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LL Nudes

 

LoversLab Members Gone Wild

 

A Porn cinema in the Imperial City Market District.

( think not compatible with Better imperial City)

 

Installation:

Copy-paste the LL Nudes.esp, Meshes, Textures and Sound folder in your Oblivion\data Folder.

 

Requirements:

Oblivion 1.2.0416

created with SI and OBSE CSE but think not required.

 

The Mod:

Entrance room: Cinema box office. Pay admission 10 Septims.

Main room: the Cinema.

You can turn off/on the moaning sound in game: activate the Teddy on the shelf by the bar.

You can buy portable pictures, drinks and other things at the bar.

The Movie intro is very short/fast, but I don't want to bore anyone with it.( I will slow it down if the movie gets longer )

The Loo:

Very dirty. A Teddy with animated banana, animated water in the washstand and toilets (in the toilets with bubbles and dead rat or shit )

 

 

Version 2 update: LL Nudes v2 update.7z ( first install LL Nudes.7z )

New female movies:1x Ari2 , 1x Vexy Rage.

Male movies: 1 x Illuminati, 3x MrAlthalus.

At the cash you can select if you want to see the female or the male movie.

The male moans can be turned off/on with the teddy.(like the female moans )

 

Version 3 update: LL Nudes v3 update.7z ( first install LL Nudes.7z and LL Nudes v2 update.7z )

New female movies: 1x Ari2

New male movies: 1 x 8inchesdownthere, 1x RapidWaterOver

 

 

Version 4 update: LL Nudes v4 update.7z ( first install LL Nudes.7z and LL Nudes v2 update.7z and LL Nudes v3 update.7z )

NO new movies ! Only a fix.

The LL Slut told the player:" you have to leave now" :-/ AI Package fixed !

And a new AI+animation for the LL Slut, sometimes she leans against the wall.

 

Credits: Many thanks to our lovely female LL members: Nightwynd, Ari2, VexyRage, Illuminati, MrAlthalus, 8inchesdownthere, RapidWaterOver

Meshes and/or Textures from DukeCity, Sevennity, kingkong, and others which I have forgotten.

 

 

Permission:

You are not allowed to upload the Mod somewhere else.

You can use all meshes in the Mod but only for free Mods!

You create Mods for money = no permission !

You are not allowed to use any Picture or movie textures without permission of Nightwynd, Ari2, VexyRage, Illuminati, MrAlthalus, 8inchesdownthere, RapidWaterOver


 

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With Better Cities nearly all Imperial City walls are used/ new houses. I don't know where I can add the LL Nudes Shop, I don't use IC Better Cities.

Even without BC there are so many Mods which change the Imperial City.

post-3205-0-73738500-1422562789_thumb.jpg

And not only the IC Market District.

 

You can change it with Construction Set, move 3 static Meshes and a Door.

 

 

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With Better Cities nearly all Imperial City walls are used/ new houses. I don't know where I can add the LL Nudes Shop, I don't use IC Better Cities.

Even without BC there are so many Mods which change the Imperial City.

attachicon.gifIC1.jpg

And not only the IC Market District.

 

You can change it with Construction Set, move 3 static Meshes and a Door.

 

NP. I moved the bank instead as that's unlikely to change at anypoint :shy:

 

 

2015_01_30_00004.jpg

 

 

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Thank you for the mod, I love the idea and it really works well. Though can I ask is there a way to change the video to something already on my computer, I had a look in tes but I am sadly totally script/coding illiterate, if someone could give me any advice that would be greatly appreciated. 

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Yes or no

 

 

Oblivion don't play gif or movie files.

I use the gif files and split them in single Pictures ( shortes gif was 20 Pictures, longest 52 Pictures)

Then you have jpg or bmp files and must convert all single Pictures in dds files, size 1x1 or 1x2 ( e.g. 512 x 512 or 1024 x 512,...)

The TV51.nif  ( in data\meshes\fejeen\Kino\ Folder)  is connected with all 5 former gif Files ( now dds file Folders) , you must add more or less textures ( if your have more or less Pictures) and you must set the new number of textures , the time for each texture , the total time, ..... in the NiFlipController and the NiFloatData.

 

For testing / to practice try one of the portabe Pictures, there you have only one textures Folder and one NiFlipController and the NiFloatData.

e.g. data\meshes\fejeena\NE\ paintingNE.nif

 

In my LobersBitch Gone Wild Mod are also many "moving" Pictures and 2 TV sets with changing movies. The nif files are in data\meshes\LoversBitch\CTD\

 

I don't know how to explain it exactly.

 

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Step one: preparation

The simplest way would be to use an actual movie file, open it with GOM player and just use the burst capture to get the images.

You can also use Photoshop or a similar program to extract the still images out of a .gif file.

That done, resize them with your favorite image editing software and then convert them to dds format.

 

Step two: the .nif

Now all that's left is to tie them to the nif file. Under the NiTexturingProperty, you'll find the NiFlipController. Expand that, and you'll notice a number of textures.

This is where your new dds files will go. If there are too many, or too little, don't fret; click on the NiFlipController, and over at Block Details you'll find NumSources.

All you have to do is change the number, click on the refresh symbol, and input the images. I suggest you input the images AFTER you correct the number of images, to avoid potential frustrations.

That done, go to the NiFloatInterpolator->NiFloatData and correct the times there under "Block Details". Remember to also change the stop time in the NiFlipController under "Block Details".

 

Step three: getting it in your game

Once you've completed steps #1 and #2, you'll have a .nif that's the same as any other .nif; it can have collision, if you give it collision. It can have a script, if you'll attach one to it.

And you can place, resize and rotate it just like any normal object.

So head over to the CS, add a new object reference and direct the path to the .nif you just made. Place it where you want it in the game world, and you're done.

 

And that is all. Not difficult in the slightest, but can take a while the first time you do it.

So go crazy, or don't, as you see fit,

-V

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Okay thanks for the info, and Wow thanks again for the mod Fejeena, truthfully I dont think I have ever fully grasped the amount of work you put into these mods. So I am going to give it a go though since I have my thesis due in at the start of march I may be back asking again in 2 months time.... 

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  • 2 weeks later...
  • 1 month later...

@SquallPT

 

fejeena does not like or use MPB. Exclamation marks mean missing meshes. Check and make sure that they were added to the correct folder.

 

Yeah i know that fejeena doesn't use MBP, before replying i was wondering the exact same thing :D Weird have to check what is missing.

Edit: Nevermind, installed the update and forgot the original. DUH :D

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  • 2 weeks later...

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