 'LoveOutfit' animation.
+Fixed KinkyWooHoo interaction naked flags not correctly applied.
+Added English translation for the Welcome message.
+Tuned UndressTop inter1action for Male. The interaction's difficulty is lower for male and so they were doing it to often.
 
v0.1:
Initial version.
 

 

 

 

Dear Oniki,

 

Here is somekind of error i encountered in your latest build

 

 

post-101871-0-40306800-1439799558_thumb.jpg

Posted

 

 

You should at least read page 1 of this thread and the link for the reference guide. KW code does access outfits, so there may be some conflicts there.

When you say story progression do you mean nraas SP? The more script mods you have running with KW the more "strangeness" you are likely to see.

KW is a heavy duty script mod, more like an EP than a mod.

Most long term users of KW have probably threw out some of the mods they were using before KW.

You mention libido...that is a feature of Alfiechans animated woohoo+, are you using that too?

I`m using shimrods townies (though I have edited it to suit my own playstyle) and my hoods are buzzing with sims, but it does take a simweek or 3 for that to happen.

 

 

Thanks for your answer, dooda.

I've read the reference guide - that's why I am not surprised that the Dresser may have compatibility issues.

When I say "libido", I mean a gameplay simulating the rise and fall of hornyness/desire, as KW does. I uninstalled animated woohoo+ before trying KW, and cleaned the caches.

It's interesting that you don't have the same problem - in my case it went worst and worst as time went by, my first test was 40 sim days long. I may have to test after making sure that Shimrod's mod (also heavily edited to suit my tastes) loads after KW. It's a good thing if this issue only affects my game. I'll have to find a solution :)

 

Posted

 

I keep getting a NoSuitablePosition error. What does this mean?

 

This sounds like you are doing a user directed interaction on an object that you don`t have a suitable animation for.

When you say error do you mean notification...like in this pic?

 

It helps people to answer your question more accurately if you give as much detail as possible about what you were doing with your sims when you see this "error"

 

 

Yeah, I get a notification just like that saying "NoSuitablePosition".

I don't understand what this means or what I have to do to resolve it, especially suitable animation, like what is that?

Posted

 

 

 

I keep getting a NoSuitablePosition error. What does this mean?

 

This sounds like you are doing a user directed interaction on an object that you don`t have a suitable animation for.

When you say error do you mean notification...like in this pic?

 

It helps people to answer your question more accurately if you give as much detail as possible about what you were doing with your sims when you see this "error"

 

 

 

 

Yeah, I get a notification just like that saying "NoSuitablePosition".

I don't understand what this means or what I have to do to resolve it, especially suitable animation, like what is that?

 

 

No offence and I know this is a very long thread now but you are asking questions that have been asked and answered over and over in this thread.

 

It might be best if you read this and see if it explains things for you.

 

http://www.loverslab.com/topic/48066-sims3-guide-to-onikis-kinkyworld-okw/

 

There`s also a discussion thread which has a lot of info that explains how KW works.

 

http://www.loverslab.com/topic/49494-ts3-kinkyworld-gameplay-discussion/

 

There`s only 10 pages in those threads, shouldn`t take you long :D

 

 

 

Posted

 

 

 

 

You should at least read page 1 of this thread and the link for the reference guide. KW code does access outfits, so there may be some conflicts there.

When you say story progression do you mean nraas SP? The more script mods you have running with KW the more "strangeness" you are likely to see.

KW is a heavy duty script mod, more like an EP than a mod.

Most long term users of KW have probably threw out some of the mods they were using before KW.

You mention libido...that is a feature of Alfiechans animated woohoo+, are you using that too?

I`m using shimrods townies (though I have edited it to suit my own playstyle) and my hoods are buzzing with sims, but it does take a simweek or 3 for that to happen.

 

 

 

Thanks for your answer, dooda.

I've read the reference guide - that's why I am not surprised that the Dresser may have compatibility issues.

When I say "libido", I mean a gameplay simulating the rise and fall of hornyness/desire, as KW does. I uninstalled animated woohoo+ before trying KW, and cleaned the caches.

It's interesting that you don't have the same problem - in my case it went worst and worst as time went by, my first test was 40 sim days long. I may have to test after making sure that Shimrod's mod (also heavily edited to suit my tastes) loads after KW. It's a good thing if this issue only affects my game. I'll have to find a solution :)

 

 

You don`t say if you use Nraas story progression or not.

I use 2 custom xml`s to focus EA story progression on what I want it to do and make it a bit more active, you`re welcome to try them if you like, PM me.

Also my mod loadout  (excluding CC) is very minimal which I find let`s KW do it`s thing better.

 

post-783403-0-33952400-1439834046_thumb.png

Posted

Yes, I use Nraas's Story Progression - and many other Nraas mods. My other mods are XML tunings, either by myself or other authors.  I am currently testing after reorganizing my files to be certain the Venues XML (Shimrod's mod) loads last, I'll have to pass a few more days to see what happens.

Thanks for your help, but SP is the reason I keep playing the sims. I have tuned it so precisely to fit my play style and stories that I can't play without it :) The fact that Kinky adds a way to simulate sexual drive is the reason I consider adding it to my game - and the fact that it gives something interesting to watch, of course ;) .

I'll keep testing. If it comes from my mod configuration, I'll find a way to  make it work.

 

Edit- tests shown that the high load AI option was the culprit. New game, option on : deserted after the first day. Four days later, I put the option to false, and the town is full of life in less than one hour. Probably a conflict with Story Progression. I may also have found a weird way to convince the Dresser to rotate correctly, I'll have to test more.

Posted

@kaliban, I was just about to suggest you try turning of the High AI. It takes an extremely strong computer and even then could be taxing. Whenever my game gets bogged down with too many sims, they rarely appear on lots because my computer is struggling to control everyone. And this is without using Nraas' Story Progression. That's why I never used that option and I don't even see it in the newest version (from Patreon); I believe it was removed. Or maybe it's in debug somewhere.

Posted

 

i see a lot of people are already playing with the 0.2.5 version...mind spreading the love?

 

Ones who are donators on patreon as a bonus get to try the new versions before others.  If you would like to get the new versions early then stop on over to patreon. :)

 

 

Thank you no.1froggie for answering this.  :)

 

liveforlove, you can share your love by supporting Onikikay over on Patreon to access 0.2.5.  Lots of features to play with.  ;)

 

Posted

 

 

i see a lot of people are already playing with the 0.2.5 version...mind spreading the love?

 

Ones who are donators on patreon as a bonus get to try the new versions before others.  If you would like to get the new versions early then stop on over to patreon. :)

 

 

Thank you no.1froggie for answering this.  :)

 

liveforlove, you can share your love by supporting Onikikay over on Patreon to access 0.2.5.  Lots of features to play with.  ;)

 

 

share my love? by paying for an alpha build mod? sorry, i will pass. i miss the time when mod creators made mods because they loved doing so...because of the experience and the appreciation of the community, not because of the money... if twallan had accepted donations for early versions of master controller he would have been a rich man by now...most of sims 3 mod creators make mods for free because they love modding a great game...this is a cool mod that has potential to be something better, but the way money influences the mod development and distribution is getting over the top...would hate this site to become another pandora sims...personal opinion.

 

Posted

 

 

 

 

i see a lot of people are already playing with the 0.2.5 version...mind spreading the love?

 

Ones who are donators on patreon as a bonus get to try the new versions before others.  If you would like to get the new versions early then stop on over to patreon. :)

 

 

Thank you no.1froggie for answering this.  :)

 

liveforlove, you can share your love by supporting Onikikay over on Patreon to access 0.2.5.  Lots of features to play with.  ;)

 

 

 

share my love? by paying for an alpha build mod? sorry, i will pass. i miss the time when mod creators made mods because they loved doing so...because of the experience and the appreciation of the community, not because of the money... if twallan had accepted donations for early versions of master controller he would have been a rich man by now...most of sims 3 mod creators make mods for free because they love modding a great game...this is a cool mod that has potential to be something better, but the way money influences the mod development and distribution is getting over the top...would hate this site to become another pandora sims...personal opinion.

 

 

Then please do not ask for others to share "the love" with you when the users who are using 0.2.5 are supporting Onikikay.  More support means more time to work on the mod.  The public release is no cost and Onikikay has made that quite clear that this mod will not be a cost.  I respect your opinion and will leave it at that.

Posted

@kaliban, I was just about to suggest you try turning of the High AI. It takes an extremely strong computer and even then could be taxing. Whenever my game gets bogged down with too many sims, they rarely appear on lots because my computer is struggling to control everyone. And this is without using Nraas' Story Progression. That's why I never used that option and I don't even see it in the newest version (from Patreon); I believe it was removed. Or maybe it's in debug somewhere.

 

That`s a very good point, I was going to mention that too. High Ai was something I never used coz of the quoted performance hit and and minor influence on gameplay. Interesting to hear it might have been removed.

Posted

 

 

 

 

 

i see a lot of people are already playing with the 0.2.5 version...mind spreading the love?

 

Ones who are donators on patreon as a bonus get to try the new versions before others.  If you would like to get the new versions early then stop on over to patreon. :)

 

 

Thank you no.1froggie for answering this.  :)

 

liveforlove, you can share your love by supporting Onikikay over on Patreon to access 0.2.5.  Lots of features to play with.  ;)

 

 

 

share my love? by paying for an alpha build mod? sorry, i will pass. i miss the time when mod creators made mods because they loved doing so...because of the experience and the appreciation of the community, not because of the money... if twallan had accepted donations for early versions of master controller he would have been a rich man by now...most of sims 3 mod creators make mods for free because they love modding a great game...this is a cool mod that has potential to be something better, but the way money influences the mod development and distribution is getting over the top...would hate this site to become another pandora sims...personal opinion.

 

 

Then please do not ask for others to share "the love" with you when the users who are using 0.2.5 are supporting Onikikay.  More support means more time to work on the mod.  The public release is no cost and Onikikay has made that quite clear that this mod will not be a cost.  I respect your opinion and will leave it at that.

 

 

From what I have seen so far on loverslab.com is that its a very helpful and considerate community.

But I wonder why onikikay only accepts the help for the latest build of those who are willing to pay.

Still I'm not too worried about this because from what I understand everyone will get to enjoy the next build someday.

I just find this a bit odd, that is all.

 

Still enjoying build 0.2.4 and I hope that the paying community find all the bugs before it gets released here.

Good luck folks! :blush:

Posted

 

this is a cool mod that has potential to be something better, but the way money influences the mod development and distribution is getting over the top...would hate this site to become another pandora sims...personal opinion.

 

 

I think Nexus handles the pay thing extremely well.  You can be a free user and download as many mods as you want but on capped file servers, and with advertisements all over the place, or you can donate and be a vip member or whatever and get non capped download speeds and no advertisements.   In short, if LL went that route it wouldn't bother me but quite honestly, I don't see LL going that route, I see it staying the same. 

 

As for Oniki's pledge thing, its a win, win for those who don't want to pledge and for pledgers.  How is it a win, win for non pledgers?  Every time Oniki releases a build of the mod only for pledgers, its quickly tested by the pledgers and bugs are reported, then those bugs are squashed,  In short, those pledgers are doing a lot of beta testing that benefits those who strictly download the mod from here because the mod from here was most likely beta tested by a lot of people prior to being uploaded here.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...