kamikaze00007 Posted October 4, 2014 Posted October 4, 2014 Hello, I'd like to ask for help regarding a strange bug regarding dual wielding. Just to clarify, this bug has been in my game for some time now even BEFORE I installed Dual Sheath Redux which was just recently (and added its own bug psshh...). The problem happens when dual wielding two dagger-type weapons of the same variety originally or I just didn't notice it before as I use the maximum extended skeleton with the rear-sheathed daggers instead of the vanilla one. What happens is that whenever I draw my weapons, the animations have no problem whatsoever, however, when I move my sights slightly (pan my mouse in any direction left-or-right) the sheath of the dagger on the back "moves" like it was a tail or something that was being pulled outwards from its position. This doesn't happen when I actually move with my character as the sheath returns to its position when my character walks or runs toward any direction. FNIS didn't help and in my desperation, I tried installing dual sheath redux which in turn properly produced two dagger sheaths, but the problem persists THIS TIME with any single dagger wielded as a dual with another weapon. Other weapon sheaths like swords don't do this, just the daggers and even those added by DSR with the added bonus of now being unable to "favorite" dual daggers of the same name and upgrade level. Can anybody please tell me what's going on? I did everything right, what screwed up?
kamikaze00007 Posted October 5, 2014 Author Posted October 5, 2014 Bump, no one here with the same issue? EDIT: After scanning and doing one-by-one trial and error on my skeleton and animation files, I've found out that the cause was the dual wield idle replacer I was using (its the one on the nexus with the swords relaxed down when in the ready stance). Removed it and problem got fixed. Sadly, I'm back to the vanilla quirky animation/stance.
Badtanker Posted October 6, 2014 Posted October 6, 2014 Bump, no one here with the same issue? EDIT: After scanning and doing one-by-one trial and error on my skeleton and animation files, I've found out that the cause was the dual wield idle replacer I was using (its the one on the nexus with the swords relaxed down when in the ready stance). Removed it and problem got fixed. Sadly, I'm back to the vanilla quirky animation/stance. I use gekkou1 mod from nexus for my standing idle http://www.nexusmods.com/skyrim/mods/42565/? I use the the idle Standing 00 for tbbp weight 100. haven't had any problems so far as you have had.
kamikaze00007 Posted October 6, 2014 Author Posted October 6, 2014 Bump, no one here with the same issue? EDIT: After scanning and doing one-by-one trial and error on my skeleton and animation files, I've found out that the cause was the dual wield idle replacer I was using (its the one on the nexus with the swords relaxed down when in the ready stance). Removed it and problem got fixed. Sadly, I'm back to the vanilla quirky animation/stance. I use gekkou1 mod from nexus for my standing idle http://www.nexusmods.com/skyrim/mods/42565/? I use the the idle Standing 00 for tbbp weight 100. haven't had any problems so far as you have had. The file isn't available there anymore. Still, I guess the difference would be the skeleton base the animators used in making the idles.
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