trepleen Posted March 7, 2015 Author Posted March 7, 2015  Well if you want a guarantee,..you'll need true paired animations (which has 2 actors on a single 2 actor skeleton),...its what killmoves are.  And as you've seen the camera is cinematic during killmove, and all IK and collision is abandoned to read straight off a paired .hkx animation. That means by default HDT and SoS are disabled, along with anything that could disrupt the animation.  both actor meshes are scaled onto the skeleton which plays in perfect alignment 100% as it was animated.    I see. I need to look into paired animations then. Good info.
Airock Posted March 7, 2015 Posted March 7, 2015   Well if you want a guarantee,..you'll need true paired animations (which has 2 actors on a single 2 actor skeleton),...its what killmoves are.  And as you've seen the camera is cinematic during killmove, and all IK and collision is abandoned to read straight off a paired .hkx animation. That means by default HDT and SoS are disabled, along with anything that could disrupt the animation.  both actor meshes are scaled onto the skeleton which plays in perfect alignment 100% as it was animated.    I see. I need to look into paired animations then. Good info.   Me too,...all I know is that when I first started animating SKyrim,...I thought It would be like paired animations,....didnt realize its 2 separate idles forced to align by extended scripting.  Its gotten much better recently with Sexlab updates,.....initially for MLA,.......those first 5 animations were made by japanese modders,....I studied their animations to learn they were offseting their actors to allow them to appear near each other without their hitboxes repeling each other,...I was the second english speaking person to do this,...the first was the AP author,...which operates on nexus,... So I took the new body with breast nodes by caliente and made what im pretty sure were the first BBP "sex paired" animations for skyrim,.....but now sexlab disables collision hitboxes,...so you dont have to offset,....but unlevel terrain or different scaled actors can still misalign,...  but with paired animation,....since the skeleton is one,..there is no physics to interfere between them,....even on unlevel terrain,...one actor will auto float or sink down to the other to attach to the skeleton  Also,...eliminates need for a framework really,...aside from registering and calling the animation.  its ideal for cutscene-like animations  like the skyrim intro you did a paired animation with the guy who tries to chop off your head  Fore told me he was pretty sure registering new paired aniamtions and calling them in skyrim was impossible,...but somehow he found a way to include it in FNIS,....im pretty sure he knows more about havok behavior then bethesda,...
Airock Posted March 7, 2015 Posted March 7, 2015 Heres the Resource from xp32, hes got a lot of tutorials on LL and nexus I think  Pair animation Resources-35941-1-5.7z  And Fore's readme  FNIS for Modders_V5.1.pdf Paired_AnimEvents_Reference.xls  other than this,...I know nothing about paired animations,...their possible problems,...bugs,....ect.   Â
SirNibbles Posted March 7, 2015 Posted March 7, 2015 I do hope with all this talk about using a nude suit, for the CBBE users it's gonna be bodyslide compatible? Â Aside from that, @ Arrok I agree with u that non-HDT animations are gonna look a lot better but it's gonna take a lot more work; and beside from that I don't think all animators are willing to use this body to create animations (I sure do hope so with the final result, but I don't see it happening). Â Anyways, keep up the good work and astonish me and all of us on loverslab with the final result ^^
Airock Posted March 7, 2015 Posted March 7, 2015 I do hope with all this talk about using a nude suit, for the CBBE users it's gonna be bodyslide compatible? Â Aside from that, @ Arrok I agree with u that non-HDT animations are gonna look a lot better but it's gonna take a lot more work; and beside from that I don't think all animators are willing to use this body to create animations (I sure do hope so with the final result, but I don't see it happening). Â Anyways, keep up the good work and astonish me and all of us on loverslab with the final result ^^ Â It could be,...set up a non-HDT bodyslide, and you could generate the nudesuit with the same preset you used to generate your femalebody_0 and _1
Airock Posted March 7, 2015 Posted March 7, 2015   Example, three animations:  Schlong_Hung_Missionary_male.hkx Schlong_Hung_Missionary_female.hkx Schlong_Normal_Missionary_male.hkx Schlong_Normal_Missionary_female.hkx Schlong_Small_Missionary_male.hkx Schlong_Small_Missionary_female.hkx    you know I may have an idea to make this easier.  Since the schlong's can't scale, why dont you just offer 3 different skeletons,...one with a large scaled GenBase, one with a normal, and one small,...  by choosing the penis size at installation you choose a sized skeleton to install,...then you only need one animation that can play on all 3 skeleton genBase sizes.  This is kinda like how the sos equipable schlong is,...you cant scale it unless you scale the skeleton.nif.  you can quickly scale the skeleton in nifskope 3 different sizes and have players choose one during install options.  This would also allow you to only have to make one hdt mesh and one non-hdt,...and depending on the skeleton you chose,...the mesh would scale with the skeleton
Airock Posted March 7, 2015 Posted March 7, 2015 You're actually much further along than I thought,...I see the SoS genital bones have already been incorporated into your skeleton.hkx  meaning custom male genital animation testing could theoretically be done now,....the vaginal bones rotate perfectly on the female mesh,..its looking great.  your custom textures are great as well,..    I saw you mentioned linking the skeleton to pornphile's rig,....one of his finger splines would work great on the vagina  Using a slider for open/close,...
trepleen Posted March 7, 2015 Author Posted March 7, 2015    Example, three animations:  Schlong_Hung_Missionary_male.hkx Schlong_Hung_Missionary_female.hkx Schlong_Normal_Missionary_male.hkx Schlong_Normal_Missionary_female.hkx Schlong_Small_Missionary_male.hkx Schlong_Small_Missionary_female.hkx    you know I may have an idea to make this easier.  Since the schlong's can't scale, why dont you just offer 3 different skeletons,...one with a large scaled GenBase, one with a normal, and one small,...  by choosing the penis size at installation you choose a sized skeleton to install,...then you only need one animation that can play on all 3 skeleton genBase sizes.  This is kinda like how the sos equipable schlong is,...you cant scale it unless you scale the skeleton.nif.  you can quickly scale the skeleton in nifskope 3 different sizes and have players choose one during install options.  This would also allow you to only have to make one hdt mesh and one non-hdt,...and depending on the skeleton you chose,...the mesh would scale with the skeleton   Wouldn't their still need to be two animations to determine how wide to open the vagina?  Making two animations is not a problem. Once I make the first one, I save the project. Then widen the vagina, export the second animation, done.  I'm still going to research this solution more thorough when I get to it, I'll think on this.  Heres the Resource from xp32, hes got a lot of tutorials on LL and nexus I think  Pair animation Resources-35941-1-5.7z  And Fore's readme  FNIS for Modders_V5.1.pdf Paired_AnimEvents_Reference.xls  other than this,...I know nothing about paired animations,...their possible problems,...bugs,....ect.  Excellent.   You're actually much further along than I thought,...I see the SoS genital bones have already been incorporated into your skeleton.hkx  meaning custom male genital animation testing could theoretically be done now,....the vaginal bones rotate perfectly on the female mesh,..its looking great.  your custom textures are great as well,..    I saw you mentioned linking the skeleton to pornphile's rig,....one of his finger splines would work great on the vagina  Using a slider for open/close,...  Indeed, that is the one thing I need to learn how to do, is create those dials. I have a youtube tutorial bookmarked to review as soon as I get back into 3DSmax.  You're right that we could do testing now, but this current change to the body types is huge. I need to document it first and look over the data.  I do hope with all this talk about using a nude suit, for the CBBE users it's gonna be bodyslide compatible?  Aside from that, @ Arrok I agree with u that non-HDT animations are gonna look a lot better but it's gonna take a lot more work; and beside from that I don't think all animators are willing to use this body to create animations (I sure do hope so with the final result, but I don't see it happening).  Anyways, keep up the good work and astonish me and all of us on loverslab with the final result ^^  Yes, I've figured out how to use bodyslide thanks to all the support for it. The nude suit would easily change depending on how you customize your main character.      Well if you want a guarantee,..you'll need true paired animations (which has 2 actors on a single 2 actor skeleton),...its what killmoves are.  And as you've seen the camera is cinematic during killmove, and all IK and collision is abandoned to read straight off a paired .hkx animation. That means by default HDT and SoS are disabled, along with anything that could disrupt the animation.  both actor meshes are scaled onto the skeleton which plays in perfect alignment 100% as it was animated.    I see. I need to look into paired animations then. Good info.   Me too,...all I know is that when I first started animating SKyrim,...I thought It would be like paired animations,....didnt realize its 2 separate idles forced to align by extended scripting.  Its gotten much better recently with Sexlab updates,.....initially for MLA,.......those first 5 animations were made by japanese modders,....I studied their animations to learn they were offseting their actors to allow them to appear near each other without their hitboxes repeling each other,...I was the second english speaking person to do this,...the first was the AP author,...which operates on nexus,... So I took the new body with breast nodes by caliente and made what im pretty sure were the first BBP "sex paired" animations for skyrim,.....but now sexlab disables collision hitboxes,...so you dont have to offset,....but unlevel terrain or different scaled actors can still misalign,...  but with paired animation,....since the skeleton is one,..there is no physics to interfere between them,....even on unlevel terrain,...one actor will auto float or sink down to the other to attach to the skeleton  Also,...eliminates need for a framework really,...aside from registering and calling the animation.  its ideal for cutscene-like animations  like the skyrim intro you did a paired animation with the guy who tries to chop off your head  Fore told me he was pretty sure registering new paired aniamtions and calling them in skyrim was impossible,...but somehow he found a way to include it in FNIS,....im pretty sure he knows more about havok behavior then bethesda,...   I'm a bit of a perfectionist which is a bad thing (slow production time). I could never stand to see any npc that is floating or misaligned.  Chances are I won't allow any type of 100% dynamic sexual encounter.  Still, paired animations seem like the correct path to take and I'm going to spend a few day studying up on it when i get to that part.  Just to give everyone an update. I need a week to get back into the swing of things.  Here is my current goal:  1. making minor tweaks and changes to sexlab female companions mod in creation kit (few days). 2. get back to work on male/female bodies and making them anamtotically correct, I'll probably be working with Arrok a lot and sharing a lot of my files with him (30 days).
Airock Posted March 7, 2015 Posted March 7, 2015    I'm a bit of a perfectionist which is a bad thing (slow production time). I could never stand to see any npc that is floating or misaligned.  Chances are I won't allow any type of 100% dynamic sexual encounter.  Still, paired animations seem like the correct path to take and I'm going to spend a few day studying up on it when i get to that part.  Just to give everyone an update. I need a week to get back into the swing of things.  Here is my current goal:  1. making minor tweaks and changes to sexlab female companions mod in creation kit (few days). 2. get back to work on male/female bodies and making them anamtotically correct, I'll probably be working with Arrok a lot and sharing a lot of my files with him (30 days).   I've been playing with male body mesh on your skeleton,...most everything fit and weights well,...only the L and R hands were scaled at 85%,...put them up to 100%,...and the HPA genital base bone is a bit too far back (HPA im assuming are your non-HDT/non-SOS genital bones)    super easy to fix,....not really trying to change anything though,...just getting meshes on it to test a bunch of rotations,...and test export,..and test exported anim in game idle,..then test it as a replacer for a sexlab anim,....  one step at a time  I do a lot when I can, but I really only mod on the weekends,..and every now and then,...skip a weekend,....so i may be gone for a bit then come back,..just upload anything you need to, and ill pick it up on the weekend.  You can PM me walls of text,...ill read them all eventually..
VonHelton Posted March 10, 2015 Posted March 10, 2015   Aparently got it working. Not sure what happened. THANK YOU! for your help. Great body. Am I correct in assuming I can't have bounce with this body yet? I installed tbbp breast and butt bounce but the skeleton seems to change that. Also the idle for this makes the vagina stay in one spot. As she does the idle the vagina comes out of the body slightly.  First,  * TBBP is breast & butt bounce that is animated. * HDT is breast & butt bounce that adheres to physics.  You should only have one or the other. In the case of this body you need to make sure you get HDT physics working with the body first.  Second, do you have any mod that changes the default idle?  Third, here is what I would do in your case.  1. Remove my mod, by following the uninstall instructions. 2. Now choose CBBE HDT Body in bodyslide then build bodies. 3. Get the butt & breast to bounce with the physics, not with anything related to TBBP or BPP.  Remember HDT gets rid of the need for TBBP or BPP.   The jump from TBBP to HDT is a bit tedious, but it's worth it once you got it all setup correctly   Wait......So I *don't* need a BBP or TBBP skele? At all?
Sugumuk Posted March 13, 2015 Posted March 13, 2015 Did anyone else experience a problem like this?Seems like the vagina textures are somehow missing. Not sure why.I read about an issue regarding mipmaps somewhere on page 4, and modified my INI file accordingly, but it didn't change anything.Any help would be greatly appreciated
Airock Posted March 13, 2015 Posted March 13, 2015 Did anyone else experience a problem like this? Seems like the vagina textures are somehow missing. Not sure why. I read about an issue regarding mipmaps somewhere on page 4, and modified my INI file accordingly, but it didn't change anything. Any help would be greatly appreciated  You'd need to open up your female body in nifskope and target the vagina mesh (object001 in my file),....under BSLightingShaderProperty,..then BSShaderTextureSet,...  make sure the vagina texture is linked like the pic  Did anyone else experience a problem like this? Seems like the vagina textures are somehow missing. Not sure why. I read about an issue regarding mipmaps somewhere on page 4, and modified my INI file accordingly, but it didn't change anything. Any help would be greatly appreciated  You gonna need to check it for femalebody_0 and _1
Sugumuk Posted March 13, 2015 Posted March 13, 2015 Thanks for the quick answer! So this is what it looks like in NifSkope; seems okay to me, but there's still no texture ingame. That's really confusing.
Airock Posted March 14, 2015 Posted March 14, 2015 Thanks for the quick answer! So this is what it looks like in NifSkope; seems okay to me, but there's still no texture ingame. That's really confusing. Â Ok lemme look into it,....sec
Airock Posted March 14, 2015 Posted March 14, 2015 try these textures  vagina textures.rar Thanks for the quick answer! So this is what it looks like in NifSkope; seems okay to me, but there's still no texture ingame. That's really confusing.  My skyrim install is totally bugged right now so I can't test but these texture edits should fix the texture issue
Sugumuk Posted March 14, 2015 Posted March 14, 2015 try these textures  vagina textures.rar Thanks for the quick answer! So this is what it looks like in NifSkope; seems okay to me, but there's still no texture ingame. That's really confusing.  My skyrim install is totally bugged right now so I can't test but these texture edits should fix the texture issue  Thanks! They look superb in NifSkope, but the game still doesn't load them I must've done something wrong along the way...
Airock Posted March 14, 2015 Posted March 14, 2015  try these textures  vagina textures.rar Thanks for the quick answer! So this is what it looks like in NifSkope; seems okay to me, but there's still no texture ingame. That's really confusing.  My skyrim install is totally bugged right now so I can't test but these texture edits should fix the texture issue  Thanks! They look superb in NifSkope, but the game still doesn't load them I must've done something wrong along the way...   Did you build the correct bodyslide mesh?  need to use the SLFC CBBE Body HDT AG outfit/body,....
Airock Posted March 14, 2015 Posted March 14, 2015  try these textures  vagina textures.rar Thanks for the quick answer! So this is what it looks like in NifSkope; seems okay to me, but there's still no texture ingame. That's really confusing.  My skyrim install is totally bugged right now so I can't test but these texture edits should fix the texture issue  Thanks! They look superb in NifSkope, but the game still doesn't load them I must've done something wrong along the way...   Also, the default textures were only one layer and missing mipmaps,....so make sure you overwrite the textures with the new ones,...  I may have accidentally f'ed up the file pathing,....so if you didnt have to overwrite or replace files when you merged, then you may need to just dig way into the vagina textures.rar, and select them to copy over your current textures
Sugumuk Posted March 14, 2015 Posted March 14, 2015   try these textures  vagina textures.rar Thanks for the quick answer! So this is what it looks like in NifSkope; seems okay to me, but there's still no texture ingame. That's really confusing.  My skyrim install is totally bugged right now so I can't test but these texture edits should fix the texture issue  Thanks! They look superb in NifSkope, but the game still doesn't load them I must've done something wrong along the way...   Did you build the correct bodyslide mesh?  need to use the SLFC CBBE Body HDT AG outfit/body,....   Yup. I built it again right now, just to be sure. HDT and everything works fine. Yet the labia textures are still missing. I'm not really a NifSkope pro, but I have retextured objects before, and it never occurred to me that correctly assigned textures that are shown in NifSkope went missing in the game. That's pretty obscure.
Airock Posted March 14, 2015 Posted March 14, 2015    try these textures  vagina textures.rar Thanks for the quick answer! So this is what it looks like in NifSkope; seems okay to me, but there's still no texture ingame. That's really confusing.  My skyrim install is totally bugged right now so I can't test but these texture edits should fix the texture issue  Thanks! They look superb in NifSkope, but the game still doesn't load them I must've done something wrong along the way...   Did you build the correct bodyslide mesh?  need to use the SLFC CBBE Body HDT AG outfit/body,....   Yup. I built it again right now, just to be sure. HDT and everything works fine. Yet the labia textures are still missing. I'm not really a NifSkope pro, but I have retextured objects before, and it never occurred to me that correctly assigned textures that are shown in NifSkope went missing in the game. That's pretty obscure.   Only other thing I can think to try is to look for some new femalebody textures,.....you're curren't one may be somehow incompatible,....  I just loaded Skyrim, and everything appears fine with the edited textures,....the default textures dont load right,...but with mipmaps added they work fine for me.
Sugumuk Posted March 14, 2015 Posted March 14, 2015     try these textures  vagina textures.rar Thanks for the quick answer! So this is what it looks like in NifSkope; seems okay to me, but there's still no texture ingame. That's really confusing.  My skyrim install is totally bugged right now so I can't test but these texture edits should fix the texture issue  Thanks! They look superb in NifSkope, but the game still doesn't load them I must've done something wrong along the way...   Did you build the correct bodyslide mesh?  need to use the SLFC CBBE Body HDT AG outfit/body,....   Yup. I built it again right now, just to be sure. HDT and everything works fine. Yet the labia textures are still missing. I'm not really a NifSkope pro, but I have retextured objects before, and it never occurred to me that correctly assigned textures that are shown in NifSkope went missing in the game. That's pretty obscure.   Only other thing I can think to try is to look for some new femalebody textures,.....you're curren't one may be somehow incompatible,....  I just loaded Skyrim, and everything appears fine with the edited textures,....the default textures dont load right,...but with mipmaps added they work fine for me.   Maybe I fucked up that mipmap part? One of the earlier posts said that I had to add the line iTexMipMapSkip=0 under [Display] in the skyrim.ini, so that's what I did. I'll try to find some new body textures now. Thanks a lot for your time and your help!
Airock Posted March 14, 2015 Posted March 14, 2015      try these textures  vagina textures.rar Thanks for the quick answer! So this is what it looks like in NifSkope; seems okay to me, but there's still no texture ingame. That's really confusing.  My skyrim install is totally bugged right now so I can't test but these texture edits should fix the texture issue  Thanks! They look superb in NifSkope, but the game still doesn't load them I must've done something wrong along the way...   Did you build the correct bodyslide mesh?  need to use the SLFC CBBE Body HDT AG outfit/body,....   Yup. I built it again right now, just to be sure. HDT and everything works fine. Yet the labia textures are still missing. I'm not really a NifSkope pro, but I have retextured objects before, and it never occurred to me that correctly assigned textures that are shown in NifSkope went missing in the game. That's pretty obscure.   Only other thing I can think to try is to look for some new femalebody textures,.....you're curren't one may be somehow incompatible,....  I just loaded Skyrim, and everything appears fine with the edited textures,....the default textures dont load right,...but with mipmaps added they work fine for me.   Maybe I fucked up that mipmap part? One of the earlier posts said that I had to add the line iTexMipMapSkip=0 under [Display] in the skyrim.ini, so that's what I did. I'll try to find some new body textures now. Thanks a lot for your time and your help!   Yea try deleting that line,...you shouldn't need it with the modified textures  I'd try that before you download and try new body textures.  Â
Sugumuk Posted March 14, 2015 Posted March 14, 2015  Yea try deleting that line,...you shouldn't need it with the modified textures  I'd try that before you download and try new body textures.   Yeah I tried that... didn't work. Nothing worked. Then I tried to install the skeleton again, and screwed everything up Took me half a day to get all my meshes and textures back and working correctly.
Sugumuk Posted March 14, 2015 Posted March 14, 2015 I install my mods manually since the times of Morrowind As frustrating as it can get sometimes, for me that's part of the fun of a Bethesda game.
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