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Posted

 

How can i get the "male Position"? Everytime i have sex with this Mod i have the "female Position" ....

I don't know. I used the "StartSex" command which sets up the animations automatically. You can use the switch actor posiont hotkey from sexlab, but I don't know to make this permanent.

 

The order the actors are entered into the array of actors you pass the mod determines who has what position but in general the first actor is given the female position.

Posted

I tried it, but doesnt seem to work.  I cast both spells.  The calm worked fine.  I got the dialog about "sexual revenge added".  I see both sexual infiltration and sexual revenge in my powers list.  I get the dialog boxes.  I can initiate sex.  But the enemies simply do not take any damage.

 

For example, I had sex with 1 forsworn 5 times and they didnt die, and according to skyui, never lost a single hit point.  Had 50 points at the beginning, and 50 points at the end of every event.  I tried every dialog option.  I set the "power" level in the MCM menu from 1 to 9.  No difference.  Everything works except that they just dont take any damage.

 

 

 

Edit: I did eventually get it to work.  Some combination of uninstalling and reinstalling and changing power levels and only using infiltrate and not revenge.  Not sure exactly what did the trick.  I *think* that when you change power levels via MCM menu, that it doesn't re-read the new value until you reload game.  But not sure.  Anyway, I did get it to work, however even at level 9, the power is not strong enough.  It took 2 sex acts to kill the forsworn I was messing with, and 3 for a briar heart.  Just too much effort.

Posted

I tried it, but doesnt seem to work.  I cast both spells.  The calm worked fine.  I got the dialog about "sexual revenge added".  I see both sexual infiltration and sexual revenge in my powers list.  I get the dialog boxes.  I can initiate sex.  But the enemies simply do not take any damage.

 

For example, I had sex with 1 forswarn 5 times and they didnt die, and according to skyui, never lost a single hit point.  Had 50 points at the beginning, and 50 points at the end of every event.  I tried every dialog option.  I set the "power" level in the MCM menu from 1 to 9.  No difference.  Everything works except that they just dont take any damage.

Don't use them together,idea is this...Perverted Infitration if active opponents get damage and you lose energy,if not active you will gain energy (but you need some other mods for energy replenishment,something to trigger sex like TDF or sexlab romance) 

Sexual Revenge is good whit other mods like Defeat...submit...meaning if you asulted and Sexual Revenge active enemies get damage...double damage i guess..

Posted

 

The order the actors are entered into the array of actors you pass the mod determines who has what position but in general the first actor is given the female position.

 

So, if I make a second array with the player at position two, it'd work for an "aggressive male"? I'd of course have an If-function check the players gender and choose accordingly.

 

I tried it, but doesnt seem to work.  I cast both spells.  The calm worked fine.  I got the dialog about "sexual revenge added".  I see both sexual infiltration and sexual revenge in my powers list.  I get the dialog boxes.  I can initiate sex.  But the enemies simply do not take any damage.

 

For example, I had sex with 1 forswarn 5 times and they didnt die, and according to skyui, never lost a single hit point.  Had 50 points at the beginning, and 50 points at the end of every event.  I tried every dialog option.  I set the "power" level in the MCM menu from 1 to 9.  No difference.  Everything works except that they just dont take any damage.

You have no Sexergy after installing the mod. You either have di disable it or have sex without the Perverted Infiltraition spell active. Did the Forsworn get a diffrent shader effect like from poison?

 

 

Don't use them together,idea is this...Perverted Infitration if active opponents get damage and you lose energy,if not active you will gain energy (but you need some other mods for energy replenishment,something to trigger sex like TDF or sexlab romance) 

Sexual Revenge is good whit other mods like Defeat...submit...meaning if you asulted and Sexual Revenge active enemies get damage...double damage i guess..

 

It doesn't matter if both spells are active. The Sexual Revenge only triggers if the player is raped and Perverted Infiltraition isn't active. If the player is raped with both active only PI will trigger for 10 Sexergy. The SR costs 20 Sexergy, because you can just let it on and have a protection which works automaticly.

Posted

 

 

The order the actors are entered into the array of actors you pass the mod determines who has what position but in general the first actor is given the female position.

 

So, if I make a second array with the player at position two, it'd work for an "aggressive male"? I'd of course have an If-function check the players gender and choose accordingly.

 

I tried it, but doesnt seem to work.  I cast both spells.  The calm worked fine.  I got the dialog about "sexual revenge added".  I see both sexual infiltration and sexual revenge in my powers list.  I get the dialog boxes.  I can initiate sex.  But the enemies simply do not take any damage.

 

For example, I had sex with 1 forswarn 5 times and they didnt die, and according to skyui, never lost a single hit point.  Had 50 points at the beginning, and 50 points at the end of every event.  I tried every dialog option.  I set the "power" level in the MCM menu from 1 to 9.  No difference.  Everything works except that they just dont take any damage.

You have no Sexergy after installing the mod. You either have di disable it or have sex without the Perverted Infiltraition spell active. Did the Forsworn get a diffrent shader effect like from poison?

 

 

Don't use them together,idea is this...Perverted Infitration if active opponents get damage and you lose energy,if not active you will gain energy (but you need some other mods for energy replenishment,something to trigger sex like TDF or sexlab romance) 

Sexual Revenge is good whit other mods like Defeat...submit...meaning if you asulted and Sexual Revenge active enemies get damage...double damage i guess..

 

It doesn't matter if both spells are active. The Sexual Revenge only triggers if the player is raped and Perverted Infiltraition isn't active. If the player is raped with both active only PI will trigger for 10 Sexergy. The SR costs 20 Sexergy, because you can just let it on and have a protection which works automaticly.

 

Maybe some conflict whit other mods like Defeat...but for me they not work together...let me explain...if PI and SR active at the same time and character willingly have sex it dose not deal damage...if you disable SR everything is fine...so there is a problem...not having a widget is bigger deal in my opinion...

Posted

It would be really awesome if the mods linked to dark brotherhood and thieves guild side quest XD

 

It does. Simply undirectly. All you need is a mod that lets you have sex with said target and then activate Seual Pervesion. That is, for kills.

 

For thief quests, if I recall correctly SexLab Util does offer a tweak-able chance to steal items when having sex.

Posted

Tested the mod with Sexlab Defeat and SD+, and it works nicely, using the Sexual Revenge. However, I find that if I were to use Sexual Infiltration while I have Sexual Revenge on, the target doesn't get the damage. It is only when I turned off the Sexual Revenge that SI works. As far as the damage goes, I feel like it could be slightly higher. Even at proficiency level 9 (the highest possible) the total damage done to a bandit marauder is roughly 120. Considering their hp is at 500+ it is only dealing roughly <25% of their total hp. It's not bad, but my suggestion is that perhaps you can add a damage modifier to the MCM or increase the damage dealt a little. 

 

Using this make it rather easy to escape from the master if you are enslaved in SD+, since the master will die pretty easily. So I suggest people that do want to stay enslaved to turn off sexual revenge when you want to get enslaved. Also, using SI and killing npc this way does not give the player a bounty, hence I suppose it works well with The Dark Brotherhood quests.

Overall I feel that this is certainly a nice mod and it has potential to be developed much further. Thanks for sharing the mod with us  :)

Posted

Great Idea, and good for role playing, only thing is when using the sexual infiltration when the spell is cast, there is no incentive to have sex with enemies. when the spell is cast perhaps the dialogue should be forced. Then you have to choose an option. As it stands now if enemies attack you can cast the sexual infiltration spell enemies become friendly and you can walk away without having to initiate sex or even talk to them.  Very nice mod has lots of potential to develop further as mentioned. Nice job

Posted

Tested the mod with Sexlab Defeat and SD+, and it works nicely, using the Sexual Revenge. However, I find that if I were to use Sexual Infiltration while I have Sexual Revenge on, the target doesn't get the damage. It is only when I turned off the Sexual Revenge that SI works. As far as the damage goes, I feel like it could be slightly higher. Even at proficiency level 9 (the highest possible) the total damage done to a bandit marauder is roughly 120. Considering their hp is at 500+ it is only dealing roughly <25% of their total hp. It's not bad, but my suggestion is that perhaps you can add a damage modifier to the MCM or increase the damage dealt a little. 

 

Using this make it rather easy to escape from the master if you are enslaved in SD+, since the master will die pretty easily. So I suggest people that do want to stay enslaved to turn off sexual revenge when you want to get enslaved. Also, using SI and killing npc this way does not give the player a bounty, hence I suppose it works well with The Dark Brotherhood quests.

 

Overall I feel that this is certainly a nice mod and it has potential to be developed much further. Thanks for sharing the mod with us  :)

 

That, or it might be possible to make it so the poison is applied during sex rather than when it ends. Now all the Player has to do is to fuck'em to death by going back animations before the act ends.

 

At that point we might as well rename this "Death by Snu-Snu" :D

Posted

 

Tested the mod with Sexlab Defeat and SD+, and it works nicely, using the Sexual Revenge. However, I find that if I were to use Sexual Infiltration while I have Sexual Revenge on, the target doesn't get the damage. It is only when I turned off the Sexual Revenge that SI works. As far as the damage goes, I feel like it could be slightly higher. Even at proficiency level 9 (the highest possible) the total damage done to a bandit marauder is roughly 120. Considering their hp is at 500+ it is only dealing roughly <25% of their total hp. It's not bad, but my suggestion is that perhaps you can add a damage modifier to the MCM or increase the damage dealt a little. 

 

Using this make it rather easy to escape from the master if you are enslaved in SD+, since the master will die pretty easily. So I suggest people that do want to stay enslaved to turn off sexual revenge when you want to get enslaved. Also, using SI and killing npc this way does not give the player a bounty, hence I suppose it works well with The Dark Brotherhood quests.

 

Overall I feel that this is certainly a nice mod and it has potential to be developed much further. Thanks for sharing the mod with us  :)

 

That, or it might be possible to make it so the poison is applied during sex rather than when it ends. Now all the Player has to do is to fuck'em to death by going back animations before the act ends.

 

At that point we might as well rename this "Death by Snu-Snu" :D

 

Death by Snu-Snu is already posible,go in to SexLab mcm uncheck auto advance stages,so when you press space it advances animation...when you press shit+space it roles back one stage of course you need to wait till poison finishes the effect...but yea...you can kill someone in one go if enough energy...

Posted

One thing, however: Could SexErgy be displayed in a custom resource bar?

Please, please don't do this. That was what drove me away from PSQ was the big blue bar on my screen that wouldn't go away, even if I wasn't a succubus. Or if you absolutely must, make it a fading bar like the vanilla HUD.

 

 

As far as the damage goes, I feel like it could be slightly higher. Even at proficiency level 9 (the highest possible) the total damage done to a bandit marauder is roughly 120. Considering their hp is at 500+ it is only dealing roughly <25% of their total hp. It's not bad, but my suggestion is that perhaps you can add a damage modifier to the MCM or increase the damage dealt a little.

I agree that the SR spell could use a bit of a buff, I use SkyRe so everything is much tougher.

 

Could you also change the dialogue with creatures? It's kinda weird talking to a wolf and it telling me how hard it wants to bang me >.>

Posted

 

Please, please don't do this. That was what drove me away from PSQ was the big blue bar on my screen that wouldn't go away, even if I wasn't a succubus. Or if you absolutely must, make it a fading bar like the vanilla HUD.

I was thinking about a hotkey to display the current value like in SL Aroused.
 

 

Could you also change the dialogue with creatures? It's kinda weird talking to a wolf and it telling me how hard it wants to bang me >.>

 

You can talk with wolfes? When I tested it I had no dialouge to Animals, Draug or Falmer. 

Posted

If you don't care about showing the exact numbers, having some MagicEffects for Low Sexergy, Medium Sexergy etc may be a good solution. So you'll see your current status in SkyUI and in Active Magic Effects menu (similar to Aroused effect statuses). You can even display notification messages for when you gain or lose Sexergy.

Posted

What if you added an option where your character just simply passes out (faints) as soon as an enemy or group of enemies is near.   Then those enemies could take their turns on the poor hapless heroine (or hero).  Once each enemy finishes having their way, they die.  Then the character would wake up and see a bunch of dead enemies around her, and have no recollection of what happened.  There could be an option for this to happen all the time, or a percentage chance that your character would pass out.  Maybe, even an assigned key or spell where you could force your character to pass out.

 

I have no idea how tough or easy it would be to add something like that.  Maybe, Rag-doll could probably be used to indicate passing out or fainting, so to avoid having to create a new animation.  

Obviously this is all reminiscent of old movies, books, and comic books, would always have any female character faint at the first sight of something scary, violent, or just a drop of blood.   :D    

Posted

 

One thing, however: Could SexErgy be displayed in a custom resource bar?

Please, please don't do this. That was what drove me away from PSQ was the big blue bar on my screen that wouldn't go away, even if I wasn't a succubus. Or if you absolutely must, make it a fading bar like the vanilla HUD.

 

 

As far as the damage goes, I feel like it could be slightly higher. Even at proficiency level 9 (the highest possible) the total damage done to a bandit marauder is roughly 120. Considering their hp is at 500+ it is only dealing roughly <25% of their total hp. It's not bad, but my suggestion is that perhaps you can add a damage modifier to the MCM or increase the damage dealt a little.

I agree that the SR spell could use a bit of a buff, I use SkyRe so everything is much tougher.

 

Could you also change the dialogue with creatures? It's kinda weird talking to a wolf and it telling me how hard it wants to bang me >.>

 

 

You do realize you can disable the blue bar in PSQ's menu? Although, I do agree that the default option of it being 'on' even without you even touching PSQ at all is kinda annoying.

Posted

 

Ok, now we don't have to experiment with SexLabUtil1 to be a black widow player. One thing, however: Could SexErgy be displayed in a custom resource bar?

That's one thing I'd implement, I already thought about it, but I have no idea how it's done^^

 

 

It's fiddly but doable. There are some instructions and files for doing it in the Private Needs thread:

 

http://www.loverslab.com/topic/17295-private-needs/page-56?do=findComment&comment=553387

http://www.loverslab.com/topic/17295-private-needs/page-56?do=findComment&comment=553085

  • 2 weeks later...
Posted

I think there's a minor glitch caused by PI spell, if you cast it while holding a shield in the other hand. You basically get stuck in the dual hand spell casting pose when you cast the spell. Equipping another weapon fixes it.

 

Posted

Hello, I got a dumb question.  If this mod requires Fus Ro Do(h), could you link the mod?  There's multiple mods with this name and I'm not sure which one I need.  Thanks

  • 3 weeks later...
  • 3 weeks later...
Posted

Right, so tested this mod and must say that I really like the concept, but have some suggestions.

 

  • Debuff damage.

So it felt rather.. meak to be using this ability only for the enemies to lose a small portion of their health, unless moving scene back and forth from the next to last to last stage of the rape each time until desired result was achieves, e.g. they die.
Perhaps it is me who have misunderstood the concept, but felt like this was a way to have you character get into the sexual situations without getting really punished for it gameplay wise. Quite the opposite, alternative means to achieve desired result. That would how ever require the enemies to actually die, and the current way the dot is working isn't all that fun to me.

I'd rather see the level base the damage rather than the duration, but the duration to be long enough for common enemies to die even at level one, but at this level it takes much longer, meaning that the character will be stuck in the "awkward" position longer, and probably be used several times by a single pack before the aggressors start dropping off.
The higher level the higher dot damage (though nothing insane to spoil the fun of it) will be higher per tick, though I wouldn't like to see it ever killing a dragon in one go (perhaps two in highest level).

It seems obvious when the dot is active, I like this. Should be clear what mobs are afflicted. Make it so that the dot is renewed when a mob is afflicted by it once more, that way (if several goes) they won't get away. Think it works this way at the moment, but non the less.
 

  • Spells.

The AOE is nice, but I would like a smaller option for the AOE. Maybe functioning as a shout with three stages, first one being 20yd, then 50 and finally 100. Think the current is set to only 100?
I would also like a single target calm option which comes with this effect, for those situations (feels a bit more immerse to me, I suppose. On touch, perhaps?).
Also, noticed a bug with the aoe spell. Seems like it starts working just like the passive spell on all mobs, even if they are not affected by the calm. Gives some paranoia that I will end up harming mobs I have no intention to do.

Finally, if a mob dies while the rape is in progress, other mobs will stop queueing and leave. I suppose that makes sense, now when I think of it, but I would rather imagine they just thought their friend passed out from excitement and merrily continued abusing my Breton priestess. This is probably an issue with Defeat rather than this spell, but it is a good concept to make sure no mob, even at highest level, die during a default length scene to avoid this (not like they did that now, considering they didn't die. Only happened when I abused the spell by going back and forth from second to last position to last).

Overall, love the concept and will be keeping an eye on any changes you do to this mod. In its current state it is not quite for me, but consider me intrigued.  

  • 2 weeks later...
Posted

So I installed this a little while ago to try, got rid of it because for whatever reason it was preventing me from earning experience in the vanilla skills, and now all of a sudden and apropos of nothing, I find this mod activating whenever I load up a save despite the fact it is unchecked in my load order and uninstalled according to my mod list. 

Posted

I like the mod and what it offers as i too like to stay weak and vulnerable and be able to quest without leveling up so fast, so far so good and thanks for providing it, although i would say {The Black Widow} would have been a better title for the mod as that's what it seems to offer.

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