gooser Posted October 10, 2014 Posted October 10, 2014 "Occasional permanent scarring that doesn't disappear with the next healing spell would be an interesting avatar element for RPGs."
meltedbytheun Posted October 10, 2014 Posted October 10, 2014 Different stokes I guess, but Peter already did that in Fable 2, and that made me reload everytime it happened.
jfraser Posted October 10, 2014 Posted October 10, 2014 Certainly it should be toggleable, but I like the concept. I've often wished the marks from being whipped would last for a couple of days instead if a few seconds.
Dr. Thang Posted October 10, 2014 Posted October 10, 2014 Different stokes I guess, but Peter already did that in Fable 2, and that made me reload everytime it happened. Actually it was in the first Fable as well, so it's an even older concept than that. I avoided it by just having the magic shield on all the time in combat.
Coopervane Posted October 10, 2014 Posted October 10, 2014 Different stokes I guess, but Peter already did that in Fable 2, and that made me reload everytime it happened. Yup, and that would end up beeing a lot of people's response to it. A far better idea than permanent scars would be long lasting ones that would stay with you a good while after the fight (something like 10 to 20 ingame days), but not permanently.
Emberheart Posted October 10, 2014 Posted October 10, 2014 It's been done here and there. There was a star trek game I think which did this on starship hulls. It detected where it was hit and would erase part of the hull by using alpha occupacity. It then made a copy of the ship with reverse alpha whenever that part was cut off turning it into debris. Back then that was fancy. Shadow of Mordor sort of does primitive scar detection. If you slash an Orc's face, he'll have a scar, burn him and he'll have patches of skin hanging lose later, and so on.
Captain Cobra Posted October 10, 2014 Posted October 10, 2014 As long as there's a way to get rid of them when I get tired of them.
LordJerle Posted October 10, 2014 Posted October 10, 2014 It's been done here and there. There was a star trek game I think which did this on starship hulls. It detected where it was hit and would erase part of the hull by using alpha occupacity. It then made a copy of the ship with reverse alpha whenever that part was cut off turning it into debris. Back then that was fancy. Shadow of Mordor sort of does primitive scar detection. If you slash an Orc's face, he'll have a scar, burn him and he'll have patches of skin hanging lose later, and so on. Starfleet Academy, I believe is the game you're looking for. Starfleet Command was the next great game in the franchise, but that just used hull damage textures.
afa Posted October 10, 2014 Posted October 10, 2014 Recently Shadow of Mordor has them for the orcs. There are a few plot related scarring in Batman and Mass Effect.
Jayce Dimmer Posted October 10, 2014 Posted October 10, 2014 The problem would be the ol' draw call dilemma. It'd be absolutely horrendous to do this in any meaningfull scale in DirectX 9. Wouldn't be a problem if a Mantle renderer was used, though.
Guest Posted October 13, 2014 Posted October 13, 2014 I really liked BI Phenotypes and the idea of your appearance reflecting your life path. It kind of reminds me of what they're trying to do with Lara Croft these days. By making her bear the physical effects of her adventures visually, you get more of a sense of her vulnerability and her toughness for getting through whatever ludicrous situations they put her in. The trouble is, games like Fable work to time frames that are super compressed, so these sorts of attempts at persistent injury or scarring come across as cheap assed gimmicks that crop up far too often and wreck immersion instead of enhancing it - a sort of Road Runner effect. Most of us were super hyped when we read about that stuff, so that shows how much we want it in our games. I think the concept of permanent scarring really only stands a chance in games that demand very large investments of your time in character development. Then the idea of picking up the odd rare permanent scar along the way might serve as a sort of notch on your belt, a visual representation of the commitment and a secondary layer of customisation only those of us who've stuck with it get to sport on ourselves - and not something we could have planned for either.
mollynakamura Posted October 13, 2014 Posted October 13, 2014 I kinda liked it in Fable. This would be cool in a grittier game like Fallout too. I remember in Fallout 2 getting my forehead branded as a slaver and growing extra toes from radiation and other cool (albeit text based) physical changes from your adventure. Relaying these in 3D would be awesome in my book. ------------- http://mollynakamura.tumblr.com/
Recommended Posts
Archived
This topic is now archived and is closed to further replies.