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Leather Armor and other stuff


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  • 3 months later...
Posted

I added the studded leather to my game, and fell in love with the outfit right away. It fits my Vampiric Bard theme totally!

 

 

 

ScreenShot12.png

 

 

 

Also, I was wondering if you had planned to turn it into a replacement armor set after you have redone several, I think that would be great as well, far better than the skimpy armor replacers I see all over the place. What brought me to you was looking for skirts/kilts and trousers packs that can be on male or female, that don't replace the tops, just adds to the lower parts of the body when I stumbled across your beautiful armors that fit Skyrim really well.

  • 1 month later...
  • 3 months later...
  • 3 weeks later...
Posted

The Dragonsong armor and jewelry is awesome. It all mixes well with other jewelry mods to - Great Job. It is unpb but I don't think you mentioned it is tbbp as well. You said in the readme it can be crafted but you were not sure where. The jewelry is in the steel menu and the body is in miscellaneous. Thanks again.

  • 6 months later...
  • 2 years later...
Posted

I need some help with the E'lara armor. According to this website , in order to prevent equipping of footwear (due to the mesh already including a boot mesh slotted to body part 32, with relevant bone node) the BOD2 Biped Body Template person flags needs to activate slot 37 in the ARMA and ARMO record.

 

I also added the armor to a different ARMA and ARMO record as opposed to the original esp that for some reason injects its record (I'd say it's not a really good idea for just a simple armor mod to be taking that approach).

 

But I'm facing the weird effect where the boot/feet part becomes invisible. I've checked in nifskope and outfit studio for what may be wrong and can't find the reason. I even looked into the Gothic Mistress outfit which covers from the feet to hands (all mesh parts SBP 32, with ARMA record flag 32,33,34,37,38 and ARMO 32,33,34,37), and don't see why it should not work for E'lara.

Posted

Never mind. Apparently the boot mesh had an unnecessary NiAlphaProperty which made it invisible.

 

But in the end, I deleted the boot and leg armor mesh because the boot didn't have textures for the bottom part, leaving a gaping hole to see into when crouching. So much for that.

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