VAAlucard Posted June 9, 2014 Posted June 9, 2014 My FNIS is not registering my Sexlab CreatureAnimations. I am running the most up-to-date versions of FNIS, Sexlab, and CreatureAnimations. If anyone can help with this please reply or send me a message.
Justoutthere Posted June 9, 2014 Posted June 9, 2014 Can you post the output from running FNIS? It would probably help a lot in identifying the issue. Â Most likely a silly question but do you have the FNIS Creature Pack installed?
Jase1983 Posted June 9, 2014 Posted June 9, 2014 This happens to me all the time, the only fix (that worked for me anyway) was to install the creature animations again with NMM then initiate the FNIS program again..hope it helps
Suludi Posted June 9, 2014 Posted June 9, 2014 Try to install both FNIS and FNIS Creatures manually, not via NMM.
RFLillian Posted June 11, 2014 Posted June 11, 2014 That happened to me once, I got it to work again by reinstalling FNIS. You might also try reinstalling your CreaturesAnimation mod, but be sure to run FNIS right after uninstalling it and again after reinstalling it.
Nightbringer00 Posted June 14, 2014 Posted June 14, 2014 yea make sure as someone said above to install the fnis creature pack as wellÂ
visby Posted June 17, 2014 Posted June 17, 2014 Also when asking for help please tell us which mod organizing tool you are using if any as that can make a huge difference as to what your issue really is. Such as with MO you will get this issue if you create a second install of MO and just copy your mod files over the fix in this case would be to simply modify the launch path for FNIS Generator but this applies only to MO.
WaxenFigure Posted June 17, 2014 Posted June 17, 2014 Also when asking for help please tell us which mod organizing tool you are using if any as that can make a huge difference as to what your issue really is. Such as with MO you will get this issue if you create a second install of MO and just copy your mod files over the fix in this case would be to simply modify the launch path for FNIS Generator but this applies only to MO. Right and when using Nexus Mod Manager it has an idiotic default option to not include "readme" files but that option causes it to leave out the .TXT files that FNIS uses to find and register the animations. You have to turn that option off if you want any mod that provides animations to work.
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