Jexsam Posted January 28, 2012 Share Posted January 28, 2012 SEXOUT ROCKET  What is this? SexoutRocket is a very simple companion mod. It adds an NPC near Sloan by the name of Ian Soong, a wandering Follower of the Apocalypse, and his travelling companion, a dog named Rocket. Ian is looking to give Rocket a good home, but no one between Sloan and Freeside wanted him.  A female player character can adopt him, if they so desire. And if they are particularly adventurous, they can take advantage of his old training...  What are the features? Fuckable dog companion with basic wait/follow/go home/carry my stuff companion commands. And that's literally everything (at the moment. Wink.).  Incompatibilities? Anything SexoutNG is incompatible with, basically. Also possibly incompatible with anything that alters the landscape near Sloan (except Electro-City; the work group installing lights near Sloan does not impact SexoutRocket).  Future plans? The mod as I wanted it is finished. However, now that I grasp the most basic aspects of quest dialog and a smidge of scripting, expansions are possible. I promise nothing. If anything new does come out, don't expect it to be complex.  Additionally. Because this is a finished mod, I will happily hand it off to anyone willing to work on it. Anyone who takes it would be encouraged to do whatever they want with it, with the exception that a few simple requests be honored:  The player and Rocket are the focus of the story. The player is never to be forced into an unwilling rape scenario. The player is not to be submitted to harshly derogatory language unless the dialog is such that the player has asked or told others to use such language (ie. "Call me whatever, baby. I get off on being treated like shit." Or basically, as a rule of thumb, the player has to say "Yes you may".    Version History  1.0: Release version.  1.0.1: Added missing dialog cancel.  1.1: Hopefully fixed aggression. Probably buffed Rocket so a lousy Gecko baby can't kill him in 1 on 1 combat.   Known Issues  None known currently, however the buff my still be insufficient.    Permissions Ask me before you do anything with this involving redistribution. I can almost guarantee I won't say no. I just like to know where my stuff is going. SexoutRocket.esp Link to comment
redlantern Posted January 28, 2012 Share Posted January 28, 2012 ill give it a try  seems pretty good , wont be needing Rex Link to comment
Jexsam Posted January 29, 2012 Author Share Posted January 29, 2012 I love the enthusiasm. XD Link to comment
redlantern Posted January 29, 2012 Share Posted January 29, 2012 it seems to be missing a cancel dialog option, im having to open the trade window or telling Rocket to wait to close the dialog  also is it possible to add a character wheel? Link to comment
Jexsam Posted January 29, 2012 Author Share Posted January 29, 2012 No cancel dialog? Ah, damn, I never noticed. I've got smalltalk in and he has a cancel dialog option, I didn't realize he didn't have one otherwise. Â As for companion wheel. I really don't know. I'd mean more fucking with scripts and more trial and error. If I do continue to really expand the mod, then I'll look into it, but don't get your hopes up. Link to comment
iron_jack Posted January 29, 2012 Share Posted January 29, 2012 Thanks for all the work, Jexsam! I don't have much time to play these days, but I promise I'll give this a shot when I'm able. Link to comment
redlantern Posted January 29, 2012 Share Posted January 29, 2012 i have an mod called Smallertalk, it only had an .esp file, could that be the issue? i also deactivate that mod and the dialog still doesnt show up Link to comment
prideslayer Posted January 29, 2012 Share Posted January 29, 2012 i have an mod called Smallertalk' date=' it only had an .esp file, could that be the issue? i also deactivate that mod and the dialog still doesnt show up [/quote'] Â Smalltalk or smallertalk should work. Running both at the same time is inadvisable. Link to comment
redlantern Posted January 29, 2012 Share Posted January 29, 2012 i am only running smallertalk , i also adeactivated the CreatureLove mod i have as well since it added another choice and it still wouldnt show up for me Link to comment
saladboy21 Posted January 29, 2012 Share Posted January 29, 2012 Rocket seemed to work well. Can't seem to pick oral/anal/vaginal, but I suppose that is deliberate (and we have no oral for dogs yet AFAIK) and no way to end conversation without picking one of the main four options. Â Telling him to go home seems to make him just go away rather then returning to sloane, but that have been an error here. Can he be told to wait at the 38? Â Â Â Â Link to comment
Jexsam Posted January 29, 2012 Author Share Posted January 29, 2012 i have an mod called Smallertalk' date=' it only had an .esp file, could that be the issue? i also deactivate that mod and the dialog still doesnt show up [/quote'] Â That's because there isn't one. I forgot to add one because every time I tested, he already had one, I assume because I have Smalltalk enabled. I need to add one later. Link to comment
prideslayer Posted January 29, 2012 Share Posted January 29, 2012 Actually you know what, smallertalk may still not be working with creatures. I haven't checked in on that thread recently, but you may need smalltalk for it. Â If this is an NPC created entirely by you Jexsam, and isn't intended to work with 'any old dog', then you should add all the dialog it needs (it should work without smalltalk or smallertalk). Â Those mods are for supporting dialog options on 'generic' vanilla NPCs that don't actually have dialog of their own, so you can talk to NPCs you otherwise wouldn't be able to. Link to comment
redlantern Posted January 29, 2012 Share Posted January 29, 2012 oh ok, i thought it was something on my end ,ill stay on top of this mod Link to comment
Jexsam Posted January 29, 2012 Author Share Posted January 29, 2012 Update. Rocket should have a cancel dialog option now. Though you might be better off waiting, I'm going to sit down tomorrow when I have more time and poke it until I figure out how to make him wait at the Lucky 38. I know how to give him a wait package that will put him in the cell, I just need to figure out how to make the dialog choice only available when the player has the home. Â Download below, will update OP with new .esp immediately after posting. Link to comment
astymma Posted January 29, 2012 Share Posted January 29, 2012 Actually you know what' date=' smallertalk may still not be working with creatures. I haven't checked in on that thread recently, but you may need smalltalk for it. Â If this is an NPC created entirely by you Jexsam, and isn't intended to work with 'any old dog', then you should add all the dialog it needs (it should work without smalltalk or smallertalk). Â Those mods are for supporting dialog options on 'generic' vanilla NPCs that don't actually have dialog of their own, so you can talk to NPCs you otherwise wouldn't be able to. [/quote'] Â SmallerTalk does not support creatures yet. I also have to echo what Prideslayer is saying here and mention that for a companion-specific mod, Smaller/SmallTalk are not needed and shouldn't be depended upon. Just create your GREETING and responses tailored to your NPC. Smaller/SmallTalk are intended to override the behavior of vanilla/mod NPC's that don't have dialogue we can hook. Link to comment
astymma Posted January 29, 2012 Share Posted January 29, 2012 SmallerTalk *now* supports creatures as of 1.1.6 Link to comment
ocnff Posted January 30, 2012 Share Posted January 30, 2012 I hear a ragdoll sound effect around any dog for some reason, seems to be related to this mod, anyone else have this issue? are you aware of the issue? Link to comment
prideslayer Posted January 30, 2012 Share Posted January 30, 2012 I hear a ragdoll sound effect around any dog for some reason' date=' seems to be related to this mod, anyone else have this issue? are you aware of the issue? [/quote'] Â Someone/something might have fallen underground, but if it's near every dog.. sounds like something else. Disabling the mod makes the sound go away? Â Â Link to comment
Jexsam Posted January 30, 2012 Author Share Posted January 30, 2012 I ran to Gibson Scrapyard to see if I could hear it myself, but I couldn't hear any ragdoll effects. If Prideslayer's suggestion doesn't work, is there anything else you have in that modifies dogs in any way? Link to comment
prideslayer Posted January 30, 2012 Share Posted January 30, 2012 I've had vanilla NPCs get stuck underground permanently in places. Since they're vanilla, they persist through all saves/clean-save stuff. Even had it happen to cass once in the NV clinic -- she got messed up so bad that kill/ressurect/moveto etc would alternate between not working and crashing the game. Â If it only happens with this mod installed then I don't really know what to say, but I suspect that isn't the case. Â The only solution I found when it happened to me was to go into tfc and fly into the ground looking for the npcs stuck there ragdolling, then move them to the players position manually. Didn't work for cass since I couldn't find her. Â By manually I mean.. fully manually. In TFC, once you find the npc.. player.getpos x player.getpos y player.getpos z note those values, then click on the stuck npc.. setpos x (value from above) setpos y (value from above) setpos z (value from above) Â That or revert to an earlier save before the npc got stuck. Link to comment
dizzyman Posted January 31, 2012 Share Posted January 31, 2012 Rocket seems to turn hostile to everyone who's not in the player faction when told to wait. Â I think everyone has the "that's it for now, fella" dialogue option. Link to comment
saladboy21 Posted January 31, 2012 Share Posted January 31, 2012 So THATS what happened to Victor! I left Rocket outside his house and came back and Victor was dead. Link to comment
Jexsam Posted January 31, 2012 Author Share Posted January 31, 2012 Hm... weird. Â Adding to known issues until I can figure out how to fix it. Link to comment
Cellas Posted February 1, 2012 Share Posted February 1, 2012 First off i'm glad someone made a dog companion...i hate Rex (robo dog)... so thx^^. The commands work, yes he is a bit agressive but thats ok (just be careful). Â The only thing that doesn't work for me is the animation. If i tell him to do me nothing happens. The animations are there and any other random "monster" can do me. If you need i will post my load order. Link to comment
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