Guest Posted October 19, 2017 Posted October 19, 2017 Isnt untamed supposed to work with every creature? mounted riekling are impossible to tame  Never had any luck with those either. I suspect that it's due to that NPC actually being two creatures (riekling and boar)? I'm not a modder so I would not know, but that's what my gut tells me.
darkconsole Posted October 19, 2017 Author Posted October 19, 2017  Isnt untamed supposed to work with every creature? mounted riekling are impossible to tame  Never had any luck with those either. I suspect that it's due to that NPC actually being two creatures (riekling and boar)? I'm not a modder so I would not know, but that's what my gut tells me.    that sounds reasonable. havent been to that land in a long ass time.
leyre Posted October 19, 2017 Posted October 19, 2017  Isnt untamed supposed to work with every creature? mounted riekling are impossible to tame  Never had any luck with those either. I suspect that it's due to that NPC actually being two creatures (riekling and boar)? I'm not a modder so I would not know, but that's what my gut tells me.   I thought the same every fucking time i wanna try a new type of gameplay my dreams get crushed T_T
karlpaws Posted October 20, 2017 Posted October 20, 2017 Just to add salt or lemon juice in that wound, some modders are doing three way boar/riekling/player animations now. Â Billyy is one, I think. Forget the other.
EndlessRoad Posted October 25, 2017 Posted October 25, 2017 The health regen given by this mod's pack bonus trivializes requiem's no health regen. Is there a safe way to disable it for the player in Tes5 edit or the Creation Kit?
darkconsole Posted October 25, 2017 Author Posted October 25, 2017 turn off the "post-sex heal" in the mcm its just flat out bugged. then once the effect finally goes away it wont come back.
TheFlash10123 Posted November 16, 2017 Posted November 16, 2017 My game keeps spawning Sabrecats next to me. and it doesn't stop. Ever. All they do is attack me and make it hard to go anywhereÂ
chefren Posted November 21, 2017 Posted November 21, 2017 I don't know if this has been posted in the thread yet, but this was messing up RaceMenu options (missing sliders and hairs) for the Enderal custom races until I added the two race IDs you add to armours in Ederal also to "FormID List\HeadPartsAllRacesMinusBeast" in the Untamed esp with TES5Edit  These that is: [RACE:00033898] and [RACE:00033899].  I'm still having an issue with talking to beast followers just opening the stats window, not the dialog wheel. UIExtensions appears to be working fine with other mods. I didn't read this thread yet fully so perhaps the answer is in here somewhere.
Violence6884 Posted November 27, 2017 Posted November 27, 2017 Hello. I'll be honest, I did not go through all the posts here to find an answer; I'm curious as to why pack members appear to be using idle animations after they die instead of becoming proper inanimate corpses, I suppose. FNIS issue? Glitch? :)
Guest Posted November 28, 2017 Posted November 28, 2017 17 hours ago, Violence6884 said: Hello. I'll be honest, I did not go through all the posts here to find an answer; I'm curious as to why pack members appear to be using idle animations after they die instead of becoming proper inanimate corpses, I suppose. FNIS issue? Glitch? :) Not seen that issue myself. Only wonkiness I've seen with animations is with spiders and rabbits after mating, they "keep going" :) Sometimes a cell change/reset fixes it (usually). But what's going on in your case, I honestly don't know :(
darkconsole Posted November 28, 2017 Author Posted November 28, 2017 ive only seen that happen once in my life, it was a humanoid that died while they were ragdolling and then got ragdolled about 20 more times before the aoe spell finished. afterwards they stood up and idle animationed but were lootable like they were dead. Â it def has nothing to do with this mod tho we dont touch anything like death 1
Reesewow Posted November 28, 2017 Posted November 28, 2017 6 hours ago, TR0767 said: Not seen that issue myself. Only wonkiness I've seen with animations is with spiders and rabbits after mating, they "keep going" :) Sometimes a cell change/reset fixes it (usually). But what's going on in your case, I honestly don't know :( The fix for the permanently animating rabbits/spiders is to click on them in console and disable/enable them. Estrus Spider "fixes" this for spiders, but from what I understand all it is doing is automating the disable/enable of the spider after an animation (and I think it only does it for one spider in a threesome animation). 1
Guest Posted November 28, 2017 Posted November 28, 2017 11 minutes ago, Reesewow said: The fix for the permanently animating rabbits/spiders is to click on them in console and disable/enable them. Estrus Spider "fixes" this for spiders, but from what I understand all it is doing is automating the disable/enable of the spider after an animation (and I think it only does it for one spider in a threesome animation). Ah - well that's easy enough to do - thank you! :)
ireneadler1984 Posted November 29, 2017 Posted November 29, 2017 This is embarrassing, I'm probably doing something completely wrong because I'm new to Skyrim, but I cannot equip Mating Call for the life of me which is very strange because it was working before, now I just punch and punch x_x I'm probably doing some n00b mistake but someone please help?
stalfos81 Posted November 29, 2017 Posted November 29, 2017 10 hours ago, ireneadler1984 said: This is embarrassing, I'm probably doing something completely wrong because I'm new to Skyrim, but I cannot equip Mating Call for the life of me which is very strange because it was working before, now I just punch and punch x_x I'm probably doing some n00b mistake but someone please help? Have you tried the shout/ power button?
Violence6884 Posted November 30, 2017 Posted November 30, 2017 On 11/28/2017 at 8:15 PM, darkconsole said: ive only seen that happen once in my life, it was a humanoid that died while they were ragdolling and then got ragdolled about 20 more times before the aoe spell finished. afterwards they stood up and idle animationed but were lootable like they were dead.  it def has nothing to do with this mod tho we dont touch anything like death Could it have something to do with changes introduced by Animal Tweaks? With that installed, NPCs do behave strangely when knocked down by an animal pounce. If they happen to die to a pounce, their corpse goes solid, making for a fun collection of stuff that died in awkward poses ;P I could believe(Being absolutely clueless about code and all) that that mechanic could somehow affect all death animations. Speaking of knock down mechanics, a lot of mods seem to have issues handling NPC behaviour after rag doll effects are applied for any reason. For example, I use Perkus Maximus on my normal play through and whenever I knock down a Draug via blunt weapon side power attack(It's a passive perk), they get up and just stand there idling. Even Death Alternative has issues if any option other than "None/External" is picked as the outcome of being defeated(As opposed to rag doll or bleed out animations). And I'm fairly certain I've installed every mod correctly. Back to UT though, I have another issue... I noticed that if I fast travel or load a save(Even if I quit the game and launch it again) there's a chance for one or more creatures of the same type I keep in my pack, to spawn and attack. The same thing can happen if I ask my pack to stay, then return to them later- High chance I'll find them getting brutalized by their own kind, having randomly spawned right next to them. It is becoming quite annoying to be honest. Halp!
darkconsole Posted November 30, 2017 Author Posted November 30, 2017 last night i had a boss fight in Vigilants bug out to where she kept spawning infinite adds and they never despawned when killing them to the point my game started lagging out, and after a while they started standing up while dead too XD some of them not even standing on the ground anymore. Â Â 1
ireneadler1984 Posted December 1, 2017 Posted December 1, 2017 On 11/29/2017 at 10:06 AM, stalfos81 said: Have you tried the shout/ power button? I finally found it that night, thank you *blush* this mod is wonderful ~
Violence6884 Posted December 7, 2017 Posted December 7, 2017 On 11/30/2017 at 3:36 PM, Violence6884 said: I noticed that if I fast travel or load a save(Even if I quit the game and launch it again) there's a chance for one or more creatures of the same type I keep in my pack, to spawn and attack. So, no one else has had that happen to them? :$
Shivax Posted December 11, 2017 Posted December 11, 2017 Spiders after mating keeps ''doing it'' and I can't reset them without leaving/entering instance. I tried to use Estrus spider addons as a solution from previous page but it changed nothing, is there any other solution?
Jack L Posted December 11, 2017 Posted December 11, 2017 Is there any way that you could replace "shouts" to "Spells"? because without the mod "individual shot cool down mod" it is kinda difficult to run it...
leyre Posted December 13, 2017 Posted December 13, 2017 So, is there any way to add a custom race? I really want a mounted riekling
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