Bane Master Posted June 17, 2015 Author Posted June 17, 2015 this is the 1 with the estrus septim in the chest isnt it ? its the estrus septim that causes the containers to disapear if this int the mod that puts a fake 1 septim in the containers to trigger estrus then im in the wrong topic No estrus septim here - wrong topic I'm afraid... Greetings. I just found this mod today and am eager to give it a try. I would, however, like to clarify a thing (cause I am often mistaken) and thought I may as well ask here as on the EC+ page: I will only need the Estrus for Skyrim esm activated, not the esp? This is what I think/hope is the case but... scatterbrained and a little pressed for time. Thanks! To run EC+ you need Estrus for Skyrim V120 - it does not have an esm only an esp. You don't need to actvate the zzestrus.esp from Estrus.
badbat111 Posted June 17, 2015 Posted June 17, 2015 this is the 1 with the estrus septim in the chest isnt it ? its the estrus septim that causes the containers to disapear if this int the mod that puts a fake 1 septim in the containers to trigger estrus then im in the wrong topic No estrus septim here - wrong topic I'm afraid... Greetings. I just found this mod today and am eager to give it a try. I would, however, like to clarify a thing (cause I am often mistaken) and thought I may as well ask here as on the EC+ page: I will only need the Estrus for Skyrim esm activated, not the esp? This is what I think/hope is the case but... scatterbrained and a little pressed for time. Thanks! To run EC+ you need Estrus for Skyrim V120 - it does not have an esm only an esp. You don't need to actvate the zzestrus.esp from Estrus. ok thanks i thought the estrus septim was from this mod
Vithiss Posted June 17, 2015 Posted June 17, 2015 The Mimics mod puts a false "gold" thing in containers that are traps, not sure if that's the same thing you're seeing.
Marauderrr Posted June 26, 2015 Posted June 26, 2015 Just a question regarding load order with DEC and cursed loot... Which should come first? Does it matter to both functioning properly? Wanted to give this a try but I like Kimy's CL.
Bane Master Posted June 29, 2015 Author Posted June 29, 2015 Just a question regarding load order with DEC and cursed loot... Which should come first? Does it matter to both functioning properly? Wanted to give this a try but I like Kimy's CL. I just let LOOT sort out the load order and I don't get any issues with both mods working - obviously you have to be sure that you set the mods up so the events they are handling for you won't trigger both mods at the same time!
Justoutthere Posted June 29, 2015 Posted June 29, 2015 AM having fun with this so far but is there any way to remove the Estrus spells/shouts from your character as they just clutter up the spell menu?
Bane Master Posted June 29, 2015 Author Posted June 29, 2015 They are showing up because you have Estrus for Skyrim activated not dEC. dEC doesn't add any spells/shouts AM having fun with this so far but is there any way to remove the Estrus spells/shouts from your character as they just clutter up the spell menu?
Unintentional Posted July 1, 2015 Posted July 1, 2015 I've been using this mod for quite some time now, and I just want to say thanks for providing a minimalist alternative to Deviously Cursed Loot. The cross-compatibility with other mods work as intended, the MCM options provided are broad and not cluttered, there's no extra items that will barely get used, and overall the mod is only as complicated as it needs to be. I strongly suggest the Animations mod for users of DEC or DCL to add much more suspense when opening containers, since a rigged container will go off in the middle of or after the opening animation rather than instantly. Just a question regarding load order with DEC and cursed loot... Which should come first? Does it matter to both functioning properly? Wanted to give this a try but I like Kimy's CL. The two mods essentially overlap each other in functionality, Cursed Loot just has a whole heap of more punishing extras on top and is more dependent on player arousal.
gtcard Posted July 9, 2015 Posted July 9, 2015 Yep that is a bug, the first container after a load currently doesn't trigger the event unless you loot it twice - is fixed in the next update If SSL is finding no valid animations then your Estrus setup is almost certainly the problem. The mod doesn't handle or change animations at all - it just calls the anims installed by EC. Has this been fixed? I just tried this mod out and I have the same problem. With debug menu up it shows "initializing libraries." for the first container I open after load or after the animation has played (ie trap was just triggered). The next time I interact with a container (any container) debug shows proper "Looting Container (ID)" message. Great mod btw I think estrus has the best aligned animations even back in oblivion but the problem was getting it to fire up automatically to actually integrate it into the gameplay
Bane Master Posted July 10, 2015 Author Posted July 10, 2015 Yep that is a bug, the first container after a load currently doesn't trigger the event unless you loot it twice - is fixed in the next update If SSL is finding no valid animations then your Estrus setup is almost certainly the problem. The mod doesn't handle or change animations at all - it just calls the anims installed by EC. Has this been fixed? I just tried this mod out and I have the same problem. With debug menu up it shows "initializing libraries." for the first container I open after load or after the animation has played (ie trap was just triggered). The next time I interact with a container (any container) debug shows proper "Looting Container (ID)" message. Great mod btw I think estrus has the best aligned animations even back in oblivion but the problem was getting it to fire up automatically to actually integrate it into the gameplay It wasn't possible to change this unfortunately but it shouldn't really be an issue - it just means that on installation and each time you change an dEC MCM setting the next container you loot won't trigger an effect unless you loot it twice. Once you have your dEC MCM the way you want it and have looted the first container afterwards everything will work as expected.
gtcard Posted July 10, 2015 Posted July 10, 2015 I think my instance was a fluke because it works as intended now. For some reason when I tested this yesterday with 1000/1000 values, every other chest I opened gave me an initializing libraries message (ie: message, trap, message, trap, message, trap etc). That doesn't seem to happen anymore and I'm not exactly sure what caused or fixed it.
kaizersoze27 Posted July 27, 2015 Posted July 27, 2015 I see that Inns too are classified as 'Safe places'. it would have been great if only Player homes were so.
rebelseal Posted September 15, 2015 Posted September 15, 2015 im playing as a female orc this keeps saying I'm playing as a male or child character and not letting me override it
Bane Master Posted September 15, 2015 Author Posted September 15, 2015 im playing as a female orc this keeps saying I'm playing as a male or child character and not letting me override it Strange - I've not seen this occur before, you can't be the 1st person to ever play as a female Orc. Have you changed race or got any custom race mods running?
dadump Posted September 16, 2015 Posted September 16, 2015 ... I've got a problem, I tried deactivating the esp, making a new save, and enabling it again but didnt work basically, the traps activate, everything seems to be working fine, along with the debug messages, however, nothing is equipped when triggered... halp!
Bane Master Posted September 16, 2015 Author Posted September 16, 2015 ... I've got a problem, I tried deactivating the esp, making a new save, and enabling it again but didnt work basically, the traps activate, everything seems to be working fine, along with the debug messages, however, nothing is equipped when triggered... halp! Remove the mod completely - clean your save then once you have cleaned all traces of the mod and loaded and saved the clean version you can try reinstalling.
dadump Posted September 17, 2015 Posted September 17, 2015 ... I've got a problem, I tried deactivating the esp, making a new save, and enabling it again but didnt work basically, the traps activate, everything seems to be working fine, along with the debug messages, however, nothing is equipped when triggered... halp! Remove the mod completely - clean your save then once you have cleaned all traces of the mod and loaded and saved the clean version you can try reinstalling. thanks for the answer! will report if it works how do I "clean" a save though?
rebelseal Posted September 17, 2015 Posted September 17, 2015 im playing as a female orc this keeps saying I'm playing as a male or child character and not letting me override it Strange - I've not seen this occur before, you can't be the 1st person to ever play as a female Orc. Have you changed race or got any custom race mods running? just a mod i had working with it before the latest skyrim update it just overhauls the female orcs looks
Guest Posted September 17, 2015 Posted September 17, 2015 im playing as a female orc this keeps saying I'm playing as a male or child character and not letting me override it Strange - I've not seen this occur before, you can't be the 1st person to ever play as a female Orc. Have you changed race or got any custom race mods running? just a mod i had working with it before the latest skyrim update it just overhauls the female orcs looks Does it overhaul them to look like children?
rebelseal Posted September 17, 2015 Posted September 17, 2015 im playing as a female orc this keeps saying I'm playing as a male or child character and not letting me override it Strange - I've not seen this occur before, you can't be the 1st person to ever play as a female Orc. Have you changed race or got any custom race mods running? just a mod i had working with it before the latest skyrim update it just overhauls the female orcs looks Does it overhaul them to look like children? nope just not udderly hideous just affects the face
dadump Posted September 20, 2015 Posted September 20, 2015 ... I've got a problem, I tried deactivating the esp, making a new save, and enabling it again but didnt work basically, the traps activate, everything seems to be working fine, along with the debug messages, however, nothing is equipped when triggered... halp! Remove the mod completely - clean your save then once you have cleaned all traces of the mod and loaded and saved the clean version you can try reinstalling. So I did this in order to clean the save for this mod: Went to coc qasmoke, saved, "qqq", removed, loaded, waited 31 days, saved, "qqq", loaded, coc back to wherever I want, game is working, save, "qqq", installed mod again, loaded, waited for MCM notification of "menu" detected, configure mod for testing Cleaning the save seems to have helped, as in less CTDs, which I was now getting too often and couldn't load one save or another, all solved now it seems. The mod still doesn't work though, as in nothing gets equipped at all any Ideas?
Bane Master Posted September 21, 2015 Author Posted September 21, 2015 It isn't necessary to go to QAsmoke and wait 31 days - and as you have found that doesn't clean the save of the disabled mod. You need to use a save cleaning tool on your save game (and keep a backup of the save!!) The instructions here describe how to do it with a link to the tool you need.
rhino_4 Posted October 4, 2015 Posted October 4, 2015 I noticed that there's no option for dd plugs in the mcm. Is that intentional?
Bane Master Posted October 4, 2015 Author Posted October 4, 2015 I noticed that there's no option for dd plugs in the mcm. Is that intentional? Yes - if Belts are enabled then Plugs are as well.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now