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Can I just not have HDT?


darkconsole

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Posted

I'm really tired of riding my horse and seeing streaks across the sky as a bandit spawns with bouncy breasts. I'm really tired of getting in a fight with 3 forsworn only to find out there were two more female ones invisible shooting arrows at me, who also have breasts that streak across the sky once they finally become visible. I'm also really tired of the breasts and butts spazzing out when I kill them.

 

It's completely visually game breaking.

 

I actually deleted the hdtPhysicsExtensions.dll, and I was still having all these things happen. I was so fucking confused. Is it actually a problem with the XPMESE32SEEME SE skeleton and not HDT?

 

[turns out i didn't delete, i renamed it .dll-off and apparently it still works. renaming it to .nope locked everything in place.]

Posted

Probably. You should remove all that shit. No point ruining your game just because you don't know what you're doing.

 

In your SKSE/Plugins folder there is a hdtPhysicsExtensions text file that gets generated whenever play. Post it here for help. Or just look at it and fix any problems that it reports yourself.

Posted

i know what i am doing fine, the game just fails at handling bringing in new actors with the physics. every single actor was given bouncy breasts with http://www.nexusmods.com/skyrim/mods/25259 and the physics are just dumb. i had to get rid of the hdt hair a while ago for the same reason, the hair would strech from the actor to someplace nowhere.

 

that file reports no errors. just that the plugin loaded, and that actors are being given physics.

Posted

when the actors streak across the sky and then are invisible for half the fight, there is a 100% chance that when that actor dies, their breasts and butt will flip shit bouncing everywhichway. there is a thread about this exact same thing with what i can only tell is a non-solution. http://www.loverslab.com/topic/34345-breasts-stretch-really-far-then-said-npc-sometimes-goes-invisible/

Posted

i know what i am doing fine, the game just fails at handling bringing in new actors with the physics. every single actor was given bouncy breasts with http://www.nexusmods.com/skyrim/mods/25259 and the physics are just dumb. i had to get rid of the hdt hair a while ago for the same reason, the hair would strech from the actor to someplace nowhere.

 

 

Frankly that is just not true.  These problems are all symptoms of inappropriately setup HDT PE.  It is not the easiest setup to get it right because HDT PE in game depends on different mods working together but most people have them working just fine.  There are many threads here with clearly laid out instructions.  However, if you don't want to play with HDT PE then just don't.  No one is forcing you to put it into your game.  If it's help you are looking for why should anyone help you with that attitude.

 

Posted

If you're getting the brand new xpmse skeleton, you have to make sure you're getting the correct HDTPE (and body) to go with it due to the new bone changes that groov did to it. I spent 3 days going through everything imaginable to get the bouncy belly working correctly and when I did, it was lackluster at best lol. So I went back to just installing the HDTPE 14.28 with the 2.04 skeleton and modified project citrus unpb body. (I'm running that with modified femalehead and malehands for collisions while my mate is running the 14.28 all in one by .. daemonica with the hdt object and a bodyslide cbbe body)

 

The HDT stuff is changing so radically in such a short time, it's easy to get the different components mixed incorrectly and have adverse side effects like you're describing. Sounds like it's the wrong body for what you were initially trying to do. (Though I could be most definitely wrong) are the armors  hdt/bbp/tbbp (O.o) enabled? those cause problems too, though for me it's the lack of movement rather than the mesh streaking across the sky.

 

Give it time to get the kinks worked out, in a month or so there will be adaptive all in one setups to ease the install process.

Posted

If you're getting the brand new xpmse skeleton, you have to make sure you're getting the correct HDTPE (and body) to go with it due to the new bone changes that groov did to it. I spent 3 days going through everything imaginable to get the bouncy belly working correctly and when I did, it was lackluster at best lol. So I went back to just installing the HDTPE 14.28 with the 2.04 skeleton and modified project citrus unpb body. (I'm running that with modified femalehead and malehands for collisions while my mate is running the 14.28 all in one by .. daemonica with the hdt object and a bodyslide cbbe body)

 

The HDT stuff is changing so radically in such a short time, it's easy to get the different components mixed incorrectly and have adverse side effects like you're describing. Sounds like it's the wrong body for what you were initially trying to do. (Though I could be most definitely wrong) are the armors  hdt/bbp/tbbp (O.o) enabled? those cause problems too, though for me it's the lack of movement rather than the mesh streaking across the sky.

 

Give it time to get the kinks worked out, in a month or so there will be adaptive all in one setups to ease the install process.

 

Lol I was the same. As soon as I got the belly working. I took it out. It just isn't that great with most bodies and the ones it looks okay with it still have the classic HDT problems. Standard breasts and ass xmls are fine and have a broader list of compatible mods to work with.

Posted

If you're getting the brand new xpmse skeleton, you have to make sure you're getting the correct HDTPE (and body) to go with it due to the new bone changes that groov did to it. I spent 3 days going through everything imaginable to get the bouncy belly working correctly and when I did, it was lackluster at best lol. So I went back to just installing the HDTPE 14.28 with the 2.04 skeleton and modified project citrus unpb body. (I'm running that with modified femalehead and malehands for collisions while my mate is running the 14.28 all in one by .. daemonica with the hdt object and a bodyslide cbbe body)

 

The HDT stuff is changing so radically in such a short time, it's easy to get the different components mixed incorrectly and have adverse side effects like you're describing. Sounds like it's the wrong body for what you were initially trying to do. (Though I could be most definitely wrong) are the armors  hdt/bbp/tbbp (O.o) enabled? those cause problems too, though for me it's the lack of movement rather than the mesh streaking across the sky.

 

Give it time to get the kinks worked out, in a month or so there will be adaptive all in one setups to ease the install process.

 

i've been having this issue way before xpmse 2.0 was a thing though. i am using the PSB body, which isn't a factor as i've also switched out for pre-citrus HDT body and CITRUS itself. the streaks in the sky are a combination of HDT having a bad time time with actor fade-in npcs are wearing  http://www.nexusmods.com/skyrim/mods/25259/? - it doesn't matter which armor they wear as long as it is an armour that applies physics to them. 

 

they never correctly fade in, as evidenced by the fact that all the females are invisible until you accidentally hit them a few times while swinging at air. the only clue you get that they even exist is that their chest armour will streak across the sky to where they are standing once the game realises the actor in gameplay. (that and getting shot in the damn face by an archer you can't see)

 

i don't understand this "HDT Object" thing at all. all my actors boobs bounce all the time without having any special object or spells. which is the way it should be. except when they are spazzing out. which is often enough that i even made this topic. none of these hdt rings or amulets or whatever.

Posted

I am not using all HDT features too. I just use butt, breast and belly bounce without any havoc object and this one XML file works flawlessly so far with the newest HDT body version (CBBE bodyshape), HDT 14.28, and XPMS Extended 1.93a Rev50. I imagine that it might be truly difficult to create a XML file that might work for all HDT features.

 

No torpedo boobs, no mesh deformation, no stretched chewing gum meshes all over the screen, nothing. My game play, combat included works flawlessly.

 

I know the issue the opening poster has. This happens only when I use the "moveto player" console command on an actor and only in a few cases, in a very busy scene for example where loads of NPC movement, scripts and other calculations need to be made. It might happen, when your followers follow your player char through doors from interiors to exteriors.

 

The above effect maybe seems to depend on your CPU power too and what other mods you have installed. For example it might happen, when you have established different AFT outfits which need to equip and unequip during zoning from interiors to exteriors while the HDT effect needs to be calculated by the CPU too. In addition it might play a role, that your NPCs use a naked HDT body as a "home outfit" and have to change to a CT77 outfit body when zoning into exteriors.

 

The difficulty with HDT is, that there are so many different factors that make HDT a thing that is pretty dependant on your personal setup of HDT versions, XML files, body and outfit meshes, animations and even your hardware and the mass of other script mods you use.

 

 

But...after deinstalling HDT in total there should be nothing left even in your save game. So my guess is you haven't deinstalled everything.

Posted

I have the characters going invisible issue also.

It happens when they have the hdt item equip. It is for collisions. The bounce should work by itself without other fancy widget.

One of the worst place is Riften. Go to Riften walk in and out of the Bunkhouse take a few followers with you to test if you have the problem.

Yet it rarely happens to the PC and it always solves itself even if it does

 

Using HDT 14.28, XPMSE Legacy (not 2.0+), HDT 7B body from blabba, and Daiemonic's XML

Posted

 

 

 

I am not using all HDT features too. I just use butt, breast and belly bounce without any havoc object and this one XML file works flawlessly so far with the newest HDT body version (CBBE bodyshape), HDT 14.28, and XPMS Extended 1.93a Rev50. I imagine that it might be truly difficult to create a XML file that might work for all HDT features.

 

No torpedo boobs, no mesh deformation, no stretched chewing gum meshes all over the screen, nothing. My game play, combat included works flawlessly.

 

I know the issue the opening poster has. This happens only when I use the "moveto player" console command on an actor and only in a few cases, in a very busy scene for example where loads of NPC movement, scripts and other calculations need to be made. It might happen, when your followers follow your player char through doors from interiors to exteriors.

 

The above effect maybe seems to depend on your CPU power too and what other mods you have installed. For example it might happen, when you have established different AFT outfits which need to equip and unequip during zoning from interiors to exteriors while the HDT effect needs to be calculated by the CPU too. In addition it might play a role, that your NPCs use a naked HDT body as a "home outfit" and have to change to a CT77 outfit body when zoning into exteriors.

 

The difficulty with HDT is, that there are so many different factors that make HDT a thing that is pretty dependant on your personal setup of HDT versions, XML files, body and outfit meshes, animations and even your hardware and the mass of other script mods you use.

 

 

But...after deinstalling HDT in total there should be nothing left even in your save game. So my guess is you haven't deinstalled everything.

 

 

 

 

I thought it might have been a cpu issue too with the OP but then that means his/her computer is exponentially worse than mine (which I gleefully admit is dinosar-like) lol. The only time I had any of the issue with the mesh streaking across the screen was when I was trying my damndest to get the belly bounce to work with the 2.04 skeleton(never did get it to happen, did work with the legacy though). I was fiddling around with xml's and switching out several at a time to even get a glimmer of something working. It was sadly hilarious, the belly would look alright for a split second on load in, then melt to the depths of oblivion. Was quite comical really.

 

One of the issues with HDT is, you have to have the right combination so everything goes swimmingly. But there's so much different right now. HDT for connecting head/hands for use without havok object, HDT for using havok object, hdt for belly bounce/without belly, then you got hair and bows and nifty swinging tail buttplugs (<3) Then you have skeletons that change bone naming and won't quite work correctly with some xml designed to work with the older HDT/tbbp... it's crazy! 

 

It really is completely dependent on each person, there isn't a one size fits all because different body weights and boob/butt sizes radically changes the way the entire thing collides or bounces. There isn't a true all in one to guide them (hehe) because everyones body isn't the same.

Posted

If you can't install it correctly AND uninstall it correctly, you have, in fact, answered your own question.

 

There's a very simple and clean rule of thumb when using the system.

 

1. First install should be in a clean skyrim, follow hadvar and fuck around with the bodies of the fallen Stormcloaks to make sure shit works right. No other mods, no other custom inis, no other anything, if you have trouble following that paradigm, then you're not really in the right frame to install it at all.

 

2. If you're not using MO, then you've probably overwritten something you shouldn't have in the equivalent of dirty edit by cramming everything over itself, if you refuse to use MO then you probably don't need to be using it in the first place.

 

3. Before doing ->any<- tweaking use a recognized and known good working preset as provided by any author. It doesn't matter if it's too floppy or not floppy enough, use exactly what is provided in the order and means provided to make sure you've actually done what you're supposed to.

 

4. Some HDT setups REQUIRE an attendant animation "limiter" after the skeleton is installed. Did you check to make sure you have one or not? Of course you did, because that would be sensible and avoid issues.

 

5. Did you start skyrim in a clean save state before fucking around with the ragdolls in a horrible and lewd manner? Of course you did, because doing otherwise would be both dumb and pointless, possibly leading to internet rage or even the dreaded itis.

 

It isn't rocket surgery. The first step towards any modding in skyrim is a. isolate the mod, b. make sure the mods works, c then introduce the normal variables used in skyrim back in a very step by step and concise fashion.

 

Anything else would be uncivilized.

 

 

 

 

  • 1 month later...
Posted

Wow. Most condescending post I've seen in awhile^. And not very helpful either. I've heard many people talk of these problems even when using proven setups. As for helpful solutions, I have heard that talking to the invisible follower and taking, then giving back armor will cause them to become visible again. Just look around, they are still there so you can see their name. also Vilja mod has a "reset" type spell made for her, but it is supposed to work on invisibles as well

 

edit: ok tried taking armor an stuff. Didm't work. But using console disable & enable on the follower worked

  • 2 weeks later...
Posted

Wow. Most condescending post I've seen in awhile^. And not very helpful either. I've heard many people talk of these problems even when using proven setups. As for helpful solutions, I have heard that talking to the invisible follower and taking, then giving back armor will cause them to become visible again. Just look around, they are still there so you can see their name. also Vilja mod has a "reset" type spell made for her, but it is supposed to work on invisibles as well

 

edit: ok tried taking armor an stuff. Didm't work. But using console disable & enable on the follower worked

 

Tone of the reply matches the tone of the original post, and the advice given is literally fool proof unless you have a corrupt download, which isn't an issue a mod creator can fix.

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