Halstrom Posted March 5, 2012 Posted March 5, 2012 OK so I have these three SCR files. Now you have sorted that out can you delete these from your thread, I don't want' people downloading them in 3 months time then reporting issues with SCR Some people whether by less english or just not looking will download and run anything they see
sbseed Posted March 5, 2012 Posted March 5, 2012 thats usually how it is too, the quick DL and dash to the next mod that looks sorta interesting... i think everyone does that at one point or another
Guest Loogie Posted March 5, 2012 Posted March 5, 2012 Now you have sorted that out can you delete these from your thread' date=' I don't want' people downloading them in 3 months time then reporting issues with SCR [/quote'] I removed the files to avoid the problem.
tamaster92 Posted March 5, 2012 Author Posted March 5, 2012 Thanks Loogie I was asleep at the time lol. And yes the quest isn't anywhere near fully implemented yet so it may or may not work.
tamaster92 Posted March 5, 2012 Author Posted March 5, 2012 OK Guys sorry for again asking for help, but how do I get rid of the dependencies on the wrong resources? I've tried getting rid of anything to do with sexout in my mod but it still requires it.
tamaster92 Posted March 5, 2012 Author Posted March 5, 2012 I should of explained more I apologise. When I open it in FNVEdit it says that SCR needs to load before SexoutLegion but I have no idea how to make that happen. Again sorry for all the problems.
Guest Loogie Posted March 5, 2012 Posted March 5, 2012 Use FOMM to adjust your load order then fire up FNVEdit.
tamaster92 Posted March 5, 2012 Author Posted March 5, 2012 Could i get a link to FOMM i searched on here but couldnt find it and the nexus version doesn't work.
Guest Loogie Posted March 5, 2012 Posted March 5, 2012 http://newvegas.nexusmods.com/downloads/file.php?id=36901 is the only place I know to download it from. Never heard of it not working.
tamaster92 Posted March 5, 2012 Author Posted March 5, 2012 Hmm ok I'll try it out then, thanks again.
tamaster92 Posted March 5, 2012 Author Posted March 5, 2012 Just want to thank everyone for their help so far - the file is now not dependant on the wrong files.
sbseed Posted March 5, 2012 Posted March 5, 2012 sweet, ill run over there and test some more stuff in-game.
tamaster92 Posted March 5, 2012 Author Posted March 5, 2012 Thanks! The DM is still broken though i think so be careful there
sbseed Posted March 5, 2012 Posted March 5, 2012 yes the DM is still not working right... the white house door and bathroom need to be fixed still the gangbangers dont work yet either, should make them wear something else the tuxes are soo out of place lol can keep the masks just need to see if someone can do a new re-textured version to all white or something. brown house door works... inside doesnt mach the outside and it has a double door exit. did you make the leader immortal on purpose? NPC's can walk through the fencing on the right hand side of the camp facing it from the water. are all of them supposed to be hostile on site? the stool in the brown house that is beside the mattress cant be used and shows up red.
tamaster92 Posted March 5, 2012 Author Posted March 5, 2012 Wow thanks for all the bugs I'll sort them out tomorrow, the fiends are indeed hostile if you aren't friendly through the tryout quest as after all, they are raiders. And yes the leader is essential for now but I'm not sure if he will be in the full release, I just don't want him dying and breaking the quest lol do you have any idea what it is that's broken with the dm? I can't figure it out
sbseed Posted March 5, 2012 Posted March 5, 2012 np, dont forget to check inside building mechees/textures as well... it doesnt effect game play but its kinda annoying to see it, anyways there are 3 i think that i noticed one was in the cage in the bunker, one was in brown house, last one was in the white house were the fireplace is... thats it for everything so far. ill test out the next version when you get the other stuff finished dont worry about the textures inside for now, get everything else sorted first.
tamaster92 Posted March 5, 2012 Author Posted March 5, 2012 I added a basic backstory for the slave this evening as well so that's something to look forward to! Though now I have a new problem with a topic xD
sbseed Posted March 5, 2012 Posted March 5, 2012 mmm... topic, still think kidnapping from fort golf is the way to go. while she was taking a stroll across the beach or something over there.
tamaster92 Posted March 5, 2012 Author Posted March 5, 2012 Oh I have that I mean a topic in the geck. I deleted it but it still appears, and worse it appears on every single person
Guest Loogie Posted March 5, 2012 Posted March 5, 2012 Sounds like you selected top priority and didn't put any conditions on who says the lines.
tamaster92 Posted March 6, 2012 Author Posted March 6, 2012 Yep but I deleted the topic yet it still shows up in game.
sen4mi Posted March 6, 2012 Posted March 6, 2012 Yep but I deleted the topic yet it still shows up in game. Topics live on like that... I forget the reasons and mechanics though. You might need to recreate the topics in a new plugin. But maybe there is a tool, like tessnip, that you can use to remove the records?
sbseed Posted March 6, 2012 Posted March 6, 2012 i think the only thing like that for fallout (that i know of) is one from FO3... but it might work for FNV too. best thing to do is google it
jvenom47 Posted March 6, 2012 Posted March 6, 2012 It isn't work they have request master file : SexoutCommunityResources1.esm SexoutCommunityResources2s.esm I don't have it !? I can't find those esm files too ?
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