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Minou's HDT Physics


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Posted

I am in search of a new .xml file because the old one I have been using does't work well with the newest XPMS extended 2.06 skeleton, and I have stuck with 1.93 skeleton for a long time.

Anyway just tested in game and it has right amount of breast/butt jiggle to my taste and works perfectly with 2.06 skeleton, by the way I am using UNP bodyslide TBBP body :http://www.loverslab.com/topic/11468-bodyslide-unp-v04-30-sliders/ Thanks for the work, think I will be keeping this for quite some time!

  • 2 weeks later...
Posted

there's a lot of files in your full download that i've not seen before. hdtMegaBouncy.xml. MemorypatchR.hdtPhysicsExtensions2.dll.   what's the "2" for. i'm assuming some of these files are for if we want more bouce or something? but there's no install instructions. do all these files go into SKSE?

Posted

there's a lot of files in your full download that i've not seen before. hdtMegaBouncy.xml. MemorypatchR. hdtPhysicsExtensions2.dll.   what's the "2" for. i'm assuming some of these files are for if we want more bouce or something? but there's no install instructions. do all these files go into SKSE?

 

Yeah dude they are alternatives to your current physics, so if you want to use them you have to rename them appropriately and overwrite the existing ones.

Posted

 

there's a lot of files in your full download that i've not seen before. hdtMegaBouncy.xml. MemorypatchR. hdtPhysicsExtensions2.dll.   what's the "2" for. i'm assuming some of these files are for if we want more bouce or something? but there's no install instructions. do all these files go into SKSE?

 

Yeah dude they are alternatives to your current physics, so if you want to use them you have to rename them appropriately and overwrite the existing ones.

 

 

thanks. figured as much. just wish i knew what they did. MegaBouncy is pretty self explanatory lol, but MemorypatchR? Extension2? this could use a readme or instructions i think

 

Posted

you just need to extract to data folder nothing else

u need xp32 skeleton also

and if you arent using my mods well people rarely link nistrings on theyre mesh so u need havok item for those

Posted

Since this thread is the most active one in the HDT subject i would like to ask if anybody knows what parameters i need to change in the xml i use using jff to avoid the issue i have where my character's breasts seem to decrease a bit in volume (not crashed, just decreased in volume) when in game but return to normal when i enter the console or after pressing the tab button to get to menu.Thanks!

Posted

Do you plan to update your hdt physics?
Because the new update for xp32 skeleton extended (2.13) has added extra bones to the breast area and I see some really crazy shit (not the good kind) happening because of the new skeleton.
And what skeleton do you use if not this one?

Posted

2.04

and well i dont see anything in his description about those changes

only changes that had to be done is rename belly node when it went above 2.0 which is already done =o

  • 2 weeks later...
Posted

Just to clarify which files can i get delete in the (my HDT with Mempatch and extensions also extra fake jiggly optional xml)  to clean up clutter and thank you i prefer the jiggle on this it's a lot nicer :)

 

also the armor in the screenshot is it possible too acquire this ?

 

Posted

only hdtm which has is male and jiggly isnt usefull and can be deleted

physics is needed and mempatch fixes somes hdt issues so keep those

Posted

This mod looks great and i would really like to get it working with my setup but after trying i fucked up my characters body and cant fix it. The problem is the breasts have gone flat like someone removed the implants from fake boobs but they pop back up to normal when i go in to the item menu and then go flat again when i close the menu. To be honest i don't even know if it will work with my setup and if someone knows what i have done wrong and can tell me how to fix it or get it working i would be eternally grateful.

This is my body mod list.
realistic ragdolls and force
XPMSE skeleton
cbbe body
bodyslide 2
hdt physics extenstions
Then i created a CBBE HDT body in bodyslide 2 using one of minou's body package V1.4  bodyslide 2 presets.

After doing this the first time everything looked and bounced fine then i tried to add this mod and HDT Havok Object V1.2 and everything went wrong like the breasts have weights attached to the bottom of them pulling them down.
I have obviously done something wrong but don't know what and any help would be most welcome.

Posted

you dont need to use havok object with any armor or bodies i have done i always add nistrings

i doubt it would do anything but maybe its causing a double hdt

If not try unactivting and reactivating the Archive invalidation

Try rerunning fnis

did you get the complete version with my mempatch fixes? it already has hdt physics in it has well

Posted

Here's an old question.  I see that the physics of the breasts seem to remain tied to one another, as though there's actually just a single wide breast that happens to look like two.  Is this due to an inherent limitation of the HDT engine as implemented, or is it something that could be corrected with an .xml tweak?  I mean, I'm pretty sure the breasts each have their own bones.

Posted

no it has 2 capsules  :lol:

if you do not have cbbe or 7Base you might want to try removing the Mempatch that makes my hdt work better on those body types

But they are not linked together and both moves freely independent of each others =o

 

you can see it pretty well in this video when they swing theyre arms around

https://www.youtube.com/watch?v=5gZGn3MaPqA

https://www.youtube.com/watch?v=OAXbD061IYk

Posted

The second video you linked illustrates what I'm talking about.  When they raise their right arm and it shifts their right breast, the resulting motion of the breast causes the left breast to stretch as though the breasts are tethered to one another.  I'm not knocking your .xml file - I have never seen an HDT implementation that didn't have this problem.

 

Part of the reason I even ask about it is that I'm hoping to draw attention to the problem, which doesn't even seem to be noticed by other folks.  If it's a universal issue, then it really needs to be addressed.

 

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