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Modifying a bethesda game a fetish in itself?


calranthe

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Now that I think about it, it's not a fetish for the act of modding a game but rather it's the fetish within ourselves that fueled the modding urges because the outcome of the game modded mirrors the fetish hidden within us. I would imagine most of us would go somewhat like this.

 

We play a game. Finish it. We complain that it doesn't have enough *insert whatever you think may be lacking in a game (e.g. not enough skin shown)*. Finds the game mod-able. We bust out the mod scalpels and all the mods we can gather (catering to whatever we find lacking...). Finds the rig not powerful enough. We slammed our piggy banks into pieces with a giant hammer and start going for the most expensive hardware we can get our hands on. Repeat from step one...

 

Luckily for me, I'm stuck with the Vita handheld lately or those will be the things I keep repeating till no end.

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I think it is, at least the way i play, it's an adventure game with some sex mods.

Skyrim I can't really call an RPG anymore, but you still get this nice immersive feeling, at least once modded to oblivion (not a pun).

There's something like you're writing your own doujin as you play, qt dragonborn goes to fight monsters but ends up being a slave or whatever, so many crazy mods.

I just like having the prostitution system really, reminds me of fallout 2 where you could become a literal pornstar, surprised no one ever modded that for new vegas considering it even happens in new reno, oh well, fallout 4 awaits :D

The main thing tho is i think eroge in general is a pretty specific fetish, it's interactive pornography where you actually have some investment in the proceedings since you're the one controlling the character, more emotional engagement than porn.

Even with the laughable animations of some sexlab positions, even if it looks like my character is getting fucked in the eye rather than giving an ork a BJ i can still get off since it's self determined.

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  • 3 weeks later...

I have completely modded, deleted and remodded skyrim about 12 times. It is a sadistic fetish, but i see it more as working on a project car.

 

"Oh, new mod, i wonder what its like.

Ah hell, i gotta update 15 mods now.

2 mods are incompatible with each other, need to pick one.

Now i gotta download all the requirements.

This mod is awesome, I wonder what other mods there are."

-repeat

 

I have only beaten the game ONCE, and that was BEFORE i started modding skyrim, way back in the spring of 2012.

 

I will say that Mod Organizer has MASSIVELY made moding much easier now, no more deleting the actual game AND my Mods at the same time. If the game needs an reinstall, my mods are safe, and I can delete only one mods without it affecting EVERYTHING.

 

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I have completely modded, deleted and remodded skyrim about 12 times. It is a sadistic fetish, but i see it more as working on a project car.

 

"Oh, new mod, i wonder what its like.

Ah hell, i gotta update 15 mods now.

2 mods are incompatible with each other, need to pick one.

Now i gotta download all the requirements.

This mod is awesome, I wonder what other mods there are."

-repeat

 

I have only beaten the game ONCE, and that was BEFORE i started modding skyrim, way back in the spring of 2012.

 

I will say that Mod Organizer has MASSIVELY made moding much easier now, no more deleting the actual game AND my Mods at the same time. If the game needs an reinstall, my mods are safe, and I can delete only one mods without it affecting EVERYTHING.

 

Yep! :shy:  but....

 

MO is good, but it isn't a panacea

LOOT is good, but it definitely isn't a panacea. (BOSS was just a 16th century puritan disguised as being helpful).

 

Both those just shift the OCD problem. Just think about it. With a NNM/manual install method, you would have probably given up with the whole exercise ages ago just from the torment of having to reinstall. What MO brings to the table is you can rejigger non esp stuff in the left panel, (mostly texture packs). It doesn't fix coding incompatibilities in the right panel.  What LOOT brings to the table is an automated, (and therefore non publisher list prejudice), sorting for the right panel. But this also doesn't actually know how different mods interact other than from computation/algorithmic analysis.  Basically you just need to know what you want. Then use those tools to get sort of what you want. Then use the CK and/or TES5Edit to actually get what you want within the confines of the engine. (Bit of a pain for a gaming experience - but a least the option is there, unless you like to be spoon feed)

 

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