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Posted

 

Cant seem to get sexlab to play anything thats not in slot 1. Even when I set Slots 2-5 as the voice, it just plays 1.

 

I am also getting this issue.

 

 

same here

Posted

I tried adding a voice for a "male" and lo and behold, it works.

 

Did some further testing and all the male slots work just fine, even if you change them to be female in sslExtraVoicesFactory.psc. So the problem seems to be in the .esp with the Sound Descriptor?

 

Here's a workaround until this gets fixed. Just put all the female voices you want in the slots 6-10.

 

What I did, was change the Base.Name and Base.Gender into Female so you can use the voices not only for female PC, but also for female NPCs.

Sexlab Extra Voices fix.rar

Posted

I tried adding a voice for a "male" and lo and behold, it works.

 

Did some further testing and all the male slots work just fine, even if you change them to be female in sslExtraVoicesFactory.psc. So the problem seems to be in the .esp with the Sound Descriptor?

 

Here's a workaround until this gets fixed. Just put all the female voices you want in the slots 6-10.

 

Yeah you can just change the gender name in the script, editing the Base.Name is no big deal too.

I'll check out the sound descriptors and update the mod if it's the issue. I just been real busy, I might also increase the number of slots too while at it in the next update. I'll get right on it tomorrow, I appreciate the help!

 

 

*Update*

 

I'm adding more slots so this might take awhile longer... I'm adding 20 slots total, 10 female slots 10 male slots.

 

After I release the mod please test it out and see if you have anymore problems. Report on back here  which slot you're having issues with so I may check out the issue. I only hear beeps which I can't discern if it's working properly sometimes. I'm somewhat prone to making mistakes so please do tell hehehe... :P

 

Posted

I keep hearing a beeping sound each time the sounds are used. How do I fix this?

 

You need to give more details. Are you using the fix posted couple posts up as currently only the first VoiceSlot works without it. Does the voice you are trying to add (as this mod doesn't provide any of it's own) have folders named "Mild sounds", "Medium sounds" & "Hot sounds"? Are the .wav files named 001.wav, 002.wav, etc? If there weren't 15 wave files in the mod, did you delete all the ones that didn't get replaced?

 

  • 3 weeks later...
  • 2 weeks later...
Posted

I downloaded a seperate program to convert all the files manually.  It still doesn't work for some. The game just refuses to recognize any of the voices.

 

"Work for some", maybe it's related to this new bug/problem I found with the 1.1b version.

 

If both actors are using voice added by Sexlab Extra Voices, the 2nd voice will always be random, it can be from the the vanilla voices, or from Extra voices. This happens even if both are set to use the same voice, in 1.0 this problem didn't exist.

 

Everything seems to be in order in the Sexlab Extra Voices.esp... Although I noticed you now name the sounds and sound descriptors "SexLabExtraVFemale01Hot", SexLabExtraVFemale01HotDescriptor" instead of "SexlabVoiceFemale09Hot", "SexlabVoiceFemale09HotDescriptor". This is of course better solution if Sexlab ever comes with more voices than currently, but could this cause problems with Sexlab? This shouldn't be the case but I can't think any other reason :(

Posted

 

I downloaded a seperate program to convert all the files manually.  It still doesn't work for some. The game just refuses to recognize any of the voices.

 

"Work for some", maybe it's related to this new bug/problem I found with the 1.1b version.

 

If both actors are using voice added by Sexlab Extra Voices, the 2nd voice will always be random, it can be from the the vanilla voices, or from Extra voices. This happens even if both are set to use the same voice, in 1.0 this problem didn't exist.

 

Everything seems to be in order in the Sexlab Extra Voices.esp... Although I noticed you now name the sounds and sound descriptors "SexLabExtraVFemale01Hot", SexLabExtraVFemale01HotDescriptor" instead of "SexlabVoiceFemale09Hot", "SexlabVoiceFemale09HotDescriptor". This is of course better solution if Sexlab ever comes with more voices than currently, but could this cause problems with Sexlab? This shouldn't be the case but I can't think any other reason :(

 

 

Hmm, I never actually tried the same voice on two different actors with the current release, let me see if that's an issue for everybody. Yes I changed the sound descriptor names to not follow the SexLab format for the default ones. The only reason I didn't do it earlier was because it was easier to copy and implement new ones from the default descriptors by copying pasting and editing them in. This was only done for SexLab Extra Voices, SexLab Vanilla voices still follows the old implementation.  I'll go about seeing what could be the issue and hopefully fix it and report back on here asap.

Posted

Okay, thanks! Small clarification: you don't have to try to use same voice, just two actors who use whatever voice slots provided by your mod at the same time.

Posted

Okay, thanks for taking time to test this.

 

I did yet another test on my game (re-installed Sexlab Extra Voices) and set both actors to use VoiceSlot 01 (Female), my character played the samples correctly I put in there, but the 2nd character was again random, heard only beeps (didn't put any voices in other slots). I also tried 1.0 again with the male voice slots and it works perfectly. 1.1b has the same problem when using male voice slots, or female + male voice slot.

 

So... it must be on my end. Very puzzling to say the least. I think I'll have to stick with 1.0 for now (and fix the female entries in the CK).

Posted

 I use nusbie's voices. I don't want to loose them. Will this take them away?

 

I'm using both, seems fine. There's no conflicting files and all the voices appear after registration.

Posted

I totaly love this. :idea: Might there be a way to add creature slots that you could add sound to, that would play during creature animations? 

 

Sexlab doesn't support playing creature voices (at least not yet).

 

You could add creature voices as normal voices and instead of VoiceSlot 01 (Female) or VoiceSlot 11 (Male) use Wolf 01 (Creature) naming scheme. Then, make a edit to PickGender function inside the sslVoiceSlots to stop them from being assigned to humans, like:

sslBaseVoice function PickGender(int Gender = 1)
    ; Get list of valid voices
    bool[] Valid = BoolArray(Slotted)
    int i = Slotted
    while i
        i -= 1
        if !StringUtil.Find(Slots[i].Name, "(Creature)" == -1
            Valid[i] = Slots[i].Enabled && (Gender == Slots[i].Gender || Slots[i].Gender == -1)
        endIf
    endwhile
    ; Select a random true in the list
    i = Utility.RandomInt(0, (Slotted - 1))
    int Slot = Valid.Find(true, i)
    if Slot == -1
        Slot = Valid.RFind(true, i)
    endIf
    return GetbySlot(Slot)
endFunction

The added 2 lines where:

 

if !StringUtil.Find(Slots[i].Name, "(Creature)" == -1

[...]

endIf

 

Now, to get them to actually play during sex animations for the animals will require more extensive changes to scripts. I can look into this, but don't hold your breath.

 


 

In other news, the problem with playing two sounds at the same time through Extra Voices is gone. I still have no idea how it came to be or how I fixed it...

  • 4 months later...
Posted

Small problem: During the Creation Kit step I cannot find "sslExtraVoicesFactory". Is this maybe due to using Mod Organizer? And what would I have to do to make it show up?

  • 2 weeks later...
Posted

Is this mod going to be needed come Sexlab 1.60?

I know the new update adds more slots for animations, not so sure about voices.

 

I would be interested in this too.

 

Posted

I can't get the script to compile after editing the name.

 

 

Small problem: During the Creation Kit step I cannot find "sslExtraVoicesFactory". Is this maybe due to using Mod Organizer? And what would I have to do to make it show up?

 

 

I cant compile either! The Creation Kit just says: failed.

What to do?

 

-EDIT-

Alright, I managed to get it done!!! :)

Here is how:

If you are using Mod Organizer, the CK wont compile because Papyruscompiler.exe, which it runs to compile, is a 64-bit application, which MO cant handle. The simple solution is here: http://wiki.step-project.com/Guide:Mod_Organizer#tab=Third_Party_Programs  under "Creation Kit (CK)". Just follow the steps and happily compile after all. (It says download Microsoft SDK for Windows 8.1, but dont worry, Im running it on Win 7 without problem.)

FIXED!

 

Dont forget to enable "Sexlab Extra Voices.esp" in MO afterwards and then run Skyrim. Reset the voice register in SexLab's MCM menu, as described in OP. Now you should be good. You can test out if it works by selecting a target for Sexlab by pointing at an NPC and hitting the hotkey (default "N"). Then open Sexlab in MCM and goto "Voices & SFX" and select a voice for your target, then goto "Animation Editor" and select in the top two slots an animation, then hit "Play Animation", accept two times. You should hear your new voice during the animation.

 

  • 2 weeks later...
Posted

I'm not hearing anything. No beeps. Nothing. Do I have to use the creation kit or is that just to change the names? Do I have to edit the files in anyway if I got them from here? 

Posted

Okay. Now I can get vanilla voices to play again lol. None of the voices I have installed seem to work. Can anyone lend a hand? 

  • 3 weeks later...
  • 1 month later...
Posted

If sex start i hear voiceslot i install but i hear beeps to. Did enybody get this problem to? In voiceslot file is everything allright no beep but in game i get it. P.S.: Sorry for my bad english.

 

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