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TERA Online -pack 2015-


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No presets are showing with the bodyslide files.

 

edit: Found a workaround too get it too work. I basically had another selected so it would show my preset, then I just "Build Batch" and selected just your armor and they all have my preset now.....Time too fix the clipping  :P

Edited by Enjuno
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No presets are showing with the bodyslide files.

 

edit: Found a workaround too get it too work. I basically had another selected so it would show my preset, then I just "Build Batch" and selected just your armor and they all have my preset now.....Time too fix the clipping  :P

 

You could also save your preset(s) with the TERA groups enabled, then it works normally for preview / editing too.

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Put these lines manually in your bodyslide preset:

 

        <Group name="s6 BS HPOLY TERA pack 2014  boots and gloves" />
        <Group name="s6 BS HPOLY TERA pack 2014 NOBBP" />
        <Group name="s6 BS HPOLY TERA pack 2014 TBBP BELLY" />

post-30616-0-30953600-1421805059_thumb.png

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And the reason why studios are so anal about their ressources are the copyright/trademark laws. Basically, if they don't try to enforce their claims on their items, they can loose them. It's a system to prevent things staying trademarked/copyrighted forever.

The studios/publishers are not bitching around, only some Nexus moderators.

 

 

And maybe you can explain that system you're talking about, give links/info because it sounds you just made that up.

 

 

 

 

 

Maintaining rights

Trademarks rights must be maintained through actual lawful use of the trademark. These rights will cease if a mark is not actively used for a period of time, normally 5 years in most jurisdictions. In the case of a trademark registration, failure to actively use the mark in the lawful course of trade, or to enforce the registration in the event of infringement, may also expose the registration itself to become liable for an application for the removal from the register after a certain period of time on the grounds of "non-use". It is not necessary for a trademark owner to take enforcement action against all infringement if it can be shown that the owner perceived the infringement to be minor and inconsequential.

http://en.wikipedia.org/wiki/Trademark#Maintaining_rights

 

Basically, if a company does not limit/persecute the use of it's trademarks they are bound to loose them within 5 years in most countries. The situation with copyrights is a bit/alot more complicated, but basically comes down to the same thing. If you don't enforce them, you are bound to loose them.

 

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Read the last part about "minor and inconsequential" which already applies ;)

 

 

However i think you misunderstood this, the wiki you linked is about "Trademarks". This would apply to let's say a mobile phone producer putting Apple logos on their products, and Apple's lawyers not caring for too long.

 

Which is a different topic than extracting a model/texture from a game whose license you have purchased.

This may - or may not - be restricted in the license agreement, for example content from The Witcher can always be used and published for non-commercial game mods. Definitely without the studio/publisher losing neither the copyright, their trademarks or anything else :)

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You're trying to force copyright law to fit your world view, but, sorry to say, but thats not how it works.

 

One, by porting TERA armors to another game (which is a transformative process) and then calling them TERA armors, you are infringing on the TERA trademark. Porting these armors is neither minor nor inconsequential since those armors are integral to the identification of TERA as a property.

 

Two, assigning copyrights has become automatic (so called Berne Convention), meaning that if you create an intellectual property that is viable for a copyright, it gets a copyright assigned automatically (of course, there a rules for it, but that doesn't matter for this discussion). Now, a company may not enforce those copyrights, like CDPR with the Witcher series, but that's the choice of that company. If they choose to not actively enforce those rights, they become liable to the so called innocent infringemt rule/defense, which massively reduce the scope of an infringement lawsuit. So most companies enforce their copyrights to the letter of the law.

 

Three, buying a game license (ie. buying a game) gives you the right to use it in it's intended form/method. Extracting meshes/textures and porting them into another game is not covered by that license (ie. is not the intended use of that piece of software). 

 

 

If you want to start read up on that, the there some wiki pages to get you started: 

 

http://en.wikipedia.org/wiki/Intellectual_property

http://en.wikipedia.org/wiki/Copyright

http://en.wikipedia.org/wiki/Copyright_infringement

http://en.wikipedia.org/wiki/Berne_Convention

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Fair enough, good point about using the trademark for the mod name as in "TERA Armors".

 

Just to repeat, it's not the studio that removed the files but Nexus moderators in this case, because it is against their own rules.

And in another case it was a mod author filing a DMCA complaint at a filesharing site, after someone made a conversion of his mod (which was a Blade&Soul port without permission in the first place IIRC).

 

So the companies usually don't care about this, as long as you don't pirate the functional game. Only Bethesda asked for mods like "Tale of Two Wastelands" to be removed from Nexus, although that doesn't even work without both FO3 & FNV installed.

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Fair enough, good point about using the trademark for the mod name as in "TERA Armors".

 

Just to repeat, it's not the studio that removed the files but Nexus moderators in this case, because it is against their own rules.

And in another case it was a mod author filing a DMCA complaint at a filesharing site, after someone made a conversion of his mod (which was a Blade&Soul port without permission in the first place IIRC).

 

So the companies usually don't care about this, as long as you don't pirate the functional game. Only Bethesda asked for mods like "Tale of Two Wastelands" to be removed from Nexus, although that doesn't even work without both FO3 & FNV installed.

 

 

The problem for mod sites like the NEXUS is, these are companies themselves (and the laws are somewhat different for companies than for private persones). If they offer copyrighted material, like your ported armors, they become liable for them under the copyright/ software piracy laws. So to be on the safe side of the law, they require the explicit authorization of the copyright holder to the modder for the use of said copyrighted material. The exception to this are copyright holders who publically announced a blanket authorization for (some of) their copyrighted material (like CDPR did). EnMasse/Bluehole did not do such a blanket authorization.

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Fair enough, good point about using the trademark for the mod name as in "TERA Armors".

 

Just to repeat, it's not the studio that removed the files but Nexus moderators in this case, because it is against their own rules.

And in another case it was a mod author filing a DMCA complaint at a filesharing site, after someone made a conversion of his mod (which was a Blade&Soul port without permission in the first place IIRC).

 

So the companies usually don't care about this, as long as you don't pirate the functional game. Only Bethesda asked for mods like "Tale of Two Wastelands" to be removed from Nexus, although that doesn't even work without both FO3 & FNV installed.

 

 

The problem for mod sites like the NEXUS is, these are companies themselves (and the laws are somewhat different for companies than for private persones). If they offer copyrighted material, like your ported armors, they become liable for them under the copyright/ software piracy laws. So to be on the safe side of the law, they require the explicit authorization of the copyright holder to the modder for the use of said copyrighted material. The exception to this are copyright holders who publically announced a blanket authorization for (some of) their copyrighted material (like CDPR did). EnMasse/Bluehole did not do such a blanket authorization.

 

Question: How about Steam then? They're a far more bigger website than nexus and Valve is a far more bigger company than them. Steam workshop are filled with ported stuff from another game, Yet they don't seem to give two shits about them. And i never heard of other gaming companies asking Valve to take down those Copyrighted stuff or get sued despite of how many of these copyrighted stuff there are on the workshop.

 

May i ask why?

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Data\CalienteTools\BodySlide\SliderPresets

 

open with notepad your preset body and put these lines:

 

        <Group name="s6 BS HPOLY TERA pack 2014  boots and gloves" />
        <Group name="s6 BS HPOLY TERA pack 2014 NOBBP" />
        <Group name="s6 BS HPOLY TERA pack 2014 TBBP BELLY" />

 

 

after this:

 

 

<SliderPresets>
    <Preset name="*********" set="HDT CBBE Bodyslide">

 

 

like the picture post 83

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