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Posted

Jugs does not take priority over any vanilla dialogues. It does not alter the vanilla game. It just adds another option when speaking to any NPC.

 

Posted

Thanks for this wonderful mod! it's nice not to have to cast a spell on two people just to get an interaction =)

Also, it centainly raises a few eyebrows from those who aren't expecting it...hehe...my poor buddy hopped on my skyrim without asking and got an eyefull xD. Now im considered the "weird one" lol

 

keep it up!

Posted

 

I can't trade because the normal NPC dialogue are now missing.

 

Your problem is not this mod mate.

 

I use it, dont have any issue. Check your mods, and disable 1 by 1 until you find out

 

 

Found it, my bad, sorry for the accusation.

Posted

can you add a way to suppress the mod?

 

Suppress?

You mean like... turn it off?

 

That would, I think, mean I'd have to make an MCM menu for it. I am totally not ready for that yet.

 

You can shut it off in console, but I guess I'm wondering why you'd want to shut it off. It's just dialogue. Nothing runs or happens unless you're talking to an NPC.

 

 

I can't trade because the normal NPC dialogue are now missing.

 

Your problem is not this mod mate.

 

I use it, dont have any issue. Check your mods, and disable 1 by 1 until you find out

 

 

Found it, my bad, sorry for the accusation.

 

 

No problem at all. Glad you got it sorted out.

Posted

Hello, JUGs has no background scripts. So it does not requires to be "deactivated".

If chajapa really wants he/she can add a MCM that will set a quest conditional variable that then will filter the dialogues.

 

Chajapa, do you want help on this? It is quite easy to implement.

Posted

Hello, JUGs has no background scripts. So it does not requires to be "deactivated".

If chajapa really wants he/she can add a MCM that will set a quest conditional variable that then will filter the dialogues.

 

Chajapa, do you want help on this? It is quite easy to implement.

 

I would be interested in learning how, but I'm not sure how important it is to turn off this mod :)

Learning how to create an MCM menu might be helpful for other things in the future though...

Posted

 

Hello, JUGs has no background scripts. So it does not requires to be "deactivated".

If chajapa really wants he/she can add a MCM that will set a quest conditional variable that then will filter the dialogues.

 

Chajapa, do you want help on this? It is quite easy to implement.

 

I would be interested in learning how, but I'm not sure how important it is to turn off this mod :)

Learning how to create an MCM menu might be helpful for other things in the future though...

 

 

It can also be disable on Nexus Mod Manager, Thats how i disable mods that i just wanted to try.

Posted

request assistance,

unable to milk any maid directly.

All other functions are working, Including animations, dialogue and MME harness, primary function of Jugs mod is not working.

Posted

request assistance,

 

unable to milk any maid directly.

 

All other functions are working, Including animations, dialogue and MME harness, primary function of Jugs mod is not working.

 

Do you have Non SexLab Animation Pack installed and working?

The breastfeeding animations are in that pack, so if you don't have them installed and working, you won't see the fun.

 

REMEMBER... you have to enable each animation in NSAP , reset SexLab Animation Registry, and then go into SexLab's Toggle Animations to be sure they're on.

Posted

the animations are working, the script for dialogue milking has somehow failed.

 

 

request assistance,

unable to milk any maid directly.

All other functions are working, Including animations, dialogue and MME harness, primary function of Jugs mod is not working.

 

Do you have Non SexLab Animation Pack installed and working?

The breastfeeding animations are in that pack, so if you don't have them installed and working, you won't see the fun.

 

REMEMBER... you have to enable each animation in NSAP , reset SexLab Animation Registry, and then go into SexLab's Toggle Animations to be sure they're on.

 

 

Posted

Reinstalling an older version of MME seems to have fixed the problem

 

 

the animations are working, the script for dialogue milking has somehow failed.

 

 

request assistance,

unable to milk any maid directly.

All other functions are working, Including animations, dialogue and MME harness, primary function of Jugs mod is not working.

 

Do you have Non SexLab Animation Pack installed and working?

The breastfeeding animations are in that pack, so if you don't have them installed and working, you won't see the fun.

 

REMEMBER... you have to enable each animation in NSAP , reset SexLab Animation Registry, and then go into SexLab's Toggle Animations to be sure they're on.

 

 

 

Posted

For some reason i still crash when asking another follower to milk another follower. Maybe making the one who is getting milked a non follower (as in not following you) solve this issue? I removed the older jugs from the load order list and used savecleaner to make sure it's completely gone and then installed the new version, so i didn't need to take the steps you described from the start to do as it is already a new fresh install. So i think that is hardly the problem. I'm just saying this so you know.

 

edit: still crashing :(  (here's my load order if you are interested, it has "(terror)" at the end of it)

edit: It is confirmed ladies and gentleman, I AM A FUCKIN IDIOT! I forgot to include the lesbian breast animation in the sexlab animation list! Grrr, i feel SO stupid right now. :D Anyway. If you did check my load order by any chance, did you see any bad placed mods out there? Just asking now that it is on the net you know. Again sorry for being a total morron (again) lol. (damn, can't even spell moron right :D )

 

Still facepalming :D

LoadOrder_Skyrim_2015-03-01T23-48-54(terror).txt

Posted

hahahah.... hey, don't sweat it. I just was asking for help in Apropos because animations weren't showing descriptions. THEN I FINALLY figured out that the tags in the animations had been changed such that Apropos didn't recognize the animation. 

 

Fortunately I was able to put NSAP into CK and edit the files to put in the tags I needed. But it was MY problem.... not an Apropos problem.

So don't apologize.... just confess so others can see how easy it is to forget or overlook something small. 

 

No shame in this at all. And I'm glad you got things working. 

 

I'm dealing with ice dams on my roof and water  and.... kinda too busy to work on this right now, but I WILL be getting back to it as there are other things I'd like to try to make possible in JUGs.

 

And did you realize that "Booby Trap" spelled backwards is "Party Boob"?

 

 

Posted

hahahah.... hey, don't sweat it. I just was asking for help in Apropos because animations weren't showing descriptions. THEN I FINALLY figured out that the tags in the animations had been changed such that Apropos didn't recognize the animation. 

 

Fortunately I was able to put NSAP into CK and edit the files to put in the tags I needed. But it was MY problem.... not an Apropos problem.

So don't apologize.... just confess so others can see how easy it is to forget or overlook something small. 

 

No shame in this at all. And I'm glad you got things working. 

 

I'm dealing with ice dams on my roof and water  and.... kinda too busy to work on this right now, but I WILL be getting back to it as there are other things I'd like to try to make possible in JUGs.

 

And did you realize that "Booby Trap" spelled backwards is "Party Boob"?

 

Haha thanks :D

 

But the missing animation wasn't the only problem i had. You see i use a game booster and i have set it so that it disables or doesn't load certain software it doesn't really need at startup. But sometimes it doesn't seem to work as it should. So whenever i then start up skyrim, it is possible it clashes with the fragments that are still working in the background. Which means memory loss that is actually meant for skyrim.

 

Either that or my computer was just overheating (despite i'm using an external cooler) or i just may have switched to many mods around. It's also possible i just reached the .esp limit my laptop can handle (i'm at 140 - ish, which is pretty impressive considering that my processor is just plain crap and my game is as stable as never before, i can literally game for 6 hours straight and nothing woud happen, well except when i'm fiddling around with sexlab or any other mod :D ), as i started to have "runtime errors" at some points.

 

Btw looking at your humor you seem to be a really nice guy (or gall for all i know :D ). Glad i'm not the only one who has that humor lol.

 

Posted

When I dowjnload this mod the game crashes when the mod does it thing after talking ot the NPC I have ASAP 2.2 latest they have and Zaz AAnimation latest they have as far as yodates and it still crashes.

Posted

When I dowjnload this mod the game crashes when the mod does it thing after talking ot the NPC I have ASAP 2.2 latest they have and Zaz AAnimation latest they have as far as yodates and it still crashes.

 

You don't have the animations enabled... or something. This mod is literally too simple to crash you. :)

 

You have to have missed a step somewhere.

Posted

For some reason on 1 character eveything work well and when i made another 1 (i tried so much mod it on first 1 it kinda made me want to make another new 1) the new 1 the animation work but milking wont trigger so i thought it was a mme update or a mcm setting that was different from the first character but i checked and on the first all work well while on the second as i said milking wont trigger( i did verify and both character has same mcm setting).Any idea what could cause that kind of problem to happen?

 

Btw i love this mod!!

Posted

The milking trigger is controlled by MME, not JUGs. JUGs only provides a way to get to the animation. MME detects the animation is running and milking happens.

Try resetting MME. I have had this happen to me as well and most times resetting MME works. But I've also had to uninstall MME, do a clean save, reinstall MME. 

FOr some reason that I do not understand, the "hook" in MME doesn't do its job. I don't think it's even a problem with MME but rather a possible glitch in the hook itself.

Posted

The milking trigger is controlled by MME, not JUGs. JUGs only provides a way to get to the animation. MME detects the animation is running and milking happens.

Try resetting MME. I have had this happen to me as well and most times resetting MME works. But I've also had to uninstall MME, do a clean save, reinstall MME. 

FOr some reason that I do not understand, the "hook" in MME doesn't do its job. I don't think it's even a problem with MME but rather a possible glitch in the hook itself.

well aint seem to work maybe in last update of mme, the hook got bugged but if was working for another character it will keep working but wont on new(i did reset it too after uninstall/cleansave/reinstall aint worked but seem to still be bugged)

but thank you for your answer and sorry if thought could have been jug

Posted

You may wish to adopt version numbers in your file naming structure. Calling a file x-y-z-fix.zip is confusing; It leads one to wonder whether the file is standalone, or a patch for x-y-z.zip that should overwrite the files in x-y-z.zip (and that therefore you still need).

  • 2 weeks later...
Posted

ok, i got a very silly bug over here. Sometimes when i use this mod for the first time on an npc, randomly teleports me to another location. Although when i'm fast enough to teleport me back to the location i was before, the animation still works. But in another test i did not teleport myself back but instead tried to move to the npc i was supposed to have seks with and i popped out above (as in literally floating) over Tamriel :huh:

 

Once that npc is in the faction, this doesn't happen aymore and only ever happened once. After that when i add more people to this faction it doesn't happen anymore. I'm still pretty confused though.

Posted

dialoge works well and it cuts to the animations.  but it uses a random animation, not always the breastfeeding one - even with Mink Mod Economy installed.  what am I missing?

 

also, as an idea for a future update.  milk texture.  or, if they're feeling kind of full, that we can actually see it (maybe some ingame phase system where it builds up and, sometimes, you just gotta get it out)

Posted

dialoge works well and it cuts to the animations.  but it uses a random animation, not always the breastfeeding one - even with Mink Mod Economy installed.  what am I missing?

 

also, as an idea for a future update.  milk texture.  or, if they're feeling kind of full, that we can actually see it (maybe some ingame phase system where it builds up and, sometimes, you just gotta get it out)

 

For dialogue that leads to milking, it calls the breastfeeding animation SPECIFICALLY, so if it's not there, you'd probably crash. There are dialogue choices in JUGs that lead to sex, not breastfeeding, but it's pretty obvious that they are for sex.

 

If you're in a dialogue for breastfeeding and it plays some other animation, look at your sexlab settings and see if you have foreplay animations enabled. If you do, it *might* be playing those.

 

I am probably NOT going to get into applying textures and stuff. I built this mod to take advantage of OTHER mods. (Milk Mod Economy mostly)

And MME applies textures. JUGs is designed to be simple. Why? Because that's my level of expertise at making mods right now :)

 

I just got back from 10 days vacation and will be leaving again on Monday for another 5 days with my wife. I probably won't be touching this until things calm down a bit. :)

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