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Posted

Test with ATI Configurations Pannel: AA 4x

The White bug is still there.

Hi Fejeena.

 

Well , after a re-install of the NVidia Control Pannel ( for W7 ...) and with the same setting as for the XP version, the bug is still there too ! ...

 

So i think this is something to doo with the different directX version , but i'm afraid we 'll never know " why" only this occur on the "animated" bodies ( and not only with those on this topic .

 

I'm tired of searching for that bug ... so the only way i found is to disable the "INT Shadows " ...( shadow in interior ).

 

Today i didn't have the time to test the previous machine ( where Windows7 stands not very " UpDated " since a few months ) i will try it tomorrow .

 

Just one thing before I finish for tonight : i only tested the "64 bits" version so i don't know yet if this bug also occur in Oblivion running on Windows7- 32 bits  ... on the others machines there are the two versions installed ( + XP ) so i 'll probably know that tommorrow .

 

So , thank you  and good night.

 

PS : i don't know what's going with the Ati control pannel ( because i never needed to use it ) but with the one from NVidia you can override a lot off settings done by the game control pannel  and there are also defined setup already there for some specific program and not only for game software . Of course the  "defaut" setup for Oblivion is already there too.

 

I need to find the guideline for the different parameters in Oblivion.ini ... i already got it by the past but i cannot  remenber where it is stored now ...

 

Bye.

Posted

Not only in this thread, the first meshes with the White bug are from MonsterGirl - The Swarm (summer 2012) not sure who is the creator ? wolfzq the cursed_armor creator ?

It must be the morphed meshes and Oblivion light.

4 mesh creators ( wolfzq,samhain6,kingkong and Symon)  and all meshes have the bug.

Posted

Not only in this thread, the first meshes with the White bug are from MonsterGirl - The Swarm (summer 2012) not sure who is the creator ? wolfzq the cursed_armor creator ?

It must be the morphed meshes and Oblivion light.

4 mesh creators ( wolfzq,samhain6,kingkong and Symon)  and all meshes have the bug.

Hi there.

 

Hi Fejeena ... i have some "news" before take a rest ...

 

So here the two meshes from KingKong's post 29 ( it's the first time i tested these 2 ones) but i put them to the Deedee's Skeleton ( just because it was the first on my desktop ... ) and use them as a replacer for the clothe MC03 ( it used the 2 needed biped slots ) , without any other change on these meshes.... and this time there is no bug ?  

 

Strange ,isn't it ?  I will test the others meshes tomorrow ( too late for this night , i must go to sleep ) but with a few other Skeletons . 

 

Cheers.

 

Nb : so i used this nif as it ... with a the Skeleton already there , just one thing the " tits" don't seem to move but maybe it's due to an incompatibility with my idle ... i 'll check that point later.

 

Edit ( 10 Novembre 2014  à 19:37): my bad , false hope !

 i've tested this nif ... with XP operating system ... sorry !

 

Unfortunately i'm not able to run Oblivion witn Windows7 32 bits version... there is only one install on my computers with this operating system ( W7-32 bits) ... installed on March 2011 ... and there is only the vanilla installation ( + SI) , and nothing else ., even NifSkope isn't there.

 

So it's difficult to test those meshes in these conditions.

 

In the nif i posted , the tits were missing , that's why they didn't move.

 

Now the only way ( without changing the " INT Shadows") i found to not get this white bug with W7-64 bits , is just to assign another material ( for my test i used " Skin2 and Skin3) ... well but i used these two meshes as " clothe replacer" , but that's not the purpose we are expecting .

 

So , sure in these condions it's better to use some "cuted" animated part , like this this bug on occur on these cuted parts.

 

... to be continued .

Cheers.

*********************************************************************************************

 

PPS : @ Fejeena ( and not related rto this topic)  :  ... in your post N° 11 you said :

 

http://www.loverslab.com/topic/39008-well-this-mod-is-no-more-avaible/?do=findComment&comment=979690

 

... " legfemale.dds" ??? it is for vanilla Body meshes, HGEC use Footfemale.dds "  ... well there are some reasons to keep those " legfemale.dds " ... because some mods use them ( as example some Growlf's mods like " ROYO 's Adaptation "  if i remember well ) they keep the same name , but the texture is not the " Vanilla" .

 

I think ( but not quite sure ) that some old companion mods  ( based on REN something ) also use these name . 

 

 

 

0skeleton_de_Dedees & ZKEC morph v2 (KK post 29).7z

Posted

Ladies and gentlemen , greetings.

 

That was very frustrating an irritating but i found a solution but at this moment only for the NVidia Graphic Cards ( sorry Fejeena)   ... if  your model supports PhysX  , you just need to select your GPU as a PhysX processor ( by default this one is usually set as " Auto-Select ( recommended ) "...) .

 

That's all .

 

NB : i don't know if this "racist " bug also occur with the Windows7 - 32 bits version . It is not there with XP operating system and for other Windows operating systems , i need some feedbacks ( and for W7 - 32 bits , too).

 

Cheers

Posted

sorry AnnaFly  but this did not resolve the issu .    it seems to be a little more complicated.

 

but i have really appreciated all the effort you have done  untill now   thanks.

Posted

sorry AnnaFly  but this did not resolve the issu .    it seems to be a little more complicated.

 

but i have really appreciated all the effort you have done  untill now   thanks.

Hi there.

 

Hi Kingkong ... " bouuuh alors je vais pleurer , na !  " :D   thank you for this report.

 

I'll continue to search a solution to this issue. Not especially for this topic , but for all body animated meshes using an animated part.

 

It's very painfull : i 've changed one by one and test them one by one too , all the settings from Oblivion .ini. and from the the driver's  graphic card options ... so this last change works for me but i used a very old driver .

 

Why this old driver ? Simple it' was the one i used when Windows7 was released to compare the performances between the two  3 systems : XP and Windows7-32 and 64 bits .

 

And when a driver works well , i see absolutly no reason to update it ... that's my point of view...

 

Drviver version : 306.97 ( that's what the "system informations" privided by the NVidia pannel said ) .

 

I can test this point on 5 computers using two different NVidia graphic cards and two different Ati Graphic card too.

 

Unfortunately , most of my Oblivion's installations run under the Windows7 64 bits version ( + XP , but this white bug doesn't appear  with XP on any of my computers with an Ati Graphic card )... but unfortunately it is there with a new test done today ( 13 novembre   +/- 18 h30 ) but with a VIDIA graphic card , sorry .

 

Second problem come from some Microsoft Updates that were   " zapped "  ... so it  needs a long time to compare the updates installed on the different machines.

 

Third thing is that i use different driver's versions too ! ...

 

That's why i said that searching a solution for this " White bug" is really painfull .

The only thing i can do at this moment is just to post some screenshots of my different settings on this machine .

 

I cannot test this bug with Windows7 - 32 bits acrually ... there is only one Oblivion installation done with this W7 's version ( Integral and not " OEM " of course) and that's also the only one running with an AMD CPU ( all others come from Intel )... i prefer to not " alter/corrupt" that installation because i keep it to try and test the Nehrim mod i downloaded yesterday.

 

So if this bug also appear on the 32 bits version of Windows7 , it 'll be usefull to report it here too.Now  i know that it is there on some XP configurations ... so a 32 bits operating system is also affected.

 

I found another animated nif yesterday ( and i already saw it here ...somewhere ) , this one concern the upper body mesh , i will use it to in my different tests.

 

Last thing : i 'll need a few days to test these diffeent meshes on different machines with different Garahic cards & drivers , and different Windows7 installations with different Microsoft Updates.

 

For the Ati models , of course i use an newest driver , but not the last from AMD . Much of the time i use the driver not from NVidia , ATI ,or Microsoft but the one from the manufacturer is there is one ( most of the time it's the same thata provided by ATI or NVidia ... ).

 

So actually i think it's better to use a " cutted" animated mesh because by changing the material property solves this "white bug" ... that's a solution for the races using the "imperial" texture but not for the other races. 

 

Cheers , i 'll take some screnshots from my settings and put them here as a "  PS ".

 

PS , the screenshoots :  ... i used this old 8800GT/9800GT for testing purposes ... usually i use the ATI 5570 on this machine ... but set like here , Oblivion run very well ( even with only 512 graphic card memory)  so i think i 'll not remove that old NVidia card after these tests .

 

I'll put other screenshots later , i need to launch the game to take them ( but i don't things the ones change anything , except for the INT ( Interior) Shadows , if disabled the bug does not occur , but you already know that fact if you've read the early posts ...

 

post-239275-0-61963500-1415842273_thumb.png

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Posted

Gretinngs.

 

@ to Symon and Kingking . oups ,  sorry, Kingkong .

 

Well , i found one animated mesh ( upperbody) where this white bug doesn't occur .

I used it as the nude upperbodyfemale  with one of the lower where the White Bug occurs , and this upperbody part wasn't affected by this bug.

 

So maybe you could compare this mesh with the one you created each other .

 

I found this "mod..free to use " from the same site's link Fejeena posted at the Poontank's Comix thread about the bmra body . I'll post the full link as soon as possible ... that 'll take me a very short time ... coming soon.

 

http://www.loverslab.com/topic/1278-oblivion-comix-and-pix/page-38?do=findComment&comment=983321

 

Cheers... wait 2-3 minutes  ( soory, i'll take me much more time ,because of a  wrong reference i wrote in my folder ) for the full link.

 

PS ... the links :

 

http://up.mnty.net/?page=44&gal=1&mode=list&sword=&andor=#pagingtop

 

http://up.mnty.net/?mode=edit&edit=004281

 

EDIT ( 13 novembre 2014 à 09:11 )  : not sure if this could help but i saw one major difference between the animated meshes posted in this thread and the last i posted  (  in this post ) : in this mesh there is more than only one partition block for the skin  ( ---> NiTriStrips --->  NiSkinInstance ---> NiSkinPartition) .

 

In this upperbody mesh there are 36 Skin partitions blocks ... and only one in all the animated  meshes posted in this thread.

 

Could it be a problem with the skeleton used when the mesh is exported     was imported to Blender ?

 

I refer to this comment from "Master" Growlf : ... " ForModders
- added a folder with an skeleton containing all Scale bones up to 1.5, but no billboard nodes to prevent Blender import errors."...

 

As i already said , i'm not an animator ... and i never used Blender to edit a body ... just for other "little things" so sorry if i'm wrong. **

 

http://www.nexusmods.com/oblivion/mods/37596

 

Coming soon ... in a few hours ... ;°)

Cheers.

 

Edit **  (13 novembre 2014  à 12h 43 ) =  compared with some older meshes , a  "normal " upperbody with BBB has 2 skin partition blocks , if there is no BBB , usually there is only one partition block ... so i wonder if theses animated parts need or not to have their own skin partition block parts ? So that's just an idea ...  

FemaleUpperbody ( from up004182 don't forget to rename it correctly).7z

Posted

Hi there.

 

@  to all experimented modders in particular ...

 

I've posted some "PS" and "Edits" in my previous post .

And ... , did you know that Master Growlf already done something like that ?

 

Not quiet sure if the mesh was from his Growlf hot body 3/3.1 or 4.1 , so i put here the one i found and this one came from the version 4.1 .

 

I know that Growlf 's model worked with the vanilla animation ( especially on a "dead body" ... do you  "see"  why ? ... :D )  and this mesh seems to work the same way ( just tested with NifSkope , not in game).

 

I already got the versions 3.0 and 3.1 by the past , but to find one of them  it's not so easy on my computers .

They are probably stored on and old machine , wher the graphic card used the AGP bus and not the PCI- Express one... 

 

Anyway , here the Growlf's mesh ( it's not HGEC compatible , of course and may be it would be a good thing to found the Skeleton which came with that Growlf 's mod, but sorry it's not stored  on this machine ) .

 

Edit ( 13-11-2014  à 18h54Bad news ... and i'm sorry , first time i 've tested one of these meshes with XP ( 32 bits of course) it was with an Ati Graphic card , and , by error with another account i usually use ( thee is 3-4 accounts in each operating system ..) and this one used a very different setting ( Oblivion.ini and for the Graphic Card )   .

 

Now , i came back to XP but with an NVidia Graphic card and the white bug is there .

So unfortunately , and seriously i 'm very sorry Symon , but this bug is there on a 32 bits operating system too .

 

I 'll correct the early posts where i said that it wasn't there...

 

Cheers.

 

femalelowerbody from Growlf hot body 4-1 if i'm right .nif

Posted

Not all meshes have only one Skin partitions blocks,  the moving preg upperbodies have 2 Skin partitions blocks.

 

And the upperbody with NO white bug,  up004281 ? the nipple0.nif ?

This one with the white bug?

post-3205-0-26154800-1415911250_thumb.jpg all original ! no changes ! 36 Skin partitions blocks, original texture and textures path, colors,...

 

And if you update the Skin Partition of the  nipple0.nif ( with NifSkope) the upperbody have only 2 blocks and the "clothes" 1 block ( and the bug is still there)

 

Posted

Not all meshes have only one Skin partitions blocks,  the moving preg upperbodies have 2 Skin partitions blocks.

 

And the upperbody with NO white bug,  up004281 ? the nipple0.nif ?

This one with the white bug?

attachicon.gifbug2372.jpg all original ! no changes ! 36 Skin partitions blocks, original texture and textures path, colors,...

 

And if you update the Skin Partition of the  nipple0.nif ( with NifSkope) the upperbody have only 2 blocks and the "clothes" 1 block ( and the bug is still there)

Greetings.

 

Hi Fejeena , bad news ... this mesh has not the white bug on my machines ... 

 

Anyway , i found this ... a very old post/mod talking about the " white bug" too ( but not only) :

 

http://www.nexusmods.com/oblivion/mods/11167

 

I'm affected in some rare places with this " black screen bug" ... idem with Skyrim , and for skyrim i use an ATI HD 6850 , so not only NVidia cards are affected by this " Black screen bug". 

 

As i already said , i never saw the " White bug "  before this thread , so it's something new for me.

Now in the meshes are not involded directly in this bug , so i suppose that's only a setting's question.

 

And i think so because the first time i tested the meshes from posts 24 & 25 ( KingKong and Symon) this bug wasn't there with XP operating system.

Sure , yesterday i found this bug  with XP by using another account where the Oblivion .ini and where the Video Graphic card settings are very different ...

 

Except for OBSE ( especially for the Real High heels system)  , there is nothing  very " Special" in my Oblivion's mods , no ENB , no HDR , etc....

 

Now i must say that sometime a bug can appear ( like the " distorsion beam" )  when i use a very different texture reolution for the different part in one nif ( exemple if i use one 1024 for the " vagina lips" , another 4096 for the Clitorial hood etc ... of cause in this case in use a non -skin material for thes meshes ... and the only way i fund to avoid that kind of bugs is to export each mesh one by one in a fifferent nif , save , and recreate them to another nif where all the parts don't share the same property ). Most of the time that solution works for me.

 

Now , i know that sometimes  the  "NiTriShape"  must stay NitriShape and not NitriStrip ... another thing is about the number of skin partition blocks : no i don't think it's a good choice to convert ( UpDate) them  .

 

You said that in the Pregnant meshes there is only 2 skin partitions block ... i think that's not enough  , maybe i'm wrong but it needs i block for the upperbody , another for the MovingBreast/BBB effect and a third or more for the animated "pregnant body part" .

 

Now , i never tested these pregnant animated meshes yet .

 

I need to find an old animated mesh ( not specially made for a human body ... for a creature that' ll  be good too ) . 

 

So , actually it's not really  a "big  problem"  because i can easily change one settings ( like the one from PhysX settings on the machine i use for testing at this moment ) or simply the " material property for each part , these solution work for me but unfortunately not for you , Fejeena.

 

To be continued ... an,d i 'll continue to search the cause/source of this bug. As i already said a long time ago ... we need " Master " Growlf here on LL ! .... ;°)

 

Cheers.

 

NB , i 'll search in some Growlf 's mods , " Comments Section" for some " Tips " it's possible i 've already saw something about this bug by the past .

 

PS : i 'll investigate another point too : the DTX5  texture format ;  i need to ckeck the texture i use actually to verify if they are really in a DDS  format ( DTX1a , DTX3 or DTX5 with mipmap)  and not a ARGB32  or something like that  ... if so i 'll convert them first and see if this can solve the problem.

 

PPS  ( 14 novembre 2014 à 13:53) & @ to Fejeena : uhmm... another setting i can use without the white bug but , i used here an old save and it seems to be corrupted now ( i removed and changed some mods) . The difference is that here the "Player" use an imperial texture 4096 ( from Chockwolf " Real Skin" ) .

 

Early tests 're made using the FF13 race for the player ( footfemale .dds use only a texture size of 1024 but i don't think it's important ...) .

 

Tested meshes here are the upper animated body  ( with 36 skin partition block up004281 or up004182 i need to ckeck the folder to be sure )  and the lower body from KingKong's post 24 .

 

I was surprised because ... after  "playing" with Oblivion since a long time , i didn't know that the  video settings was already in the " save " !!! i'm not very proud of this ... ;°) ... in fact i remove  ( disable) the INT shadows and launch the game with an old save ... and i saw and ply with the setting i post here : can you try it ?  

post-239275-0-82223000-1415969720_thumb.jpg

  • 1 month later...
Posted

Greetings.

 

 Well , not found another solution , but only another issue with the animated body parts .

 

Some pictures to explain it :

 

 

Example 1 : ( pictures 1A,B & C )  a Mage  wearing a Mage Robe ( Lucy HeartFillia Model - using only the Upper body Slot with the GBEC Lower body ) but where only the MC03 - picture 1 B - ( UL- Upper and Lower body Slots used) Outfit is show ... this last was replaced with the KingKong's meshes ( Upper with animated tits and lower from the ZKEC model , if i'm right ) ... the mage robe used in this particular case is the Kingkong's Lucy HeartFilia model but using only the upperbody slot - picture 1 C ... and already converted to the Gooboo's body mod) )

 

The picture 1 A is the inventory of that NPC ,... once deas !

 

Example 2 : Captain Reanault ( She isn't supposed to wear a clothe here ) , collected with the "Corpse Collector mod " ( by Addk1K , if i remember well )  and where i put a clothe replacer ( this one use the four bipped slots  ULHF - Upper , Lower ,Hands & Feet )  in her inventory before collect her corpse.

 

Once her body is keeping out of my inventory , she appears to wear the animated Clothes only  ( used as a replacer for the Female Mythic Dawn Outfits ...for this test)  , but in fact she wears her armor ( another Blade model without the script ) too.

 

Cheers , and sorry i've posted this posted not complete by accident .

 

PS : it seams the " Player" is not affected by this new bug , only other NPCs !

PPS : Unfortunately a very usefull mod such " RefScope"  cannot really help us in this case , just because , by default ( = without a special script ) the Oblivion Engine doesn't allow to wear more than one bipped slot outfit in the same time ( so you cannot " share" a bipped slot ...) and if  you check a NPC's inventory with " RefScope" , you will see all the stuffs there , can the only one wearred reported is the one you see in game . 

 

http://www.nexusmods.com/oblivion/mods/21862

 

 

There seams to be a " priority " problem here , but that' just my "poor" point of view .

 

Happy New Year 2015 to everyone.

 

post-239275-0-84538400-1419982382_thumb.jpg

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  • 3 weeks later...
Posted

Greetings.

 

Happy new Year 2015 , once again ... ;°)

 

Does someone can test this mesh ?  ( Please, take a look at the " Edit " i posted this 25 january ...)

No more white bug with this one but :

 

1 ) in game i use the Ragdoll Skeleton ( by killerMonkey )  at this moment ( i need it for testing two others " critical " mods , so i cannot chane it now )  .

 

2) There is already a Skeleton attached to this mesh , but unfortunately , i cannot remember wich one is used here ... probably the last LAPF or the " Ragdoll Skeleton ... i 'll investigate that point later . 

 

3) This mesh is used as a " Clothe Replacer" for the MC03 ( it use the upper and lower body slots ) .

 

And last thing , i started a new game , i use this time OBSE 20 ( version 0.0.20.6 ) , last tests were made with OBSE 19 and my " TimeScale setting set to 1 , because i usually play in " RealTime " ) .

 

For this new test , i set my TimeScale to 4 ( and i cannot change it in game because i test another " critical " mod where i must use a specific  " TimeScale " and where i cannot change it to avoid some issues ....) .

 

The two body parts used here are from KingKong ( the upper with animated " tits" ) and one of his animated lower ...

 

NB : of course, this time i enable the INT Shadows ( Interior Shadows)  : so , no more white bug for me , i play with these meshes since about 20 hours and i created a special Ayelid to test thiese meshes Ruin where i put all kind of different lights ... Unfortunately , at this moment i just play with an old 8800 GT ( NVidia ) ( 500 mega Graphic memory , and that's not enough ... because i use a screen resolutrion of 1400 x 900  , graphic setting on " High" and antialiasing to 4 ... and , i get some CTD if i  " run " too quickly with these settings ).

 

PS : i don't know if there is also the same " issue " i reported in my last post because i need to find someone wearing this outfit before i kill him/her and before i " collect " the dead corpse !  

 

 

Cheers.

 

PPS : i think the Skeleton attached to these meshes is the one that come with the Electrro's Body Spell mod ( Dedee's Skeleton ) , but not sure of this .  

 

***************************************************

***************************************************

 

Edit ( 25 janvier 2015 )  : i found something else ... ;°)

 

Well , this " white bug " it's a very strange bug .

 

I found this  : first , i used here another Skeleton ( probably the LAPF but not the last version ...) OBSE 19.4  ( because with the version 20 used for the first test posted in this post , i get some more " lags "  with this one on my " poor testing machine " ) and i used here the lower body part as a replacer for the generic Female Lower Body .

 

Secondly : nude , the bug is still there but only if in some condtions : if nude with a Claymore ( this one was enchanted ( sorry , i didn't have another , mot enchanted for the test )  the white bug disappear , if i use a shield ( this one was also enchanted) with a weapon ( enchanted or not ) the white bug disappear too !

 

But , if i equip a bow ( without arrows)  or an waraxe ( two hands) or only an sword or mass , the bug appear once again . 

 

So , it seam it as something to do with the Skeleton , i 've tried once again with the meshe ( used as clothe) in the same condition  , and the bug isn't  there.

 

Now i will stop for awhile to test these animated meshes , just because i have nothing to do with these animated body part - i would prefer some  animated " penis " ( i mean animated " little balls "  )  ... :°)  -  but the real reason is that i want to convert a lot of thing for the GBEC and RKA body , with crafting , mining and forge options ( like in Skyrim) and i need to test a lot of things to not create an unusable and " bugged" mod .

 

Cheers.

shirt.nif

  • 3 weeks later...
Posted (edited)

Hi to all from Mother Russia!

I'm now doing my own version of "open vagina", for example. More accurate (as i guess) and with rosebutt.

But I can't show you screenshots cause it's my first post(

Ha, bug) The picture was loaded!

post-596553-0-24196200-1423009939_thumb.jpg

Edited by Bloody mess
Posted

Bloody mess  nice job !

 

 

AnnaFly  while you take  a deserving break from this white bug .     i give you something to laugh !!!

 

it is the standard male lowerbody  (i think you can copy and past the morphed dick on another lowerbody )

 

 

sorry for the bad mesh : when in game there is a strech !!!

 

 

 

 

Posted

fienyx, I have not yet finished it. I corrected textures and vertexes weights in skin modificator today.

I'll just fix some things and post here the download link for testing soon.

post-596553-0-90533700-1423590728_thumb.jpg

Posted

Kind of curious, could you put the rose on this male lowerbody? 

lowerbody.nif

 

Going to test the female lower today. Will let you know how it works.

 

 

Edit: Tested, looks good, works good. I don't use tamago discharge, so I can't comment on that aspect, but yeah, nice work.

 

 

What What? In da butt! lol

 

post-119700-0-61888800-1423661120_thumb.jpg

Posted

Awesome. My character has a bit of an animal fetish, and after dog knots and horse cock, pretty sure that would look more......appropriate. 

 

It's all Ganredhels. Promises me advanced acrobatic training only to trick me with a dog in heat potion, and magicaly giving birth to her puppies, damn, intense. LOL

Posted

I'm not sure that it's working fine, so please test it and I'll make corrections if necessary.

I also changed two meshes for TamagoDischarge.

Greetings.

 

" Elle n'aurait pas des hémorroîdes là des fois ? " ...  :°)

 

Well seriously now :   there is another " Open Vagina thread ". Here this one was created for the " animated version " , and there is no animated part in your meshes .By the way , if you are going to animate them , don't forget to animate your " rose " too !

 

Here the link for the first " Open Vagina thread " :

 

 http://www.loverslab.com/topic/1369-open-vagina/

 

I think it would be better to rename this thread to something else like " Open Vagina 2 " or Open " stuffs"  or better " Animated open Vagina  " ... but that's not really my problem , this is just to make things more clear .

 

Anyway , thank you for your meshes, i was looking for one to suit the static corpses in the mod " Bravil Gallows 2 " ...

 

Cheers.

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