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[WIP] Fiend's Camp (Updated 06/05/12)


tamaster92

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Posted
OK so I have these three SCR files.

Now you have sorted that out can you delete these from your thread, I don't want' people downloading them in 3 months time then reporting issues with SCR :)

Some people whether by less english or just not looking will download and run anything they see :)

Posted

thats usually how it is too, the quick DL and dash to the next mod that looks sorta interesting...

i think everyone does that at one point or another

Guest Loogie
Posted

Now you have sorted that out can you delete these from your thread' date=' I don't want' people downloading them in 3 months time then reporting issues with SCR :)

[/quote']

 

I removed the files to avoid the problem.

 

Posted

OK Guys sorry for again asking for help, but how do I get rid of the dependencies on the wrong resources? I've tried getting rid of anything to do with sexout in my mod but it still requires it.

Posted

I should of explained more I apologise. When I open it in FNVEdit it says that SCR needs to load before SexoutLegion but I have no idea how to make that happen. Again sorry for all the problems.

Guest Loogie
Posted

Use FOMM to adjust your load order then fire up FNVEdit.

Posted

yes the DM is still not working right...

 

the white house door and bathroom need to be fixed still

the gangbangers dont work yet either, should make them wear something else the tuxes are soo out of place lol

can keep the masks just need to see if someone can do a new re-textured version to all white or something.

 

brown house door works... inside doesnt mach the outside and it has a double door exit.

 

did you make the leader immortal on purpose?

 

NPC's can walk through the fencing on the right hand side of the camp facing it from the water.

 

are all of them supposed to be hostile on site?

 

the stool in the brown house that is beside the mattress cant be used and shows up red.

Posted

Wow thanks for all the bugs :) I'll sort them out tomorrow, the fiends are indeed hostile if you aren't friendly through the tryout quest as after all, they are raiders. And yes the leader is essential for now but I'm not sure if he will be in the full release, I just don't want him dying and breaking the quest lol do you have any idea what it is that's broken with the dm? I can't figure it out

Posted

np, dont forget to check inside building mechees/textures as well... it doesnt effect game play but its kinda annoying to see it, anyways there are 3 i think that i noticed one was in the cage in the bunker, one was in brown house, last one was in the white house were the fireplace is...

 

thats it for everything so far. ill test out the next version when you get the other stuff finished dont worry about the textures inside for now, get everything else sorted first.

Posted

I added a basic backstory for the slave this evening as well so that's something to look forward to! Though now I have a new problem with a topic xD

Posted

mmm... topic, still think kidnapping from fort golf is the way to go.

while she was taking a stroll across the beach or something over there.

Guest Loogie
Posted

Sounds like you selected top priority and didn't put any conditions on who says the lines.

Posted

Yep but I deleted the topic yet it still shows up in game.

 

Topics live on like that... I forget the reasons and mechanics though.

 

You might need to recreate the topics in a new plugin. But maybe there is a tool, like tessnip, that you can use to remove the records?

 

Posted

i think the only thing like that for fallout (that i know of) is one from FO3... but it might work for FNV too.

 

best thing to do is google it :D

Posted

It isn't work

 

they have request master file :

 

SexoutCommunityResources1.esm

 

SexoutCommunityResources2s.esm

 

I don't have it !?

 

 

 

I can't find those esm files too ?

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