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Requiem


jfraser

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No, because I don't know what they are yet. The only other time I tried it I removed it after only a couple levels because - well, because I discovered LoversLab and became much more interested in trying the mods here.

 

I'll let you know when I know.

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Requiem is fine at low levels.

 

Remember to get the armor conditioning and evasion perks as soon as possible.

Get followers to help you as early as possible.

 

In close combat, maces are your friend. 

In ranged combat, one or two arrows are enough to kill most enemies.

 

Of course, you have to get a sense of where you can go at low levels :)

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Requiem is fine at low levels.

Get followers to help you as early as possible.

 

if you need follower"s" to play then it's not fine...

 

i reduce weapon damage to 2, damage taken to 75% and damage done to 75%, currently leveling by two shotting forsworns (there is still too much damage, i just use a crappy elven longsword)

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Requiem is fine at low levels.

 

Remember to get the armor conditioning and evasion perks as soon as possible.

Get followers to help you as early as possible.

 

In close combat, maces are your friend.

In ranged combat, one or two arrows are enough to kill most enemies.

 

Of course, you have to get a sense of where you can go at low levels :)

I took the base armor, evasion, and one-handed skills to start. Died several times in freaking Bleak Falls. Ugh.
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It seems that the only way to survive is to put on the heaviest gear possible and jog circles around Whiterun until your character has acclimated to it enough to at least be able to move in it without losing stamina with each step. If I had the patience or discipline to take the time to do that, I would be out doing so with my real body instead of sitting in front of a computer. ;)

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i've managed a requiem playthrough with devious Start mod, i was just fortunate enough to appear near a city and just wondered around, and with the radiant prostitution mod i made quiet alot of gold and bought myself some gear and got revenge on them bandits who umm, yeah ill keep that a secret ;) but they did get there heads chopped off i promise you that.

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The main issue is that requiem isn't an rpg mod (as it's called by); it's an ocd fetish leveling mod, a throwback to stuff like the original fallout or Darklands where basically you were expected to hammer the respawn key over and over for about 200 hours until you were turned into a one shotting god by virtue of XP attrition.

 

For all the work put into the mod, there's only one thing in requiem that matters: armor.

 

Everything, and I do mean everything, else is irrelevant. All the work they put into making rock paper scissors combat and an unleveled hand placed zones of death-or-ease world pales to this stat. Until you can break armor, you're just going to die over and over. Once you have armor and can ignore it or break it on the enemy, the games supposed "old school" difficulty becomes a literal joke, and it ends even easier than vanilla skyrim, if that were somehow possible.

 

You're much better off getting SkyRe and either deadly combat or Ultimate Combat and actually enjoying the game's dynamics without having to apply a rote formula to every enemy that NEVER changes.

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For all the work put into the mod, there's only one thing in requiem that matters: armor.

 

Everything, and I do mean everything, else is irrelevant. All the work they put into making rock paper scissors combat and an unleveled hand placed zones of death-or-ease world pales to this stat. Until you can break armor, you're just going to die over and over. Once you have armor and can ignore it or break it on the enemy, the games supposed "old school" difficulty becomes a literal joke, and it ends even easier than vanilla skyrim, if that were somehow possible.

 

it's true difficulty scaling is crap

 

i have 2 dragonbone piece with 2 orcish piece, and most attacks don't do anything to me

 

 

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more ennemies for more difficulty? it just make the fight longer, because i ran out of stamina and have to kill them with - 25 % damage normal attack (don't care about their attacks i have the orcish armor above with 2 dragonbone piece, no alchemie or blacksmith enchant yet and they don't do much damage)

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falmers are broken with requiem

 

their poison is too strong, i have 400 hp now, if they poison me it still drop in seconds (with a resist poison enchant, bye bye the challenge to avoid these hits)

magic is too strong too, i am a breton with lord stone mara buff and 18% resist magie shield, that's 48% resist magie, 2 spells and i am down (

and they are too many, when i got in that building, while i was taking care of 3-4, the others were busy doing nothing or killing their invocations

some attacks me with their hands too (they just have a bow, can't they just pick a weapon from a corpse? draugs can stole dawnbreaker from me)

 

 

 

high level ennemies...

 

 

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with dawnbreaker (daedra weapon that ignore 45 % of ennemie armor) or dragonblade, he don't feel much

i don't feel much when he bite me

he two shot me when he shout

 

once you get the damage to take care of him and the magic resistance to take his shouts? you won't have much to fear and will kill most things in one hit

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enchanted sphere, just avoid their flame bolt and get to mele, you won't feel much with 1300 armor

their hp regen is the only problem, you ran out of stamine and can no longer do enough damage to take care of their regen, skooma mode and they are no longer a problem

 

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a hard fight because i die if he hit me?

i don't take much damage if i block, and if am too close his spell don't hit me

it's just block/hit/block/hit/block/hit, if you ran out of stamina it just take more time

 

 

 

requiem is very hard at low level, and very easy at high level

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Requiem is hard because it forces you to play with a bit of everything.  I tried playing with a strict archer for a play through and it was fine for the most part.  However, there were enemies that I literally could not kill with arrows alone.  One example of that would be storm atronachs, most dwemer machines, dragons and of course gargoyles.  So it almost forces you to either stay away form certain enemies, or find a weakness that the particular enemy has.  

 

of course if you have skills in magic, stealth and combat you may do alright, but that means less perks going to one area and therefore slower progress and can make it even harder at first.  Of course, I hate playing with a character that "knows and does everything" but that's what requiem wants you to do.  That being said you can still play any way you want, but you will probably die a lot against certain enemies.  

 

I have played with skyre and I eventually hated it because it has so many perks and the things they do are heavily based on certain situations that it really becomes pointless (bash with your shield at this time of day, in this weather, with this enemy, this many times, with these perks, and assuming everything checks out, you could potentially get a disarm...).  ace, sperg and erkso are good but they don't have that much support and really just feel too "vanilla" to me.  Honestly there is no perfect overhaul and at this stage of skyrim modding, there probably never will be.  Just find the overhaul that you think sucks the least and live with it.  Or you know, go back to vanilla...

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I played requiem 4000 endorsements ago, and now again, in the last couple of playthroughs.

I'm still confused by my opinion on it. It is very funny and has a lot of nice new features, fresh breath when you played vanilla many times and want something new (same for SkyRE, but I still find SkyRE definetely funnier in terms of playability). I appreciate unleveled enemies, in general, I prefer to flee and coming back when I'm stronger. I like the perks system, where you are unable to make something if you don't take the requested perk, I found it a great idea. And generally the game started pretty well for me, it was very funny at start, and not so hard in my opinion. Problems came at higher levels (I'm 50 right now).

 

Actually I'm not really sure I'll ever be ready for certain fights. I don't use an uncapper, and looking at how skills are growing I doubt I will reach a level so high to kill some enemies (I have the feeling I should be 150 in some fights...). Too many one shot me, no matter if I block, it really changes nothing. Too many are untouchable by my swords, even with buff potions, and arrows are unuseful against many. I don't like the jack-of-all-trades builds, I tend to specialize in weapons and not magic, but since it wasn't enough I had to take some school of magic and spend some points on mana. I have 90 in Conjuration and I can't evoke a fire atronach even with advanced perks because of the mana requests too high. I could wear some enchanted items that boost my mana but I would have to reduce other stats like magic protection or armor defense or attack, this lets me coming back to the fact my defense and attack are even lower and I would have more difficulties in fights. I could take different kinds of equipment with me and change them concerning the fight, sure, but my problem is not the single monsters, are the rooms full of them, making the fights mixed and the inability to swap equipment during the fight. When I enter in a Labyrinthian and I find myself without the possibility to flee away or take cover, because I'm stuck in a big room, followers are left behind (the door closes behind me) and I must fight against a dead dragon, 4-5 draugr archers (one shot me), 6-8 high level draugrs (melee one shot me, and continuous shouts that throw me around the room, making for me impossible to avoid hits and fight back) and a couple of liches who are untouchable, spawn high level creatures, use magic of different elements... well... that's pretty hilarious. It is part of a mage quest, I really would like to see a mage in a fight like this.

 

I use all the patches and I carefully double checked the LO, still there could be mistakes in my game of course, so I'm wondering if people like me are not able to fully appreciate requiem because of this. I interrupted the last playthrough around level 46 because it was too easy, now I'm level 50 and it's too hard. Concerning what I read around, I think now it's how it's supposed to be, but... how can I be sure? and by the way... same build (much or less), same LO, same installation, both new games... :-O

Still, I could use the menu to tweak the game, hats off for its presence. But I don't do these things, it doesn't make sense for me, I want to see the modder's view so I tend to stick with the modder's default. If I want an easier game I put some TGM on console.

 

With all the problems it had in the old playthrough a couple of years ago, 4000 endorsements ago, I must say I appreciated more that the current one, it was more balanced in my opinion. I guess I'll be back to SkyRE in the next playthrough: enemies as in vanilla are bullet spounge and after a certain level everything becomes too easy, but overall it's ten times more playable than how I'm playing Requiem right now.

 

Just a funny episode... the first time I went in Whiterun, I went in the Hall of Dead to make the small quest for the priest. When I went to retrieve its amulet of Arkay, I found some... untouchable skeletons, fire was spreading all around, they were soooo angry... I run away, I was low level, like 8-10. I run in Whiterun, confident that the guards will help me, splitting the aggro. Well, they killed anyone, they destroyed the whole Whiterun... I was really laughing, Whiterun had a true menace just in the Hall of Dead, almost bigger than Alduin, and didn't know that... ;) and that's much or less the first time I had doubts about this playthrough... By the way is the aggro problem a common denominator for everyone in Requiem? I've read posts about this problem many times, but I thought it was corrected... I can't speak with a scared person because there's a Draman 150 kms away, things like that. Sometimes finishing quests is definetely hard, like the cat at the shrine of Peryite is in perpetual paranoia... why do you live there, if that place scares you that much? :D

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Too many one shot me, no matter if I block, it really changes nothing. Too many are untouchable by my swords, even with buff potions, and arrows are unuseful against many. I don't like the jack-of-all-trades builds, I tend to specialize in weapons and not magic, but since it wasn't enough I had to take some school of magic and spend some points on mana. I have 90 in Conjuration and I can't evoke a fire atronach even with advanced perks because of the mana requests too high.

 

that's because difficulty is broken

 

 

you won't do much to ennemies that have a lot of armor, that's because there are perks to penetrate it (or daedric weapons)

it's worse on you, if an ennemie can penetrate your armor, just disarm him and he will start punching you

 

magie is very dangerous, that's because you can block it at higher levels or just have 90 % resist magie

poison is strong too, until you get a resist poison amulet

 

enemies don't scale with you, when you are weaker it's hit and run, when you are stronger you no longer pay attention to them

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I perfectly agree and thank you for suggestions. Still I don't think that this kind of solution is the most appropriate for my taste, because it lacks in realism (that's personal opinion). For me, going to unlock a disarm shout so that I can disarm all the enemies that can penetrate my armor, so that they won't take another sword and will simply punch me, is not better than just perching enemies (when you use game mechanics like navmesh to take advantage of an enemy and its AI limits). Or to take another example, it's like power levelling.

My idea of a fight is "my sword vs big armor = sure lose - then let me take a big sword >>> my big sword vs big armor = fair fight". If in a fight I'm weak, I can just flee and become stronger and then retry. But in a fight 1vMany, where every one is archer and one shot me even when I come back at higher levels... well.. if I must perch them (or disarm them) that's quite unfair. Actually I  don't see solutions that make easier a fight like that without using tricks against the AI and the mechanics. I'll finish this playthrough, I'll try to inspect deeper Requiem's mechanics and then will try some mod combination written above here to make further comparisons, I still miss some.

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Requiem is hard because it forces you to play with a bit of everything.

 

It's an illusion, and there are both AI and AP arrows in the game, that will quite frankly wreck anything in the game up to elder dragons without perks.

 

 

SkyRe + RND + Ultimate Combat or Deadly Combat + ASIS is a far more balanced and correctly upwardly curved choice. The ASIS spawning is absurd, so I ended up getting rid of that, but the unlocking of abilities for enemies combined with SkyRe's use of "biomes" where certain creatures and enemies are likely to be found was far more natural than Requiem's endless dungeon crawl for that one more thing. You might also consider a SkyRe friendly leveling mod if you feel things are progressing too quickly. Unlike most overhauls, Skyre's also changes more than just health and damage pools for enemies.

 

Also another strike against Requiem is the horrendous strain on Papyrus with dreadfully bloated and poorly parsed scripts, which is the same reason I can't really recommend FrostFall, as cool as the concept is, the scriptwork is just too poor if you plan to run anything else aside from themselves.

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Requiem is hard because it forces you to play with a bit of everything.

 

It's an illusion, and there are both AI and AP arrows in the game, that will quite frankly wreck anything in the game up to elder dragons without perks.

 

 

SkyRe + RND + Ultimate Combat or Deadly Combat + ASIS is a far more balanced and correctly upwardly curved choice. The ASIS spawning is absurd, so I ended up getting rid of that, but the unlocking of abilities for enemies combined with SkyRe's use of "biomes" where certain creatures and enemies are likely to be found was far more natural than Requiem's endless dungeon crawl for that one more thing. You might also consider a SkyRe friendly leveling mod if you feel things are progressing too quickly. Unlike most overhauls, Skyre's also changes more than just health and damage pools for enemies.

 

Also another strike against Requiem is the horrendous strain on Papyrus with dreadfully bloated and poorly parsed scripts, which is the same reason I can't really recommend FrostFall, as cool as the concept is, the scriptwork is just too poor if you plan to run anything else aside from themselves.

 

  

hmm... 

 

I honestly have had no noticeable problems with requiem as far as scripting goes but that does seem to be a complaint about it.  I have wet and cold+frostfall+ineed+requiem and several other script heavy mods but have not noticed any real scripting problems (no crashes, stutter or noticeable problems).  Of course i'm not exactly a modding expert like many of the fine people here so maybe there are problems that these mods are causing that i'm unaware of?  Not sure.

 

The thing about skyre that ABSOLUTELY BUGS ME is the perks.  You get more perks sure, but these perks also include longbows vs shortbows and the like.  weapon and armor mods need reproccer patches to make up for the incompatibilities and even with patches, additional tweaking is needed to balance out everything.  Another thing that skyre doesn't do is attempt to immerse you in the game at all.  I found that by switching to requiem, I shortened my load order by about 10+ mods even after getting all of the requiem patches because requiem already took care of the mods I wanted that skyre didn't touch (it even changes the font for crying out loud).  Lastly, requiem has a mcm menu, and good patch support from a dedicated following while skyre does not really have either of these.   

 

Like I said before, there is no perfect overhaul to a game.  If you think there is, you probably made it.  In the end, playing with an overhaul is like setting fire to your house.  Sure everything is changed, but you won't like some of those changes. 

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There is no best overhaul mod for Skyrim realy. I honestly hated vanila game,never finish it.With few mods it was ok. I must say Skyre is how Skyrim should be on start, its just like vanila but daaamn better,i realy love perk. There is allot perk so you can specialise your build like necromancer or just crossbow build. And with ASIS,SIC,HLE,RoE etc its realy chalenging.

SPERG is cool well not ballanced like SKYRE you need skip some perk here or some become antifun so you need rid of them and kinda funy is if you make ASIS give perk enemy, so you can see helicopter bandit with 2H hammer lol, but still worth it.

 

Requiem is just whole new game experimence, and dont forget on dragonborn patch for requiem+hard time. Realy haaard on begin and even late game, of corse you can make "power play" and build op char(heavy+destro magic) but normal archer or assasin,warior will have hard time latter or even pure mage with robe for roleplay can be still one shot from bandit on high level so still chalange. Kinda sad many mods dont work with it but still worth. I realy love its depend on perk not on skill level, enemy surender too you and you can stole they item and let them run etc. Craftinh totaly changed, you cant wear heavy armor w/o allot of perk. Delevel word with manual placed item. Or trying fight with Dwarven big machine like pure archer is kinda fun xD. All enemy have define weakness and strong side, autor realy make good job and new version soon i hope :) Like draught are easy victim for Silver Axe with fire enchant, but scroll for recharge are expansive><

 

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There is no best overhaul mod for Skyrim realy.

 

Definetely. It's not a challenge among the different overhauls. Every overhaul is a different experience which deserves a brand new playthrough and increases longevity for this reason, giving completely different feelings and gameplay. It has pros and cons and they suit more or less different people and their tastes, but it's the same for vanilla. And while I'm finding hard to understand some choices made by Requiem's modder, I also am perfectly aware that it is (and SkyRE too) a humongous work of thousand hours, and I am very grateful for that. It couldn't be 100% my taste, but it is still a wonderful work without any doubts. Overhauls save the games, Requiem gave me at least 200+ hours more of longevity, and SkyRE even more.

 

Sorry if the comment could sound naive and cheap :P

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I've only played SkyRE but I have to say it definitely is what Skyrim should've have been. Just the amount of things you can specialized in is wonderful. You wanna be someone who only uses katanas and nothing else? There's a perk or two for that under one handed. You want to beat everything down with your fists and nothing else, there's some perks for that too.

 

You want to be a pure conjurer, a pure ice/fire/lightning mage, use only cross bows, be a close range bow fighter, be lethal with restoration school, specialized  in a specific two handed weapon, there are perks for them all. It's utterly wonderful. I say just install SkyRE and take a long and hard look at the perk trees to see if you really want it or not.

 

 

Now before you jump and down with joy over this overhaul, beware that your going to need a lot of patches and run this "reproccer" to make any additional weapon/armor mods you install work as intended with SkyRE. See that's the one thing I wish the modder didn't do; alter the armor/weapon stats of vanilla armor. If he didn't do that and worked around with those vanilla numbers we wouldn't need so many patches, nor a reproccer.

 

 

Honestly that is the only downside I see with SkyRe the damn patches. The rest is all sunshines and rainbows.... with lots of blood and murder.

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Guest emilio

I've only played SkyRE but I have to say it definitely is what Skyrim should've have been. Just the amount of things you can specialized in is wonderful. You wanna be someone who only uses katanas and nothing else? There's a perk or two for that under one handed. You want to beat everything down with your fists and nothing else, there's some perks for that too.

 

You want to be a pure conjurer, a pure ice/fire/lightning mage, use only cross bows, be a close range bow fighter, be lethal with restoration school, specialized  in a specific two handed weapon, there are perks for them all. It's utterly wonderful. I say just install SkyRE and take a long and hard look at the perk trees to see if you really want it or not.

 

 

Now before you jump and down with joy over this overhaul, beware that your going to need a lot of patches and run this "reproccer" to make any additional weapon/armor mods you install work as intended with SkyRE. See that's the one thing I wish the modder didn't do; alter the armor/weapon stats of vanilla armor. If he didn't do that and worked around with those vanilla numbers we wouldn't need so many patches, nor a reproccer.

 

 

Honestly that is the only downside I see with SkyRe the damn patches. The rest is all sunshines and rainbows.... with lots of blood and murder.

 

i've had luck with the PC exlcusive armor path (older version thats still up). all i have to do i rename the custom armor to vanilla meshes in the armor/custom/ folder and I get consistent stats otherwise, it's really not that difficult to tweak armor rating/materials in tes5edit.

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Yea if you know how. At the moment I don't and I've been meaning to really look into that too. I've looked at TES5Edit and I gotta tell ya, there's a lot that is jargon I don't know. I can find things like an armor or something but I haven't a clue what any of its stats/data means in the other rows. So at the moment I'm clueless but that's ok I just want to enjoy the game for now.

 

I'll probably get into this later and start learning how to edit stuff. No idea where to begin but anwyay....

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