WanderLustRedux Posted February 23, 2015 Posted February 23, 2015 As far as the stone fetishes system, wouldn't it make more sense for the apprentice to be the sub and the tower to be the dom? Just a thought, it looks interesting, will have to give it a try.
jenova666 Posted February 26, 2015 Posted February 26, 2015 OK there is something I am not getting. Outside morthal there is this lady with the chaurus right, I wanted to join her with the eggs and she sent me to a cave filled with enemies and I had to kill them all. Is that suppose to happen or am I supposed to get "blessed" with the eggs?
DeepBlueFrog Posted March 5, 2015 Author Posted March 5, 2015 OK there is something I am not getting. Outside morthal there is this lady with the chaurus right, I wanted to join her with the eggs and she sent me to a cave filled with enemies and I had to kill them all. Is that suppose to happen or am I supposed to get "blessed" with the eggs? If you have Estrus Chaurus+ installed, you will get a tentacle attack and an infection with eggs. If not, you will be sent out to the cave. As far as the stone fetishes system, wouldn't it make more sense for the apprentice to be the sub and the tower to be the dom? Just a thought, it looks interesting, will have to give it a try. As far as the symbol goes, maybe. But I tried to match fetishes with the default effect of the stones themselves, and it made more sense to match the Tower stone with subs.
Guest Posted March 7, 2015 Posted March 7, 2015 I love this mod but I had a question about the fetish stones. I only ever activate the lover's stone, it fits in with the succubus-PC. Am I supposed to try most or all the stones, or just pick the one that fits my PC the best? The lover's stone (as written) could definitely be for a "sub".
GnatB Posted March 18, 2015 Posted March 18, 2015 Not sure if this is a bug or not, but doing the Daedra's best friend quest, ran into Flame. (which makes sense, she's in the cave you have to go to for the axe, where a mad flame atronach conjurer lives) however she was agro to the dog you're stuck with at that point in the quest. I pretty much just ignore flame attacking the dog, and the quest proceeded as normal.
Exaltedmidget Posted March 20, 2015 Posted March 20, 2015 How do I upgrade E.L.L.E. I don't mind having to work for the parts, but having no info on how to get them, or where to go to get the info is unexceptable.
Cursed Atelier Posted March 21, 2015 Posted March 21, 2015 everytime i want to download the map im getting a 404 error
DeepBlueFrog Posted March 21, 2015 Author Posted March 21, 2015 No reason to get excited... I am not updating Stories yet. I just fixed the map and moved it to the screenshots section of the download page.
DeepBlueFrog Posted March 22, 2015 Author Posted March 22, 2015 will you be working on stories? Yes.. I am not done with Stories by far.
lordgdavid Posted March 22, 2015 Posted March 22, 2015 YAY! That is good to hear! Waiting for next update.
VanessaSky Posted March 22, 2015 Posted March 22, 2015 When I equip or remove the cow harness, I get the following error in a popup window (repeated 3 times): "An error has ocurred with your installation of Devious Devices. Please check the log for more information. Error Text: LookupDeviceType received invalid keyword [Keyword <_SLSD_CowHarness (3D004395)>]" Is this a bug or do I have something set up incorrectly? Aside from the error message, it doesn't seem to cause any problems. I have the most recent versions of the various main DD mods installed, as well as Milk Mod Economy. This is the error in the Papyrus log file: [03/22/2015 - 02:22:30PM] [Zad]: OnEquipped(Vanessa: Cow Harness) [03/22/2015 - 02:22:31PM] ============================================================ [03/22/2015 - 02:22:31PM] [Zad] (((ERROR))): LookupDeviceType received invalid keyword [Keyword <_SLSD_CowHarness (3D004395)>] [03/22/2015 - 02:22:31PM] ============================================================ [03/22/2015 - 02:22:31PM] warning: Assigning None to a non-object variable named "::temp101" stack: [Item 11 in container (00000014)].SLSDDi_CowScript.StoreEquippedDevice() - "zadEquipScript.psc" Line 647 [Item 11 in container (00000014)].SLSDDi_CowScript.OnEquipped() - "zadEquipScript.psc" Line 94 [03/22/2015 - 02:22:31PM] ============================================================ [03/22/2015 - 02:22:31PM] [Zad] (((ERROR))): LookupDeviceType received invalid keyword [Keyword <_SLSD_CowHarness (3D004395)>] [03/22/2015 - 02:22:31PM] ============================================================ [03/22/2015 - 02:22:31PM] warning: Assigning None to a non-object variable named "::temp101" stack: [Item 11 in container (00000014)].SLSDDi_CowScript.StoreEquippedDevice() - "zadEquipScript.psc" Line 648 [Item 11 in container (00000014)].SLSDDi_CowScript.OnEquipped() - "zadEquipScript.psc" Line 94 [03/22/2015 - 02:22:31PM] ============================================================ [03/22/2015 - 02:22:31PM] [Zad] (((ERROR))): LookupDeviceType received invalid keyword [Keyword <_SLSD_CowHarness (3D004395)>] [03/22/2015 - 02:22:31PM] ============================================================ [03/22/2015 - 02:22:31PM] warning: Assigning None to a non-object variable named "::temp101" stack: [Item 11 in container (00000014)].SLSDDi_CowScript.StoreEquippedDevice() - "zadEquipScript.psc" Line 649 [Item 11 in container (00000014)].SLSDDi_CowScript.OnEquipped() - "zadEquipScript.psc" Line 94 [03/22/2015 - 02:22:31PM] [Zad]: Sending device event DeviceEquippedCow Harness(Vanessa:1) [03/22/2015 - 02:22:31PM] [Zad]: SyncInventory(): Equipping Cow Harness. [03/22/2015 - 02:22:31PM] [Zad]: RestraintScript OnEquippedPost CowHarness
DeepBlueFrog Posted March 22, 2015 Author Posted March 22, 2015 When I equip or remove the cow harness, I get the following error in a popup window (repeated 3 times): "An error has ocurred with your installation of Devious Devices. Please check the log for more information. Error Text: LookupDeviceType received invalid keyword [Keyword <_SLSD_CowHarness (3D004395)>]" Is this a bug or do I have something set up incorrectly? Aside from the error message, it doesn't seem to cause any problems. I have the most recent versions of the various main DD mods installed, as well as Milk Mod Economy. This is the error in the Papyrus log file: [03/22/2015 - 02:22:30PM] [Zad]: OnEquipped(Vanessa: Cow Harness) [03/22/2015 - 02:22:31PM] ============================================================ [03/22/2015 - 02:22:31PM] [Zad] (((ERROR))): LookupDeviceType received invalid keyword [Keyword <_SLSD_CowHarness (3D004395)>] [03/22/2015 - 02:22:31PM] ============================================================ [03/22/2015 - 02:22:31PM] warning: Assigning None to a non-object variable named "::temp101" stack: [Item 11 in container (00000014)].SLSDDi_CowScript.StoreEquippedDevice() - "zadEquipScript.psc" Line 647 [Item 11 in container (00000014)].SLSDDi_CowScript.OnEquipped() - "zadEquipScript.psc" Line 94 [03/22/2015 - 02:22:31PM] ============================================================ [03/22/2015 - 02:22:31PM] [Zad] (((ERROR))): LookupDeviceType received invalid keyword [Keyword <_SLSD_CowHarness (3D004395)>] [03/22/2015 - 02:22:31PM] ============================================================ [03/22/2015 - 02:22:31PM] warning: Assigning None to a non-object variable named "::temp101" stack: [Item 11 in container (00000014)].SLSDDi_CowScript.StoreEquippedDevice() - "zadEquipScript.psc" Line 648 [Item 11 in container (00000014)].SLSDDi_CowScript.OnEquipped() - "zadEquipScript.psc" Line 94 [03/22/2015 - 02:22:31PM] ============================================================ [03/22/2015 - 02:22:31PM] [Zad] (((ERROR))): LookupDeviceType received invalid keyword [Keyword <_SLSD_CowHarness (3D004395)>] [03/22/2015 - 02:22:31PM] ============================================================ [03/22/2015 - 02:22:31PM] warning: Assigning None to a non-object variable named "::temp101" stack: [Item 11 in container (00000014)].SLSDDi_CowScript.StoreEquippedDevice() - "zadEquipScript.psc" Line 649 [Item 11 in container (00000014)].SLSDDi_CowScript.OnEquipped() - "zadEquipScript.psc" Line 94 [03/22/2015 - 02:22:31PM] [Zad]: Sending device event DeviceEquippedCow Harness(Vanessa:1) [03/22/2015 - 02:22:31PM] [Zad]: SyncInventory(): Equipping Cow Harness. [03/22/2015 - 02:22:31PM] [Zad]: RestraintScript OnEquippedPost CowHarness Thanks.. I will have to revisit the cow harness. It is probably something I need to update to bring up to the last version of Devious Devices.
Content Consumer Posted March 22, 2015 Posted March 22, 2015 Hey, skyrimll, quick question - what UI mod are you using that changes the text font?
DeepBlueFrog Posted March 22, 2015 Author Posted March 22, 2015 Hey, skyrimll, quick question - what UI mod are you using that changes the text font? EZ2C Dialogue Menus http://www.nexusmods.com/skyrim/mods/18466/? Best improvement of skyrim's UI after SkyUI.
Content Consumer Posted March 22, 2015 Posted March 22, 2015 Hey, skyrimll, quick question - what UI mod are you using that changes the text font? EZ2C Dialogue Menus http://www.nexusmods.com/skyrim/mods/18466/? Best improvement of skyrim's UI after SkyUI. Thanks, I'll try it out.
PubliusNV Posted March 22, 2015 Posted March 22, 2015 Thanks for pointing out the EZ2C mod! I've installed it (replacing Better Dialogue Controls) and I like it a lot.
DeepBlueFrog Posted March 22, 2015 Author Posted March 22, 2015 About EZ2C Dialogues - I don't like the default font but you can change the font easily if you read the instructions.
PubliusNV Posted March 23, 2015 Posted March 23, 2015 About EZ2C Dialogues - I don't like the default font but you can change the font easily if you read the instructions. I'd noticed that. I'm one of those people who likes to read what the mod authors have written about their mods
Content Consumer Posted March 23, 2015 Posted March 23, 2015 On 3/22/2015 at 11:39 PM, PubliusNV said: I'd noticed that. I'm one of those people who likes to read what the mod authors have written about their mods Blasphemy! You should never read about a mod, for any reason! Any true player knows the best way to play Skyrim mods is like this: 1. Download a mod. It doesn't matter which mod, or for what purpose. Just find a random one somewhere. 2. It is permissible to read the OP, but is considered bad form. If you absolutely must read the OP, be sure to skip over any sections that contain "requirements" or "known bugs" and especially don't read anything that says "READ THIS FIRST." 3. Do not download any prerequisites for the mod. This is essential! Downloading prerequisites is a sure way to get chlamydia. You may now install the mod. 3a. Try not to use any utility such as Wrye Bash, Mod Organizer, NMM, LOOT, TES5Edit, or anything else. That spoils the fun. Just use Skyrim's basic launcher (if you must, you may use SKSE, but your friends will laugh at you). Ignore anything anyone says about "load order" or "papyrus log" because they are crazy and making up words. Everybody knows that logs are made of wood, not papyrus! 4. Start Skyrim. 5. If by some miracle Skyrim doesn't crash before the main menu, load an old game (NOT a new game) that you have already installed and uninstalled dozens of mods from. Preferably a save game which has a disk size of upwards of 150mb, and free-roaming scripts that have been competing with each other, slowly evolving into predators that feed off the weaker fragments. 6. Whatever you do, DO NOT CLEAN THE SAVE BEFORE PLAYING. It will anger the Gods. 7. Try the mod out. 8. When the mod breaks, or Skyrim crashes, post a short comment on a support thread regarding the "bug" you noticed. 8a. It may be helpful to make your "bug report" in the support thread of the mod you downloaded in Step 1, but this is not always required. 8b. Your "bug report" must contain some variant of the phrase "this mod sucks donkey dick" or "you are a horrible, horrible person for releasing this broken piece of crap." Be sure to include profanity, as that always makes the mod author work harder on your behalf in the future. 9. At this point, you may pick a different mod back in step 1 and repeat the process, but true die-hards will continue on to... 10. When the mod author or any other poster attempts to help you figure out your problem, particularly if they mention "requirements" or "known bugs" or point you back to the OP, and especially if they say anything about the aforementioned made-up phrases "load order" or "papyrus log," you may do one of three things: 10a. Ignore whatever they say and continue posting about the original "bug" you found. 10b. Skim or ignore their instructions, reply with "I already tried all that and everything else under the sun and it still doesn't work." 10c. Ignore everything you or anyone else has ever posted about this "bug" you found, and instead start making suggestions or requests for other stuff to go in the mod that are [a] not possible, not part of the mod's purview, or best of all [c] already in the mod. Don't be polite to mod authors when making your requests - politeness is a sign of weakness. 11. You may repeat step 10 for as long as you want. Whatever you do, make sure that eventually you ragequit no matter how things go, ensuring that your final post on the matter once again contains some variant of either "this mod sucks donkey dick" or "you are a horrible, horrible person for releasing this broken piece of crap." 12. For extra points, post defamatory comments about the mod author in another thread. This will ensure that everyone knows what a horrible person the mod author is for daring to release something that isn't 100% perfect right out of the box, or that fits your conception of what the mod should be exactly. Failure to do so will prove that the mod author has a larger penis! 13. For extra extra points, request a mod or feature in another thread that does something identical to whatever you were complaining about in the first place. 14. Congratulations! You are now a veteran Skyrim player. You can hold your head high with pride as you strut around looking for small puppies to kick.
PubliusNV Posted March 23, 2015 Posted March 23, 2015 All 14 steps (and sub-steps) are completely 100% accurate, true and verified fact, and sucks donkey dick.
MilitantKilla Posted March 25, 2015 Posted March 25, 2015 Has this mod been updated recently? Looks as if there is still alot to be done. When I go south of Riften, cant even get near the farm without crash
Content Consumer Posted March 25, 2015 Posted March 25, 2015 Has this mod been updated recently? Looks as if there is still alot to be done. When I go south of Riften, cant even get near the farm without crash I've never had that problem, but if you can't get near the farm without a crash, I believe it could be a problem with the milking harness, that's the only item there that's unique to SL Stories Devious. I could be wrong, but I think that kind of thing shows up with a skeleton mismatch... are you using the XP32 skeleton?
vpoteryaev Posted March 25, 2015 Posted March 25, 2015 SkyrimII, please, make MCM menu for choice to use some fetish, or not. At least as work in progress. For example. My heroine arousal grows too fast. She has Mage Stone, but in SL Stories she defined as having Thief fetish. And EVERY picked up item increases arousal - not stolen. Pls, change lines if (akItemReference) && (_SLS_FetishID.GetValue() == 11) playerOwnsItem = (akItemReference.GetActorOwner() == Game.GetPlayer().GetActorBase()) If (_SLS_FetishID.GetValue() == 11) && !playerOwnsItem slaUtil.UpdateActorExposure(akRef = akActor, val = 2, debugMsg = "stealing.") EndIf EndIf in "sls_playeralias_fetish" to if (akItemReference) && (_SLS_FetishID.GetValue() == 11) playerOwnsItem = (akItemReference.GetActorOwner() == Game.GetPlayer().GetActorBase()) || (akItemReference.GetActorOwner() == None) If !playerOwnsItem slaUtil.UpdateActorExposure(akRef = akActor, val = 2, debugMsg = "stealing.") EndIf EndIf Good Luck.
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