tox-sick Posted February 6, 2015 Posted February 6, 2015 Hi, I am the creator of the Bukkake Mod for Sexlab.. I have never like how shader effects work in the game for the following reasons... 1. The textures cannot be overlapped.. so it's 1 texture at a time! 2. the head uses the entire texture and the body uses the entire texture this means the head is not using part of the texture it's the entire texture This also means if I was to create a a beautymark or a mole.. (just an example) Shader Effects are not good for moles! hahahaha the head will display much smaller!!! The Textures also duplicate on the head and the body... --------------------- OK, enough about that! -------------------- I have a new method. I have worked on the blood system and I have been shooting arrows at NPC's and My texture shows... I created a special arrow & Bow when fired it causes them not to be angry with you... I have targeted splashing!!! YAY! BIG Problem tho!!! The textures never display White... As you can see it appear black... It is simple lines for now textures need work but I want to get white first I believe the following.. unlike effect membrane shaders. which allows altering the way the textures displayed. it appears that the textures white colours are transparent. I dont think I can force the system to allow black as transparancy.. This is the part I need help with... TODO List. Need help for all 3 steps. 1. Make the blood textures I have made display as WHITE not a Dark Look. 2. Script a way that my arrow/bow will auto fire on the target 3. Script an Option that allows Fire at Target after Sexact... All for my Mod ScocLB (Sexlab Cum on Clothes & Layered Bukkake) --- Okay, I have these 3 commands player.additem 0003b562 1 player.additem 0001397d 40 player.equipitem 0003b562 you should put that into to a notepad file and rename it to b (Without any extention) when your in skyrim open console ~ button and type bat b --- it will run all 3 of those commands It will give you 1 Long Bow it will give you 40 arrows and then equip the bow. I attached the whiteblood mod.. It allows a arrow to be shot with longbow and not anger and make NPC fight you back. Please see what you can figure out to get white blood because from white blood we get cream colored Cum! WhiteBlood.7z
Guest Posted February 6, 2015 Posted February 6, 2015 Hi. If you find how to do it please share. I have the same problem. I can help you with scripts, for example to avoid to need the console command when you start. I can also help with a MCM menu to set your options.
tox-sick Posted February 6, 2015 Author Posted February 6, 2015 Thanks buddy!! Yea I always wanted a bukkake mod and my one is pretty cool! BUT... BUT I just worked the last few days trying to zone the bukkake like face, face then body body etc.... but the body/head duplicates make it so hard to perfect the system... the whole idea of look and shoot!!! is very exciting.. I hope this white blood solution is possible... even by way of scripts!!!
Guest Posted February 6, 2015 Posted February 6, 2015 Included in one of my mod there is an increasing cumshot system. After each cumshot the target get some more com on him/her. For the "bullet" mine is white, but the "splash"' is dark. I don't really know how to fix it. I did not crated a "weapon" just the bullet (that behaves like an arrow) and then it is fired by a script (that hooks in the SexLab event system). But I do the "com bullet" as projectile, and then I just apply a skin effect on the target (actually 12 of them, depending on the previous effect.) If you want to see how works my system you can check my mod, if you are lost inside (the mod is pretty big) I can give you some guidance about where to look.
tox-sick Posted February 6, 2015 Author Posted February 6, 2015 sounds cool, I remember reading about your mod a while back.. Been too busy.. your mod is impressive to say the least, damn a dungeon Bukkake Room ;P hahaha quickly if possible.. the cum display your using the effect shader system? what do you mean by splash is dark? but bullet is white? the whole fire by script is very good... happy to receive help, I will rip into your mod next few days...
Guest Posted February 6, 2015 Posted February 6, 2015 So, my system works like this: There are 12 spells (hidden) with 12 Magic effects that use a skin shader. There is a single script: csbs.addCum(Actor target, Actor cummer) The script will fire a bullet from the cummer to the target (if cummer is None then no bullet) The script will also check if the target has already a magic effect and select the new magic effect accordingle (simple increase, random increase, quick increase, etc.) For example there is a "Super Cum Potion" where the only effect is to apply this addCum from 3 to 5 times. The previous magic effect is removed if any to have less charge on the game. The bullet has a mesh (the original nif was from SexLabCumshot, but I edited it a lot) and a splash effect. The splash effect executes when the bullet hit the target. Problems: the "cumshot" fires too much high (I cannot control the origin, probably it is something I don't know how to do it). The bullet is white. The splash is black/red: I don't know how to make it white. Tried a huge amount of times. Then I hook in the SexLab event management (OrgasmStart or OrgasmEnd) to apply my effect. I do this ONLY if you are in my cell (the brothel) I don't want to interfere with other mods. But for sure if you do a sex activity in the brothel, and the sex activity is a "brothel one" then any other cumshot replacer (also yours) will NOT be invoked. Just if you are inside the brothel and you do a sex activity that is handled by the brothel.
tox-sick Posted February 6, 2015 Author Posted February 6, 2015 bloody hell, your mod is full on!! sound like you know your way around scrips and have some advanced features... .. I do have a question.. say we find a way to make the blood appear white.. can scripts allow to fire at random body parts.. IE: as the idea i have is that the point and shoot system I have works.. I can shoot an arm and it will cover a section of the arm can a script be made to randomize different body part every time? ---------------------------------- re your mod.. the fact your using magic effects, I think they force you to use effect shaders!!?? if your using effect shaders to shade cum onto your NPC's / PC.. using the "Membrane Effect Shader" do your cums appear black? becuase in this I know how to fix for you... but if your actually using the blood system I cannot help... if, IN Fact you use Membrane Effect Shaders.. I suggest you look at my effect shader as I use to have black cum until I worked it out... It was the top most control in Creation kit when effect shader is open... please see my screen shot... experiment these options... This is where I see problems with the blood system.. we dont have these options!! The blood seems to be only a Texture Set, and texture sets allow only to make the following setting as seen in my 2nd screenshot.. here: So the section re: the different types of texture inputs.. Normal/Glow etc.etc.etc.etc I hope it's the right combo to make a White Blood.. But I tried many varients.. so maybe Unlikely!
Guest Posted February 6, 2015 Posted February 6, 2015 bloody hell, your mod is full on!! Thanks. I do have a question.. say we find a way to make the blood appear white.. can scripts allow to fire at random body parts.. IE: as the idea i have is that the point and shoot system I have works.. I can shoot an arm and it will cover a section of the arm can a script be made to randomize different body part every time? I cannot control the trajectory of te bullet, so right now: NO. I cannot aim to a specific location. If anyone will find a way to change the direction of the bullet then something will be possible, but I don't think you want to do thourgh scripts a super complex calculation to understand where an arm or a leg is. So probably this will be always a no-go. the fact your using magic effects, I think they force you to use effect shaders!!?? if your using effect shaders to shade cum onto your NPC's / PC.. using the "Membrane Effect Shader" do your cums appear black? becuase in this I know how to fix for you... I do not have this problem. The cums are just fine, with a little transparency on specific areas and a normal map fo the bigger ones. And they also flow down a little. They are NOT static. About your suggestions: thanks, appreciated. I don't think I will do something on this soon, but for sure I will in the future.
tox-sick Posted February 6, 2015 Author Posted February 6, 2015 you said you cannot control the tradijctory of the bullet.. so when using your mod, give me an idea of say 5 cumshots.. where would they go? or your 11 textures take care of locations?
Guest Posted February 6, 2015 Posted February 6, 2015 I cannot control the trajectory: This means that the bullet (the cumshot) is fired from the cest of the source to the target. Usually the target gets an hit on the cest too, but depends on the position. For the cumshot shaders I do not take care of the location. The are designed to spread about all around the skin of the target.
tox-sick Posted February 6, 2015 Author Posted February 6, 2015 very good work.. I will look at your mod because I gotta see the work you did.. Well done on a great mod Keep our fingers crossed.. solution to black!!
afa Posted February 7, 2015 Posted February 7, 2015 Not sure if it is related, but I think Zaz animation pack has whip marks when using specific weapons on characters they are definitely color correctly... In fact I sort of wanted to expand that to all weapons or ideally all weapons when use against PC and followers
badbat111 Posted February 7, 2015 Posted February 7, 2015 Thanks buddy!! Yea I always wanted a bukkake mod and my one is pretty cool! BUT... BUT I just worked the last few days trying to zone the bukkake like face, face then body body etc.... but the body/head duplicates make it so hard to perfect the system... the whole idea of look and shoot!!! is very exciting.. I hope this white blood solution is possible... even by way of scripts!!! cant you just use the textures from your other mod ?
tox-sick Posted February 8, 2015 Author Posted February 8, 2015 Thanks buddy!! Yea I always wanted a bukkake mod and my one is pretty cool! BUT... BUT I just worked the last few days trying to zone the bukkake like face, face then body body etc.... but the body/head duplicates make it so hard to perfect the system... the whole idea of look and shoot!!! is very exciting.. I hope this white blood solution is possible... even by way of scripts!!! cant you just use the textures from your other mod ? I am using the textures from my mod, they appear Grey/Dark when used as blood.. There must be a solution to this.
tox-sick Posted February 10, 2015 Author Posted February 10, 2015 can this be done by way of a script? to display blood with a white transparency index repaired?
BringtheNoise Posted February 10, 2015 Posted February 10, 2015 Silly question: What are the color settings inside the nif file/s that is/are applied to the body when the character is hit with a weapon? BloodSprayLargeImpact01.nif is one of them by looking at the esp in your Opening Post (but I have not unpacked the skyrim bsa file to look at this). What you may end up having to do is duplicate that nif file (or the multiple blood spray nif files that are used) and set the color inside the nif for the mesh (default is probably red change that to white and it will probably work with your textures). Also Do the 4 texture set (diffuse, normal, s, and sk in DDS format) to give it the extra sticky goodness Tinker with that idea in nifscope and if it works then rebuild your package to included a set of changed nif's to call on when applying the textures to the body (note new nifs should have a different name from the originals and location so they stay separate from the default blood splatter nifs as to not mess up the default actions of the blood splatter). Hell rename the nifs from Blood Spray to Cum Spray and set up a folder for them (go with meshes\"mod name"\ for the location).... Just a thought... then again I'm insane so this may not work...
Guest Posted February 10, 2015 Posted February 10, 2015 Hi , the color of the nif (that is already custom for me, and of course well named with the letter of my mod(s) and in a specific folder) can be an option. I will investigate. About textures, for the skin effect they are already done always on .dds and _n.dds (normal), the s and sk I use them for different effect, for this one (the "cum bullet") I don't see improvement (actually I don't see changes at all.) Thanks for the advises, appreciated.
BringtheNoise Posted February 10, 2015 Posted February 10, 2015 Irony I pulled the Custom Blood Gore increase mod off of nexus which adjusts the meshes... There is nothing inside the mesh pointing to colors. http://www.nexusmods.com/skyrim/mods/9229/? I also pulled the Enhanced Blood Textures off of Nexus http://www.nexusmods.com/skyrim/mods/60/? And the Bright red is actually medium, where the dark is damn near black. So it may be how the texture is painted on in the esp as to what color it will use.
tox-sick Posted February 11, 2015 Author Posted February 11, 2015 I too am with CPU74 on this, and btn's comments are just. I have seen the NIF contains no info re which texture to use nor does it give colour refs.. I have for testing sakes completely removed the nif from the esp.. and results are the same ---***--- I have tried a armor nif and that works completely F***K'ed had an armor sticking off my character! very weird!!!! I do remember seeing white tho... so maybe if we were to do something there!!!!!!!!!!!!!!!!!!!!!!!!!!! ---***--- anyways as to just using texture sets... Still no hopes... I have tried almost every combo with the esp's settings.. I am convinced this is something to do with Alpha (Transparancy Channels) The reason I think this way as for testing I make completely WHITE textures 255/255/255, and Black Textrures 0/0/0 when using them Black would paint the entire body BLACK!!! but when using WHITE it is invisible... So if I change the texture to be say 250/250/250 it appears dark. but not black It appears that the texture set system in skyrim uses a common White alpha channel or something, My language maybe wrong. but it seams that whites wont show up.. --- ScocLB's method of painting cum is this, Using the effect shader, it has a membrane shader system which has options to combat this as it has add/subtract and other options... I remember playing this when made ScocLB and had this same issue until I used ADD.. But the Texture's Sets dont allow such options to configure how the texture is displayed... Texture Set's settings are very bare and only allow to select which texture to use, and which colour to use if not using a texture... I have tried alot in this section Perhaps I need to work magic on the dds file to somehow reverse the alpha channel. I dont really understand fully how we could get this to work. But hey, we gotta remain hopeful. I am excited to get this to work as it's actually fun shooting my girls with arrows and seeing splashes on them where I point!!! too bad it's Dirt colour! ... Once we get white blood.. the face issue comes next but seen there are mods that combat this already!
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