t.ara Posted August 5, 2017 Posted August 5, 2017 ...NPC85.. - woman to "girly"-overhaul...!! if you want to have not a too much immense change, I suggest: ..and if you like to keep up a little feeling to play "skyrim", it´s as easy as can be: use "inhabitants of skyrim" (by rope 1981) . That mod is changing the faces slightly but keeps the original essence and makes them little more beautiful/younger and not look like teenies. "lore friendly" ;-) You also have NPC 85, I like how it looks but not lore-friendly at all, and it's a women only overhaul.
noname459 Posted August 13, 2017 Posted August 13, 2017 A question about KZstyle. When I use Racemenu and chose female Khajiite, only a few mismatched hairs added by Apachii and vanilla hairs are available, while Algonian female, there are so many hair options like SGhair, KShairdos, Apachii etc.I geuss these Apachii and vanilla hairs are for Vanilla Cat-like Kajiite,and Human-like KZ Khaziit needs other hair for human,but they do not appear in racemenu. Everybody has a same issue or just me? Tes5edit says no mod overwrites KZstyle-KHA.esp. NPC overhaul itself works well but only when making character.Maybe I need something to apply other human hair to KZ-Khaziit?
adilbek Posted August 15, 2017 Posted August 15, 2017 A question about KZstyle. When I use Racemenu and chose female Khajiite, only a few mismatched hairs added by Apachii and vanilla hairs are available, while Algonian female, there are so many hair options like SGhair, KShairdos, Apachii etc. I geuss these Apachii and vanilla hairs are for Vanilla Cat-like Kajiite, and Human-like KZ Khaziit needs other hair for human, but they do not appear in racemenu. Everybody has a same issue or just me? Tes5edit says no mod overwrites KZstyle-KHA.esp. NPC overhaul itself works well but only when making character. Maybe I need something to apply other human hair to KZ-Khaziit? I had same issue and it turned out that all KZstyle mods rewrite same FormID lists. Since I use majority of KZ mods, so I just merged in TES5Edit this lists. Don't know about bugs it will cause but now Khajiit can use human-like hairs and eyes. KZstyle - merged patch.esp
Asbendale Posted August 18, 2017 Posted August 18, 2017 Thanks for a great merge. Could anyone tell me how to change between npc. Lets say i want to mostly use sogs, but i would like to have Saadia from JH people ID 00013ba2 in my game and not saadia from sogs?
noname459 Posted August 19, 2017 Posted August 19, 2017 A question about KZstyle. When I use Racemenu and chose female Khajiite, only a few mismatched hairs added by Apachii and vanilla hairs are available, while Algonian female, there are so many hair options like SGhair, KShairdos, Apachii etc. I geuss these Apachii and vanilla hairs are for Vanilla Cat-like Kajiite, and Human-like KZ Khaziit needs other hair for human, but they do not appear in racemenu. Everybody has a same issue or just me? Tes5edit says no mod overwrites KZstyle-KHA.esp. NPC overhaul itself works well but only when making character. Maybe I need something to apply other human hair to KZ-Khaziit? I had same issue and it turned out that all KZstyle mods rewrite same FormID lists. Since I use majority of KZ mods, so I just merged in TES5Edit this lists. Don't know about bugs it will cause but now Khajiit can use human-like hairs and eyes. It is working very well Thank you so much!
noname459 Posted August 19, 2017 Posted August 19, 2017 Thanks for a great merge. Could anyone tell me how to change between npc. Lets say i want to mostly use sogs, but i would like to have Saadia from JH people ID 00013ba2 in my game and not saadia from sogs? This might be of use. http://www.loverslab.com/topic/42073-best-looking-npc-overhaul/?p=1850201
Asbendale Posted August 20, 2017 Posted August 20, 2017 Great guide, i hadent seen that one. I had a feeling that ill need to do it in T5E, but a lot of work to exchange a few NPC, lets see if i get around to it. Could be great if one could make a fomod installer where you could chose the npc you would use.
leyre Posted August 21, 2017 Posted August 21, 2017 Has anyone figured how to fix KZ Style fucking up the player vampire hair and beard?
iixviiiix Posted August 23, 2017 Posted August 23, 2017 I think some of you will want to try this http://www.nexusmods.com/skyrim/mods/85973/? The quality is lower than most of female NPCs mod but it cover range is max .
leyre Posted August 23, 2017 Posted August 23, 2017 fucking kz style vampires and their god damn mismatched head/body <.< is anyone using a texture replacer that fixes this?
iixviiiix Posted August 24, 2017 Posted August 24, 2017 fucking kz style vampires and their god damn mismatched head/body <.< is anyone using a texture replacer that fixes this? for KZ style , you need to do nothing . Basically try active it without any other texture mod ECE ect vv... and it will work fine . The more you try to fix , the more mess it become . Problem with KZ is it easy to conflict with other mod but hard to remove using TS5edit cause they eps is suck .
leyre Posted August 24, 2017 Posted August 24, 2017 fucking kz style vampires and their god damn mismatched head/body <.< is anyone using a texture replacer that fixes this? for KZ style , you need to do nothing . Basically try active it without any other texture mod ECE ect vv... and it will work fine . The more you try to fix , the more mess it become . Problem with KZ is it easy to conflict with other mod but hard to remove using TS5edit cause they eps is suck . problem with that is i cant use HDT then because my game just crash
Pauduan Posted August 24, 2017 Posted August 24, 2017 I think some of you will want to try this http://www.nexusmods.com/skyrim/mods/85973/? The quality is lower than most of female NPCs mod but it cover range is max . I'm running that now, and it looks alright but conflicts with every other replacer and some follower mods as well, specially those using vanilla headmesh. If starting from scratch that's a good mod. For a setup already modded, not such a good idea. Fortunately, it comes with a packed BSA so removing it and reloading a previous save almost guarantees a fix. Which is not true for most such mods.
noname459 Posted August 24, 2017 Posted August 24, 2017 I think some of you will want to try this http://www.nexusmods.com/skyrim/mods/85973/? The quality is lower than most of female NPCs mod but it cover range is max . It would be tough to get this work with KZstyle, I think. Removing conflicted nif files won't solve gray face issue, and esp does not contain unique NPC data. But other human race looks good.
yatol Posted August 25, 2017 Posted August 25, 2017 fucking kz style vampires and their god damn mismatched head/body <.< is anyone using a texture replacer that fixes this? for KZ style , you need to do nothing . Basically try active it without any other texture mod ECE ect vv... and it will work fine . The more you try to fix , the more mess it become . Problem with KZ is it easy to conflict with other mod but hard to remove using TS5edit cause they eps is suck . problem with that is i cant use HDT then because my game just crash what does hdt have to do with headpart conflict? game refuse to load your vampire because you have a mod that edit skyrim esm vampire race, and the mod want the headpart name there is in dawnguard esm vampire race or the other way around and the fix is... to check what the mod want, then go to vampire race to copy paste skyrim esm or dawnguard esm in whatever mod mess with that not a waste of time to check your npc after installing a mod that mess with them you write a few player.placeatme in test.tst then write bat test some are still ugly, it's on purpose, don't need top models everywhere txt.7z
yatol Posted August 25, 2017 Posted August 25, 2017 I think some of you will want to try this http://www.nexusmods.com/skyrim/mods/85973/? The quality is lower than most of female NPCs mod but it cover range is max . I'm running that now, and it looks alright but conflicts with every other replacer and some follower mods as well, specially those using vanilla headmesh. If starting from scratch that's a good mod. For a setup already modded, not such a good idea. that don't change anything if you restart a new game or not but you have to regenerate heads for all your load order "you might have to start a new game if your head is disfigured and can't be reset with 'showracemenu'. " you pick another race, a random preset, then go back to female and you are good to go... "Although the polycount on the hair has been reduced, it is still a load heavy mod and therefore only recommended for high-end PCs." he have a problem with hairs too^^ someone can see those npc don't have hairline? almost everything look fine except one part, to make it necessary to have the hairline (that is just a copy paste of the hair meshe) but that was done on stuff you can't even see on some meshes, those ones are good for npc not much differences from low poly head that's an elve? really? can't do miracles with a subdivide or the old skyrim femalehead.nif why not use fallout 4 heads for nord, imperial and breton? it already have tri files, and if you can load cbbe on fallout head... http://www.nexusmods.com/skyrim/mods/30162/?
Pauduan Posted August 26, 2017 Posted August 26, 2017 Yes, I know. The only way I got it to work was to remove almost all replacers (Bijin and Neus still work) and a few follower mods. I also regenerated a couple of heads yesterday for Moonstone Castle but the morphs don't work on the face, which basically means NPCs lips no longer move when they talk. I have a data folder backup - I wanted this to work, but it doesn't. I may not be able to continue using it for what it does to default race.
yatol Posted August 26, 2017 Posted August 26, 2017 Yes, I know. The only way I got it to work was to remove almost all replacers (Bijin and Neus still work) and a few follower mods. I also regenerated a couple of heads yesterday for Moonstone Castle but the morphs don't work on the face, which basically means NPCs lips no longer move when they talk. if the heads you generate with those headparts don't work, there's something to fix, whatever it is download citrus to compare with his mod to mix npc replacer with that copy paste skyrim.esm in overwrite rename to skyrim2.esm load tesedit renumber the headparts to xx9yyyyy update all records save esp reload tesedit compare skyrim.esm to skyrim2.esm copy paste the vanilla headparts in one of your npc replacer load another tesedit and go to nord race you want npc x to keep the head of mod y? go to that npc, he use hair xxyyyyyy, renumber to xx9yyyyy no eyes record?, take a look at nord race, it use xxzzzzzz by default, you add xx9zzzzz delete all the npc you didn't mess with merge all those npc replacer mods if the heads of deleted npc are in the merge folder, copy paste merge esp to merge2 esp renumber npcs xxyyyyyy to zzyyyyyy load crap kit generate heads of merge2 esp copy paste merge facegendata folder in _ folder copy paste merge2 facegendata folder in _ copy paste _ in merge facegendata, then delete
WhyAmIDoingThisRightNow Posted August 27, 2017 Posted August 27, 2017 So I just switched to MO and the KZStyle ELF doesn't seem to be working. KZStyle ARG & KHA seems to be working fine, but the vampire mod only works on human races. MO is ignoring the elven race for some odd reason. Will using NMM to install these particular mods cause a problem? I'm a little worried about using 2 mod installers breaking my game for the nth time to be honest...
leyre Posted August 27, 2017 Posted August 27, 2017 Yes, I know. The only way I got it to work was to remove almost all replacers (Bijin and Neus still work) and a few follower mods. I also regenerated a couple of heads yesterday for Moonstone Castle but the morphs don't work on the face, which basically means NPCs lips no longer move when they talk. if the heads you generate with those headparts don't work, there's something to fix, whatever it is download citrus to compare with his mod to mix npc replacer with that copy paste skyrim.esm in overwrite rename to skyrim2.esm load tesedit renumber the headparts to xx9yyyyy update all records save esp reload tesedit compare skyrim.esm to skyrim2.esm copy paste the vanilla headparts in one of your npc replacer load another tesedit and go to nord race you want npc x to keep the head of mod y? go to that npc, he use hair xxyyyyyy, renumber to xx9yyyyy no eyes record?, take a look at nord race, it use xxzzzzzz by default, you add xx9zzzzz delete all the npc you didn't mess withmerge all those npc replacer mods if the heads of deleted npc are in the merge folder, copy paste merge esp to merge2 esp renumber npcs xxyyyyyy to zzyyyyyy load crap kit generate heads of merge2 esp copy paste merge facegendata folder in _ folder copy paste merge2 facegendata folder in _ copy paste _ in merge facegendata, then delete You seem to know a lot about this stuff, i have no idea how to do it so, maybe you can help me, with KZ Style Vampires, when the male player changes into a vampire, he gets a default hairstyle that you cant change at all, how could i fix that? ty
yatol Posted August 27, 2017 Posted August 27, 2017 don't use that mod doubt it have anything to do with your hair problem anyway, it just replace beast race textures the complicated way why not just override skyrim argonian textures and don't bother messing with that? why did he removed argoniantail from skinaked? argonian don't use that don't worry, you still have your dragon tail, and sabercat tail, and child body, and elder body... (useless to have that in skinnaked, that is load on most npcs, but everyone keep it) you lose you hairs when you switch to vampire race? click on your char, screen the race id loadtesedit, go to formlist humanoidminusbeast, humanoidandvampire, humanoidminusvampire... add that fucking custom race to those formlists it's the purpose of those custom races, having useless problems
TanukiDanuki Posted August 28, 2017 Posted August 28, 2017 Is there an overhaul that ONLY does Generic NPCs appearances like Bandits, Guards, Witches, etc? Sorry if there was already an answer to this; my searching has only led me to finding overhauls that affect more than just generic NPCs and/or changed how they function.
theman123 Posted August 29, 2017 Posted August 29, 2017 Is there an overhaul that ONLY does Generic NPCs appearances like Bandits, Guards, Witches, etc? Sorry if there was already an answer to this; my searching has only led me to finding overhauls that affect more than just generic NPCs and/or changed how they function. Nah, most, if not all overhauls/replacers cover unique NPCs. That's just part of the deal. Sorry man
chrisnexusacct Posted August 31, 2017 Posted August 31, 2017 Could someone help me figure out how to go about using SOGS with a CBBE body? I've tried to mess with the files myself but seem to always get some issue with textures. I'm currently using Cbbe with Trepleens HDT collisions and Fair Skin Complexion. Replacing the body on SOGS creates a black seam at the hips of each female. Replacing the SOG textures with Fair Skin still makes the hips on NPCs a black color. Replacing the textures with CBBE makes the heads mismatch the bodies. Is SOGS just not compatible? EDIT: Never mind I fixed it the problem it seems. To anyone else who has this issue, I fixed it by using the Demoniac Textures. I replaced the body with Trepleens and the textures for all races with Demoniacs in the SOGv5 Main file.
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