afa Posted August 14, 2014 Posted August 14, 2014 I think right now all draugr switch to a male model when animation is trigger. Would implementing a female version cause trouble with that? Also how would it work with the current 3p, 4p and 5p animation?
dentarr Posted August 15, 2014 Posted August 15, 2014 I think right now all draugr switch to a male model when animation is trigger. Would implementing a female version cause trouble with that? Also how would it work with the current 3p, 4p and 5p animation? Well... Sexlab doesnt distinguish between male and female critters. So it will be the same as with the Werewolves as far as animations go. Model switching ... well nude creatures would have to be expanded again to check for the gender flag and behave accordingly. I dont know if there are nude models of female Draugr, though.
platanillo Posted August 15, 2014 Posted August 15, 2014 Well... Sexlab doesnt distinguish between male and female critters. So it will be the same as with the Werewolves as far as animations go. Model switching ... well nude creatures would have to be expanded again to check for the gender flag and behave accordingly. I dont know if there are nude models of female Draugr, though. there: http://www.loverslab.com/topic/6349-draugr-females-nude/page-3?hl=naked%20draugr
Guest Xandero Posted August 15, 2014 Posted August 15, 2014 I need to straighten out my hands to work with Photoshop. Now they just overdo it with diet femaledraugr.dds femaledraugr_n.dds
dentarr Posted August 16, 2014 Posted August 16, 2014 The new Flame Atronach animations are cool! Really like them. Added them to MNC 7.5 btw.
Crate123 Posted August 17, 2014 Posted August 17, 2014 Will this eventually work for for regular human/elf interaction or will this be limited to the creatures shown in the animations ? Its a shame it is limited to very specific enemies because the animations look really cool and well done.
WaxenFigure Posted August 17, 2014 Posted August 17, 2014 Will this eventually work for for regular human/elf interaction or will this be limited to the creatures shown in the animations ? Its a shame it is limited to very specific enemies because the animations look really cool and well done. Limited. The animations are done to the skeletons and each creature has their own skeleton. It's the way the game was built and not a choice by the animators.
Crate123 Posted August 18, 2014 Posted August 18, 2014 Will this eventually work for for regular human/elf interaction or will this be limited to the creatures shown in the animations ? Its a shame it is limited to very specific enemies because the animations look really cool and well done. Limited. The animations are done to the skeletons and each creature has their own skeleton. It's the way the game was built and not a choice by the animators. Oh thats a shame, I assume that it would take just as much work to convert the atronach skeleton to a female humanoid skeleton as it would to start all over with the scene, or what ?
Guest Xandero Posted August 18, 2014 Posted August 18, 2014 It is sad, but I have to start completely from scratch. It's a long, besides I climb a wisdom tooth (hurt like hell). Therefore, I shall hardly do similarity animation for humans.
Crate123 Posted August 18, 2014 Posted August 18, 2014 It is sad, but I have to start completely from scratch. It's a long, besides I climb a wisdom tooth (hurt like hell). Therefore, I shall hardly do similarity animation for humans. Yeah I totally understand that (the wisdom tooth as well, they suck).
Guest Xandero Posted September 9, 2014 Posted September 9, 2014 Damn! Space is less and less... I finished with new animation.
Guest Xandero Posted September 9, 2014 Posted September 9, 2014 can we see it? :3 I put it in the "Spriggan" (1 post). It remains to wait until dentarr will include this in the MNC (although you can replace one of the existing animations for spriggan such "onground" - thats how i check their performance)
EvilWithin Posted September 10, 2014 Posted September 10, 2014 Out of curiosity, could some of these animations be repurposed to work as male/female humanoid? Or would they need to be redone because of skeleton differences? They're really awesome animations and I'd love to see them more.
dentarr Posted September 10, 2014 Posted September 10, 2014 New Animation is really fine looking. Something non violent for a change. Added it to MNC 7.8
jap2015 Posted September 11, 2014 Posted September 11, 2014 Stopped by to show my support and thanks for all your work.
superhatrix Posted September 11, 2014 Posted September 11, 2014 Your animations are the sole reason I'm reinstalling Skyrim. I can't wait to see more! If I could make a suggesstion, any chance of some oral sex (male receiving) animations? Thank you for all your hard work, it is GREATLY appreciated. Not enough fem-monster appreciation in these modding circles, sadly.
trepleen Posted September 16, 2014 Posted September 16, 2014 Hi, I was wondering if you could help me out? I want to export paired animations like you've made from 3d studio max, but when I clone my first skeleton rig, it renames all the bones? Then it makes exporting the animation from the second rig not work. How do you setup your scene with two skeletons and export each animation? I already know how to export a single animation my skeleton using havok tools. But paired animations have me stumped. Just a quick and dirty explanation would help A LOT.
Guest Xandero Posted September 17, 2014 Posted September 17, 2014 Its easy. You should make two separate scenes(1 character+bones;2nd character+his bones). Then make new scene, go File->References->XRef Scene-> Add(add your scenes), then select them and push button Merge. For export select one character and File->Export->Export selected (use xp32 guide(how to choose correct settings and etc)).
Skyrimlurker Posted September 23, 2014 Posted September 23, 2014 FL-BH and SP-onground overwrites eachother, is it supposed to do that?
Guest Xandero Posted September 27, 2014 Posted September 27, 2014 FL-BH and SP-onground overwrites eachother, is it supposed to do that? Ok, I think it's time to make it to the first page - It's not a mod, it's just a set of ready-made animations. I posted them for modders (such as dentarr), so they can use them in their projects. Simply put, see the MNC. About my work - it is moving slowly, due to certain circumstances. Nevertheless, I plan to make 2 more animations for Artonach, then take a humans - I think that still has never been done animation where you can drink the blood and at the same time ... well, you understand.
Guest Xandero Posted October 4, 2014 Posted October 4, 2014 4 oct 2014 P.S Dont forget to use fire resistance potion. fl-spoon.rar
dentarr Posted October 4, 2014 Posted October 4, 2014 Added those to MNC 7.9. Nice work as usual Xandero
Guest Xandero Posted October 4, 2014 Posted October 4, 2014 Added those to MNC 7.9. Nice work as usual Xandero Thanks! One more is in the plan.
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