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RapeSlave/Slaveplay for Player Character?


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Posted

For my part, I usually think of the Lovers mods as the Pornoverse version of Tamriel (though Kendogirl, CLS & SMoC are, imo, absolutely part of the game world). I treat them as a sort of Fantasy Hentai Anime adventure, rather than as part of the "real" story.

 

I think, as you design a mod with sex or kink in it, it's good to think about which approach you're taking.

 

What makes Kendogirl, Claudia's Little Secret and Sexy Maid of Chorrol so amazing as mods is that they manage to be full of sex, horror (in the case of Kendogirl) and comedy without ever breaking the game, or your ability to follow the main plot.

 

A SlavePlay mod is going to be better if you decide whether this is the story of a failed heroine, one who will never return to save Mundus from Mehrunes Dagon, or the story of a would be heroine enslaved who then frees herself and becomes the Champion.

 

The first kind of story can be pretty much stand alone. You don't need to worry about lore, or even breaking free, so long as you have a good story in mind.

 

The second kind of story is more what I'd like to see and play, but my tastes are not everyones. Some people want to see SuperbGirl captured by bad guys, enslaved and destroyed. Some people want to see SuperbGirl captured by bad guys, ravished, and then escape to defeat the villains and save the day. Both can be good stories. But it's hard to write a story or mod to appeal to both groups of fans at the same time.

 

I pretty much would rather play a mod where the slavery took place using existing Lovers spells (or appeared to use those spells) because that would sort of fit better with the magic the character him/herself is using. I'd also rather play a scenario that ends with the hero/heroine able to escape the slavers (preferably able to both escape and end their operations or kill them). That way the character could have a continuing story, with one chapter in his/her life having been sexual slavery. If Conan or Spartacus could go from being a slave to being a hero, no reason your character couldn't.

 

But that's my ideal slavery mod. The ideal mod of the modder is all that really counts here.

 

Anyway, many thanks and much respect for the work you're putting in on this. No matter what, I look forward to seeing where you go with it.

Posted

Oh I forgot to mention, and did not want to continue editing my post; the gag doesn't fit the x117 head...

 

I really just would have no idea where to begin to try to make this work.  Is this something anyone else could make a patch for?

 

thank you in advance for your consideration!!!

Posted

Oh I forgot to mention' date=' and did not want to continue editing my post; the gag doesn't fit the x117 head...

 

I really just would have no idea where to begin to try to make this work.  Is this something anyone else could make a patch for?

 

thank you in advance for your consideration!!![/color']

 

Yeah, I can do that, gimme a sec...

 

Edit: http://www.mediafire.com/?ig5taptb2h334e5

Let me know if that doesn't fit on your head, but it should be identical to the regular one, just re-sized and moved slightly...

You'll have to either add the new gag with a mod, or replace the old ballgag.nif in the Meshes/ZMC/Irons/ folder.

Posted

Yup! looks absolutely awesome!

 

Except for the fact whenever the slaver appears for me' date=' I get a CTD... I literally only have the requirements for PlayerSlave running, Xeo, and CM partners. (The necessary files for Lovers PK are running, also).

 

Edit: In fact, whenever I try to open up the file (specifically, anything involving the slaver), the CS actually crashes.

[/quote']

 

Just a quick update to my situation: I had to use the back-up of my Data folder to make this work for some odd reason. It does work now, so I tried it out.

 

First run: My character got owned by a mudcrab on the long walk back. >.> Not a big deal, just figured one of the slavers would help me.

Second run: decided to do it the 'fast' way. Went to Chorrol, hung out away from the guards and waited for approximately 12 days. No slavers. Turns out they died somehow.

 

I had to go to work afterwards... So now, I'm going to try it out again, see if I get lucky.

Posted

For myself the mod kept crashing both in loading the game and in construction set until I installed Shivering Isles and then reinstalled MBP and MBP++. Give that a try.

Posted

tried with latest version same result nothing happens when i reach the auction house NOTHING no text not even the text that other person had...lamandar(or whatever his name is) walks over to the woman and...nothing happens

 

but on the plus side my game didn't crash travelling through the wilderness for once(damned CPU)

 

but he also didn't stop to do anything, it got to night and we reached Chorrol in about a day but no stops, so are there meant to be any, and if there are at what time.

 

but apart from the fact i cant use it, i love it, especially the walking animation when you've been captured

Posted

leyawiin or bravil there should be something around those towns for slavery practices

 

also, small request if you don't mind for future releases:

 

delete this lines from ZMCEnslave

 

if ( Slave.GetIsSex Male )

return

endif

 

but I can keep deleting them by myself... thank you :)

Posted

leyawiin or bravil there should be something around those towns for slavery practices

 

Atropa would be a good location too. Its allready got willing buyers willing buyers, and with its theme it could easily become a melting pot mod for a whole lot of other lovers plugins.

 

needs a bit of updating though, If I remember right all the clothing and armor is pre-HGEC

Posted

The LoversClubCats clubs might be good places for slave trading. They're already designed to work with Lovers anyway, and they could use a bit more to do.

Posted

leyawiin or bravil there should be something around those towns for slavery practices

 

also' date=' small request if you don't mind for future releases:

 

delete this lines from ZMCEnslave

 

if ( Slave.GetIsSex Male )

return

endif

 

but I can keep deleting them by myself... thank you :)

[/quote']

 

I actually already deleted it for the next release :) But what this means is until I get around to making more animations for males (and putting a gender toggle in the animations) you might have to deal with sexy struttin'.

 

 

 

 

Posted

leyawiin or bravil there should be something around those towns for slavery practices

 

also' date=' small request if you don't mind for future releases:

 

delete this lines from ZMCEnslave

 

if ( Slave.GetIsSex Male )

return

endif

 

but I can keep deleting them by myself... thank you :)

[/quote']

 

I actually already deleted it for the next release :) But what this means is until I get around to making more animations for males (and putting a gender toggle in the animations) you might have to deal with sexy struttin'.

 

Actually I got rid of it already lol... in ZMCRestrainHands I addded

 

if ( Slave.GetIsSex Female )

 

wich leaved my character without back handcufff pose but it's better than fem sexy walk

 

Dungeon Poses has a hancuff one but I don't know how to add this myself ;)

Posted

Well i went to border watch inn, a man enslaved me, but now what to do ? i'm following him for something like 20 min (real time) all around the map and nothing happends ?

Posted

Actually I got rid of it already lol... in ZMCRestrainHands I addded

 

if ( Slave.GetIsSex Female )

 

wich leaved my character without back handcufff pose but it's better than fem sexy walk

 

Dungeon Poses has a hancuff one but I don't know how to add this myself ;)

 

Poses don't seem to work like animations. In my original test' date=' I thought if I set it to an upper body pose and go with "specialIdle_CastSelf" it might just override the arms, which sort of worked, but it looked pretty bad, very robotic and rigid. The right way to do it is to make all of the required animations for each move/walk type. I will most likely be creating a few different types of animations once we get to the content portion of the mod. I already have some scripts sketched out for different cuff poses, and abilities/penalties each produces.

 

Well i went to border watch inn, a man enslaved me, but now what to do ? i'm following him for something like 20 min (real time) all around the map and nothing happends ?

 

The readme gives a brief overview. At somepoint the slaver will work his way to Chorrol and thats where the next parts starts up. This is a Work In Progress, so there isnt much to see or do yet, aside from test a few scripts.

 

Posted

Poses don't seem to work like animations. In my original test' date=' I thought if I set it to an upper body pose and go with \"specialIdle_CastSelf\" it might just override the arms, which sort of worked, but it looked pretty bad, very robotic and rigid. The right way to do it is to make all of the required animations for each move/walk type. I will most likely be creating a few different types of animations once we get to the content portion of the mod. I already have some scripts sketched out for different cuff poses, and abilities/penalties each produces.

[/quote']

 

well, you are teh coder (so far I like the mod) I just toss stuff that might (or might not) work...

 

by the way my enslaver died I was able to "walk" (I where running) around, I can't interact with anything (not even the another enslaver cared to chase me or anything) I went to a guarde and he started to say random stuff nothing else I wonder if they where willing to free you after having sex with the enslaved character...

 

too bad I'm not a coder (all I know is how to look for stuff that I want to remove lol)

Posted

After almost three hours trying, I have to accept that I failed. Every single time ended up with oblivion crashing after the man hit my char. If my crashing can help you in any way (Not sure if it's possible to generate a log or something), just say that I'll do. For now I can just wait.

 

About the "pain items". If possible, when you're doing, can you leave it as optional? Even though I'm fan of the slave thing, the pain and piercing and things like that are kinda as turn off for me.

 

Does someone knows if anyone made a video with the slave scene? I want to see, even thought I can't make it work.

Posted

After almost three hours trying' date=' I have to accept that I failed. Every single time ended up with oblivion crashing after the man hit my char. If my crashing can help you in any way (Not sure if it's possible to generate a log or something), just say that I'll do. For now I can just wait.

 

About the \"pain items\". If possible, when you're doing, can you leave it as optional? Even though I'm fan of the slave thing, the pain and piercing and things like that are kinda as turn off for me.

 

Does someone knows if anyone made a video with the slave scene? I want to see, even thought I can't make it work.

[/quote']

 

for the way that it is working now is not "spectacular" yet you might see it later my guess if thta you are missing something

Posted

After almost three hours trying' date=' I have to accept that I failed. Every single time ended up with oblivion crashing after the man hit my char. If my crashing can help you in any way (Not sure if it's possible to generate a log or something), just say that I'll do. For now I can just wait.

 

About the \"pain items\". If possible, when you're doing, can you leave it as optional? Even though I'm fan of the slave thing, the pain and piercing and things like that are kinda as turn off for me.

 

Does someone knows if anyone made a video with the slave scene? I want to see, even thought I can't make it work.

[/quote']

 

Make sure you got an up to date version of the requirements, else it will crash. I had the same problem till I re-installed the needed mods

Posted

The readme gives a brief overview. At somepoint the slaver will work his way to Chorrol and thats where the next parts starts up. This is a Work In Progress' date=' so there isnt much to see or do yet, aside from test a few scripts.

[/quote']

 

This is indeed really short at this time, but the whole idea is really promising. I didnt encounter any major bugs or crash too. As my character has a 0.95 scale, it doesnt fit perfectly with the device in the basement (cute elf), and NPC are attacking myself when i am following the slave trader (need to use killactor).

 

by the way did you made the chained walk animation ? Because it is the best walk ever.

 

For your crash Deviloten i have had the same problem until i installed last version of MBP.

Posted

After almost three hours trying' date=' I have to accept that I failed. Every single time ended up with oblivion crashing after the man hit my char. If my crashing can help you in any way (Not sure if it's possible to generate a log or something), just say that I'll do. For now I can just wait. [/quote']

 

Make sure you got an up to date version of the requirements' date=' else it will crash. I had the same problem till I re-installed the needed mods

[/quote']

 

Or you could :

1- Open the mod with CS, change the race of the two girls to Breton (for example) save

2- Use Tes4Gecko and remove the BP2Ch from the master list.

3- Play without depency, crash or any other problem ^^

Posted

 

This is indeed really short at this time' date=' but the whole idea is really promising. I didnt encounter any major bugs or crash too. As my character has a 0.95 scale, it doesnt fit perfectly with the device in the basement (cute elf), and NPC are attacking myself when i am following the slave trader (need to use killactor).

 

[/quote']

 

To fix your Problem open up the console,"^", if you are in the cage or on that wooden horse thing (dont blame me idk what its called) and try to select the object, not your character or everything else...

It should appear at the top of the screen "Cage...whatever" or something...

Then just type: "setscale 0.85"...

This should do it for a character with size 0.95 ^^

Hope it helps

 

Posted

by the way did you made the chained walk animation ? Because it is the best walk ever.

 

I actually took a walk I already had installed from somewhere else, and re-edited it in blender, So the hands and arms are my modification/hack on an existing walk. Some of you may have noticed a bug in the walkbackwards animation, for some reason one of the bones in the hand freaks out for a single frame of the animation. I do have that fixed now, but it wont be in until the next release.

 

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